The document analyzes the cinematography, sound, editing, and mise-en-scene techniques used in a film extract between 13 and 26 minutes long. Long shots and sequences are used to build tension. Slow follow shots with anticipatory framing maintain narrative flow. Close-ups during dialogue aid expression. Tilt and extreme close-ups manipulate audience perception of character power. Diegetic sounds build atmosphere while dialogue scenes use silence to create tension. Editing employs pans, continuity, and varied cut lengths for pacing. Mise-en-scene features a dark setting, dull interior colors, and character positioning that establishes an ominous tone.
2. Long sequences are used, over 6 seconds. This is used throughout the extract to create
tension, which slowly builds up.
Slow follow on shots are used, with anticipatory framing of car and people movement,
to keep flow of film.
An establishing shot is the first in the sequence, this is used to show the audience the
setting, It’s a medium long-shot.
When characters begin talking, close ups and medium close ups are used, this helps
the actors bring across more emotion through facial expression. Shot reverse shot is also
used to give the audience more of a sense of realism relating to the characters, as it
makes them feel more like a part of the action.
Tilt is used to make characters seem more powerful, as the camera looks up to them,
the audience is given a sense of their power and importance
An extreme close up of a hand with paper in it is used to draw the audiences attention
to it, it makes the contents of the shot seem important.
CAMERAWORK
3. More tilt is used to make the protagonist seem weak, the camera
always looks down on him, to show his lack of power in his
situation.
CAMERAWORK
4. At the beginning of the extract Music is the dominating sound heard. It’s a gothic,
double bass, looming over the scene, which builds an air of creepy, mysterious goings
on.
When the scene moves to inside, a sinister, high pitched chime sound can be heard.
This continues to build on the air of mystery
As the characters meet all music stops. Every step and movement the characters
make can be heard clearly. This builds tension and helps the audience feel more
involved. All dialogue is also clear and concise
As the scene switches to another character the music changes, this reflects a change
in scene, and helps develop the character, as the type of music can give some insight
on the character.
The dialogue between the protagonist and the old man is tense, the old man obviously
has the power, and tension builds due to lack of other sounds throughout the scene, so
the audience focuses on the dialogue between them
SOUND
5. Long, panning shots are used to develop characters and setting.
Continuous editing is used throughout the extract to help
develop an element of realism.
Fast cuts are used to create an intense, fast paced atmosphere
through the extract
In scenes where characters are talking and tension is building,
slower cuts, sometimes as long as 10 seconds are used.
EDITING
6. It is just before sunrise as the scene starts, so it’s still dark, and a large,
imposing manor house in the background. This gives the impression that
something shady is happening, the dark manor house also makes the
audience feel as if there is a sinister background to whatever is going on.
Inside the house the colours are very bland and boring, which indicates that
what’s happening is professional and completely normal to those involved.
The clothing of the characters is professional and business-like, though very
dark, which shows that the characters could be evil.
The chair the protagonist sits in is located in the centre of the room, and
other characters are positioned around him. This makes the protagonist
seem out of place and surrounded by enemies.
The driver’s chair is positioned in a corner of the room, allowing him to have
his back to the wall, showing his power in the situation.
MISE EN SCENE