This document discusses the metaverse and provides examples of metaverse applications across different industries such as fashion, retail, entertainment, education, healthcare, and more. It also discusses key metaverse technologies including digital twins, augmented reality, virtual reality, blockchain, and examples of companies developing metaverse experiences and digital spaces, including Disney, Samsung, Warner Music, and more.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
The document discusses virtual worlds and Second Life. It provides an overview of the history of virtual worlds, from early platforms in the 1990s to current platforms like Second Life. It describes some of the activities people engage in on Second Life, such as socializing, gaming, arts and culture, business and education. It also touches on some of the opportunities and challenges of virtual worlds, such as their use for civic engagement, adult entertainment, and concerns about safety and identity.
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
The document discusses the metaverse and provides links to gometa.io's landing page studio and YouTube channel. Gometa.io appears to offer tools for building in the metaverse. Their YouTube channel may provide more information on their products and vision of the metaverse.
The document provides a history of the development of virtual reality technologies from the 1800s to present day. It discusses early concepts and inventions related to stereoscopic vision, virtual environments, and head-mounted displays. Key developments discussed include the Sensorama machine (1956), Telesphere Mask (1960), Headsight (1961), Sword of Damocles (1968), VIDEOPLACE (1975), Sayre Gloves (1982), DataGlove and EyePhone by VPL Research Inc. (1985), Virtuality arcade machines (1991), Virtual Vietnam PTSD therapy (1997), and Oculus Rift (2010). The document traces how VR has evolved from early concepts to commercial applications today.
The document discusses definitions of the metaverse from various sources and proposes categories. It notes that while the metaverse concept originated in the 1990s, it has recently gained attention due to technological advances, changing consumer trends, and the pandemic. The metaverse can be defined narrowly as virtual worlds accessed via avatars or broadly to include most online services. Characteristics include persistence regardless of individual access and simultaneous participation through individual existences.
The document discusses the growing metaverse market, which saw over $10 billion invested in 2021. It defines the metaverse as a hyper-real alternative world that exists online through virtual communication, economies, and uses VR/AR. It outlines the key components of the metaverse ecosystem including retail/commerce, guilds, metaverse projects, launchpads/investors, NFT/GameFi, blockchain networks, and popular metaverse projects by market cap like Decentraland and The Sandbox. Finally, it discusses some challenges to adoption like technology costs and usability, and says quality content will be key to near-term success.
The document discusses various examples of how companies are using and exploring the metaverse. Some key examples include:
- Hyundai launching a virtual world called Hyundai Mobility Adventure to showcase its mobility technologies.
- Nike partnering with Roblox to create Nikeland, a virtual world where users can dress avatars in Nike gear.
- Justin Bieber announcing a virtual concert on the Wave platform where fans can interact with a digital avatar of Bieber.
- Ferrari collaborating with Epic Games to create a highly realistic, drivable Ferrari vehicle for Fortnite.
- An American couple holding what's described as the first metaverse wedding with their digital avatars.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
The document discusses virtual worlds and Second Life. It provides an overview of the history of virtual worlds, from early platforms in the 1990s to current platforms like Second Life. It describes some of the activities people engage in on Second Life, such as socializing, gaming, arts and culture, business and education. It also touches on some of the opportunities and challenges of virtual worlds, such as their use for civic engagement, adult entertainment, and concerns about safety and identity.
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
The document discusses the metaverse and provides links to gometa.io's landing page studio and YouTube channel. Gometa.io appears to offer tools for building in the metaverse. Their YouTube channel may provide more information on their products and vision of the metaverse.
The document provides a history of the development of virtual reality technologies from the 1800s to present day. It discusses early concepts and inventions related to stereoscopic vision, virtual environments, and head-mounted displays. Key developments discussed include the Sensorama machine (1956), Telesphere Mask (1960), Headsight (1961), Sword of Damocles (1968), VIDEOPLACE (1975), Sayre Gloves (1982), DataGlove and EyePhone by VPL Research Inc. (1985), Virtuality arcade machines (1991), Virtual Vietnam PTSD therapy (1997), and Oculus Rift (2010). The document traces how VR has evolved from early concepts to commercial applications today.
The document discusses definitions of the metaverse from various sources and proposes categories. It notes that while the metaverse concept originated in the 1990s, it has recently gained attention due to technological advances, changing consumer trends, and the pandemic. The metaverse can be defined narrowly as virtual worlds accessed via avatars or broadly to include most online services. Characteristics include persistence regardless of individual access and simultaneous participation through individual existences.
The document discusses the growing metaverse market, which saw over $10 billion invested in 2021. It defines the metaverse as a hyper-real alternative world that exists online through virtual communication, economies, and uses VR/AR. It outlines the key components of the metaverse ecosystem including retail/commerce, guilds, metaverse projects, launchpads/investors, NFT/GameFi, blockchain networks, and popular metaverse projects by market cap like Decentraland and The Sandbox. Finally, it discusses some challenges to adoption like technology costs and usability, and says quality content will be key to near-term success.
The document discusses various examples of how companies are using and exploring the metaverse. Some key examples include:
- Hyundai launching a virtual world called Hyundai Mobility Adventure to showcase its mobility technologies.
- Nike partnering with Roblox to create Nikeland, a virtual world where users can dress avatars in Nike gear.
- Justin Bieber announcing a virtual concert on the Wave platform where fans can interact with a digital avatar of Bieber.
- Ferrari collaborating with Epic Games to create a highly realistic, drivable Ferrari vehicle for Fortnite.
- An American couple holding what's described as the first metaverse wedding with their digital avatars.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
This document provides a summary of a presentation on metaverse enterprise platform development. It discusses why the concept of the metaverse is gaining attention now due to technological assimilation. It provides examples of metaverse use cases including an AI innovation platform and describes what a metaverse enterprise would entail. It also maps the metaverse to emerging technologies and provides examples of applications for sustainability. The document concludes with an overview of how a metaverse could be applied to create a sustainable smart city.
The document provides an introduction and overview of the metaverse. It defines the metaverse as a virtual space combining technologies like blockchain, VR, AR and digital assets. NFTs can be used to represent real-world assets in the metaverse. The metaverse consists of elements like web 3.0, blockchain protocols, NFTs, games, cryptocurrencies, VR, AR and mixed reality. Various industries are exploring applications of metaverse technologies in areas like finance, gaming, fashion, marketing and more. While still early, the metaverse may eventually become a second digital world for socializing, working and commerce.
Grayscale Metaverse Report November 2021IQbal KHan
The document discusses the emerging concept of the Metaverse and crypto cloud economies. Some key points:
1) The Metaverse is a set of interconnected virtual worlds where people can socialize and interact in real-time, spanning both the digital and physical worlds.
2) Virtual worlds and gaming are converging to create large virtual goods economies worth potentially $400 billion by 2025.
3) Web3 metaverses allow users to truly own digital assets through NFTs and interact across worlds, in contrast to closed Web2 platforms. This enables new concepts like "play to earn".
The metaverse brings new opportunities for consumers and brands to interact and exchange in a digital frontier. Perhaps the most exciting part about the metaverse is that the experience is truly open to consumers, creators, and companies. In a (virtual) world where anything is possible, brands have limitless possibilities to define the future of engagement and create wholly new revenue streams. We call this the Metaverse Economy. It’s a sandbox, bringing new opportunities and challenges.
What part of the metaverse should you make a play in? How do you connect with consumers in this space? What digital assets and products should you create? Should you tie those assets to the real world? And then there’s the simple (yet complicated) questions that you need to get off the ground. Questions like: “What is the metaverse?"
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
The document discusses whether the metaverse is the next big thing. It describes the metaverse as a collection of 3D virtual worlds where users can access activities and create avatars. Many large companies like Facebook, Microsoft, and Roblox are investing heavily in developing metaverse technologies. Key elements needed for the metaverse include infrastructure, human interfaces, decentralization, spatial computing, and support for a creator economy. The possibilities of the metaverse include virtual tourism and remote learning.
Metaverse, one of the effects of technology’s continuous progress, in what appears to be a chapter of a classic science fiction novel. Here are new trends of Metaverse.
Building your own metaverse, prepare your own contract with solidity and perform your first transaction in Web 3.0
#metaverse #vr #ar #virtualreality #augmentedreality #solidity #blockchain #nft #web3.0 #3D #threejs
This document defines the metaverse and explores ways companies are entering and conducting commerce within virtual worlds. It begins by defining the metaverse as a network of 3D virtual worlds accessed synchronously by many users. Examples are given of companies like Meta/Facebook and Roblox investing in the metaverse. The document then explores how brands are partnering with games like Fortnite and Roblox to reach users. Examples of fashion brands and retailers experimenting with virtual stores, NFTs, and direct-to-avatar commerce are provided. The document concludes that brands should begin experimenting in the metaverse now while paying attention to generational differences and emerging sales opportunities in this new virtual landscape.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The metaverse refers to shared virtual spaces where users interact through avatars. It builds on concepts from science fiction and seeks to make online interactions more lifelike through technologies like virtual and augmented reality. While still in early stages, many tech companies and investors see the metaverse as the future of the internet and are working to develop the required technologies and digital spaces.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
Virtual reality is a computer-generated simulation of an environment that users can interact with. It tracks users in real-time to give the impression of being in the simulated world. VR has been used since the 1950s in flight simulators and has since expanded to entertainment, design, education, and more. There are several types of VR including immersive, augmented, projected, and desktop. Key VR technologies include head-mounted displays, haptic interfaces, CAVE systems, and motion tracking. VR has many applications such as rehabilitation, training, education, design, and more. Major VR software includes VRML for creating virtual worlds on the web.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
The document discusses intelligent avatars in the metaverse and toward intelligent virtual beings. It provides an overview of the metaverse, its uses cases and applications. Some key points discussed include:
- The metaverse refers to interconnected 3D virtual worlds where physical and digital lives converge.
- Avatars play a central role in the metaverse, pioneered by the video game industry.
- Potential uses of AI in the metaverse include accurate avatar creation, digital humans for interactions, and multilingual accessibility.
- Challenges of AI in the metaverse include issues around ownership of AI-created content, deepfakes, fair use of AI/ML technologies, data use for model training, and accountability for AI bias
Present and Future of Metaverse Infographics
Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/robots/environments (including digital twins) with full reality.
Metaverse can create economic values without space/time/resource limitations (Dematerialization)
Metaverse Enterprise/Industry Applications
Metaverse Office/Home/Building; Metaverse Factory; Metaverse Store; Metaverse Mobility; Metaverse City
Virtual reality (VR) is a 3D computer-generated environment that can simulate realistic or imaginative worlds. VR immerses users in virtual environments through specialized headsets or mobile devices. The technology was first invented in the 1960s but has seen recent growth in applications like gaming, education, and tourism. In the hospitality industry specifically, VR allows users to take virtual tours of hotels and destinations or book travel arrangements without leaving home. It also has potential benefits for employee training by developing empathy for customer and staff experiences.
Virtual reality is a computer-generated simulation that can be interacted with physically. It has been an idea since the 1950s but gained popularity in the 1980s and 90s. There are three types of VR systems - non-immersive desktop systems, semi-immersive projection systems, and fully immersive head-mounted display systems. VR has applications in architecture, military, and healthcare. However, it is limited by high costs and space requirements for equipment such as head-mounted displays.
I. Metaverse Digital RevolutionMetaverse Revolution ImperativesMetaverse Present and Future InfographicsMetaverse Industry ApplicationsII. Metaverse Technology InnovationWhy Metaverse Now?Meta Metaverse XR Device PrototypesApple Metaverse XR Device Insights from PatentsRoblox Metaverse Game Platform Innovation Insights from PatentsDigital Twin Innovation Insights from PatentsMetaverse Patents Development Boom3D Metaverse Space Development: 3D Rendering 3D Metaverse Space Development: 2D to 3D Translation 3D Metaverse Object Development: 2D to 3D ConversionInteractive Experience Design: Multi-Sensory PerceptionVirtual Product Development: NFT Digital AssetsMeatavere Application Development: Retail ShoppingMeatavere Application Development: Automotive ShowroomMeatavere Application Development: TourMeatavere Application Development: MeetingMeatavere Application Development: Smart FactoryMetaverse Enterprise PlatformMetaverse Enterprise Platform System Components
III. Metaverse Business Development: Metaverse BM & InvestmentExperience EconomyMetaverse User Experiences (MUXs)Metaverse BM Innovation for New Experience EconomyMetaverse Angel/VC Investors IV. Metaverse Economic SystemNFT Functions and Legal Status NFT + DeFi ConvergenceMetaverse Economic System ComponentsMetaverse Economic System ArchitectureV. Metaverse + ESG ConvergenceESG/Sustainability ImperativeMetaverse Renewable Energy System ManagementMetaverse Factory for Sustainable Manufacturing/Supply ChainMetaverse for Sustainable Smart City Development Metaverse NFT/DeFi Based Sustainable FinancingDesigning Sustainable Metaverse Experiences (SMXs)Metaverse Impact on EnvironmentMetaverse Impact on People/Society
Metaverse is a new digital revolution that combining physical and digital space to form an immersive and augmented metaverse space. Metaverse has the potential to become a multitrillion-dollar part of the world economy. Patents are a good information resource for obtaining the state of the art of technology innovation insights. In this webinar, analysis of published patent applications regarding metaverse technology and applications in the USPTO are presented for insights about present and future of metaverse innovation.
Contents
I. Metaverse Introduction
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Metaverse Virtual/Creator Economy Emergence
Metaverse Present and Future Infographics
Metaverse Industry Applications At A Glance
Metaverse Economic System Components
Metaverse User Experiences (MUXs)
Metaverse Store MUXs
II. Metaverse Patents
Metaverse Patents Development Boom
Global Metaverse Patent Applications Landscape 3Q 2021
Global VR/AR/MR/XR Patent Applications Landscape 3Q 2021
Apple Metaverse XR Device Insights from Patents
Roblox Metaverse Game Platform Innovation Insights from Patents
Digital Twin Innovation Insights from Patents
Metaverse Enterprise Platform
Metaverse Enterprise Platform System Components
Patents for Metaverse Shopping
Patents for Metaverse Tour
Patents for Metaverse Meeting
Patents for Metaverse Factory
This document provides a summary of a presentation on metaverse enterprise platform development. It discusses why the concept of the metaverse is gaining attention now due to technological assimilation. It provides examples of metaverse use cases including an AI innovation platform and describes what a metaverse enterprise would entail. It also maps the metaverse to emerging technologies and provides examples of applications for sustainability. The document concludes with an overview of how a metaverse could be applied to create a sustainable smart city.
The document provides an introduction and overview of the metaverse. It defines the metaverse as a virtual space combining technologies like blockchain, VR, AR and digital assets. NFTs can be used to represent real-world assets in the metaverse. The metaverse consists of elements like web 3.0, blockchain protocols, NFTs, games, cryptocurrencies, VR, AR and mixed reality. Various industries are exploring applications of metaverse technologies in areas like finance, gaming, fashion, marketing and more. While still early, the metaverse may eventually become a second digital world for socializing, working and commerce.
Grayscale Metaverse Report November 2021IQbal KHan
The document discusses the emerging concept of the Metaverse and crypto cloud economies. Some key points:
1) The Metaverse is a set of interconnected virtual worlds where people can socialize and interact in real-time, spanning both the digital and physical worlds.
2) Virtual worlds and gaming are converging to create large virtual goods economies worth potentially $400 billion by 2025.
3) Web3 metaverses allow users to truly own digital assets through NFTs and interact across worlds, in contrast to closed Web2 platforms. This enables new concepts like "play to earn".
The metaverse brings new opportunities for consumers and brands to interact and exchange in a digital frontier. Perhaps the most exciting part about the metaverse is that the experience is truly open to consumers, creators, and companies. In a (virtual) world where anything is possible, brands have limitless possibilities to define the future of engagement and create wholly new revenue streams. We call this the Metaverse Economy. It’s a sandbox, bringing new opportunities and challenges.
What part of the metaverse should you make a play in? How do you connect with consumers in this space? What digital assets and products should you create? Should you tie those assets to the real world? And then there’s the simple (yet complicated) questions that you need to get off the ground. Questions like: “What is the metaverse?"
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
The document discusses whether the metaverse is the next big thing. It describes the metaverse as a collection of 3D virtual worlds where users can access activities and create avatars. Many large companies like Facebook, Microsoft, and Roblox are investing heavily in developing metaverse technologies. Key elements needed for the metaverse include infrastructure, human interfaces, decentralization, spatial computing, and support for a creator economy. The possibilities of the metaverse include virtual tourism and remote learning.
Metaverse, one of the effects of technology’s continuous progress, in what appears to be a chapter of a classic science fiction novel. Here are new trends of Metaverse.
Building your own metaverse, prepare your own contract with solidity and perform your first transaction in Web 3.0
#metaverse #vr #ar #virtualreality #augmentedreality #solidity #blockchain #nft #web3.0 #3D #threejs
This document defines the metaverse and explores ways companies are entering and conducting commerce within virtual worlds. It begins by defining the metaverse as a network of 3D virtual worlds accessed synchronously by many users. Examples are given of companies like Meta/Facebook and Roblox investing in the metaverse. The document then explores how brands are partnering with games like Fortnite and Roblox to reach users. Examples of fashion brands and retailers experimenting with virtual stores, NFTs, and direct-to-avatar commerce are provided. The document concludes that brands should begin experimenting in the metaverse now while paying attention to generational differences and emerging sales opportunities in this new virtual landscape.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The metaverse refers to shared virtual spaces where users interact through avatars. It builds on concepts from science fiction and seeks to make online interactions more lifelike through technologies like virtual and augmented reality. While still in early stages, many tech companies and investors see the metaverse as the future of the internet and are working to develop the required technologies and digital spaces.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
Virtual reality is a computer-generated simulation of an environment that users can interact with. It tracks users in real-time to give the impression of being in the simulated world. VR has been used since the 1950s in flight simulators and has since expanded to entertainment, design, education, and more. There are several types of VR including immersive, augmented, projected, and desktop. Key VR technologies include head-mounted displays, haptic interfaces, CAVE systems, and motion tracking. VR has many applications such as rehabilitation, training, education, design, and more. Major VR software includes VRML for creating virtual worlds on the web.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
The document discusses intelligent avatars in the metaverse and toward intelligent virtual beings. It provides an overview of the metaverse, its uses cases and applications. Some key points discussed include:
- The metaverse refers to interconnected 3D virtual worlds where physical and digital lives converge.
- Avatars play a central role in the metaverse, pioneered by the video game industry.
- Potential uses of AI in the metaverse include accurate avatar creation, digital humans for interactions, and multilingual accessibility.
- Challenges of AI in the metaverse include issues around ownership of AI-created content, deepfakes, fair use of AI/ML technologies, data use for model training, and accountability for AI bias
Present and Future of Metaverse Infographics
Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/robots/environments (including digital twins) with full reality.
Metaverse can create economic values without space/time/resource limitations (Dematerialization)
Metaverse Enterprise/Industry Applications
Metaverse Office/Home/Building; Metaverse Factory; Metaverse Store; Metaverse Mobility; Metaverse City
Virtual reality (VR) is a 3D computer-generated environment that can simulate realistic or imaginative worlds. VR immerses users in virtual environments through specialized headsets or mobile devices. The technology was first invented in the 1960s but has seen recent growth in applications like gaming, education, and tourism. In the hospitality industry specifically, VR allows users to take virtual tours of hotels and destinations or book travel arrangements without leaving home. It also has potential benefits for employee training by developing empathy for customer and staff experiences.
Virtual reality is a computer-generated simulation that can be interacted with physically. It has been an idea since the 1950s but gained popularity in the 1980s and 90s. There are three types of VR systems - non-immersive desktop systems, semi-immersive projection systems, and fully immersive head-mounted display systems. VR has applications in architecture, military, and healthcare. However, it is limited by high costs and space requirements for equipment such as head-mounted displays.
I. Metaverse Digital RevolutionMetaverse Revolution ImperativesMetaverse Present and Future InfographicsMetaverse Industry ApplicationsII. Metaverse Technology InnovationWhy Metaverse Now?Meta Metaverse XR Device PrototypesApple Metaverse XR Device Insights from PatentsRoblox Metaverse Game Platform Innovation Insights from PatentsDigital Twin Innovation Insights from PatentsMetaverse Patents Development Boom3D Metaverse Space Development: 3D Rendering 3D Metaverse Space Development: 2D to 3D Translation 3D Metaverse Object Development: 2D to 3D ConversionInteractive Experience Design: Multi-Sensory PerceptionVirtual Product Development: NFT Digital AssetsMeatavere Application Development: Retail ShoppingMeatavere Application Development: Automotive ShowroomMeatavere Application Development: TourMeatavere Application Development: MeetingMeatavere Application Development: Smart FactoryMetaverse Enterprise PlatformMetaverse Enterprise Platform System Components
III. Metaverse Business Development: Metaverse BM & InvestmentExperience EconomyMetaverse User Experiences (MUXs)Metaverse BM Innovation for New Experience EconomyMetaverse Angel/VC Investors IV. Metaverse Economic SystemNFT Functions and Legal Status NFT + DeFi ConvergenceMetaverse Economic System ComponentsMetaverse Economic System ArchitectureV. Metaverse + ESG ConvergenceESG/Sustainability ImperativeMetaverse Renewable Energy System ManagementMetaverse Factory for Sustainable Manufacturing/Supply ChainMetaverse for Sustainable Smart City Development Metaverse NFT/DeFi Based Sustainable FinancingDesigning Sustainable Metaverse Experiences (SMXs)Metaverse Impact on EnvironmentMetaverse Impact on People/Society
Metaverse is a new digital revolution that combining physical and digital space to form an immersive and augmented metaverse space. Metaverse has the potential to become a multitrillion-dollar part of the world economy. Patents are a good information resource for obtaining the state of the art of technology innovation insights. In this webinar, analysis of published patent applications regarding metaverse technology and applications in the USPTO are presented for insights about present and future of metaverse innovation.
Contents
I. Metaverse Introduction
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Metaverse Virtual/Creator Economy Emergence
Metaverse Present and Future Infographics
Metaverse Industry Applications At A Glance
Metaverse Economic System Components
Metaverse User Experiences (MUXs)
Metaverse Store MUXs
II. Metaverse Patents
Metaverse Patents Development Boom
Global Metaverse Patent Applications Landscape 3Q 2021
Global VR/AR/MR/XR Patent Applications Landscape 3Q 2021
Apple Metaverse XR Device Insights from Patents
Roblox Metaverse Game Platform Innovation Insights from Patents
Digital Twin Innovation Insights from Patents
Metaverse Enterprise Platform
Metaverse Enterprise Platform System Components
Patents for Metaverse Shopping
Patents for Metaverse Tour
Patents for Metaverse Meeting
Patents for Metaverse Factory
Web3 Digital assets are radically changing how to interact, transact, commerce, invest, produce, and earn a money. In this webinar, we will discuss about "how to develop the multi-trillion dollar Web3 token economy" through the convergence of metaverse, NFT, DeFi, and CBDC.
Agenda:
1. What is the Web3 Digital Assets?
2. How to develope MetaFi thorugh NFT + DeFi?
3. Future of CBDC
4. Metaverse Economic Ssystem
5. Legal Issues with Digital Assets
6. Investing in the Web3 Digital Assets
7. MetaFi + NFT + CBDC Convergence
Time & Location:
May 26 (Thursday) 2022, 12 pm – 1.30 pm EDT (US)/5 pm - 6.30 pm UST (UK)
Online panel discussion with keynote presentation
Webinar registration: https://www.linkedin.com/events/6926515177639043072/about/
Contents
Part I. Metaverse Enterprise Platform for ESGDX
Metaverse Enterprise Platform
ESG + Digital Transformation (ESGDX) Business Model
Metaverse Enterprise Use Case - AI Innovation Platform
Metaverse Enterprise Use Case - Digital Twin Retail Store
Metaverse Enterprise Use Case - Global Supply Chain Risk Mitigation
Metaverse Enterprise Use Case – Energy Management Optimization
Immersive 3D Digital Twin Platform Demo
Part II. Climate Risk & Carbon Net-Zero Transition Management
Climate Change Sustainability Imperative
Climate Change Risks/Opportunities Management (TCFD)
Net-Zero Transition Target Setting Steps (SBTi)
Net-Zero Transition & Decarbonization Solutions
Digital Decarbonization
Digital Technology for Environmental Sustainability Innovation
Digital Twins for Dynamic Carbon Net-Zero Management
Digital Twins for Building Net-Zero Management
Climate Risk & Net-Zero Management Automation
Climate Risk & Net-Zero Management Digital Twins Under Development
The document discusses an upcoming seminar on using NFTs to generate revenue through metaverse and web3 applications. The seminar will have a basic session covering the fundamentals of metaverse, web3 and NFTs, and an advanced session covering key aspects of NFT valuation and monetization strategies. It also lists some reference materials on NFTs, metaverse and web3.
Contents
I. Metaverse Ecosystem
-Present and Future of Metaverse Infographics
-Why Metaverse Now?
II. Digital Twin Metaverse
-Digital Twin Types
-Digital Twin Models
-Digital Twin Patent Landscape
-Digital Twin Metaverse Use Case: AI Innovation Platform
III. Metaverse Enterprise & ESG Applications
-Metaverse Enterprise
-ESG Strategic Planning and Program Management
-Scenario Planning for Metaverse Enterprise
-TCFD Scenario Analysis
IV. ESG Digital Transformation
-ESG Sustainability Imperative
-ESG Investing and Management Consideration Core Factors
-ESG + Digital Integrated Transformation (ESGDX) Imperative
-How ESGDX Can Create New Revenue Streams?
-ESGDX for ESG Sustainability Management
-ESG Sustainability Management/Assessment Issues & Challenges & Solutions
-ESG DX Forum
V. Sustainable Smart City Development
-Metaverse for Sustainable Smart City
-Smart City Components
-Smart City Design and Development
-Smart City Management
-Smart City Financing and Business Development
In the seminal books - "The Experience Economy" and "Infinite Possibility", @Joe Pine provided a completely new way of thinking about customer experiences for offering distinctive customer experiences that can lead to increased customer allegiance and a more profitable bottom line through premium value propositions. He predicted "Converging Multiverse into Metaverse" to form physical and digital converged world that augmenting each other and can be used for creating Experience Economy. In this webinar, systematic innovation of business models that can support the multitrillion-dollar experience economy through leveraging unique metaverse experiences will be discussed.
Contents
I. Present & Future of Metaverse
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Present and Future of Metaverse Infographics
Metaverse Industry Applications At A Glance
II. Metaverse Economic System
Metaverse Virtual/Creator Economy Emergence
Metaverse Economic System Components
Metaverse Economic System Architecture
III. Metaverse Experience Economy
Experience Economy
Experience Design Framework
Metaverse User Experiences (MUXs)
Metaverse Store MUXs
Metaverse BM Innovation for New Experience Economy
Agenda:
I. Metaverse Revolution
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Metaverse Virtual/Creator Economy Emergence
Metaverse Infrastructure/System Architecture
II. ESG/Sustainability Imperative
ESG/Sustainability Imperative
ESG Factors/Considerations
III. Impact Investing in Metaverse
The Toolbox for Impact Investing in Metaverse
IV. Positive Impact on Sustainability
Metaverse Renewable Energy System Management
Metaverse Store for Sustainable Products
Metaverse Factory for Sustainable Manufacturing/Supply Chain
Metaverse for Sustainable Smart City Development
Metaverse NFT/DeFi Based Sustainable Financing
V. Negative Impact on Sustainability
Metaverse Infrastructure Requirements
Impact on Environment
Impact on People/Society
Edge Artificial Intelligence (Edge AI) is the future of Artificial Intelligence. What it simply means is in Edge AI, the AI algorithms are processed at the local level i.e., Edge AI takes and processed the data to the nearest point of user interaction whether it be a computer or an Edge server, or any other device.
Spatial computing is the digitization of physical world to form a digitally represented real world in which human can interaction with machines, people, objects, and the environments. Thus, the spatial computing is the next step in the ongoing convergence of the physical and digital worlds.
Metaverse is a new digital revolution that combines physical and digital space to form an immersive and augmented metaverse space. Metaverse has the potential to become a multi trillion-dollar part of the world economy.
We will explore potential synergetic integration of Edge AI, spatial computing, and metaverse in this event.
Subject matter experts will discuss:
What are the drivers of edge computing and edge AI?
How edge AI can be integrated with IoT, blockchain, and 5G?
Which is the best Industry-wide edge AI use case?
What is the spatial computing?
How spatial computing can be integrated with extended reality?
How edge AI is related to the spatial computing?
How edge AI based spatial computing can support metaverse applications?
The Metaverse x AI x Web3 x Sustainability convergence presents a future vision that transforms how we interact with the digital realm, combining the expansive, immersive qualities of the Metaverse, the advanced computational abilities of AI, the decentralized nature of Web3, and the global imperative of sustainability.
Metaverse and AI Integration: AI technologies shape the Metaverse to be an immersive, interactive, and deeply engaging digital universe. Tools like the Meta AI Builder Bot, Nvidia's GANverse3D/GET3D, and Magic3D create 3D environments and objects, contributing to the Metaverse's realism. Lifelike human avatars, AI-powered digital fashion design, and immersive shopping experiences further enrich user engagement. Additionally, the Metaverse can become a testing ground for AI innovation, enabling developers to leverage its vast data generation and system testing capabilities.
AI and Web3 Integration: AI fortifies the decentralized Web3 ecosystem, creating unique digital assets for Non-Fungible Tokens (NFTs) and potential markets within the Metaverse. Furthermore, AI's capability to automate DeFi processes paves the way for more efficient, accessible financial services in the decentralized digital economy.
Web3 and Metaverse Integration: Blockchain technologies, the backbone of Web3, could be woven into the fabric of the Metaverse, giving rise to novel, decentralized commerce systems. It can enable peer-to-peer transactions and build decentralized marketplaces, providing users with greater control over their economic interactions in the virtual realm.
Metaverse and Sustainability Integration: The Metaverse offers a virtual platform to drive sustainable initiatives, reducing real-world resource consumption. In the Metaverse, renewable energy systems could be simulated and managed, virtual stores could advocate for sustainable products, and virtual factories could optimize sustainable manufacturing processes and supply chains. Furthermore, it could serve as a prototyping platform for sustainable smart cities, providing an efficient way to plan, simulate, and refine before real-world implementation.
To conclude, the convergence of Metaverse, AI, Web3, and Sustainability initiates a transformative movement toward a digital ecosystem that's immersive, intelligent, decentralized, and sustainable. This synergy could redefine digital experiences, promote efficient and fair economic interactions, and support global sustainability goals, signifying a new dawn in our digital evolution.
Contents
I. Metaverse Ecosystem
-Metaverse Taxonomy
-Metaverse Examples
-Facebook Metaverse Vision
-Microsoft Metaverse Solution
-Nissan Metaverse Use Case
-Metaverse Industry Ecosystem
-Metaverse Next
II. ESG Sustainability
-ESG Sustainability Imperative
-UN Sustainable Development Goals (SDGs)
-ESG Digital Transformation (DX)
-The Fourth Wave of Environmentalism
-Microsoft AI for Earth Project
-UPCO2 Blockchain based Carbon Credits Token Project
-BlocPower: Fighting Climate Change with IoT & Data
-AI Blockchain IoT for ESG DX AT A Glance
-ESG DX Innovation Insights from Patents
-ESG DX for Sustainable Business Innovation & Growth
-ESG DX Forum
III. Metaverse for ESG Sustainability
-Dassault Systemes Digital Twins for Sustainability
-Microsoft Metaverse for Sustainability Use Cases
-Metaverse for Sustainable Smart City (ESG City) Development
I. Metaverse Enterprise Platform
Metaverse Enterprise Platform
Metaverse Enterprise Platform System Components
Metaverse Enterprise Use Case - AI Innovation Platform
Metaverse Enterprise Use Case - Digital Twin Retail Store
Metaverse Enterprise Use Case - Global Supply Chain Risk Mitigation
Metaverse Enterprise Use Case – Energy Management Optimization
Immersive 3D Digital Twin Platform Demo
II. ESG Digital Transformation for Profitably Sustainable Business
ESG Sustainability Imperative
How ESGDX Can Create New Revenue Streams?
ESG + Digital Transformation (ESGDX) Business Model
Digital Decarbonization
Climate Risk & Net-Zero Management Automation
Digital Twins for Dynamic Carbon Net-Zero Management
Digital Twins Use Case: A Pulp/Paper Company in S. Korea
Digital Twins for Building Net-Zero Management
Climate Risk & Net-Zero Management Digital Twins Under Development
Industrial/Enterprise Metaverse Forum & ESG DX Forum
III. Digital Twins Design & Development
Digital Twin Types
Digital Twin Models
Digital Twins + IoT + Big Data Analytics + AI
Wind Turbine Metaverse Digital Twin Design & Development
Impact investing is targeting directly at creating a positive environmental or social impact by investing in innovations that identifying and solving a particular environmental or social problem (a company and project that uncovering promising new business opportunities and undervalued assets). Impact investments pursue a longer-term financial return on their capital that range from below-market to risk-adjusted market rate (two-thirds of the capital for impact investment seeks risk-adjusted market rates) and can be made across asset classes, including cash equivalents, fixed income (green bonds), venture capital, and private equity.Impact investors measure and report the social and environmental performance and progress of underlying investments.
The document discusses mixed reality and its components. Mixed reality combines the physical and digital worlds across a spectrum with physical reality on one end and fully virtual reality on the other. Key components of mixed reality discussed include body storming to map scenes, acting and feedback, and storyboarding to create a mental map. HoloLens and holograms are mentioned, with holograms defined as using wavefronts to record and reconstruct 3D images. Augmented reality is also referenced.
Contents:
I. Metaverse Ecosystem
-Metaverse Infographics
-Facebook Metaverse Vision
-Microsoft Metaverse Solution
-Nissan Metaverse Use Case
-Metaverse Industry Ecosystem
*Invited Speaker Talk: Future of Work: How the Metaverse will Impact Cities and Homes
II. ESG Sustainability
-ESG Sustainability Imperative
-UN Sustainable Development Goals (SDGs)
-ESG + Digital Transformation Integration
-ESG Digital Transformation Forum
-Next Generation ESG Digital Transformation Solution Development
III. Sustainable Smart City Development
-Dassault Systemes Digital Twins for Sustainability
-Microsoft Metaverse for Sustainability Use Cases
-Metaverse for Sustainable Smart City
-Smart City Components
-Smart City Design and Development
-Smart City Management
-Smart City Financing and Business Development
*Invited Speaker Talk: Digital Twin Applications for Smart City
Metaverse is a new digital revolution that combines the physical and digital world to form an immersive and augmented metaverse world. In the seminal books - "The Experience Economy" and "Infinite Possibility", the authors provided a completely new way of thinking about customer experiences for offering distinctive customer experiences that can lead to increased customer allegiance and a more profitable bottom line through premium value propositions. The authors predicted "Converging Multiverse into Metaverse" to form a physical and digital converged world that augments each other and can be used for creating Experience Economy. In this webinar, systematic methodologies, frameworks, strategies for designing sustainable metaverse experiences that can support the multi trillion-dollar experience economy through leveraging unique metaverse experiences will be discussed.
Agenda:
1. Metaverse Applications
2. Designing Experiences 101
3. Metaverse User Experiences for Potential Applications
4. Designing Sustainable Metaverse Experiences
Intended Participants
The participants will be metaverse experts, XR UX professionals, and experience designers.
Soular Mind Media is developing a metaverse called THEOS PropTech Metaverse that allows users to remotely visit and manage real estate properties worldwide using 3D avatars. It aims to help real estate workers succeed in flexible work by saving costs, time, and safety compared to travel. A prototype has been developed with features like property listings, 3D architecture viewing, and lighting/space controls. The company is seeking $300,000 in funding to launch an MVP by 2023 that will initially focus on the real estate industry before expanding to other sectors like automotive.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Kent Bye
The document discusses lessons learned from early virtual conferences held in 2020 during the COVID-19 pandemic. It describes the challenges of recreating hallway conversations and other informal networking opportunities virtually. It also provides examples of spatial designs for virtual conferences using platforms like VRChat, including dedicated areas for speaker sessions, question and answer sessions, poster sessions, and discussion groups. The document advocates for the strategic use of spatial positioning and audio controls to encourage interaction between participants.
Intangible assets, which account for up to 90% of a company's value, especially patents, which make up the largest proportion of these assets, are hardly ever utilized for corporate value creation despite their value. In this presentation, I introduce patent management solutions for the development of patents that can contribute to corporate value creation, using the latest digital technologies such as AI, blockchain, and Web 3.0. I also introduce measures to maximize the financial use of patent assets secured through such patent management. In particular, I will look into the domestic and overseas trends of STO (Security Token Offering), which have recently been gaining attention in S. Korea, and learn about strategies and methods for patent asset STO.
Tokenization, securitization, and monetization of real-world assets refer to the process of converting traditional assets into digital assets that can be traded, managed, and invested in a new way. Tokenization involves the creation of a digital token that represents ownership or a proof of authenticity of a real-world asset. The token can be traded on blockchain-based platforms, providing a secure and transparent record of ownership and enabling the creation of new markets for these assets. Securitization refers to the process of pooling together a set of assets and creating new securities backed by the underlying assets. In the context of tokenization, securitization involves the creation of asset-backed tokens that represent ownership in a portfolio of assets. Monetization refers to the process of generating revenue from an asset. In the context of tokenization and securitization, monetization can involve selling tokens or securities, licensing assets, or generating income from the underlying assets.
This webinar is designed to explore the tokenization, securitization, and monetization of real-world assets that have the potential to revolutionize the way we trade, manage, and invest in real-world assets, and to create new markets and opportunities for investors and asset owners.
Agenda:
Asset‐Backed Tokens
Security Token Offering (STO)
Securitization of Real-World Assets
NFT & DeFi for Securitization and Monetization of Real-World Assets
Metaverse for Monetization of Real-World Assets
Case Studies: Real Estates, Securities, Intangible Assets
IP Asset Tokenization, Valuation, Monetization: IPwe SIAM Platform
Patent information can be utilized in various ways depending on how it is understood. I have devised a method to extract useful insights for the development of new products or services from patents in specific technology fields by using the analysis and cognition capabilities of GPT-4 based ChatGPT. I have applied this to the fields of generative AI, metaverse, and Web3-based fintech.
For the case study, in the generative AI field, I examined Google's patent US10452978 "Attention-based sequence transduction neural networks" (this patent describes the transformer architecture, which is the basis of most large language models (LLMs) for generative AI); in the metaverse field, I looked at Meta's patent US11302063 "3D conversations in an artificial reality environment"; and in the Web3-based fintech field, I explored nChain's patent US10776761 "Virtual currency system."
I input into ChatGPT a guideline consisting of five key steps: identifying the main purpose of the patent invention, summarizing the technological innovations in the patent claims, describing potential products or services based on the technology, identifying the main industry participants, and evaluating competitive advantages. For more details, please refer to the attached file and evaluate the level of results at your discretion.
The outputs generated from the method described can provide valuable insights for various business applications:
Patent licensing promotion: By identifying the main purpose, technological innovations, and potential products or services related to a patent, businesses can better understand the value proposition of their intellectual property. This information can be used to showcase the benefits of the patented technology to potential licensees, making it more appealing for them to enter into licensing agreements. Thus, you can more effectively promote patent licensing.
Finding potential infringement: Summarizing the technological innovations in the patent claims helps businesses clearly understand the scope of their intellectual property protection. By comparing this information with competing products or services in the market, they can identify potential infringement cases and take appropriate legal actions to protect their intellectual property.
M&A target identification: Evaluating competitive advantages and identifying the main industry participants can help businesses spot potential acquisition targets. Companies with complementary technologies, strong market presence, or unique intellectual property could provide strategic opportunities for growth through mergers and acquisitions.
Product or service market fit: Describing potential products or services based on the patented technology can help businesses identify new opportunities for product development or market expansion. By understanding the potential applications and market demand for a particular technology, businesses can better tailor their offerings to meet customer needs.
The document discusses various applications of artificial intelligence (AI) and how patents related to AI innovations can be utilized commercially and financially. It describes how AI is being used to create virtual environments, 3D objects and models, and human avatars. It then discusses how patents covering AI technologies are important assets that can be used strategically for competitive advantages, partnerships, investment and mergers & acquisitions. The document also introduces IPwe's Smart Intangible Asset Management platform, which uses AI to evaluate patent quality and value, tokenize patents as non-fungible tokens, create a marketplace for monetizing patents, and enable various financial applications of patented technologies like securitization and lending.
Real-World Assets STO + Institutional DeFi Integration
Institutional DeFi refers to tokenize real-world assets with regulatory compliance and institutional-level controls for consumer protection. One of the main benefits of Institutional DeFi is the potential to transform the traditional financial system by making it more transparent, efficient, and accessible while maintaining the necessary safeguards for investor protection and financial stability. This can lead to new products, cost reduction, and faster settlement times for financial institutions.
STO (Security Token Offering) of real-world assets involves the issuance of security tokens that represent ownership of a real-world asset, such as a share of stock, bond, or real estate property. The tokenization and securitization process is carried out by an issuer who follows the necessary regulatory requirements. These security tokens can be listed, distributed, and traded on Institutional DeFi applications to automate various processes such as trading, settlement, and custody. This allows for greater security, efficiency, transparency, and liquidity.
#defi #fundraising #sto #tokenization #nft #securitization #security
Presentation of the Interoperable Metaverse x Web3 Development Webinar
Agenda:
Challenges in Building Interoperable Metaverse
3D Objects/Contents/Avatars/Assets Cross-Metaverse Interoperability
NFT Cross-Chain Interoperability
Interoperability in Metaverse Fashion
Metaverse Interoperability Standards
Speakers
Mikeldi Rodriguez, Metaverse Creative Technologist at Telefónica
"Avatar Interoperability Based On Metadata"
Leo Hilse, Founder at STYLE Protocol
"STYLE Protocol: NFT Inter-Metaverse Interoperability"
Alain Dessureaux, CTO at SpatialPort
"SpatialPort's Interoperable 3D eCommerce Platform"
This webinar is designed to explore the state of the art AI innovation and business applications for the web3 based metaverse development.
Agenda:
AI for Building Metaverse World
AI for 3D Objects/Contents/Avatars Creation
AI for Metaverse Commerce
AI for Metaverse Fashion
AI for NFT
AI for DAO
IP Issues with AI Created Assets
[Reminder] NFT•Web3•Metaverse Global Leaders Roundtable
Thais is a reminder that the NFT•Web3•Metaverse Global Leaders Roundtable will begin in three days on December 1 (Thursday) 2022, 12 pm ET (https://www.linkedin.com/events/nft-web3-metaversegloballeaders6988852388136640513/about/).
This roundtable is a hybrid Zoom + Metaverse event. At the start of the event, all participants will join the Zoom for a scheduled speaker introduction and networking. Those who want to participate in the metaverse event will join after the Zoom event.
Schedule:
12:00 - 12:05 EST "Introduction" Alex G. Lee, CEO & Founder at TechIPm
Part I. Zoom Meeting
12:05 - 12:20 EST “Reviews of NFT•Web3•Metaverse Global Leaders Presentations” Alex G. Lee
12:20 - 13:00 EST Speaker Introduction & Recap”
Matteo Gamberale, Founder & CEO at Zappy
Jens Laugesen, Founder at JENS_LAUGESEN DESIGN ADVISORY & KONsensX
Ofer Rubin, 3D/XR Executive Advisor at RealeyeZ3D
Erich Spangenberg, CEO & Co-Founder at IPwe
Tapan Lala, Founder at ZcureZ
Husam Yaghi, Group VP at Mawarid Media & Communications Group
Alex Bellesia, CEO & Founder at Spatial Port
Nick Cherukuri, CEO & Founder at ThirdEy
Doug Hohulin, Affiliate Faculty at Kansas University School of Nursing
Ruben Sananes, CEO & Founder at IMRSIVE
Se-Joon Chung, CEO & Co-Founder at AForm
James Costa, Founder at Clubhouse Archives
Tom Wallace, Founder at CreatedBy DAO
Aditya Mani, Founder at YOLOgram app
Aline Conus-Moulin, Managing Partner at E-NOTAM Ltd.
Vandana Taxali, Founder & CEO at Artcryption
Alex Di Giovanni, Founding Lawyer at Pando Law
13:00 - 13:15 EST
“Guidance for the Metaverse Event Places " Alex G. Lee
Part II. Metaverse Meeting
At the Metaverse Campus’ Lecture Hall (https://www.challau.com/college/techipm)
13:15 - 13:30 EST "Present and Future of NFT•Web3•Metaverse" Presentation by Doug Hohulin,
At the Metaverse Networking Place (https://www.challau.com/town-square/alex-g--lee)
13:30 - 14:00 EST “Networking with Speakers”
The document discusses the Hyper Connected Fashion Metaverse being developed by FAME UNIVERSE Co., Ltd. It aims to connect the physical and digital fashion worlds by digitizing physical fashion designs and garments for use as NFTs and wearables in virtual spaces. This will help address issues like counterfeiting and give creators new ways to showcase and monetize their work. FAME provides services like transforming physical designs into 3D digital assets and launching crowdfunding campaigns for physical production. Partnerships are in place to expand access to metaverses and marketplaces. The goal is a hybrid online/offline marketplace and ecosystem that nourishes both the physical and digital fashion universes.
The fashion industry represents the estimated global revenues of $1.5T.
The global counterfeiting industry is expected to hit the $4.2T mark by 2022.
References
The fashion industry lost more than $50B in 2020 due to the sale of the counterfeit products:
Clothing appears to be the most counterfeited product followed by cosmetics and personal care, watches and jewelry, handbags and luggage.
The COVID-19 pandemic accelerates the digital transformation globally, and the fashion industry is no exception.
Citi expects the metaverse economy as large as $13T by 2030 and Gartner predicts that , and Gartner predicts that 25% of people will spend at least one hour a day
in the metaverse by 2026.
The creator economy has already exceeded a $100B market size. The NFT
market reaches $1.05T. The wearable NTF market is expected to be $11B in 2022.
Fashion industry lends well to the metaverse where the ecosystem includes metaverse fashion digitalization, metaverse fashion house/brand,
Ph i l f hi h d f hi k l il d h f hi k i d ygitalwear, metaverse fashion show and metaverse fashion marketplace/retail, and the metaverse fashion market is expected to increase
up to $55B by 2030.
As sustainability became the mainstream business the anti , the anti-sustainability and anti-circularity nature of the fashion business place
the sustainability as the top priority agenda in the fashion business practices.
Fashion digitalization and the metaverse fashion can be a potential solution for mitigating the anti-sustainability and anti-circularity nature
TechIPm, LLC
of the fashion business.
Gen Z and Gen Alpha become the future big spenders and sustainability advocates in fashion.
Schedule
12:00 - 12:10 EST
"Introduction" Alex G. Lee, CEO & Founder at TechIPm
12:10 - 12:25 EST
“JENS LAUGESEN X META\SENS Digital Collaboration in London Fashion Week” Jens Laugesen, Founder at JENS_LAUGESEN DESIGN ADVISORY
12:25 - 12:40 EST
"Ecoolska: Phygital Sustainable Fashion Brand" Olska Green, Founder at Ecoolska
12:40 - 12:55 EST
"WEARSPACES: Dress like a game-changer in Metaverse & IRL" Julien Chmilewsky, Co-Founder at WEARSPACES
12:55 - 13:10 EST
"Innovation in Fashion Brands Metaverse Shopping Experiences" Ruben Sananes, CEO & Founder at IMRSIVE
13:10 - 13:25 EST
"NEOMODEST: Inclusive, Accessible, Decentralized Metaverse Fashion" Afroja K, Founder at NEOMODEST
13:25 - 13:40 EST
"XTENDED iDENTiTY: The Experiential Digital Fashion Lab" Xing Yunjia, Co-Founder at XTENDED iDENTiTY
13:40 - 13:55 EST
“GAD (Garment Automated Digitisation)” Pietro Dalpane, CEO & Co-Founder at DeepGears
13:55 - 14:10 EST
"Fostering Interoperable Digital Fashion Through Graphics Technology" Se-Joon Chung, CEO & Co-Founder at AForm
14:10 - 14:25 EST Coffee Break
14:25 - 14:40 EST
“3D Garment Creation to Simulation - Connecting Digital Fashion with Digital Human” Kenneth Ryu, CSO at z-emotion
14:40 - 14:55 EST
"A Luxury Fashion Brand & Web3 Marketplace" James Costa, Founder at Clubhouse Archives
14:55 - 15:10 EST
"Marketing Digital Fashion with Avatar Generated Content" Diego Rios, Founder at Animalz
15:10 - 15:25 EST
"CreatedBy DAO: A Phygital NFT Ecosystem" Tom Wallace, Founder at CreatedBy DAO
15:25 - 15:40 EST
"MaisonDAO: Decentralized Digital Fashion Brand and ArtTech Collective" Elena Nazaroff, Co-Founder at MaisonDAO
15:40 - 16:05 EST
"Browzwear Innovative 3D Digital Fashion Solution" Afsha Iragorri, 3D Fashion Designer at 3D Fashion Solutions
16:05 - 16:20 EST
“Innovative 3D Digital Fashion Design” Olesya Pupchenko, Director at Global Rise Group
Agenda
Metaverse Fashion Design
Interoperable Metaverse Fashion
NFTs for Metaverse Fashion
Web3 for Metaverse Fashion
Metaverse Fashion Commerce
NFT financialization refers to bringing NFTs closer to financial use, mostly, by making NFT useful in DeFi protocols. NFT financialization is the most important element of NFT monetization innovation to overcome the low liquidity and high price volatility of almost all NFTs currently.
NFT Fractionalization splits a NFT into smaller fungible tokens that represent partial ownership of the NFT. The NFT is locked in a smart contract and the ownership remains with the original holder. Fractionalization can unlock liquidity for NFT owners and cheapens access to valuable NFTs, and improves the NFT market spectrum. An issue with fractionalization is a reconstitution after ractionalization. Buyout auctions alleviate the reconstitution problem to some extent.
*NFT fractionalization protocols: NFTX (https://nftx.io/), Fractional (https://fractional.art/), NFT20 (https://nft20.io/), Unic.ly (https://www.unic.ly/), Szns (https://www.szns.io/)
NFT Lending uses NFT as collateral for loans. In peer-to-peer lending, borrowers and lenders manually negotiate and come to an agreement for loan terms such as duration, interest rates and loan-to-value ratios in a peer-to-peer fashion. This lending enables a customizable loan terms without a need to rely on price oracles. Because the matching process is manual time-to-liquidity may be slow. In peer-to-pool lending, liquidity providers fungible tokens into pools and borrowers take up loans from these pools instantaneously. Borrowers should put up their NFTs as collateral by locking them in smart contracts (digital vaults). This lending, however, must rely on price oracles to automate loan terms.
*Peer-to-peer NFT lending protocols: NFTfi(https://www.nftfi.com/), Arcad (https://www.arcade.xyz/), MetaStreet (https://metastreet.xyz/)
*Peer-to-pool NFT lending protocols: Bridgesplit (https://www.bridgesplit.com/), BendDAO (https://www.benddao.xyz/en/, PINE (https://pine.loans/), JPEG’d (https://jpegd.io/)
NFT Rental market is where NFT owners can rent out their NFTs to receive income and renters can rent NFTs to use but without owning them. In collateral renting, renter has to put up collateral to rent the NFT to use (e.g., reNFT (https://www.renft.io/). Collateral-free renting separates ownership and utility of an NFT (e.g., IQ Protocol (https://iq.space/#top).
NFT Price Discovery uses AMMs (Automated Market Makers)/bonding curves for an automatic price discovery in DeFi exchange liquidity pools (e.g., Uniswap and Sushiswap).
*NFT Price Discovery protocols: Sudoswap (https://sudoswap.xyz/#/), Pilgrim (https://pilgrim.money/), Rootswap (https://rootswap.xyz/)
This webinar is designed to explore the innovative NFT monetization through the convergence of NFT securitization and DeFi.
Agenda
Reviews of NFT Monetization
NFT Valuation
NFT IP Licensing
NFT + DeFi Convergence: MetaFi, GameFi, DAOFi, ...
NFT Securitization Development
Legal Challenges of NFT Securitization
NFT Securitization Use Cases
NFT Securitization + DeFi Convergence
Schedule:
12:00 – 12:15 ET, Alex G. Lee
"Introduction & Overview"
12:15 – 12:30 ET, Ted Kim
"XBRIK: NFT Securitization & Brick Exchange & IBO DeFi Platform"
12:30 – 12:45 ET, Aditya Mani
"In-app monetization of NFTs for Style"
12:45 – 13:00 ET, Aline Conus-Moulin
"NFT Valuation: Challenges & Solutions"
13:00 – 13:15 ET, Yael Tamar
"NFTs in Real Estate"
13:15 – 13:30 ET, Vandana Taxali
"NFT IP Rights Licensing: Deep Dive"
13:30 – 13:45 ET, Joshua Hale
"NFTDAOs not spelled S A F E: Why the most interesting things you can do in crypto can land you in hot water!"
13:45 – 14:00 ET, Alex G. Lee
(Optional) Q&A/Discussion
This webinar is designed to explore the current status of the NFT ecosystem and monetization potentials exploiting the web3 based metaverse. If you are a tech-savvy IP legal professional, you will be interested in legal challenges and opportunities with the NFT/Web3/Metaverse/Cryptocurrency.
Please join on September 22 (Thu) at 12:00 ET to learn from legal experts in NFT, Web3, Metaverse, Tokenization, Intellectual Property:
"NFT IP Rights: Monetization Opportunities & Legal Challenges" from Vandana Taxali, Founder & CEO at Artcryption
"Legal Challenges of Web3 Gaming Studios and Platforms" from Andrew Cripps, Founder at MetaCounsel
Agenda:
Utility NFT for Metaverse Monetization
NFT for Customer Loyalty Program 3.0
NFT for X2E (Play-to-Earn, Wear-to-Earn, ...)
NFT Interoperability
NFT Valuation
NFT for Web2/Legacy to Web3/Metaverse Business Transition
NFT for Creator/Experience Tokenomics
NFT based Monetization for Metaverse Fashion & Other Industries
NFT for Monetizing IP Portfolio Development (NFT IP Securitization)
NFT IP Rights Legal Issues
NFT + DeFi Convergence: MetaFi, GameFi, DAOFi, ...
NFT for Physical + Virtual Convergence Economy/Commerce
Future of NFT: Composable NFT, Dynamic NFT, Consumable NFT, ...
Other speakers/topics:
"The Future of NFT" from Mohamed Hafiz, Advisor at First Abu Dhabi Bank
"NFT based Monetization for Metaverse Fashion & Other Industries" from Nova Lorraine, Director at Raine Drops NFT Art House
"Phygital Fashion with NFTs" from Fahmid Uddin, Founder at M3RCH.xyz
"Interoperable NFTs for GenZ: Gaming and Fashion" from Matteo Gamberale, Founder & CEO at Zappy
"NFT for Web2/Legacy to Web3/Metaverse Business Transition" from Gianfranco Lopane, President at Smarterverse
"Your Digital DNA & NFT: Monetization of Digital Identity in the Metaverse" from Kelvin Troy, CEO at Cross-Metaverse Avatars LLC
Fame Universe (https://fameuniverse.xyz/) is a platform builder that hyper connecting fashion “From Physical to Digital And From Digital to Physical.” Fame’s mission is to lead the “Sustainable Metaverse Fashion Ecosystem” that nourishes existing physical and digital fashion universes where we can build, create, enjoy, play, earn and shop in a sustainable way.
Fame Platform
Patent pending Fame platform is a sustainable metaverse fashion ecosystem building platform that provides a play ground where the ecosystem players and stakeholders can co-create a sustainable metaverse fashion ecosystem. Fame platform provides the interfaces for the ecosystem players and stakeholders can cooperate synergetically to build sustainable metaverse fashion ecosystem more efficiently and effectively. Fame platform provides/integrates the tools/solutions/knowledge/expertise for supporting a sustainable metaverse fashion ecosystem development.
Fame Fashion NFT Monetization Platform
Patent pending Fame fashion NFT monetization platform (FameFiTM) is a core element of the fame platform.
FameFiTM is designed to provide most innovative fashion monetization solution that can maximize opportunities and resolve many challenges in fashion NFT monetization.
FameFiTM is designed to employ various innovative monetization methods including fashion IP NFT licensing, securitization and NFTFi for maximizing monetary rewards to the Fame ecosystem/community members and for enabling financially sustainable Fame metaverse fashion ecosystem development.
FameFiTM is designed to resolve many legal issues in fashion NFT monetization and overcome several huddles in the fashion NFT valuation.
FameFiTM is designed to innovate the fashion NFT value creation through NFT scarcity, utility and sustainable tokenomics development.
C: The metaverse is designed to give like-minded communities of common interests digital sandboxes to play, earn, own, and socialize.
U: The decentralized economy is user controlled, not centrally governed.
T: The metaverse experience is possible through Web 3.0 technology, such as blockchain, 5G networks, VR, AR, and cloud computing.
E: Experiences and interactions give NFTs greater utility, which drives greater value.
R: A connection to the real world gives the metaverse value beyond entertainment as it augments real-world experiences and offers the potential for real financial gains as well.
Fame Universe (https://fameuniverse.xyz/)
Fame is a platform builder that hyper connecting fashion “From Physical to Digital And From Digital to Physical.”
Fame’s mission is to lead the “Sustainable Metaverse Fashion Ecosystem” that nourishes existing physical and digital fashion universes where we can build, create, enjoy, play, earn and shop in a sustainable way.
Fame Platform
Fame platform is a sustainable metaverse fashion ecosystem building platform that provides a play ground where the ecosystem players and stakeholders can co-create a sustainable metaverse fashion ecosystem.
Fame platform provides the interfaces for the ecosystem players and stakeholders can cooperate synergetically to build sustainable metaverse fashion ecosystem more efficiently and effectively.
Fame platform provides/integrates the tools/solutions/knowledge/expertise for supporting a sustainable metaverse fashion ecosystem development.
Fame Platform Design
Fame platform is designed to provide a simple way of embracing digital/web3 fashion business for legacy/web2 fashion business.
Fame platform is designed to provide a community building solution that the ecosystem players and stakeholders can participate with self-sovereignty and consensus.
Fame platform is designed to employ various innovative monetization methods for increasing market scalability.
Fame platform is designed to be modular considering current technology limitations and emerging technology expectations.
Fame platform is designed to resolve fashion’s inherent sustainability/circularity issues.
Agenda
1. Fashion Digitalization
2. NFT for Metaverse Fashion Ecosystem Development
3. DAO for Metaverse Fashion Ecosystem Development
4. Token/Creator/Experience Economy for Metaverse Fashion Ecosystem Development
5. DeFi for Metaverse Fashion Ecosystem Development
6. Sustainability Issues in Fashion Ecosystem
7. Sustainable Metaverse Fashion Retail Development
8. Building Sustainable Metaverse Fashion Ecosystem
9. Best Use Cases/Practices
10. Web3 based Sustainable Metaverse Fashion Ecosystem Development Insights from Patents
11. Investing in Metaverse Fashion
Schedule
12:00 – 12:15 ET, Alex G. Lee
Overview & Fame Universe Introduction
12:15 – 12:30 ET, Aditya Mani
Creator/Experience Economy For The Metaverse Fashion Ecosystem
12:30 – 12:45 ET, Ayesha Mubarak Ali
Phygital Fashion And Identity Through Fusion Art Techniques
12:45 – 13:00 ET, Miki Elson
DAO And Sustainable DeFi For The Metaverse Fashion Ecosystem
13:00 – 13:15 ET, Jade McSorley
The Digitization of Fashion: Opportunity or Risk?
13:15 – 13:30 ET, Dennis Zhang
Web3 Based Sustainable Fashion: Challenges And Opportunities
13:30 – 13:45 ET, Marta Waydel
Digitalizing Sustainable Fashion Consumption
13:45 – 14:00 ET, Louise Laing
Fashion Digitalization For Making Fashion Business More Sustainable and Profitable
14:00 – 14:30 ET, Alex G. Lee, (Optional) Q&A/Discussion
Monetization Potential
Although digital fashion assets (e.g., wearable NFTs) can be the new revenue streams, monetization opportunities are not fully explored yet (still targeting specific NFT/game mania community, not fashion consumers in general).
-Development of innovative experience value propositions for consumers’ engagement is required (e.g., a digital cloth should have a personalized experience tied to it).
-Design of NFTs for providing long-term utilities to unlock deeper relationships and create more shared values with customers is required (.e.g., utility NFTs for various value additions).
Limited Quality
Consumers’ expectations of the digital fashion are much higher than what’s possible to do with today’s state-of-the-art technology.
-Quality control for providing minimum required look and feel (depending on various metaverse platform) should be provided.
Legacy/Web2 + Digital/Web3 Fashion Business Integration
Digital fashion should be considered as an addition of physical fashion.
- As our real and virtual lives converge in the metaverse we need to acknowledge how one impacts the other.
Simple ways of embracing digital/web3 fashion business for legacy/web2 fashion business are required.
Sustainability Issue
Although digital fashion can mitigate somewhat the anti-sustainability/circularity nature of fashion business, it can not solve fashion’s inherent sustainability/circularity issues.
Digital fashion should be integrated with physical fashion to affect fashion business practice
Ecosystem Players Integration
Fashion communities supporting integration of metaverse fashion ecosystem players are need to be formed and operated.
#metaverse #web3 #fashion #nft #defi #dao #cryptocurrency #sustainabilty #sustainable #digitaltwins
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.