A mobile VR game requires a 3D scene, game characters, controllers for automatic movement, a stereoscopic camera, sound effects, and collision detection. The document discusses implementing these elements in A-Frame, including creating the 3D environment and objects, adding a first-person camera for controller input, integrating GUI elements, detecting collisions, and optimizing performance. Code snippets are provided as examples for building out these various components in an A-Frame VR game.