The student created a music magazine to adhere to typical conventions of the genre, such as using a consistent color scheme and limited banner ads. They targeted their magazine at teenage readers by featuring relatable models and popular artists. It would be suitable for distribution by IPC Media, known for magazines like NME and NOW. The intended audience is portrayed as male and female teenagers interested in music, fashion, and social media. The student addressed this audience directly through images and article topics. Developing the magazine improved the student's skills with InDesign, Photoshop, and other Adobe software. Overall, they learned valuable design techniques to apply in future coursework.
The document provides details about Georgia Evans' music magazine portfolio project for her AS Media Studies course. It includes her audience research which found her target audience to be people aged 14+ with a passion for rock and heavy metal music. It discusses how she addressed this audience through the design of her magazine, including using striking imagery, bold colors and fonts, and offering giveaways. The document also explains how she was inspired by existing magazines like Kerrang and Metal Hammer but aimed to make her magazine appeal to both male and female readers.
The document discusses the student's media magazine project. It evaluates how the magazine uses and challenges conventions of real magazines. The student aimed to challenge conventions by making the magazine entirely black and white with hints of color. It also only includes one model on the front cover, as most music magazines do. The student believes Future PLC would be a good institution to distribute the magazine as it does not directly compete in the indie music genre. The target audience would be people interested in indie music of any age who want to discover new music. The student learned many new technologies through completing the project, including using Photoshop, blogging platforms, and professional photography equipment.
The document discusses the conventions of music magazines that the author researched and incorporated into their own magazine design. These included using one main artist image on the cover, a large masthead, 3-4 colors, and consistent color schemes. The author challenged the convention of placing the cover story at the bottom. They aimed the magazine at teens to 25-year-olds and included content that appeals to this audience.
Thomas Everard created a media product called "Smooth Classic" magazine for his AS Level Media Studies course. He used Adobe Photoshop CS4 to construct the magazine, learning skills like using text boxes, shapes, and the paint tool. The magazine targets an older, wealthier audience interested in classical music. Thomas interviewed people to get feedback on the magazine's design and found it was successful at attracting its intended audience. While his preliminary task helped him learn Photoshop basics, Thomas felt the full product showed more progression in skills like image editing, layout, and meeting deadlines.
This document discusses the student's media evaluation assignment. It includes summaries of how the student's magazine uses conventions from real magazines and represents social groups. It also discusses which media institution might distribute the magazine, the target audience, and techniques used to attract the audience. The student learned various technologies in constructing the magazine, including using a Nikon SLR camera, Blogger, Photoshop, fonts from Dafont, and PowerPoint/Slideshare.
The document discusses plans for a new music magazine focused on the indie/rock genre. It analyzes the reader profile of an existing magazine, considers possible names, genres and article ideas for the new magazine. The author selects indie/rock as the genre to feature since they are familiar with the music, artists and conventions of magazines in that style. They list some well-known indie/rock artists and provide a brief history of the genre's origins and evolution. The document evaluates whether an existing publisher would be suitable given their similar existing magazine.
Georgia Evans submitted a portfolio for her AS Media Studies course. Her media product was a music magazine aimed at rock and heavy metal fans ages 14 and up of any gender. To attract this audience, she used conventions from real magazines like Kerrang! and Metal Hammer, including a striking cover image, prominent masthead, and advertising of exclusive content and a free giveaway. Her research showed that this demographic enjoys bands featured in her magazine as well as shopping at certain stores. She addressed both genders by including styles and topics that appeal to both male and female fans of the genre.
AS Media Studies Magazine Project Audience Researchincredibleburns
75% of people polled agreed that music is an important part of their life, especially for youth aged 17-21. However, 65% do not read music magazines, citing high costs. Most listen to 1-2 hours of music per day via MP3 files. When asked about music magazine preferences, Metal Hammer was the most popular choice, showing the targeted audience has affinity for rock and metal genres. Overall, the survey provided guidance on the design and content of a new music magazine for this demographic.
The document provides details about Georgia Evans' music magazine portfolio project for her AS Media Studies course. It includes her audience research which found her target audience to be people aged 14+ with a passion for rock and heavy metal music. It discusses how she addressed this audience through the design of her magazine, including using striking imagery, bold colors and fonts, and offering giveaways. The document also explains how she was inspired by existing magazines like Kerrang and Metal Hammer but aimed to make her magazine appeal to both male and female readers.
The document discusses the student's media magazine project. It evaluates how the magazine uses and challenges conventions of real magazines. The student aimed to challenge conventions by making the magazine entirely black and white with hints of color. It also only includes one model on the front cover, as most music magazines do. The student believes Future PLC would be a good institution to distribute the magazine as it does not directly compete in the indie music genre. The target audience would be people interested in indie music of any age who want to discover new music. The student learned many new technologies through completing the project, including using Photoshop, blogging platforms, and professional photography equipment.
The document discusses the conventions of music magazines that the author researched and incorporated into their own magazine design. These included using one main artist image on the cover, a large masthead, 3-4 colors, and consistent color schemes. The author challenged the convention of placing the cover story at the bottom. They aimed the magazine at teens to 25-year-olds and included content that appeals to this audience.
Thomas Everard created a media product called "Smooth Classic" magazine for his AS Level Media Studies course. He used Adobe Photoshop CS4 to construct the magazine, learning skills like using text boxes, shapes, and the paint tool. The magazine targets an older, wealthier audience interested in classical music. Thomas interviewed people to get feedback on the magazine's design and found it was successful at attracting its intended audience. While his preliminary task helped him learn Photoshop basics, Thomas felt the full product showed more progression in skills like image editing, layout, and meeting deadlines.
This document discusses the student's media evaluation assignment. It includes summaries of how the student's magazine uses conventions from real magazines and represents social groups. It also discusses which media institution might distribute the magazine, the target audience, and techniques used to attract the audience. The student learned various technologies in constructing the magazine, including using a Nikon SLR camera, Blogger, Photoshop, fonts from Dafont, and PowerPoint/Slideshare.
The document discusses plans for a new music magazine focused on the indie/rock genre. It analyzes the reader profile of an existing magazine, considers possible names, genres and article ideas for the new magazine. The author selects indie/rock as the genre to feature since they are familiar with the music, artists and conventions of magazines in that style. They list some well-known indie/rock artists and provide a brief history of the genre's origins and evolution. The document evaluates whether an existing publisher would be suitable given their similar existing magazine.
Georgia Evans submitted a portfolio for her AS Media Studies course. Her media product was a music magazine aimed at rock and heavy metal fans ages 14 and up of any gender. To attract this audience, she used conventions from real magazines like Kerrang! and Metal Hammer, including a striking cover image, prominent masthead, and advertising of exclusive content and a free giveaway. Her research showed that this demographic enjoys bands featured in her magazine as well as shopping at certain stores. She addressed both genders by including styles and topics that appeal to both male and female fans of the genre.
AS Media Studies Magazine Project Audience Researchincredibleburns
75% of people polled agreed that music is an important part of their life, especially for youth aged 17-21. However, 65% do not read music magazines, citing high costs. Most listen to 1-2 hours of music per day via MP3 files. When asked about music magazine preferences, Metal Hammer was the most popular choice, showing the targeted audience has affinity for rock and metal genres. Overall, the survey provided guidance on the design and content of a new music magazine for this demographic.
This document contains information for Emma Foley's media studies portfolio, including details about her target audience for a proposed music magazine called "Rush". The target audience is identified as mainly male university students aged 15-25 who enjoy indie music. Research was conducted through a questionnaire to learn about the audience's music preferences, activities, and technology usage. Photographs were taken and edited to represent stereotypical indie fans on the magazine's cover and inside pages. The document addresses how the magazine would attract its target audience and represent the indie music community through its visual style and content.
This document contains information for Emma Foley's media studies portfolio, including details about her target audience for a proposed music magazine called "Rush". The target audience is identified as mainly male students aged 15-25 who enjoy indie music. Research was conducted through a questionnaire to learn about the audience's music preferences, activities, and technology usage. Photographs were taken and edited to represent stereotypical indie fans on the magazine's cover and inside pages. The document addresses how the magazine would attract its target audience and represent the indie music social group through its visual style and content. It also discusses the technologies and skills used to construct the magazine, including photo editing, font selection, and following conventions of real music magazines.
This document contains an evaluation of a student's media studies portfolio project on constructing a magazine called "Smooth Classic".
The student discusses how they used similar forms and conventions as existing magazines to appeal to the target audience. They also addressed how the magazine represents older, wealthier social groups who enjoy classical music.
In reviewing their work, the student reflects on having learned about time management and Photoshop skills through completing a preliminary task before the full project. They note evidence of progression, such as improved image editing, from the preliminary to final versions of the magazine.
The document provides information about Kerrang! magazine, including its purpose, publisher, form and style, content, genre, and target audience. Kerrang! aims to provide rock music news and information to its primarily male readership between ages 15-24. It uses a bold design with red and black colors to match the rock genre. The publisher, Bauer Media, owns over 80 brands across magazines, radio, TV, and online.
The document summarizes the results of a questionnaire about music preferences. It shows that rock/metal and indie music were the most popular genres. Most respondents were ages 14-16. They preferred images over text in magazines and wanted interviews of full bands rather than individual members. The most associated colors with rock music were black, red, and blue. Most would pay up to £3 for a monthly magazine and liked magazines with good colors, pictures, and coverage of their favorite celebrities.
The document provides details about the development of two rap/hip-hop magazines titled "$tackz" and "RapCity". Key details include:
- The target audience for both magazines will be 16-25 year olds who listen to rap music.
- "$tackz" will use red, black, and grey colors and "RapCity" will use red, black, and white.
- The mastheads, or magazine titles, will be "$TACKZ" and "RapCity" in distinctive fonts.
- Both magazines will be released on a weekly basis like the inspiration magazine "XXL".
This document is a log book for a student named Katherine Hulatt completing a preliminary task for an AS Level Media Studies course. It details her process for creating a front cover and contents page for a fictional music magazine called "Clash Magazine" for St. Paul's Catholic College. The log book provides step-by-step explanations of design choices and includes images of the work in progress. Research is also presented on conventions of music magazines and the target audience and unique selling points of the existing magazine "Clash Magazine," which served as inspiration.
This document provides an evaluation of the media product, an indie/alternative music magazine, created by the student. It discusses how the magazine uses conventions from real media products in its design and layout. This includes placing the masthead at the top left of the cover, using a minimalist color scheme and style of red, white, yellow and black, and employing studio photography for images. The document also examines how the magazine represents its target audience of 15-24 year olds interested in indie music, as well as both male and female readers equally. Finally, it discusses choosing IPC Media as the distributor due to their experience with a similar magazine, NME.
My chosen magazine of inspiration is NME (New Musical Express) magazine. NME is published by International Business Times (IBT) Media.
Some key facts about NME's target readership from IBT Media's website:
- Circulation: NME has a circulation of approximately 30,000 copies per week.
- Demographics: 73% of readers are male, with an average age of 26. The target readership skews young, between the ages of 16-30.
- Socio-economic group: Based on the magazine's relatively low price point (around £3.50 per issue) and focus on indie/alternative music scenes, the target readership would fall largely into the C1 and C
The document describes the results of a focus group conducted to inform the development of a new music magazine targeting 16-25 year olds interested in indie pop/rock music. The focus group of 4 individuals provided feedback on elements like front cover images and language, contents page structure and articles, and double page spread layout and article topics. Their input highlighted preferences like a mix of male and female artists to appeal to both genders, informal yet sophisticated language, and a variety of music news, reviews and artist features. The document concludes the focus group provided useful guidance on how to design the magazine to engage the target readership.
This document is a questionnaire for a music magazine targeting females aged 16-25 who enjoy hip-hop and R&B music. The questionnaire asks about the respondent's music interests, what attracts them to the genres, how much they would pay for the magazine, what content they want to see, and what design elements would appeal to them on the magazine's cover and articles. The goal is to gather information to create a magazine this demographic would want to read.
The document summarizes the findings of a questionnaire given to the target audience of a metal/rock magazine. Most responses were consistent with the researcher's previous genre research. Respondents were overwhelmingly male, aged 15-18, and enjoyed listening to music, concerts, and video games. Popular bands included Bring Me the Horizon and Metallica. Most readers only read metal/rock magazines and expected to see dark colors, sans-serif fonts, and images of bands on the magazine cover. To create a conventional magazine, the researcher will incorporate these elements learned from the questionnaire and genre research.
The document summarizes the results of a questionnaire given to college students about what they would like to see in a pop/chart music magazine. Most respondents were female between ages 16-23 who listen to artists like Ed Sheeran, Labrinth, and Mumford & Sons. Bright colors and photos of popular artists would appeal most to the target audience for covers. Respondents said they would be interested in concert dates, interviews, reviews, and charts in the magazine.
The magazine contains articles about celebrities, their lifestyles, and fashion. The target audience is people aged 16-25 who enjoy reading about celebrities. It has a mass appeal due to its simple, minimalist layout with well-structured articles. A double-page spread documentary article could fit in due to the large photographs and good spacing. Advertisements promote articles rather than products. A full double-page spread would cost around £900. Getting featured requires following the publication's procedures and having a contract.
The document provides information about magazines and newspapers that were researched for an assignment. It includes summaries of the content, target audiences, advertising approaches, and how documentary content could fit into different publications. Summaries are provided for magazines focused on music, films, television, science fiction, and general interest topics. The document analyzes how each magazine is structured and organized to best reach its niche readership.
The document provides an evaluation of the student's media studies project to create an indie rock music magazine. It describes the key things the student learned throughout the process, from their preliminary task magazine cover to the full developed product. This included learning photography, graphic design, and publishing software skills. Feedback was also collected from an evaluation questionnaire which showed that the magazine's theme, cover design, and content effectively represented the intended genre. The student demonstrated growth in using technologies and addressing their target audience.
The document discusses how the media product, a magazine called UMD, uses and develops conventions of real music magazines. It examines elements like the title, images, costumes, people featured, and written content. For the title, UMD uses a shortened acronym like other magazines. Photos are taken in typical studio or on-location settings. Costumes and poses feature conventions of indie music. Young male artists are used to match the target audience. The language is informal to seem friendly. Colors and content also position it as an indie music magazine.
The document describes 5 cultural apps:
1) Man over Woord - An app to keep dialects alive
2) Citytripplanner.com - A website and mobile app to plan city trips
3) The Waste Land vs. Van Gogh - An engaging app that compares a poem to a painting
4) MuseUs - A museum app that lets users create their own exhibitions by matching statements to exhibits
5) Biophilia - An app for playing music by Björk
The document discusses Opera at the Cinema, a program by Kinepolis Group Belgium that broadcasts live opera performances from the Metropolitan Opera in movie theaters. It has grown in popularity, with attendance increasing from 7,730 in 2007-2008 to over 50,000 in 2010-2011. Kinepolis aims to provide customers with the ultimate cinema experience through innovation and a focus on quality. Surveys found that Opera at the Cinema attracts both devoted opera fans and newcomers looking to discover more about the genre. Most viewers felt it offered a complete cultural experience comparable to seeing a live performance.
This document discusses experts and non-experts in tagging museum objects digitally. It raises several questions about whether experts add more tags than laymen and what kinds of tags each group provides. Specifically, it questions whether experts add more tags overall, more unique tags, use different types of tags, and include more informational tags, compared to laymen. The document also discusses challenges in digitizing museum collections and getting more objects online for the public to see.
This document discusses online privacy and data collection. It outlines how personal information, cultural behaviors, and social connections are collected from users. It also describes how this data can be segmented, access controlled through a gatekeeper, and filtered through collaborative, demographic, content-based and hybrid methods. The document promotes obtaining an UiTID and integrating it to begin controlling personal data and discussing new applications.
This document discusses how cultural institutions can better engage audiences through social media. It argues that traditional marketing tactics are no longer sufficient, and that institutions must listen to audiences and start conversations online. It provides examples of how museums, theaters, and other cultural organizations have successfully used social media for collaboration, participation, and building reputation. Key recommendations include observing audiences, facilitating conversations, interacting and participating to energize audiences, and empowering audiences as co-producers of content. The overall message is that cultural institutions should embrace social media to create a broader and more engaged audience.
This document contains information for Emma Foley's media studies portfolio, including details about her target audience for a proposed music magazine called "Rush". The target audience is identified as mainly male university students aged 15-25 who enjoy indie music. Research was conducted through a questionnaire to learn about the audience's music preferences, activities, and technology usage. Photographs were taken and edited to represent stereotypical indie fans on the magazine's cover and inside pages. The document addresses how the magazine would attract its target audience and represent the indie music community through its visual style and content.
This document contains information for Emma Foley's media studies portfolio, including details about her target audience for a proposed music magazine called "Rush". The target audience is identified as mainly male students aged 15-25 who enjoy indie music. Research was conducted through a questionnaire to learn about the audience's music preferences, activities, and technology usage. Photographs were taken and edited to represent stereotypical indie fans on the magazine's cover and inside pages. The document addresses how the magazine would attract its target audience and represent the indie music social group through its visual style and content. It also discusses the technologies and skills used to construct the magazine, including photo editing, font selection, and following conventions of real music magazines.
This document contains an evaluation of a student's media studies portfolio project on constructing a magazine called "Smooth Classic".
The student discusses how they used similar forms and conventions as existing magazines to appeal to the target audience. They also addressed how the magazine represents older, wealthier social groups who enjoy classical music.
In reviewing their work, the student reflects on having learned about time management and Photoshop skills through completing a preliminary task before the full project. They note evidence of progression, such as improved image editing, from the preliminary to final versions of the magazine.
The document provides information about Kerrang! magazine, including its purpose, publisher, form and style, content, genre, and target audience. Kerrang! aims to provide rock music news and information to its primarily male readership between ages 15-24. It uses a bold design with red and black colors to match the rock genre. The publisher, Bauer Media, owns over 80 brands across magazines, radio, TV, and online.
The document summarizes the results of a questionnaire about music preferences. It shows that rock/metal and indie music were the most popular genres. Most respondents were ages 14-16. They preferred images over text in magazines and wanted interviews of full bands rather than individual members. The most associated colors with rock music were black, red, and blue. Most would pay up to £3 for a monthly magazine and liked magazines with good colors, pictures, and coverage of their favorite celebrities.
The document provides details about the development of two rap/hip-hop magazines titled "$tackz" and "RapCity". Key details include:
- The target audience for both magazines will be 16-25 year olds who listen to rap music.
- "$tackz" will use red, black, and grey colors and "RapCity" will use red, black, and white.
- The mastheads, or magazine titles, will be "$TACKZ" and "RapCity" in distinctive fonts.
- Both magazines will be released on a weekly basis like the inspiration magazine "XXL".
This document is a log book for a student named Katherine Hulatt completing a preliminary task for an AS Level Media Studies course. It details her process for creating a front cover and contents page for a fictional music magazine called "Clash Magazine" for St. Paul's Catholic College. The log book provides step-by-step explanations of design choices and includes images of the work in progress. Research is also presented on conventions of music magazines and the target audience and unique selling points of the existing magazine "Clash Magazine," which served as inspiration.
This document provides an evaluation of the media product, an indie/alternative music magazine, created by the student. It discusses how the magazine uses conventions from real media products in its design and layout. This includes placing the masthead at the top left of the cover, using a minimalist color scheme and style of red, white, yellow and black, and employing studio photography for images. The document also examines how the magazine represents its target audience of 15-24 year olds interested in indie music, as well as both male and female readers equally. Finally, it discusses choosing IPC Media as the distributor due to their experience with a similar magazine, NME.
My chosen magazine of inspiration is NME (New Musical Express) magazine. NME is published by International Business Times (IBT) Media.
Some key facts about NME's target readership from IBT Media's website:
- Circulation: NME has a circulation of approximately 30,000 copies per week.
- Demographics: 73% of readers are male, with an average age of 26. The target readership skews young, between the ages of 16-30.
- Socio-economic group: Based on the magazine's relatively low price point (around £3.50 per issue) and focus on indie/alternative music scenes, the target readership would fall largely into the C1 and C
The document describes the results of a focus group conducted to inform the development of a new music magazine targeting 16-25 year olds interested in indie pop/rock music. The focus group of 4 individuals provided feedback on elements like front cover images and language, contents page structure and articles, and double page spread layout and article topics. Their input highlighted preferences like a mix of male and female artists to appeal to both genders, informal yet sophisticated language, and a variety of music news, reviews and artist features. The document concludes the focus group provided useful guidance on how to design the magazine to engage the target readership.
This document is a questionnaire for a music magazine targeting females aged 16-25 who enjoy hip-hop and R&B music. The questionnaire asks about the respondent's music interests, what attracts them to the genres, how much they would pay for the magazine, what content they want to see, and what design elements would appeal to them on the magazine's cover and articles. The goal is to gather information to create a magazine this demographic would want to read.
The document summarizes the findings of a questionnaire given to the target audience of a metal/rock magazine. Most responses were consistent with the researcher's previous genre research. Respondents were overwhelmingly male, aged 15-18, and enjoyed listening to music, concerts, and video games. Popular bands included Bring Me the Horizon and Metallica. Most readers only read metal/rock magazines and expected to see dark colors, sans-serif fonts, and images of bands on the magazine cover. To create a conventional magazine, the researcher will incorporate these elements learned from the questionnaire and genre research.
The document summarizes the results of a questionnaire given to college students about what they would like to see in a pop/chart music magazine. Most respondents were female between ages 16-23 who listen to artists like Ed Sheeran, Labrinth, and Mumford & Sons. Bright colors and photos of popular artists would appeal most to the target audience for covers. Respondents said they would be interested in concert dates, interviews, reviews, and charts in the magazine.
The magazine contains articles about celebrities, their lifestyles, and fashion. The target audience is people aged 16-25 who enjoy reading about celebrities. It has a mass appeal due to its simple, minimalist layout with well-structured articles. A double-page spread documentary article could fit in due to the large photographs and good spacing. Advertisements promote articles rather than products. A full double-page spread would cost around £900. Getting featured requires following the publication's procedures and having a contract.
The document provides information about magazines and newspapers that were researched for an assignment. It includes summaries of the content, target audiences, advertising approaches, and how documentary content could fit into different publications. Summaries are provided for magazines focused on music, films, television, science fiction, and general interest topics. The document analyzes how each magazine is structured and organized to best reach its niche readership.
The document provides an evaluation of the student's media studies project to create an indie rock music magazine. It describes the key things the student learned throughout the process, from their preliminary task magazine cover to the full developed product. This included learning photography, graphic design, and publishing software skills. Feedback was also collected from an evaluation questionnaire which showed that the magazine's theme, cover design, and content effectively represented the intended genre. The student demonstrated growth in using technologies and addressing their target audience.
The document discusses how the media product, a magazine called UMD, uses and develops conventions of real music magazines. It examines elements like the title, images, costumes, people featured, and written content. For the title, UMD uses a shortened acronym like other magazines. Photos are taken in typical studio or on-location settings. Costumes and poses feature conventions of indie music. Young male artists are used to match the target audience. The language is informal to seem friendly. Colors and content also position it as an indie music magazine.
The document describes 5 cultural apps:
1) Man over Woord - An app to keep dialects alive
2) Citytripplanner.com - A website and mobile app to plan city trips
3) The Waste Land vs. Van Gogh - An engaging app that compares a poem to a painting
4) MuseUs - A museum app that lets users create their own exhibitions by matching statements to exhibits
5) Biophilia - An app for playing music by Björk
The document discusses Opera at the Cinema, a program by Kinepolis Group Belgium that broadcasts live opera performances from the Metropolitan Opera in movie theaters. It has grown in popularity, with attendance increasing from 7,730 in 2007-2008 to over 50,000 in 2010-2011. Kinepolis aims to provide customers with the ultimate cinema experience through innovation and a focus on quality. Surveys found that Opera at the Cinema attracts both devoted opera fans and newcomers looking to discover more about the genre. Most viewers felt it offered a complete cultural experience comparable to seeing a live performance.
This document discusses experts and non-experts in tagging museum objects digitally. It raises several questions about whether experts add more tags than laymen and what kinds of tags each group provides. Specifically, it questions whether experts add more tags overall, more unique tags, use different types of tags, and include more informational tags, compared to laymen. The document also discusses challenges in digitizing museum collections and getting more objects online for the public to see.
This document discusses online privacy and data collection. It outlines how personal information, cultural behaviors, and social connections are collected from users. It also describes how this data can be segmented, access controlled through a gatekeeper, and filtered through collaborative, demographic, content-based and hybrid methods. The document promotes obtaining an UiTID and integrating it to begin controlling personal data and discussing new applications.
This document discusses how cultural institutions can better engage audiences through social media. It argues that traditional marketing tactics are no longer sufficient, and that institutions must listen to audiences and start conversations online. It provides examples of how museums, theaters, and other cultural organizations have successfully used social media for collaboration, participation, and building reputation. Key recommendations include observing audiences, facilitating conversations, interacting and participating to energize audiences, and empowering audiences as co-producers of content. The overall message is that cultural institutions should embrace social media to create a broader and more engaged audience.
This document provides an overview of the history and evolution of Hindi cinema from its beginnings in the early 20th century to the present day. It notes that Hindi cinema was born in 1913 with the release of Raja Harishchandra and discusses how the industry grew throughout the 20th century, transitioning from silent films to talkies to color films. It then contrasts some key aspects of 20th century Hindi cinema like story genres, poster production, and music/technology limitations with the expanded scope of 21st century films. The document concludes by celebrating 100 years of Indian cinema and noting that the industry will continue to evolve and entertain audiences.
The target audience for the music magazine is young female fans of pop music between 12-16 years old. This age group enjoys buying magazines with their pocket money and reading about their favorite boy bands and pop artists. The magazine will need to compete with existing popular music magazines like We Love Pop and Top of the Pops. It will include content like gossip, styles, reviews, quizzes and competitions that appeal to this audience. A questionnaire was used to help address the audience's preferences around price, design, and content for the magazine.
My target audience for the music magazine would be young females between 12-16 years old who enjoy pop music. This audience listens to artists like One Direction, Justin Bieber, and Taylor Swift. They are dedicated fans of the pop genre and enjoy keeping up with celebrity gossip on social media and buying magazines with their pocket money. The magazine content and $1-2 price point would appeal to this audience of dedicated pop music fans.
My target audience for the pop music magazine would be young females between 12-16 years old who enjoy pop music. This demographic frequently reads other music magazines and follows pop artists on social media. They enjoy dancing, fashion, makeup and boy bands. The magazine was priced affordably for this audience and features content they want to read about their favorite pop stars, including articles, photos and news. Test readers of various ages said the magazine cover image of One Direction and use of bright colors made it appealing.
- The document is a reflection on a media studies assignment where the student created an acoustic music magazine
- The student used common magazine conventions like double page interviews and relevant photos laid out like a real magazine
- The front cover features an eye-catching unique font and photo to attract readers
- The target audience is mainly teenagers interested in acoustic/indie music and culture who attend music festivals
- Bauer Media Group would be a good institution to distribute the magazine as they are missing a leading acoustic title and have worldwide reach
- The student learned skills using InDesign, Photoshop and how to properly take photos to optimize the magazine's look
The document discusses how a teen pop culture magazine would represent and appeal to its target audience. It would focus on topics of interest to teens like relationships, music, movies and fashion. The target reader is described as enjoying social media, pop music from acts like One Direction, and shopping brands like Hot Topic. The magazine language uses slang like "awesome" and "poppin'" and features these popular artists to attract fans and make the magazine appealing and recognizable to its teen audience. Overall, the document analyzes how the magazine's content, language, and design fit its target demographic.
The document summarizes a student's media studies project where they created a print music magazine. The magazine follows conventions of real music magazines, targeting 12-16 year old females. It includes a front cover, contents page, and feature article on a fictional pop girl group. The student conducted research showing pop was the most popular genre. Their magazine combines elements of lifestyle and music magazines, representing their target audience and popular music stars/celebrities. The student believes IPC Media would be a good media institution to produce and distribute the magazine due to their large reach.
The audience for the media product is middle-class white males aged 16-24 who enjoy rock music. To attract this audience, the creator used bands and artists from the rock genre. Dark colors and images were used that are associated with rock music. Feedback from the target audience confirmed these visuals appeal to fans of the genre. A guitar was featured on the cover to align with the rock music association. Models had a moody rather than smiling expression, reflecting the rock music aesthetic.
This document contains information about a media studies student's media product portfolio for a magazine aimed at teenagers aged 14-20 who enjoy pop music and fashion. It includes details about the target audience, how the magazine represents particular social groups through its cover star and features, and why the magazine would be distributed by Prometheus Global Media publishing company. The student explains how their magazine uses conventions from real magazines like Billboard, We <3 Pop, and Top of the Pops in its design, including bright colors, posed cover stars, and column text layouts.
This document outlines the tasks involved in music magazine research. It discusses uses and gratifications theory and how consumers actively engage with media. It also provides information on major British magazine publishers like IPC Media and Bauer Media Group. The document includes the results of a questionnaire given to students about their music magazine preferences. It reflects on how the questionnaire provides insight into designing an appealing music magazine.
The document discusses feedback received on a magazine design project. The author created an alternative/indie music magazine and received feedback via questions posted in a private Facebook group. Respondents said the cover image and masthead caught their eye and the genre was obvious. They also felt the colors and fonts fit the genre. Most said they would purchase the magazine. However, the author felt the blue background on the contents page contrasted too much with the color scheme. Overall, the feedback was positive and production of the magazine was deemed a success.
Research Findings for Questionnaire and Interviewemmalouise1410
This document summarizes the findings from a questionnaire and interview conducted to help design a new music magazine. The questionnaire found that most respondents liked pop and R&B music and preferred the colors red, blue, and black on magazines. The target audience should be 16-25 year olds of both genders. Interviews revealed that most read music magazines, especially those about R&B, rock, and pop. They wanted content about new bands, gigs, gossip and music. Respondents were attracted to cover lines, colors, and images and found out about celebrities mostly online and on Twitter. The magazine should feature artists played on Capital and Radio 1 stations to succeed.
The document analyzes the results of a music magazine questionnaire given to 100 people ages 16-24. Most read magazines monthly and preferred the hip-hop genre. Font 1 and artists like JLS, Chris Brown, and Rihanna were most popular. Most would pay £2.50 for the magazine and preferred the color scheme of red, black, and blue. Interviews and new releases were favored article topics. Mid-shot photos with high key lighting were preferred image styles. The results will inform the creation of a brief plan for a new hip-hop focused music magazine.
This document contains research tasks and articles for a music magazine. It includes various article topics like interviews with artists, concert previews, reviews of award winners, and tips for musicians. The table of contents lists 58 articles and features spread across the magazine. Questionnaires were also conducted to help understand readers' preferences, like their favorite genres of music and what they want to see in a magazine. This research will aid in designing a magazine that appeals to the target audience.
This document outlines research tasks related to creating a music magazine. It includes a contents page listing various article topics, interviews, and features. It also includes questionnaires given to students about their music magazine preferences, showing a preference for magazines like NME and a desire for interviews and images over other content. Reflections on learning include insights around designing covers, contents pages, and double page spreads to effectively engage audiences.
This document outlines research tasks related to creating a music magazine. It includes a contents page listing various article topics, interviews, and features. It also includes questionnaires given to students about their music magazine preferences, as well as reflections on the findings. Key preferences included a price of £1-3, interviews and images as preferred content, and genres like indie and R&B as favorites. The research helps inform the creation of an appealing magazine tailored to the target audience.
India Jones proposes creating a pop music magazine targeting 11-16 year old girls. She chooses pop because it appeals to a mainstream audience. While other pop magazines exist, pop culture and music remain popular. The magazine would have bright colors and images of pop artists. It would cover current UK top 40 artists through articles, interviews and reviews. A sample double-page spread proposes interviewing a solo female artist in a question and answer format.
The document discusses planning for a new pop music magazine targeted at 14-19 year olds. Research in the form of questionnaires and focus groups found that this age group prefers a monthly magazine focused on pop music, interviews with artists, and a brightly colored design priced around £2-3. The document outlines choosing pop as the genre, targeting 14-19 year old girls, ideas for magazine sections and features, and sample designs for the front cover and contents page.
The document summarizes the results of a questionnaire given to students on campus about what they would like to see in a pop/chart music magazine. The majority of respondents were female between ages 16-23. Popular artists mentioned included Ed Sheeran, Labrinth, and Mumford & Sons. Respondents said they would pay £1-3 for the magazine and favored covers featuring popular artists in fashionable outfits over plain designs. Key contents they wanted included artist profiles, concert listings, news, and gossip.
The document summarizes the results of an audience research questionnaire and interviews about music magazines. The questionnaire asked about respondents' music preferences, magazine reading habits, and opinions on various magazine design elements. The interviews explored whether people read music magazines and what would attract their attention and make a magazine unique. Key findings indicated a preference for vibrant covers featuring famous artists, a mix of artist news and personal stories, and targeting multiple genres. Interviewees responded positively to the proposed magazine name "JAM."
The document provides instructions for a media studies evaluation assignment involving the planning and production of a music magazine. It outlines seven questions to be addressed in the evaluation and expectations for formatting the response in PowerPoint. Some key points:
- There are seven questions relating to planning, production, audience, representation, distribution, technologies used, and lessons learned.
- A minimum of five slides per question is recommended, using images, color coding, and other visual elements.
- The evaluation is worth 20 marks and each question must be addressed separately with details.
- Good communication skills should be demonstrated in submitting and presenting the evaluation.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
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Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
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Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
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5. Q1: In what ways does your product use
develop or challenge forms and
conventions of real media products...
6. Q1: In what ways does your product use
develop or challenge forms and
conventions of real media products...
• I wanted my music magazine to stick to the usual conventions of a typical
music magazine, but a more stripped down version. I researched and looked
at a variety of different magazines, NME, KERRANG and Q, and I really liked
the layout and how it stuck to one particular colour scheme. So I used this
idea in my own work. By using a few main cover-lines, it meant that the
readers of the magazine wouldn’t be over-loaded with information and they
wold have to by the magazine in order to see what else was on offer.
Another feature that I wanted to use in my magazine was the banner
concept. Some music magazines have banners along the top and bottom, but
I chose to only use one at the bottom, as it adds extra information and it
doesn’t give away too much to the audience. Overall, I kept quite religiously
to the typical conventions of a pop/rock magazine. The features, colour
scheme and main image are all typical of a music magazine and this as the
feel i was trying to achieve.
29. Magazine Conventions
Question 1
Masthead
Barcode
Plug
Cover-lines
Banner
Here are some conventions I used in my own work...
30.
31. Q2: How does your media product
represent particular social groups...
32. Q2: How does your media product
represent particular social groups...
• I wanted to reach out to the teenage social group as they typically read
music magazines and are interested in music. For a start on my double page
spread, Iused a female teenager who is easily relatable to my target
audience. She is posed relaxed and is looking straight at the audience. After
conducting some initial research, i saw that most teenagers listened to pop/
rock music, so i wanted to show this in my model and the text. With her
choice of clothing, she seems very hip and relatable and this is something I
did deliberately. Another way I represented my target audience was by
choosing artists that my audience would listen to. To find this out, i made a
questionnaire for my class mates to take part in. This helped me in my final
decision making.
33.
34. Q3: What kind of media institution might
distribute your product and why
35. Q3: What kind of media institution might
distribute your product and why
• I think it would be appropriate for the distribution
team at IPC media to distribute my magazine. This
is because they already distribute a number of
popular magazines that include NME, NOW, Pick
Me Up and LOOK which are all magazines that i
would expect my target audience to read. Being
popular titles, i think my magazine would benefit
being distributed by them, it would mean better
sales and advertisement around the UK which
would boost profit and income.
36.
37. Q4: Who would be the
audience for your media
product
38. Q4: Who would be the
audience for your media
product
• On the next slide, I have created cartoon
representations of what my target audience
would look like, are interested in doing and
what other types of media products they
consume...
47. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys socializing
48. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys socializing Watches popular music
channels
49. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys socializing Watches popular music
channels
Reads magazines almost
every week
50. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys socializing Watches popular music
channels
Reads magazines almost
every week Attends college
51. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys socializing Watches popular music
channels
Reads magazines almost
every week Attends college
Watches reality TV
52. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys sport
Enjoys socializing Watches popular music
channels
Reads magazines almost
every week Attends college
Watches reality TV
53. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys sport Large social group
Enjoys socializing Watches popular music
channels
Reads magazines almost
every week Attends college
Watches reality TV
54. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys sport Large social group
Enjoys socializing Watches popular music
channels Reads a few music
Reads magazines almost magazines
every week Attends college
Watches reality TV
55. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys sport Large social group
Enjoys socializing Watches popular music
channels Reads a few music Plays computer
Reads magazines almost magazines games
every week Attends college
Watches reality TV
56. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys sport Large social group
Enjoys socializing Watches popular music
channels Reads a few music Plays computer
Reads magazines almost magazines games
every week Attends college
Attends college
Watches reality TV
57. Audience Representations
Question 4...
Female... Male...
Interest in Fashion Likes Pop Music
Enjoys sport Large social group
Enjoys socializing Watches popular music
channels Reads a few music Plays computer
Reads magazines almost magazines games
every week Attends college
Attends college Might be part of a
Watches reality TV band
58.
59. Q5: How did you attract/
address your audience...
60. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
61. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
62. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
63. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
64. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
65. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
66. Q5: How did you attract/
address your audience...
• Like previously stated, I used teenage role models
to feature in my magazine, like Jessie J and Olly
Murs, who are also musicians whom my target
audience would be interested in reading about.
Also, the images on both my contents page and
Double page spread, include images with a direct
mode of address, with the model looking directly
at the consumer which might make the audience
relate to the model used.
67.
68. Q6: What have you learnt about
technologies of constructing this
product...
69. Q6: What have you learnt about
technologies of constructing this
product...
• During the course of creating my media products, I was
introduced to a range of new software on the MAC’s that I
hadn't used before. Using IN-DESIGN was the first piece I
used that i hadn’t come across before. After a few ‘test
runs’ I was soon using the program confidently enough to
create a well presented media magazine. Another Program
I used was Photoshop CS3. On my blog, I have posted a
step by step piece to show you how to colour block, which
was a technique Ilearnt from a tutorial on YOUTUBE.
Again, I hadn't used this type of editing software before but
after a practice go on a different image I felt compelled to
use it to make my work more interesting. I have learnt
many things about the ADOBE software and I tried to
show every aspect of my learning in my work.
70.
71. Q7: Looking back at your preliminary task, what do you
feel you have learnt in the progression from it to the
full product...
72. Q7: Looking back at your preliminary task, what do you
feel you have learnt in the progression from it to the
full product...
• Here is my preliminary task, as
you can see, i have developed my
MAC skills a lot from the
beginning of the course. I feel I
have learnt a range f helpful
computer skills that might help
me in year 2 of A-LEVEL media.
Using IN-DEIGN, PHOTOSHOP
and ILLUSTRATOR just to name
a few. As previously stated, I have
learnt a range of transferable
skills that could come in useful
for subjects like Photography.
73. Q7: Looking back at your preliminary task, what do you
feel you have learnt in the progression from it to the
full product...
• Here is my preliminary task, as
you can see, i have developed my
MAC skills a lot from the
beginning of the course. I feel I
have learnt a range f helpful
computer skills that might help
me in year 2 of A-LEVEL media.
Using IN-DEIGN, PHOTOSHOP
and ILLUSTRATOR just to name
a few. As previously stated, I have
learnt a range of transferable
skills that could come in useful
for subjects like Photography.
Overall, I believe that i have created a well presented piece
of work with a fluent theme throughout. I have enjoyed
this part of the course and have learnt a lot in the duration
of creating my final media products...
74. Q7: Looking back at your preliminary task, what do you
feel you have learnt in the progression from it to the
full product...
• Here is my preliminary task, as
you can see, i have developed my
MAC skills a lot from the
beginning of the course. I feel I
have learnt a range f helpful
computer skills that might help
me in year 2 of A-LEVEL media.
Using IN-DEIGN, PHOTOSHOP
and ILLUSTRATOR just to name
a few. As previously stated, I have
learnt a range of transferable
skills that could come in useful
for subjects like Photography.
Overall, I believe that i have created a well presented piece
of work with a fluent theme throughout. I have enjoyed
this part of the course and have learnt a lot in the duration
of creating my final media products...