SlideShare a Scribd company logo
1 of 33
Core Focus:
The Product setting Strategies by
Disney, its history, market share
company’s SWOT Analysis etc.
Presentation Topic
Marketing Spot Light: Disney
Presenters
TANMOY MALLICK
ID#140316
Khulna University
Executive MBA
Topic to be Covered by:
• Company’s History, Business, Product Levels, Product
Classification – Md. Iqbal Hossain (Slide 1 – 11) & (32-33)
• Disney’s Product Line, Product Mix,Target, Segmentation &
Positioning & Mix of 4Ps.- Md. Morshed Chowdhury
(Slide-12-21)
• Disney’s SWOT Analysis, Strategies, the Key Factors for
success, Topic to be watched out & the recommendation for
going forward- Mr. Tonmoy Mollick. (Slide-22-31)
Brief History of the company
• Come into reality on October 16, 1923 (official) at Burbank
California, USA by brothers Walt and Roy Disney as an animation
studio.
• One of the biggest Hollywood Studios
• Micky Mouse (The Maskot of the Company) debuts on
January,13 1923.(An icon is born).
• 1940s: Go for public, April,02, & Venture into Television
• 1955: Disneyland Opens
• 1980s: Disney Theatre Begins
• 1990s: Disney Renaissance of Movies
• 2000s-Present: Pixar Films, Acquisition of LucasFilms LTD
Present Key Management Personnel & the company
• Board of Directors-10 Directors chaired
by Robert A. Iger Chaiman & CEO.
• The leading diversified international
Entertainment & media enterprise.
• The most & respected beloved brands
around the globe.
• A number of Subsidiaries
& Affiliates.
Business
• It has 5 Business Segments:
Media Networks:( ESPN, ABC News, ABC Television Group etc.)
Parks & Resorts: (Disney land Shanghai, Hongkong, Australia,
India, Japan etc.)
Walt Disney Studio: (Animation & Motion Studio)
Consumer Products : (Disney Licensing, publishing & Store)
Interactive Media: (Producer of Blockbuster Mobile, Social
game)
The Addition
• Diversified Multinational Mass Media
Corporation
• Largest Media Conglomerate in the World
• Holdings in Film, Television, Travel, Theatre,
Radio, Music, Publishing and Online Media
• Owns Production Companies, TV Networks,
Theme parks, Record Labels, Theatres and
Publishing Companies
Product Level
Product Level-…Cont’d
• Core Product: Entertainment & Fun
• Basic Product: Creation of Cartoon & Resorts, Parks & other
fabulous creation(Pirates of the caribbean).
• Extended Product: Pure entertainment for Babies,
Infants, Teenage & Adults (Micky Mouse).
• Augmented Products: Amusement/Theme Park, Resorts,
Consumers items, games etc.
• Potential Product: The new ways companies search to satisfy
customers, More Character creation, diversification of sectors.
Product Classification scheme
• Convenience: Staples (Regular Basis-Cartoon, games)
Impulse(Without planning- Disney Toys(fashion Dolls,action
figure, Wrigles , other consumer goods.
Emergency: Disney Hardlines & softlines-Stationery,
Lunchbox, daywear, sleepwear.
• Shopping: Compares the products with competitors(Homogeneous,
Heterogenous
• Speciality: Brand Identification, Uniqueness
• Unsought: Types of Entertainment.
Product Line
• A product line---
 A group of product closely related- Toys & kid’s
clothing
They function in a similar manner- Animated cartoon
figure, Micky Mouse, Snow White, Winne the Pooh etc.
Sold to the similar customer groups-Kids, Infants (2-
6), (6-14), Teens & Adults, Family Entertainment.
The Variation
• Micky :
• Micky’s Friend:
• Minnie Mouse:
The Variation(Cont’d…..)
The incredible
Comingsoon
Walt Disney Company
• It’s not just Disneyland!
Product Mix
• It consists of all the products & items to be
sold.
Width- Number of different products lines.
Length- Total Number of items within the line.
Depth-Number of Version offered
Consistency-Continuation for 9 decades.
Target , Segmentation & Positioning
• Each Brand is for special Age Group
• Baby Mickey & Co. & Disney Babies-Infants
• Mickey's Stuff- Kids (Boys & Girls).
• Mickey unlimited-Teens & Adults.
• Introduction of Youth League
• Adaptation of Chinese Character-Mulan
• Japanese Character-Winnie
• Positioning: Advertising in TV Channel,
• Introduction of “Kim Possible” for Consumer Goods.
Mix of 4Ps
• Product”: Diversified, Unique.
• Price: Competitive.
• Promotion: Co-branded Visa card for adults-earning of
Disney Dollar.
• Place: Major developed & developing countries.
SWOT Analysis
Strengths
– High market share
– High quality products
– Strong Brands
– Strong financial position
– Stores Parks located in a
good areas
– Giants in their field
SWOT Analysis(Cont’d)
Weakness
– Movies having corrupted
thoughts
– High product price
– Sell movies on DVD’s
– Outlets in only developed
countries
– Most movies end up with
success in love
Opportunities
SWOT Analysis
Selling movies
online
Introduce in new
markets
Sell products online
Use Third Party
Logistics Provider
Building more
stores and parks
SWOT Analysis
Threats
– Strong Competitors
– Changing technology
– New competitors
– Having competitors selling same product with less
price
– Increase in salary and high labor cost
Walt Disney: Strategies
• Walt Disney Studio
- To serve the current innovation of the entertainment
industry
• Parks and Resorts
- A place “ Where Dreams Come True”
- Disneyland Resort, Anaheim California
- Walt Disney World Resort, Lake Buena
Vista, Florida
- Tokyo Disney Resort, Urayasu, Chiba
- Disneyland Resort Paris, Marne La Valle, France
- Hong Kong Disneyland, Penny’s Bay, Lantau Island
Walt Disney: Strategies(Cont’d)
• Disney Consumer Products
- Disney Consumer Products and affiliates
(DCP) extend the Disney brand
- Toys, books, magazines, interactive games,
foods and beverages, stationery, electronics
and fine art
Walt Disney: Strategies
• Disney Interactive Media Group
- Responsible for the creation and delivery of
Disney branded interactive entertainment
and informational content across multiple
platforms such as:
i) online
ii) mobile and video game
Product Life Cycle
The Key Factors for success
• Identification & Reorganization of Customer value in the
Disney Brand.
• Response to the consumers’ preferences by leveraging the
brand across different consumer markets.
• Each brand is created for special distribution channel & age
group.
• Diversification of Products-cartoons,theme park, TV series,
comic books,Branded Visa Card,Resorts etc.
Things to be watched out
• Natural Calamities.
• Competitors Attack
• Review of Consumer Choice
• Feedback.
• Market Growth.
• Detection of latest Technology Trend.
Recommendation
• Not to be stagnant with the existing ideas.
• Required to analysis product classification.
• Look forward to reinvest entertainment
options for children & young adults.
Marketing presentation

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Marketing presentation

  • 1.
  • 2. Core Focus: The Product setting Strategies by Disney, its history, market share company’s SWOT Analysis etc. Presentation Topic Marketing Spot Light: Disney
  • 4. Topic to be Covered by: • Company’s History, Business, Product Levels, Product Classification – Md. Iqbal Hossain (Slide 1 – 11) & (32-33) • Disney’s Product Line, Product Mix,Target, Segmentation & Positioning & Mix of 4Ps.- Md. Morshed Chowdhury (Slide-12-21) • Disney’s SWOT Analysis, Strategies, the Key Factors for success, Topic to be watched out & the recommendation for going forward- Mr. Tonmoy Mollick. (Slide-22-31)
  • 5. Brief History of the company • Come into reality on October 16, 1923 (official) at Burbank California, USA by brothers Walt and Roy Disney as an animation studio. • One of the biggest Hollywood Studios • Micky Mouse (The Maskot of the Company) debuts on January,13 1923.(An icon is born). • 1940s: Go for public, April,02, & Venture into Television • 1955: Disneyland Opens • 1980s: Disney Theatre Begins • 1990s: Disney Renaissance of Movies • 2000s-Present: Pixar Films, Acquisition of LucasFilms LTD
  • 6. Present Key Management Personnel & the company • Board of Directors-10 Directors chaired by Robert A. Iger Chaiman & CEO. • The leading diversified international Entertainment & media enterprise. • The most & respected beloved brands around the globe. • A number of Subsidiaries & Affiliates.
  • 7. Business • It has 5 Business Segments: Media Networks:( ESPN, ABC News, ABC Television Group etc.) Parks & Resorts: (Disney land Shanghai, Hongkong, Australia, India, Japan etc.) Walt Disney Studio: (Animation & Motion Studio) Consumer Products : (Disney Licensing, publishing & Store) Interactive Media: (Producer of Blockbuster Mobile, Social game)
  • 8. The Addition • Diversified Multinational Mass Media Corporation • Largest Media Conglomerate in the World • Holdings in Film, Television, Travel, Theatre, Radio, Music, Publishing and Online Media • Owns Production Companies, TV Networks, Theme parks, Record Labels, Theatres and Publishing Companies
  • 10. Product Level-…Cont’d • Core Product: Entertainment & Fun • Basic Product: Creation of Cartoon & Resorts, Parks & other fabulous creation(Pirates of the caribbean). • Extended Product: Pure entertainment for Babies, Infants, Teenage & Adults (Micky Mouse). • Augmented Products: Amusement/Theme Park, Resorts, Consumers items, games etc. • Potential Product: The new ways companies search to satisfy customers, More Character creation, diversification of sectors.
  • 11. Product Classification scheme • Convenience: Staples (Regular Basis-Cartoon, games) Impulse(Without planning- Disney Toys(fashion Dolls,action figure, Wrigles , other consumer goods. Emergency: Disney Hardlines & softlines-Stationery, Lunchbox, daywear, sleepwear. • Shopping: Compares the products with competitors(Homogeneous, Heterogenous • Speciality: Brand Identification, Uniqueness • Unsought: Types of Entertainment.
  • 12. Product Line • A product line---  A group of product closely related- Toys & kid’s clothing They function in a similar manner- Animated cartoon figure, Micky Mouse, Snow White, Winne the Pooh etc. Sold to the similar customer groups-Kids, Infants (2- 6), (6-14), Teens & Adults, Family Entertainment.
  • 13. The Variation • Micky : • Micky’s Friend: • Minnie Mouse:
  • 15.
  • 18. Walt Disney Company • It’s not just Disneyland!
  • 19. Product Mix • It consists of all the products & items to be sold. Width- Number of different products lines. Length- Total Number of items within the line. Depth-Number of Version offered Consistency-Continuation for 9 decades.
  • 20. Target , Segmentation & Positioning • Each Brand is for special Age Group • Baby Mickey & Co. & Disney Babies-Infants • Mickey's Stuff- Kids (Boys & Girls). • Mickey unlimited-Teens & Adults. • Introduction of Youth League • Adaptation of Chinese Character-Mulan • Japanese Character-Winnie • Positioning: Advertising in TV Channel, • Introduction of “Kim Possible” for Consumer Goods.
  • 21. Mix of 4Ps • Product”: Diversified, Unique. • Price: Competitive. • Promotion: Co-branded Visa card for adults-earning of Disney Dollar. • Place: Major developed & developing countries.
  • 22. SWOT Analysis Strengths – High market share – High quality products – Strong Brands – Strong financial position – Stores Parks located in a good areas – Giants in their field
  • 23. SWOT Analysis(Cont’d) Weakness – Movies having corrupted thoughts – High product price – Sell movies on DVD’s – Outlets in only developed countries – Most movies end up with success in love
  • 24. Opportunities SWOT Analysis Selling movies online Introduce in new markets Sell products online Use Third Party Logistics Provider Building more stores and parks
  • 25. SWOT Analysis Threats – Strong Competitors – Changing technology – New competitors – Having competitors selling same product with less price – Increase in salary and high labor cost
  • 26. Walt Disney: Strategies • Walt Disney Studio - To serve the current innovation of the entertainment industry • Parks and Resorts - A place “ Where Dreams Come True” - Disneyland Resort, Anaheim California - Walt Disney World Resort, Lake Buena Vista, Florida - Tokyo Disney Resort, Urayasu, Chiba - Disneyland Resort Paris, Marne La Valle, France - Hong Kong Disneyland, Penny’s Bay, Lantau Island
  • 27. Walt Disney: Strategies(Cont’d) • Disney Consumer Products - Disney Consumer Products and affiliates (DCP) extend the Disney brand - Toys, books, magazines, interactive games, foods and beverages, stationery, electronics and fine art
  • 28. Walt Disney: Strategies • Disney Interactive Media Group - Responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms such as: i) online ii) mobile and video game
  • 30. The Key Factors for success • Identification & Reorganization of Customer value in the Disney Brand. • Response to the consumers’ preferences by leveraging the brand across different consumer markets. • Each brand is created for special distribution channel & age group. • Diversification of Products-cartoons,theme park, TV series, comic books,Branded Visa Card,Resorts etc.
  • 31. Things to be watched out • Natural Calamities. • Competitors Attack • Review of Consumer Choice • Feedback. • Market Growth. • Detection of latest Technology Trend.
  • 32. Recommendation • Not to be stagnant with the existing ideas. • Required to analysis product classification. • Look forward to reinvest entertainment options for children & young adults.

Editor's Notes

  1. Mr. Walt Disney and his brother arrived in California in 1923 to sell the cartoon Alice in Wonderland. Its first film was created in 1954—Treasure Island and in 1955 Disneyland Park opened. Now, more than 50 years later, the Walt Disney Company has grown and expanded into one of the world’s largest media and entertainment corporations in the world. They are structured as strategic business units consisting of Disney consumer products, studio entertainment, parks and resorts, and media network broadcasting. This slide show some of the major units of Disney today. The Walt Disney Company headquarters are located in Burbank, CA.