The document discusses strategies for integrating augmented reality, location-based technologies, mobile devices, and social networks into large events and city projects. It provides examples of projects from Chevy, Coca-Cola, Sony, and others that combined online and offline experiences through technologies like QR codes, augmented reality apps, and location-based messages. Contact information is given for Salvatore Iaconesi and Oriana Persico to learn more about their work developing multimedia and interactive technologies.
Human Ecosystems and the Ubiquitous Commons at the STARTS program meetingSalvatore Iaconesi
Slides from the event:
On December 1st and 2nd 2015, at the European Parliament and Royal Flemish Academy of Belgium for Science and the Arts, in Brussels, Belgium, Human Ecosystems and Ubiquitous Commons will take part “Innovation at the intersection of Arts, Sciences and Technology” event, organized by the STARTS program.
We will present the Human Ecosystems and the Ubiquitous Commons cases as the opportunity for creating value and inclusive, radical innovation through the collaboration between sciences, technologies and the arts, creating impacts for society, administrations and businesses.
more info at:
http://www.ubiquitouscommons.org/ubiquitous-commons-and-human-ecosystems-at-the-starts-program-in-brussels/
Cosa è successo e quali sono i prossimi passi delle Erbe Indisciplinate, il workshop della Cura con RuralHub e la Casa delle Erbe.
maggiori informazioni qui:
http://la-cura.it/2016/04/22/report-da-erbe-indisciplinate/
What is the topography of the Innovation Ecosystem in Italy? Who are its main influencers? Who are the hubs? How does information circulate inside it? What are its influences from abroad?
How can we map the Innovation Ecosystem in real-time, using social networks?
AOS will be at the Internet Festival 2013 in Pisa to present the Italian Real-time Ecosystem of Innovation.
The project is part of the Human Ecosystems Project, for which we presented the Cultural Ecosystem of the City of Rome just a few days ago.
The Innovation Ecosystem captures from social networks the real-time data about how people discuss the various topics and modalities of Innovation, and uses Natural Language Analysis, Geo-coding, Network Analysis and Machine Learning techniques and technologies to infer the times, places and relations of Innovation.
These are the slides from the workshop we held at the Internet Festival.
More info here:
http://www.artisopensource.net/2013/10/04/innovation-ecosystems-internet-festival/
The Human Ecosystems project:
http://www.artisopensource.net/projects/human-ecosystems.html
Ipotesi per assurdo propone il modello di realizzazione di una multinazionale ecologica integrata, basata su una visione ecologica del mondo che integri punti di vista ambientali culturali, tecnlogici, sociologici. In questa multinzionale, l'arte è una tecnologia abilitaante.
Human Ecosystems and the Ubiquitous Commons at the STARTS program meetingSalvatore Iaconesi
Slides from the event:
On December 1st and 2nd 2015, at the European Parliament and Royal Flemish Academy of Belgium for Science and the Arts, in Brussels, Belgium, Human Ecosystems and Ubiquitous Commons will take part “Innovation at the intersection of Arts, Sciences and Technology” event, organized by the STARTS program.
We will present the Human Ecosystems and the Ubiquitous Commons cases as the opportunity for creating value and inclusive, radical innovation through the collaboration between sciences, technologies and the arts, creating impacts for society, administrations and businesses.
more info at:
http://www.ubiquitouscommons.org/ubiquitous-commons-and-human-ecosystems-at-the-starts-program-in-brussels/
Cosa è successo e quali sono i prossimi passi delle Erbe Indisciplinate, il workshop della Cura con RuralHub e la Casa delle Erbe.
maggiori informazioni qui:
http://la-cura.it/2016/04/22/report-da-erbe-indisciplinate/
What is the topography of the Innovation Ecosystem in Italy? Who are its main influencers? Who are the hubs? How does information circulate inside it? What are its influences from abroad?
How can we map the Innovation Ecosystem in real-time, using social networks?
AOS will be at the Internet Festival 2013 in Pisa to present the Italian Real-time Ecosystem of Innovation.
The project is part of the Human Ecosystems Project, for which we presented the Cultural Ecosystem of the City of Rome just a few days ago.
The Innovation Ecosystem captures from social networks the real-time data about how people discuss the various topics and modalities of Innovation, and uses Natural Language Analysis, Geo-coding, Network Analysis and Machine Learning techniques and technologies to infer the times, places and relations of Innovation.
These are the slides from the workshop we held at the Internet Festival.
More info here:
http://www.artisopensource.net/2013/10/04/innovation-ecosystems-internet-festival/
The Human Ecosystems project:
http://www.artisopensource.net/projects/human-ecosystems.html
Ipotesi per assurdo propone il modello di realizzazione di una multinazionale ecologica integrata, basata su una visione ecologica del mondo che integri punti di vista ambientali culturali, tecnlogici, sociologici. In questa multinzionale, l'arte è una tecnologia abilitaante.
Cool Tools to Help Libraries Bridge the Gap Between Print and Digital Environ...Rachel Vacek
Emerging technologies like QR Codes and Augmented Reality can help libraries extend services, widen access to resources, and promote events to users in exciting and innovative ways. Using simple and free technologies, QR codes can be created easily and embedded almost anywhere. These oddly shaped barcode-like icons are processed by camera phones to direct the user to online websites, videos, or they can simply provide more information. Augmented reality takes existing visual or video information and adds additional layers of computer-generated graphics, pattern recognition, and other visual effects. This session will highlight how other libraries are using these technologies to promote, market, outreach, teach, and engage with users in new and exciting ways. There will also be time for participants to discuss present and future applications of these tools, and other possible uses for enhancing resources and services in their institutions.
Welcome to our Interactive Marketing presentation. Inside you can find links to some of our work pertaining to the following.
Augmented Reality
Virtual Reality
Touch Screen
Interactive Projections
and more...
We are an experiential design firm, providing bespoke interactive media solutions for events and retail sector.
For more information please visit
www.activ8media.in
Carnival Entertainment is a one-stop destination for inspiring, efficient content production. Our creative storyteller team understands that an outstanding content not only depends on professional process, but also the magic touch of humanity. Our production team enjoys wide underground network that can offer right talents for the right jobs. Together, we shall craft our show for you: from conceptualizing, scriptwriting to filming and post production – with only one aim in mind: to make it exceptional. We proudly offer:
- Video production
- Image production
- Bit-sized digital contents
Observations and insights on #MWC17 trends and technologies from Kinetic, the global leader in contextually connecting and activating audiences on the move.
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Kent Bye
On Friday, November 20, 2020 at 8:30a PST, Voices of VR podcast host Kent Bye presented some lessons learned his exploration of the virtual conferences in VR from the early days of the pandemic. He also provides some feedback on the Architectural Association's Civic Program Preliminary Report: Distant Crowds: Architecture & Infrastructure of Virtual Gatherings 2020.
From my talk at #CFWF18 in September 2018. Explore mediums which are used to tell engaging and innovative stories. We use technology every day but now you can use this engaging medium to tell more robust stories and put people inside your story.
Dyno London is a digital production company converting creative insights and messages into designs, emails, websites, rich media as well as social and mobile applications. Our team of one hundred developers and fifty UX, UI and design creatives has extensive experience in building digital marketing products. We have executed vision for brands such as CocaCola, MTV or Volvo in partnership with world class creative agencies such as McCann or Havas.
Innovation and Trangression: exploring Third Spaces and Excess SpacesSalvatore Iaconesi
lesson about the relationship between transgression and innovation at the Alta Scuola Politecnica in 2016
more info and text of the presentation at
https://www.artisopensource.net/2016/06/27/the-transgressive-spaces-of-innovation/
a presentation about the Third Infoscape, presented at DIS2017 in Edinburgh, http://dis2017.org/
Download the presentation here for the version with full presenter notes:
http://artisopensource.net/DIS2017_ThirdInfoscape_SI.pptx
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Cool Tools to Help Libraries Bridge the Gap Between Print and Digital Environ...Rachel Vacek
Emerging technologies like QR Codes and Augmented Reality can help libraries extend services, widen access to resources, and promote events to users in exciting and innovative ways. Using simple and free technologies, QR codes can be created easily and embedded almost anywhere. These oddly shaped barcode-like icons are processed by camera phones to direct the user to online websites, videos, or they can simply provide more information. Augmented reality takes existing visual or video information and adds additional layers of computer-generated graphics, pattern recognition, and other visual effects. This session will highlight how other libraries are using these technologies to promote, market, outreach, teach, and engage with users in new and exciting ways. There will also be time for participants to discuss present and future applications of these tools, and other possible uses for enhancing resources and services in their institutions.
Welcome to our Interactive Marketing presentation. Inside you can find links to some of our work pertaining to the following.
Augmented Reality
Virtual Reality
Touch Screen
Interactive Projections
and more...
We are an experiential design firm, providing bespoke interactive media solutions for events and retail sector.
For more information please visit
www.activ8media.in
Carnival Entertainment is a one-stop destination for inspiring, efficient content production. Our creative storyteller team understands that an outstanding content not only depends on professional process, but also the magic touch of humanity. Our production team enjoys wide underground network that can offer right talents for the right jobs. Together, we shall craft our show for you: from conceptualizing, scriptwriting to filming and post production – with only one aim in mind: to make it exceptional. We proudly offer:
- Video production
- Image production
- Bit-sized digital contents
Observations and insights on #MWC17 trends and technologies from Kinetic, the global leader in contextually connecting and activating audiences on the move.
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Kent Bye
On Friday, November 20, 2020 at 8:30a PST, Voices of VR podcast host Kent Bye presented some lessons learned his exploration of the virtual conferences in VR from the early days of the pandemic. He also provides some feedback on the Architectural Association's Civic Program Preliminary Report: Distant Crowds: Architecture & Infrastructure of Virtual Gatherings 2020.
From my talk at #CFWF18 in September 2018. Explore mediums which are used to tell engaging and innovative stories. We use technology every day but now you can use this engaging medium to tell more robust stories and put people inside your story.
Dyno London is a digital production company converting creative insights and messages into designs, emails, websites, rich media as well as social and mobile applications. Our team of one hundred developers and fifty UX, UI and design creatives has extensive experience in building digital marketing products. We have executed vision for brands such as CocaCola, MTV or Volvo in partnership with world class creative agencies such as McCann or Havas.
Similar to Master of Exhibit Design at La Sapienza University, Lesson 2 (20)
Innovation and Trangression: exploring Third Spaces and Excess SpacesSalvatore Iaconesi
lesson about the relationship between transgression and innovation at the Alta Scuola Politecnica in 2016
more info and text of the presentation at
https://www.artisopensource.net/2016/06/27/the-transgressive-spaces-of-innovation/
a presentation about the Third Infoscape, presented at DIS2017 in Edinburgh, http://dis2017.org/
Download the presentation here for the version with full presenter notes:
http://artisopensource.net/DIS2017_ThirdInfoscape_SI.pptx
La Cura, Erbe Indisciplinate, presentazione di benvenuto, frameSalvatore Iaconesi
La presentazione di Erbe Indisciplinate, il Sabato, per dare il benvenuto e stabilire il frame del workshop.
Maggiori informazioni qui:
http://la-cura.it/2016/04/22/report-da-erbe-indisciplinate/
this is the presentation for the Ubiquitous Commons held at the NetFutures 2015 event in Brussels, during the CAPS concertation meeting.
more information here:
http://www.ubiquitouscommons.org/ubiquitous-commons-at-netfutures-2015/
here:
http://www.ubiquitouscommons.org/
and here:
http://ec.europa.eu/digital-agenda/en/news/collective-awareness-platforms-sustainability-and-social-innovation-caps-consultation-meeting
Our session at the Brand Management and Communication Master at IED Milan, focused on Imaginary Brands, and the role of troublemakers in the creative industry
Ubiquitous Commons workshop at transmediale 2015, Capture AllSalvatore Iaconesi
Here are the slides from the workshop, with a framing of the concept of Ubiquitous Commons, a series of examples and links, and an update about how the development of the toolkits (legal, technological, philosophical, aesthetic) are going, together with some source code and prototypes.
More info can also be gathered here:
human-ecosystems.com/home/ubiquitous-commons-the-slides-from-the-workshop-at-transmediale-festival-in-berlin
Il territorio si trasforma in un info-scape, una nuova geografia composta dalla realtà fisica, dai dati e dalle informazioni, dalle espressioni delle persone, e dalle relazioni che si instaurano tra persone, luoghi, oggetti e situazioni.
Cosa è e come è fatto un museo ubiquo?
Un museo diffuso sul territorio, in cui dati, informazioni, espressioni, emozioni, saperi ed esperienze si ricombinano fluidamente per rendere leggibile una nuova mappa: relazionale, informazionale, comunicazionale, performativa.
Art is Open Source at Visualize: materials and links
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more info here:
http://www.artisopensource.net/network/artisopensource/2014/04/17/micro-histories-of-cities-and-ubiquitous-commons-at-visualize-in-lecce/
The Incautious Porn presentation held at SSN2014 in Barcelona.
From the Abstract:
"We have radically changed our perception of what is public and what is private.
While using social networks, search engines and websites determining who has access to our information, our personal details, our habits and preferences is often complex or not easily accessible.
Each person's information is sold hundreds of times each day, while surfing websites and social media sites, with information passing from one provider to the other in ways that are subtle and non-transparent: data collected on one site may be used on other sited to sell us advertisements or to investigate on our lives.
On top of that, most people tend to interpret social media sites as new forms of public spaces, and it is fundamental for service providers' strategies that this perception is maintained, to promote our full disclosure, allowing them to collect even more data about ourselves.
We used the project Incautious Porn to investigate on this scenario, to explore the shifting and blurring of the boundaries of what we perceive as our privacy and as our private and public spaces.
Incautious Porn uses the operations of a fake company systematically invading our privacy (even to the point of performing simulated forms of blackmail) to collect enormous amounts of information which we have used to analyze this scenario.
In Incautious Porn art acts both as a sensor on the transformation of human societies and as a tool for analyzing its effects.
The effects of the Incautious Porn project and communication campaign have been massive, bringing it to the attention of a large, global, audience and, thus, allowing the research team to benefit from a large data set.
Furthermore, the actions of the blackmailing fake-company have been led using an ethical approach: no money was taken from people, and all their personal data has been preserved, also using the initiative as a testing lab for novel privacy and security preservation techniques, and as a campaign for awareness about the transformation of people's perception of contemporary private/public spaces."
more info at: http://www.artisopensource.net/projects/incautious-porn.html
Human Ecosystems - the relational ecosystems of cities for a new definition o...Salvatore Iaconesi
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A near future concept for a library, in which innovative fruition, participation, collaboration and production models are engaged, and in which the library becomes an ubiquitous space for the production of knowledge.
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Presented at Information Visualization 2012 in Montpellier, France
more info at:
http://bit.ly/OxPAhH
this presentation has been prepared for the iPompei event, together with MIBAC, UNESCO, MIUR and hosted by the City Administration of Pompei.
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the next step of the project will see the rest of the population engaged, with students assuming the role of city designers of the future.
more info here:
http://wp.me/pnaKK-CU
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Master of Exhibit Design at La Sapienza University, Lesson 2
1. Lezione 2
GRANDI
EVENTI
processo – città - progetto
multimedia – interazione – tecnologie ubique
mobile devices – information visualization
natural interaction – social networks
SALVATORE IACONESI
ORIANA PERSICO
salvatore.iaconesi@artisopensource.net
oriana.persico@gmail.com
http://www.artisopensource.net
http://www.fakepress.it
4. Chevy at SXSW 2011
http://www.youtube.com/watch?v=h-lZXFk311c
5. Chevy at SXSW 2011
Complete integration between off-line e on-line
Location-based & Augmented Reality
Complete integration with social networks
Narratives among different media & channels
Partner with Gowalla
As soon as visitors arrive at airport they receive location based messages
QRCodes everywhere, attached to micro-sites and social networks
Chevy iReveal app: AR to see 3D models
21. Lezione 2
GRANDI
EVENTI
processo – città - progetto
multimedia – interazione – tecnologie ubique
mobile devices – information visualization
natural interaction – social networks
SALVATORE IACONESI
ORIANA PERSICO
salvatore.iaconesi@artisopensource.net
oriana.persico@gmail.com
http://www.artisopensource.net
http://www.fakepress.it
22. Prima di cominciare:
1) raccogliamo le email
2) chi vuole si prenda le slide della lezione 1
24. Chevy at SXSW 2011
http://www.youtube.com/watch?v=h-lZXFk311c
25. Chevy at SXSW 2011
Complete integration between off-line e on-line
Location-based & Augmented Reality
Complete integration with social networks
Narratives among different media & channels
Partner with Gowalla
As soon as visitors arrive at airport they receive location based messages
QRCodes everywhere, attached to micro-sites and social networks
Chevy iReveal app: AR to see 3D models