Urban MediaspaceAarhusMarie Ostergard, Project ManagerAarhus Public Libraries, Denmark
AgendaUrban Mediaspace Aarhus – the frameworkthe contentthe Aarhus method and mind-setexamples
Urban Mediaspace Aarhus – the frameworkToday
20152014Client: City of AarhusPartner: Realdania, Realdania BygClient Advisor: Rambøll DKArchitects: schmidt hammer lassen architects Co-advisers: Arkitekt Kristine Jensens Tegnestue and Alectia A/S
Project elementsMediaspace:Main LibraryCitizens’ Services17.500 m2Partners and network11.000 m2 Automatic parking space - 1000 carsTwo new urban harboursquaresArrival centre for light railUncovering of the riverTrafficregulationToday app: 200 people (60 full time jobs)App.: 255 mill Euro
The VisionSpace for co-operationPlace for dialogue, knowledge, ideas and inspirationOpen informal learning spaceA unique place for children and families
Seven Core ValuesThe Citizen as Key FactorLifelong Learning and UnityDiversity, co-operation and networkCulture and Experience Bridging Citizen, Technology and KnowledgeFlexible and Professional OrganisationA Sustainable Icon for Aarhus
the contentIvar Moltke, Create
The Library of the futureReckognition/Experienceex. bridge-builderex. media/technology/peopleInspiration SpaceLearning SpaceExperienceDiscoverInnovationEmpowermentParticipateCreatePerformative Spaceex. test-labs/openspacesMeeting Spaceex. democraticspacesD.Skot-HansenC.H. RasmussenH. JochumsenEngagement
BeautifulmistakesCity  directors’ statement innovation takes time and calls for preparation. weinvest in both.wearewilling to risk and makespace for experiment and untraditionalideasmistakesare part of the procesweestablishnetworksthat support the innovation processCitizen’s Services and Libraries: Innovation Strategyusers as focal pointuser-driven innovationcompetencesexist in networksinnovation through tests and beta versionsstaff’sinventiveness and creativityarepreconditions for innovationneedspriority and management focusthe Aarhus method and mind-set
Organisation and mindsetLast responsible minuteInclusion and participationInterdisciplinary Co-operation
’Knowledge velocity and viscosityDavenport and Pruzak, 1998GoalsKnownnon-knowledgeVisionfulfillmentKnowledgeConvergentDivergentAction plansUknownnon-knowledge”Groan”zone
Working in iterationsVision1. loopRe-thinkWorkshop2.loopRe-think3. loopAnalyze
UserinvolvementUsers, citizens, networkUser involvementcitizen’s panel, focal groups, advisory board, think-tank Children’s labChildren btw 9-14, staff, consultantsWorking groups10 different departments of the city, advisors, architects, foundation Development projectsCitizens, network, staff, stakeholders, international partners
TestingOrganisation’s development strategy points towards MediaspaceSpace for “beta-culture” Environment for innovation to up-grade ourselves Development of ”user familiarity”User involvement – space for users as co-creators
Out of the Box- libraries in innovative partnerships examplesQuestions:howcanpartnershipsinnovatelibrarieshow do wecooperatehow do wecreatedynamicsActivities: Theater workshops to identifydrivers and barriers for engaging incooperative innovation. Actors:  scientists, artists, consultants andlibrary staff Target: to develop partnership models thatfocuses on cooperation and partnerships asa strategic tool for innovating the library.
Unleash the Users
Digiform- new digital installations in the physicallibraryQuestion: How to make e-ressources:digital music, e-books, onlinedatabases etc. available in thephysicallibraryActors: staff, partners, privateand public, consultants,researchersResult: 10 installations to testout new concepts
Experimentingwith digital value-adding in physicalspace
GamingCreatesnetwork in the gamingenvironmentConnectsplayers, developers, ordinaryusersNew ways to display games in the physicallibraryNew comptences for the staff: games are as important as books!!
Mindspot- youngpeople, arts and eventsTarget: to be an importantcultural factor for youngpeopleoutside the libraryActivities:e.g. Mindspot live in the shoppingcenter. Up-coming bands apply,getchosen and get to play in theshopping center..a.m.o.Actors: New partnerships, musicfestivals and shopping centers
Children’sInteractiveLibraryFocusonusing the body astoolInteractionpeople/media/technologyPrototypingthroughuserinvolvementNew approach tocollaborativesearch
Personas
Digital Elections?Target: Digitalization of electionprocesses. Create an opensourceproduct for othercities. Method: Development in co-operationwithpolitical parties onrecruitmentExperimentswithvotingon mobile and webDigital voting as research projectResult: Election for youthparliamenton mobileNew tool for recruitment and organisationof volunteers for elections
Mobile ProbesTarget:  knowledgeaboutusers. Develop a new digital and mobile based userinvolvement platform. Research people’slives and inspire to new products or services. Method: Access to users’ daily lifeSend out questions and tasks to participants’mobile phones. Answers and pictures byMMS or text messages.  Results: Clues for new library servicesInnovation of programmes for familiesOpportunity to target library services andmedia collection (learn, listen/play music)Knowledge of tweens priorities – alsoregarding staff!
In ourlibrary of the future…the library is a mashup libraryrequires integration and presentation of knowledgeand dialogue in a diversity of waysthe physical library must merge with the digitaltechnology is embedded Focus on developing an inclusive building thatsupports the continuous reinventing of functionality
Focus on users, process, technology, involvement, co-creationLearnings are integrated in our building processThe library used to be about transactions – in the future it is about relations2014…www.multimediehuset.dk/mediaspace

Marie Ostergard- Day 2, Session 2

  • 1.
    Urban MediaspaceAarhusMarie Ostergard,Project ManagerAarhus Public Libraries, Denmark
  • 2.
    AgendaUrban Mediaspace Aarhus– the frameworkthe contentthe Aarhus method and mind-setexamples
  • 3.
    Urban Mediaspace Aarhus– the frameworkToday
  • 4.
    20152014Client: City ofAarhusPartner: Realdania, Realdania BygClient Advisor: Rambøll DKArchitects: schmidt hammer lassen architects Co-advisers: Arkitekt Kristine Jensens Tegnestue and Alectia A/S
  • 5.
    Project elementsMediaspace:Main LibraryCitizens’Services17.500 m2Partners and network11.000 m2 Automatic parking space - 1000 carsTwo new urban harboursquaresArrival centre for light railUncovering of the riverTrafficregulationToday app: 200 people (60 full time jobs)App.: 255 mill Euro
  • 6.
    The VisionSpace forco-operationPlace for dialogue, knowledge, ideas and inspirationOpen informal learning spaceA unique place for children and families
  • 7.
    Seven Core ValuesTheCitizen as Key FactorLifelong Learning and UnityDiversity, co-operation and networkCulture and Experience Bridging Citizen, Technology and KnowledgeFlexible and Professional OrganisationA Sustainable Icon for Aarhus
  • 8.
  • 9.
    The Library ofthe futureReckognition/Experienceex. bridge-builderex. media/technology/peopleInspiration SpaceLearning SpaceExperienceDiscoverInnovationEmpowermentParticipateCreatePerformative Spaceex. test-labs/openspacesMeeting Spaceex. democraticspacesD.Skot-HansenC.H. RasmussenH. JochumsenEngagement
  • 10.
    BeautifulmistakesCity directors’statement innovation takes time and calls for preparation. weinvest in both.wearewilling to risk and makespace for experiment and untraditionalideasmistakesare part of the procesweestablishnetworksthat support the innovation processCitizen’s Services and Libraries: Innovation Strategyusers as focal pointuser-driven innovationcompetencesexist in networksinnovation through tests and beta versionsstaff’sinventiveness and creativityarepreconditions for innovationneedspriority and management focusthe Aarhus method and mind-set
  • 11.
    Organisation and mindsetLastresponsible minuteInclusion and participationInterdisciplinary Co-operation
  • 12.
    ’Knowledge velocity andviscosityDavenport and Pruzak, 1998GoalsKnownnon-knowledgeVisionfulfillmentKnowledgeConvergentDivergentAction plansUknownnon-knowledge”Groan”zone
  • 13.
    Working in iterationsVision1.loopRe-thinkWorkshop2.loopRe-think3. loopAnalyze
  • 14.
    UserinvolvementUsers, citizens, networkUserinvolvementcitizen’s panel, focal groups, advisory board, think-tank Children’s labChildren btw 9-14, staff, consultantsWorking groups10 different departments of the city, advisors, architects, foundation Development projectsCitizens, network, staff, stakeholders, international partners
  • 15.
    TestingOrganisation’s development strategypoints towards MediaspaceSpace for “beta-culture” Environment for innovation to up-grade ourselves Development of ”user familiarity”User involvement – space for users as co-creators
  • 16.
    Out of theBox- libraries in innovative partnerships examplesQuestions:howcanpartnershipsinnovatelibrarieshow do wecooperatehow do wecreatedynamicsActivities: Theater workshops to identifydrivers and barriers for engaging incooperative innovation. Actors: scientists, artists, consultants andlibrary staff Target: to develop partnership models thatfocuses on cooperation and partnerships asa strategic tool for innovating the library.
  • 17.
  • 18.
    Digiform- new digitalinstallations in the physicallibraryQuestion: How to make e-ressources:digital music, e-books, onlinedatabases etc. available in thephysicallibraryActors: staff, partners, privateand public, consultants,researchersResult: 10 installations to testout new concepts
  • 19.
  • 20.
    GamingCreatesnetwork in thegamingenvironmentConnectsplayers, developers, ordinaryusersNew ways to display games in the physicallibraryNew comptences for the staff: games are as important as books!!
  • 21.
    Mindspot- youngpeople, artsand eventsTarget: to be an importantcultural factor for youngpeopleoutside the libraryActivities:e.g. Mindspot live in the shoppingcenter. Up-coming bands apply,getchosen and get to play in theshopping center..a.m.o.Actors: New partnerships, musicfestivals and shopping centers
  • 22.
    Children’sInteractiveLibraryFocusonusing the bodyastoolInteractionpeople/media/technologyPrototypingthroughuserinvolvementNew approach tocollaborativesearch
  • 23.
  • 24.
    Digital Elections?Target: Digitalizationof electionprocesses. Create an opensourceproduct for othercities. Method: Development in co-operationwithpolitical parties onrecruitmentExperimentswithvotingon mobile and webDigital voting as research projectResult: Election for youthparliamenton mobileNew tool for recruitment and organisationof volunteers for elections
  • 25.
    Mobile ProbesTarget: knowledgeaboutusers. Develop a new digital and mobile based userinvolvement platform. Research people’slives and inspire to new products or services. Method: Access to users’ daily lifeSend out questions and tasks to participants’mobile phones. Answers and pictures byMMS or text messages. Results: Clues for new library servicesInnovation of programmes for familiesOpportunity to target library services andmedia collection (learn, listen/play music)Knowledge of tweens priorities – alsoregarding staff!
  • 26.
    In ourlibrary ofthe future…the library is a mashup libraryrequires integration and presentation of knowledgeand dialogue in a diversity of waysthe physical library must merge with the digitaltechnology is embedded Focus on developing an inclusive building thatsupports the continuous reinventing of functionality
  • 27.
    Focus on users,process, technology, involvement, co-creationLearnings are integrated in our building processThe library used to be about transactions – in the future it is about relations2014…www.multimediehuset.dk/mediaspace