This document summarizes the Urban Mediaspace Aarhus project in Denmark. It describes the framework of the project which included building a new main library, citizens' services building, and renovating public spaces. It details the vision of creating an open, informal learning space for collaboration, dialogue, and inspiration. Examples are then provided of innovative partnership projects the library engaged in, such as digital installations, gaming programs, events for youth, and mobile probes to better understand users. The document emphasizes the library's focus on user involvement, testing ideas, and an experimental mindset.
Shaping our Future: Digitization Partnerships Across Libraries, Archives and ...UBC Library
Presentation by Ingrid Parent at the National Diet Library in Tokyo, Japan, Dec. 2, 2010.
Shaping our Future: Digitization Partnerships Across Libraries, Archives and Museums
From Digitisation to Preservation, Creative Re-Use of Cultural Content, and C...Lizzy Komen
Workshop at DISH 2015 conference, Rotterdam, 7 December 2015. http://www.dish2015.nl/programme/workshops/lose-your-modesty/
Including presentation of 4 EU projects: RICHES, EUROPEANA SPACE, CIVIC EPISTEMOLOGIES, PHOTOCONSORTIUM
Shaping our Future: Digitization Partnerships Across Libraries, Archives and ...UBC Library
Presentation by Ingrid Parent at the National Diet Library in Tokyo, Japan, Dec. 2, 2010.
Shaping our Future: Digitization Partnerships Across Libraries, Archives and Museums
From Digitisation to Preservation, Creative Re-Use of Cultural Content, and C...Lizzy Komen
Workshop at DISH 2015 conference, Rotterdam, 7 December 2015. http://www.dish2015.nl/programme/workshops/lose-your-modesty/
Including presentation of 4 EU projects: RICHES, EUROPEANA SPACE, CIVIC EPISTEMOLOGIES, PHOTOCONSORTIUM
Description des thématiques et projets de recherche de BATIR - Université Libre de Bruxelles et Ecole Polytechnique de Bruxelles. Avec le concours du NCP Brussels et du Cluster Greenov
Presentation to American students about the state of media and especially journalism in the UK and in particular London. In terms of state of the industry and the influence of journalism on society and politics.
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
The project had its fundamentals from the OCSE Manual “A guide for local
governments, communities and museums ” that explains the importance and effect
on local community of transforming a museum from a place to visit into a “living
museum”, seen from the citizens and local government like the central point of the
local development.
The MA in Digital Humanities at King's College London looks at how we create and disseminate knowledge in an age where so much of what we do is mobile, networked and mediated by digital culture and technology
It gives a critical perspective on digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world
We study the history and current state of the digital humanities, and their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.
For more information: http://www.kcl.ac.uk/artshums/depts/ddh/study/pgt/madh/index.aspx
Description des thématiques et projets de recherche de BATIR - Université Libre de Bruxelles et Ecole Polytechnique de Bruxelles. Avec le concours du NCP Brussels et du Cluster Greenov
Presentation to American students about the state of media and especially journalism in the UK and in particular London. In terms of state of the industry and the influence of journalism on society and politics.
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
The project had its fundamentals from the OCSE Manual “A guide for local
governments, communities and museums ” that explains the importance and effect
on local community of transforming a museum from a place to visit into a “living
museum”, seen from the citizens and local government like the central point of the
local development.
The MA in Digital Humanities at King's College London looks at how we create and disseminate knowledge in an age where so much of what we do is mobile, networked and mediated by digital culture and technology
It gives a critical perspective on digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world
We study the history and current state of the digital humanities, and their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.
For more information: http://www.kcl.ac.uk/artshums/depts/ddh/study/pgt/madh/index.aspx
The City of Amsterdam is very successful when it comes to Open Innovation. By collaborating with partners in the city and connecting to EU projects Amsterdam has been able to create achievements in the field of open data, crowdsourcing, app challenges etc.
Somus – An Open Research Group Work Case Presentation 0511 2009Teemu Ropponen
Presentation of our short-paper ("SOMUS - an open research group work case") at the Open Symposium 2009 at the University of Arts and Design in Helsinki, Finland.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
4. 2015 2014 Client: City of Aarhus Partner: Realdania, Realdania Byg Client Advisor: Rambøll DK Architects: schmidt hammer lassen architects Co-advisers: Arkitekt Kristine Jensens Tegnestue and Alectia A/S
5. Project elements Mediaspace: Main Library Citizens’ Services 17.500 m2 Partners and network 11.000 m2 Automatic parking space - 1000 cars Two new urban harboursquares Arrival centre for light rail Uncovering of the river Trafficregulation Today app: 200 people (60 full time jobs) App.: 255 mill Euro
6. The Vision Space for co-operation Place for dialogue, knowledge, ideas and inspiration Open informal learning space A unique place for children and families
7. Seven Core Values The Citizen as Key Factor Lifelong Learning and Unity Diversity, co-operation and network Culture and Experience Bridging Citizen, Technology and Knowledge Flexible and Professional Organisation A Sustainable Icon for Aarhus
9. The Library of the future Reckognition/Experience ex. bridge-builder ex. media/technology/people Inspiration Space Learning Space Experience Discover Innovation Empowerment Participate Create Performative Space ex. test-labs/openspaces Meeting Space ex. democraticspaces D.Skot-Hansen C.H. Rasmussen H. Jochumsen Engagement
10. Beautifulmistakes City directors’ statement innovation takes time and calls for preparation. weinvest in both. wearewilling to risk and makespace for experiment and untraditionalideas mistakesare part of the proces weestablishnetworksthat support the innovation process Citizen’s Services and Libraries: Innovation Strategy users as focal point user-driven innovation competencesexist in networks innovation through tests and beta versions staff’sinventiveness and creativityarepreconditions for innovation needspriority and management focus the Aarhus method and mind-set
11. Organisation and mindset Last responsible minute Inclusion and participation Interdisciplinary Co-operation
12. ’Knowledge velocity and viscosity Davenport and Pruzak, 1998 Goals Known non-knowledge Vision fulfillment Knowledge Convergent Divergent Action plans Uknown non-knowledge ”Groan” zone
13. Working in iterations Vision 1. loop Re-think Workshop 2.loop Re-think 3. loop Analyze
14. Userinvolvement Users, citizens, network User involvementcitizen’s panel, focal groups, advisory board, think-tank Children’s labChildren btw 9-14, staff, consultants Working groups10 different departments of the city, advisors, architects, foundation Development projectsCitizens, network, staff, stakeholders, international partners
15. Testing Organisation’s development strategy points towards Mediaspace Space for “beta-culture” Environment for innovation to up-grade ourselves Development of ”user familiarity” User involvement – space for users as co-creators
16. Out of the Box- libraries in innovative partnerships examples Questions: howcanpartnershipsinnovatelibraries how do wecooperate how do wecreatedynamics Activities: Theater workshops to identify drivers and barriers for engaging in cooperative innovation. Actors: scientists, artists, consultants and library staff Target: to develop partnership models that focuses on cooperation and partnerships as a strategic tool for innovating the library.
18. Digiform- new digital installations in the physicallibrary Question: How to make e-ressources: digital music, e-books, online databases etc. available in the physicallibrary Actors: staff, partners, private and public, consultants, researchers Result: 10 installations to test out new concepts
20. Gaming Createsnetwork in the gamingenvironment Connectsplayers, developers, ordinaryusers New ways to display games in the physicallibrary New comptences for the staff: games are as important as books!!
21. Mindspot- youngpeople, arts and events Target: to be an important cultural factor for youngpeople outside the library Activities: e.g. Mindspot live in the shopping center. Up-coming bands apply, getchosen and get to play in the shopping center..a.m.o. Actors: New partnerships, music festivals and shopping centers
24. Digital Elections? Target: Digitalization of electionprocesses. Create an opensourceproduct for other cities. Method: Development in co-operation withpolitical parties onrecruitment Experimentswithvotingon mobile and web Digital voting as research project Result: Election for youthparliamenton mobile New tool for recruitment and organisation of volunteers for elections
25. Mobile Probes Target: knowledgeaboutusers. Develop a new digital and mobile based user involvement platform. Research people’s lives and inspire to new products or services. Method: Access to users’ daily life Send out questions and tasks to participants’ mobile phones. Answers and pictures by MMS or text messages. Results: Clues for new library services Innovation of programmes for families Opportunity to target library services and media collection (learn, listen/play music) Knowledge of tweens priorities – also regarding staff!
26. In ourlibrary of the future… the library is a mashup library requires integration and presentation of knowledge and dialogue in a diversity of ways the physical library must merge with the digital technology is embedded Focus on developing an inclusive building that supports the continuous reinventing of functionality
27. Focus on users, process, technology, involvement, co-creation Learnings are integrated in our building process The library used to be about transactions – in the future it is about relations 2014… www.multimediehuset.dk/mediaspace