2. Camera
- 0:06 seconds Sound
To start the trailer there is a wide shot to - From 0:06 to 0:24 (parallel sound)
establish the setting, this is setting the viewers up There is parallel, non-diegetic sound at the very
for the mood and the setting. The skater, bus stop first scene starts of a peaceful piano playing which
and cars parked up show that the neighbourhood sets the mood up to be happy and gives of a nice
is an average neighbourhood with nothing to relaxing feel to the scenes going through until 0.24
worry about which is conventional for a horror to seconds.
do this makes the audience feel even in a good,
happy place and in a neighbourhood that could
be similar to theirs, bad things can still happen
and it strikes more fear into the audience.
3. Camera
- 0:07 seconds
This mid shot of the characters shows that they are all friends this
is because the proxemics of the characters show they are friends
by making sure they are close together and they are happy.
4. Camera
- 0:08 seconds
This long shot is showing that they are packing for a trip because
the bags are bulky and the character is placing them into the
campervan. This is introducing the campervan so that the
audience know that they are going on a trip. The camera pans
this could connote that someone is watching him.
5. Camera
- 0:09 seconds to 0:12 seconds
These shots show the characters setting off for the journey ahead personally I donât think it
needs all the close ups and mid shots it wasting time but they are emphasising the
neighbourhood and how happy they are.
6. Camera
- 0:19 seconds to 0:23 seconds
These shots wide angle establishing and aerial shots are showing the setting and the journey
that the characters are embarking on. It is setting up the sense of open space and how low
on civilisation the setting is. Meaning if something was to happen to the characters nobody
would be able to find them or help them. Therefore the audience know that the characters
are vulnerable and will worry about it.
7. Text
- 0:26 seconds
There are no transition until this point, this is because they happy narrative part
of the trailer needs straight cuts because they want the scenes to run >>>>>>>>
so that they can keep the happy mood flowing. There are transitions throughout
after this point the texts have transitions where they are faded in or out this
makes the text flow nicely threw the scenes and doesnât take the audiences
concentration form the scenes.
8. Camera Sound
- 0:24 seconds - 0:24 seconds
LIONSGATE is advertised because they want to The scene of the LIONSGATE logo 0.24 seconds into
promote the company to the viewers and if the the trailer of Cabin in the woods the mood changes
film is enjoyed then the audience may seek the from happy to scary and enigmatic this is because
company out next time they are looking for a the sound changes from upbeat and happy to sharp
film they want to enjoy. and changes from high pitch sounds for the
suspense to low pitch sound for a heart pounding
sound. When the LIONSGATE logo comes up there
is a Low pitch Sudden echoed noise which is used
to emphasis whatâs in the seen and also scared the
audience keep the suspense. These are all non-
diegetic sounds.
9. Sound Camera
- 0:27 seconds 0:26 seconds to 0:30 seconds
The mood changes and the scene cuts to a These show the state of the facilities around the
place which looks abandoned and area that the characters will be staying and its all
deserted the non-diegetic parallel music run down beaten up most of it doesnât work the
gets sharp and the pitch gets higher it windows are dirty and the place is a mess showing
gives the upcoming scenes suspense. All that the owner doesnât car about the place âso why
the sound in the scenes becomes echoed is he there could there be another reason?â The
which gives the audience the feeling that audience will know that the characters wonât have
somebody else can hear them. use of any facilities making them more vulnerable,
thus making the audience frightened and worried
for the characters.
10. Camera Sound
0:30 seconds to 0:41 -0:31 seconds
The shots show the enigmatic character he doesn't care As this character comes up on the screen the is a
about offending people because he spits in one shot and dramatic echoed non- diegetic parallel sound is
talks with a mono expression on his face and monotone played, this gives the audience the impression that
voice. The Mid shot of the friends show that even they he is an antagonist. As the characters ask for the
are concerned now this gives a signal that the audience road that the cabin is on there is a change in the
can be concerned. bass as if it is warning the audience about the
terror of the cabin.
11. Sound
- 0:42 seconds
When the scene cuts from the old enigmatic man to the black transition and into the next scene
the low pitch sudden non-diegetic echoed noise is used again keeping the suspense to the
maximum they can.
12. Sound
- 0:43 seconds
There is a screeching non-diegetic parallel sound in this shot, after the loud low
pitch echo noise during the transition noises which add suspense. Because they
are amplified more than they should be, which isn't natural making them creepy.
13. Camera
-0:43 seconds
This low angle shot emphasises the ground and the backdrop. There isn't a clear way
of getting out and its all rugged and the surfaces would be hard to walk on let alone
run on. The audience may pick up on this and it will worry them. The low angle also
creates the feeling of looking up at things making the audience feel small and
vulnerable.
14. Text Sound
- 0:46 seconds - 0:47 seconds
0:46 into the film there is text saying âYou Think, You Know the Storyâ the text is A low pitch non-diegetic noise always
white but like most horrors has rough jagged edges to show that the film may be appear if text comes up so that it doesnât
dangerous and rough. It is sending of signals to the audience before they have take anything away from the video being
even watched the film. It is also on a dark background with the grid (force Field) played. It makes the trailer flow together
behind it because it is part of the film and it keeps popping up in the film this well.
shows that it is important to the film and the story. This piece of text also has
sound to give an impact and to make sure the audience realise they are meant to
read it.
15. Camera Sound
- 0:49 seconds to 0:53 seconds - 0:50 to -0:53 seconds
This shot is showing that the mirror on one side is These shots have high pitch non-diegetic parallel
see through this gives the house enigma because if noises to keep up with the suspense.
someone can see the characters through a mirror,
it will make the audience think about what is
watching the characters and from where.
16. Text
- 0:55 seconds
About 0:55 into the film once again it is the same text and it conveys the same things as the first piece of text
this time it is on a background and the text firstly appears with a shine of light emphasising it this Is good
because the scene before it was of a girl looking into a mirror and it is emphasising both scenes so that the
audience remember them. The background then goes dark and fades into the next scene.
17. Camera
- 0:57 seconds
Once again the establishing shot is showing the open space and the denseness of the
population how exposed the characters are.
18. Camera
- 0:58 to 1:02 seconds Sound
This is where the characters first see that there is -0:58 to 1:01 seconds
some sort of cage or fence keeping the characters There is a heartbeat non-diegetic, parallel sound in
captive so that they cant escape. They show this by this scene because the sound makes the audiences
using a digital image of an eagle flying into the cage. heart rate increase, it creepy for a person to hear
The eagle is a graceful and respected creature it has a heartbeat because its unnatural.
great vision and if the eagle couldnât see its fatal fate
then what hope do the characters have. By killing the
eagle the creators of the film are making sure the
audience is feeling vulnerability and lost hope.
19. Text
- 1:03 seconds Sound
There is a scene with an eagle going into a force field then it -1:03 seconds
cuts to more text in the same style as before this time about There is a high pitch screechy noise with
1:03 into the trailer, the force field is emphasised in this the text it makes sure the text doesnât
scene signifying that the force field is important and its take away from the mood.
getting more important as the trailer goes on drawing more
and more attention to it. Maybe to get people thinking about
what it is for or to give them the feeling of being trapped
making them feel more scared.
20. Camera Sound
- 1:05 seconds The non-diegetic, parallel sound quietens down
This mid shot is showing the enigmatic until 1:08 seconds in when the characters says the
character that the main characters saw lambs have come to the killing floor. Then it picks
at the run down gas station. He is on up the drums kick in again and the scenes are
the phone talking to someone. getting more enigmatic the characters are
speaking about something weird going on.
21. Camera
- 1:07 seconds
This close up of the computer screen shows the audience how vulnerable
the characters are. This shot is showing a computer screen with live images
of the main characters and the shot could even be a Point Of View shot
making it seem as if someone is watching the screen.
22. Camera
- 1:08 seconds
This wide angle shot is showing a high-tech control room with satellites and
staff this is showing that whoever is watching the main characters is doing it
with good equipment and for either an experiment or for fun this makes it
creepy because it makes sure the audience knows that the situation is very
possible in the real world and its educated intelligent people carrying out this
situation.
23. Sound
Camera
-1:09 seconds
- 1:09 seconds
The sound changes in this scene just
This wide angle shot is showing that the
after the old enigmatic man says about
characters can be watched from outside the
the main characters being coming to
house this gives the scene enigma.
the killing floor. It sets the suspense its
non-diegetic and parallel to the mood.
24. Camera
- 1:09 to 1:11 seconds
These shots (left â Mid shot) (right â wide angle shot) show that the characters are
having a laugh, drinking alcohol and dancing. This makes them vulnerable and the
audience will pick up on the vulnerability.
25. Camera
- 1:12 seconds
This close up shows that someone is activating things to harm the characters. This
shows you that its like a game and the power comes from theses unknown
enigmatic characters. The audience will pick up on the fact that
27. Camera
-0:17 seconds
The long shot is lit up slightly and then the scene goes dark and the
walls shake this is showing how, they can even control the house they
are in and that the characters arenât safe anywhere.
28. Camera
-1:17 seconds
This mid shot is the first shot of one of the main characters being scared this is
like way of saying to the audience you can be scared now. The mid shot has
been used to show the characters stance and how she is standing because this
shows how comfortable the character is, through their body language. Also the
mid shot captures the facial expressions and as you can see the character is
scared and flustered.
29. Camera
-1:20 seconds
This close up is another time we see someone pulling levers to activate
the traps and harm the main characters. This is continued throughout
the trailer making sure the audience know that there is somebody
trapping and harming the characters. This thought is creepy but is
popular in horror films presently
30. I have changed the lighting so that you can see the scene easily
but the dark original scene is used in the trailer because it give
the scene a more enigmatic feel.
Camera
-1:21 seconds
This wide angle shot of a head rising out of the water will scare the audience because
it is abnormal and creepy. In horrors the more creepy the better nothing can be too
creepy because it will always give the reaction the director wants.
31. Sound
When the scenes become more scary and when something is
chasing the main characters the bass and drums kick in adding
more and more suspense and when something happens that is
scary the sounds volume increase to scare the audience.
32. Camera
-1:22 seconds Sound
This close up is showing the audience that The scene before this one
another character is scared in the group and by Is silent because it then
showing each character as being scared it builds emphasises this scenes
up that fear and the vulnerability In the group. sound of the female
character screaming
33. Text
- 1:23 seconds Sound
1:23 into the video there is some text, it has changed There is a loud smashing
from the recent texts, maybe because the trailer has sound as the text appears to
become more scary and intense or because it is the emphasis it and keep the
producers name but it is now a red tinted background mood to not let the text take
which looks like smoke the text seems the same but I anything away from the
think the red is giving of signals of death and blood to
trailer.
make the trailer more scary and give of the signal that
there might be gore.
34. Camera
- 1:24 to 1:25 seconds
These shots show two of the main male characters locking the doors and
being the typical male narrative of protective, it shows the audience that
they are trying to keep something out and away from them. The mid shot
shows the struggle and determination of the characters locking the door
and the close up shows the lock and this shows that the door is locked
and gives the scene some security.
35. I have changed the lighting so that you can see the scene easily
but the dark original scene is used in the trailer because it give
the scene a more enigmatic feel.
Camera
- 1:26 seconds
This shot shows the characters proxemics have changed they have
changed. The characters are closer together because they are scared so
they are closer together. The audience will pick up on this and it will
make them nervous.
36. Camera
- 1:27 to 1:28 seconds Sound
You can see from these close ups that The male character talks about
the characters are scared and gender staying together which is a good
narrative is put into action in these idea.
shots this shows that the female is
scared and driven by emotion whereas
the male is driven by action as you can
tell this by their faces.
37. I have changed the lighting so that you can see the scene easily
but the dark original scene is used in the trailer because it give
the scene a more enigmatic feel.
Camera
- 1:28 seconds
These shots pop up everywhere so that the antagonistic characters
are involved and it keeps the horror and tension up this is an
effective way of keeping the tension.
38. Text
- 1:29 seconds
This piece of text introduces a person then places an intertextual
reference of the hit âCLOVERFIELDâ this is bringing other films to
back up the new one. It can make someone's expectations
change and they may want to watch the film more. In this case I
would like to watch âCabin In The Woodsâ because I enjoyed
âCLOVERFIELDâ.
39. Camera
- 1:33 to 1:36 seconds Sound
These shots show that the characters are In this scene the character in the
thinking about a plan of how to escape this first shot talks about splitting up,
nightmare. The close up shoes the facial it shows that the characters can
expressions well and the audience can get a be manipulated. The audience
better idea of what the character is will know that the characters are
thinking. Whereas the mid shot is showing vulnerable and will become
the expressions of more characters the cautious thus becoming more
body language giving the viewer a better jumpy.
insight to what the majority of the
characters feel.
40. I have changed the lighting so that you can see the scene easily
but the dark original scene is used in the trailer because it give
the scene a more enigmatic feel.
Camera
- 1:36 seconds
The villain has penetrated the cabin and the once safe cabin has turned into an
unsafe place to be (Clover ).
41. Sound
Text
There is a loud non-diegetic
- 1:38 seconds
electronic sound when the text
This piece of text is giving the audience a date to
appears I thinks it is so that the
look forward to the date is usually a couple of
text doesnât take anything away
months later than the trailer so it causes a marketing
from the footage and it blends
buzz and this trailer has done this.
into the trailer but also keeps
the narrative them and the
mood.
42. Camera
- 1:39 seconds
This long shot shows that the characters have a chance of escaping and
the viewers will have a false sense of hope this is common to have in a
horror because the false sense of hope means that the audience is
vulnerable to a scare or change of narrative.
43. Camera
- 1:40 to 1:41 seconds Sound
These shots show the enigmatic antagonist watching There is some Foley
the characters and pressing a button all of these shots diegetic sound for when
are making sure the audience know that the main they press the button to
characters are being harmed by someone and it is give the scene
almost impossible for them to hide. The over the verisimilitude.
shoulder shows how the antagonist can watch them
and the close up shows that it is him pressing buttons.
44. Camera
Sound
- 1:41 to 1:42 seconds
There is Foley sound for
These shots show the audience the power
the explosion and for
that the antagonists have over the main
when the rocks are hitting
characters and the consequences of escape.
the floor to give the scene
The over the shoulder shows the explosion
verisimilitude because the
and the long shot shows the reaction.
sounds are diegetic.
45. Camera
- 1:44 seconds
This wide angle shot shows the characters realising that it is
almost impossible to escape as they look down at the sheer drop.
46. Camera
- 1:46 to 1:47 seconds
These shots show that one of the character is wondering what the camera is and
possibly figuring out what is happening to them, the way they explain what he is
looking at is they use a point of view of the antagonist looking at the computer
screen to show that it is a camera. This is effective because it has changed the 3 rd
person view to a 1st person.
47. Camera
- 1:49 seconds
This low angle shot shows the power of the characters the enigmatic monster is
peering down at his victim, its scary because the monster has higher ground
and the shot emphasises this.
48. Text
- 1:49 to 1:57 seconds Sound
These pieces of text pop up throughout the There is a sound that is used for each
trailer they are giving the cabin enigma and time the text appears itâs an electronic
giving the audience some narrative to think sound and keeps to the lab theme.
about and wonder about.
49. I have changed the lighting so that you can see the scene easily
but the dark original scene is used in the trailer because it give
the scene a more enigmatic feel.
Camera
- 1:52 seconds
This is a bear trap and it resembles death or pain and it is being used as a
weapon it is out of the ordinary and isn't used for handheld purposes. This
will freak the audience out because itâs being used out of the ordinary.
50. Camera
- 2:00 to 2:01 seconds
The close up shots shows that there is some sort of lever that the antagonist is pulling
and then blood is coming out a tap into a bowl. Then finally the wide angle shot shows
the blood on the wall it as if the antagonists are preforming a ritual of some sort and
rituals are weird because it consists of someone choosing an unwilling candidate to be
killed and the audience will be effected by the fact that the protagonists are being killed
for a sacrifice. The audience will get freaked out.
51. I have changed the lighting so that you can see the scene easily
but the dark original scene is used in the trailer because it give
the scene a more enigmatic feel.
Camera
- 2:02 seconds
This is a low angle shot of someone getting dragged into a forest and this is a
conventional thing in horrors because the thought of getting dragged backwards is
terrifying it shows that the antagonist character dragging the other person has
more power and this makes the character getting dragged vulnerable.
52. Camera
- 2:03 seconds
This two shot, close up is there for the freak factor because it is intimidating
and creepy when you cant see somebodies face and masks are used a lot in a
horror genre because it is a simple easy and cheap way of getting this creepy
enigmatic character across to the audience.
53. Camera
- 2:04 to 2:06 seconds
There are transitions it fades out to slow the pace of the trailer down and
to introduce the title of the film. They are put throughout so that the
scenes will run together nicely but also to cause tension. Conventionally in
the horror genre the transition will be dark and if there is one it will be
slow because its building up to the scare and in this trailer it does exactly
that.
54. Camera
- 2:13 to 2:17 seconds
These shots show that the characters have probably realised that they are being watched
and killed by someone the mid shot of the character messing with the electronics shows that
he is trying to mess up the system. The two shot shows the characters have found the
elevator and are going to find the people that have done this to them. The final close up shot
shows the blood on the elevator doors and shows that they are still in trouble as they reach
the antagonists. The audience will realise that the characters still have little hope and they
will get this from the last shot.
55. Camera
- 2:18 seconds Sound
The last scene is conventionally in a horror trailer a There is a woman
scary terrifying one to keep the image in your head screaming in this shot and
thus keeping the trailer in your mind. The close up there is a sound bridge to
keeps the face of the terrified female in the viewers the next and last scenes for
brain and itâs an effective way of doing it. This is also spine chilling sound to stick
sticking to the conventional last female character in the viewers mind after
which is used in most horrors this is because the trailer has finished
56. Text Theory
- 2:19 to 2:24 seconds The trailer, based
These pieces of text are there for advertisement such as the on Phil Parkers
twitter hash tag. Also to show us the director and the writer for theory comes
their own recognition but also for the audience to look for them under the
in the future if they enjoy the film or trailer. The title gives the âCandideâ. The
audience something to search for when they want to look into fundamental aim of
watching the film a researching into it. Then the coming soon is life is not to be
just so there so that the audience gets excited and if they liked happy but to
the trailer go and find out about it quickly. survive.