The future of
media*
CONTENTS
1. You,
2. Your Work,
3. Exemplars
1. Let’s think about you
“To be creative, a person has to
internalize the entire system that
makes creativity possible. Creative
individuals are remarkable for their
ability to adapt to almost any
situation and to make do with
whatever is at hand to reach their
goals.”
Mihaly Csikszentmihalyi
Your Working Life
50+ years of work
Economic instability
Lack of consensus
Rapid skills change
Constant contracting
Automation of professional jobs
Globalization/ migration
Democratic tech & connectivity
Maker Culture
Self Employment
Context: new landscape
Creativity
Tech
Business
Ecommerce
Big Data, Maths,
Prediction
Hardware and
External
Devices
New
Architectures,
Experience and
social
Philosophy,
Creativity
Mobile, Context
Sensitivity
Gameplay
Behaviour and
Psychology
Content
Able to tell stories, make compelling experiences, create
things that people want to talk about and share,
communicate
Creativity
Tech
Business
Able to understand the potential of available tech
and to exploit them to tell your story to your best
Able to understand the commercial impacts of
what you do and how to make enough money to
live, create and grow
RISE OF THE ARTISAN
TECHNOLOGIST
RE-EMERGENCE OF
THE ARTISAN
WE ARE ALL
MAKERS
NOW
It’s unlikely
you will
work for an
old school
media
business
Media
business
have to
change
Skills
needed
to
prosper
Broad and deep core education
Ability to search, verify and filter
Presentation, Pitching, Working with people
Ability to think laterally
Mindset of constant enquiry
Continuing learning – Constant reskilling
Mentoring and Guidance
Constant Connections
Intelligence, Intelligence, Intelligence
Personal Branding
2. Let’s think
about your work
“If you are interested in something,
you will focus on it, and if you focus
attention on anything, it is likely that
you will become interested in it. Many
of the things we find interesting are
not so by nature, but because we took
the trouble of paying attention to
them.”
Mihaly Csikszentmihalyi, Finding Flow: The Psychology Of Engagement With Everyday Life
Trends
▸Post Web
▸Post App
▸Connectedness
▸IoT
▸Frictionless sharing
▸Smartness
▸Iteration and fast fail
▸2nd gen YouTubers (& others)
Impact on what you do, 1
Make content that causes
people to share it/talk about it
THINK, WHY WOULD
SOMEONE SHARE IT?
Impact on what you do,
You have to have a story that
can extend off screen
THINK, WHY WOULD
THEY TALK ABOUT IT?
Impact on what you do,
If it’s playable, is it easy &
rewarding to play?
THINK, HOW MUCH DO
YOU HAVE TO LEARN IT?
Storytelling is paramount
▸https://www.youtube.com/watch?v=6mtsOwxplrI
They
want
to
Play,
Share,
Interact
You
need
to…
Make,
distribute,
learn,
iterate
Gallery
▸Examples for inspiration
Most people think interactive storytelling is like this but we have seen things like this for
over twenty years
http://www.nytimes.com/projects/2013/high-rise/
Newer tech has opened up newer possibilities
http://www.google.co.uk/maps/about/behind-the-scenes/streetview/treks/
Like this, which is EMMY award winning
http://www.pemberleydigital.com/emma-approved/
Wow! Country music star turned pop star wins best interactive TV emmy
http://www.justjared.com/2015/09/10/taylor-swift-wins-original-interactive-
program-emmy-award/
A long time ago
http://www.starwarsuncut.com/
QUBE 1978
https://www.youtube.com/watch?v=M-tRWnHrUnw&feature=related
Computer that writes folk songs
http://motherboard.vice.com/read/livingston-the-computer-that-writes-folk-music-is-too-good-to-be-real
Crowdfunded Star Trek
http://www.startreknewvoyages.com/
Interactive Installations
https://www.youtube.com/watch?v=nMaUt5CbpI0
An Interactive Story
http://www.thewildernessdowntown.com
THANKS
@dickyadams

Media Futures for students

  • 1.
  • 2.
    CONTENTS 1. You, 2. YourWork, 3. Exemplars
  • 3.
  • 4.
    “To be creative,a person has to internalize the entire system that makes creativity possible. Creative individuals are remarkable for their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals.” Mihaly Csikszentmihalyi
  • 5.
    Your Working Life 50+years of work Economic instability Lack of consensus Rapid skills change Constant contracting Automation of professional jobs Globalization/ migration Democratic tech & connectivity Maker Culture Self Employment
  • 6.
    Context: new landscape Creativity Tech Business Ecommerce BigData, Maths, Prediction Hardware and External Devices New Architectures, Experience and social Philosophy, Creativity Mobile, Context Sensitivity Gameplay Behaviour and Psychology Content
  • 7.
    Able to tellstories, make compelling experiences, create things that people want to talk about and share, communicate Creativity Tech Business Able to understand the potential of available tech and to exploit them to tell your story to your best Able to understand the commercial impacts of what you do and how to make enough money to live, create and grow
  • 8.
    RISE OF THEARTISAN TECHNOLOGIST RE-EMERGENCE OF THE ARTISAN
  • 9.
  • 10.
    It’s unlikely you will workfor an old school media business
  • 11.
  • 12.
    Skills needed to prosper Broad and deepcore education Ability to search, verify and filter Presentation, Pitching, Working with people Ability to think laterally Mindset of constant enquiry Continuing learning – Constant reskilling Mentoring and Guidance Constant Connections Intelligence, Intelligence, Intelligence Personal Branding
  • 13.
  • 14.
    “If you areinterested in something, you will focus on it, and if you focus attention on anything, it is likely that you will become interested in it. Many of the things we find interesting are not so by nature, but because we took the trouble of paying attention to them.” Mihaly Csikszentmihalyi, Finding Flow: The Psychology Of Engagement With Everyday Life
  • 15.
    Trends ▸Post Web ▸Post App ▸Connectedness ▸IoT ▸Frictionlesssharing ▸Smartness ▸Iteration and fast fail ▸2nd gen YouTubers (& others)
  • 16.
    Impact on whatyou do, 1 Make content that causes people to share it/talk about it THINK, WHY WOULD SOMEONE SHARE IT?
  • 17.
    Impact on whatyou do, You have to have a story that can extend off screen THINK, WHY WOULD THEY TALK ABOUT IT?
  • 18.
    Impact on whatyou do, If it’s playable, is it easy & rewarding to play? THINK, HOW MUCH DO YOU HAVE TO LEARN IT?
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
    Most people thinkinteractive storytelling is like this but we have seen things like this for over twenty years http://www.nytimes.com/projects/2013/high-rise/ Newer tech has opened up newer possibilities http://www.google.co.uk/maps/about/behind-the-scenes/streetview/treks/ Like this, which is EMMY award winning http://www.pemberleydigital.com/emma-approved/ Wow! Country music star turned pop star wins best interactive TV emmy http://www.justjared.com/2015/09/10/taylor-swift-wins-original-interactive- program-emmy-award/ A long time ago http://www.starwarsuncut.com/
  • 24.
    QUBE 1978 https://www.youtube.com/watch?v=M-tRWnHrUnw&feature=related Computer thatwrites folk songs http://motherboard.vice.com/read/livingston-the-computer-that-writes-folk-music-is-too-good-to-be-real Crowdfunded Star Trek http://www.startreknewvoyages.com/ Interactive Installations https://www.youtube.com/watch?v=nMaUt5CbpI0 An Interactive Story http://www.thewildernessdowntown.com
  • 25.