Smart Educator project based on Image Processing helps teacher to teach with new technology and make things easily accessible and handy with the laser point control
Summary of two evaluation studies in educational technologyu083133
This document summarizes two evaluation studies related to educational technology.
Study 1 evaluated an action learning program through interviews, group interviews, comparing participants and stakeholders, and meetings with providers. The study aimed to collect and interpret data effectively to understand changes and ensure appropriate participation.
Study 2 evaluated the implementation of interactive whiteboards in a school using questionnaires. Teachers found the technology presented information well but required large space and light control. Setup and learning took time initially but teachers felt confident within 5-10 minutes.
After this lesson, students will be able to identify and demonstrate examples of the Multimedia and Contiguity Principles. The Multimedia Principle states that information presented with both text and pictures provides deeper learning than text alone. The Contiguity Principle indicates that people learn more easily when text is located close to the visuals it describes or when spoken words and visuals are presented simultaneously.
This document provides an overview of the CambiaelMundo online learning platform. It describes the platform's programming, design, management, and content teams. It also outlines the platform's key features, including personalized learning tracks, gamified quizzes, progress tracking, and video lessons. The document compares CambiaelMundo to competitors like Khan Academy and discusses how CambiaelMundo differentiates itself by offering more detailed feedback and explanations on quizzes.
The document discusses the usability evaluation of the visual learning and thinking software Inspiration. It was conducted with students taking an introduction to instructional technology course. An expert review found that most students were able to use Inspiration independently and became more productive and organized. However, some students initially found the environment difficult to use. The evaluation also found that Inspiration improves students' learning ability if used effectively and benefits visual learners more than others.
This document provides strategies for incorporating collaborative groups and processing time into presentations using Promethean technology. It suggests allowing students to work together in groups as part of warm-ups, jigsaw activities, or other parts of the lesson. It also stresses the importance of building in processing time for students to absorb new information, such as through reminders, timers, or think-pair-share activities. Providing collaborative opportunities and time for reflection can enhance learning and improve students' social skills.
The document discusses principles of how we learn and memory. It explains that there are three phases to working memory: getting information into short term memory, nurturing the information as it's processed, and moving information to long term memory. The most crucial phase is the first, so information should be presented in small, bite-sized chunks over short periods of time. Breaking lessons into segments allows information to be easily understood and remembered.
The document discusses quality management. It notes that processes, not employees, are usually the cause of problems. A quality management system provides frameworks to document, monitor, and improve processes. It identifies stakeholders and establishes standards to exceed customer expectations. This helps reduce costs from issues like downtime and returns while empowering employees to improve quality.
The main focusing of this project is to deliver official files from one room to another room within the floor. It can detect specific room through arrows using image processing. If it is given command to send some office documents in a specific room, the robot will detect the room and will send the to that room. Image processing through OPENCV will be used to process the data image and the image will be acquired from camera attached to the robot.
Summary of two evaluation studies in educational technologyu083133
This document summarizes two evaluation studies related to educational technology.
Study 1 evaluated an action learning program through interviews, group interviews, comparing participants and stakeholders, and meetings with providers. The study aimed to collect and interpret data effectively to understand changes and ensure appropriate participation.
Study 2 evaluated the implementation of interactive whiteboards in a school using questionnaires. Teachers found the technology presented information well but required large space and light control. Setup and learning took time initially but teachers felt confident within 5-10 minutes.
After this lesson, students will be able to identify and demonstrate examples of the Multimedia and Contiguity Principles. The Multimedia Principle states that information presented with both text and pictures provides deeper learning than text alone. The Contiguity Principle indicates that people learn more easily when text is located close to the visuals it describes or when spoken words and visuals are presented simultaneously.
This document provides an overview of the CambiaelMundo online learning platform. It describes the platform's programming, design, management, and content teams. It also outlines the platform's key features, including personalized learning tracks, gamified quizzes, progress tracking, and video lessons. The document compares CambiaelMundo to competitors like Khan Academy and discusses how CambiaelMundo differentiates itself by offering more detailed feedback and explanations on quizzes.
The document discusses the usability evaluation of the visual learning and thinking software Inspiration. It was conducted with students taking an introduction to instructional technology course. An expert review found that most students were able to use Inspiration independently and became more productive and organized. However, some students initially found the environment difficult to use. The evaluation also found that Inspiration improves students' learning ability if used effectively and benefits visual learners more than others.
This document provides strategies for incorporating collaborative groups and processing time into presentations using Promethean technology. It suggests allowing students to work together in groups as part of warm-ups, jigsaw activities, or other parts of the lesson. It also stresses the importance of building in processing time for students to absorb new information, such as through reminders, timers, or think-pair-share activities. Providing collaborative opportunities and time for reflection can enhance learning and improve students' social skills.
The document discusses principles of how we learn and memory. It explains that there are three phases to working memory: getting information into short term memory, nurturing the information as it's processed, and moving information to long term memory. The most crucial phase is the first, so information should be presented in small, bite-sized chunks over short periods of time. Breaking lessons into segments allows information to be easily understood and remembered.
The document discusses quality management. It notes that processes, not employees, are usually the cause of problems. A quality management system provides frameworks to document, monitor, and improve processes. It identifies stakeholders and establishes standards to exceed customer expectations. This helps reduce costs from issues like downtime and returns while empowering employees to improve quality.
The main focusing of this project is to deliver official files from one room to another room within the floor. It can detect specific room through arrows using image processing. If it is given command to send some office documents in a specific room, the robot will detect the room and will send the to that room. Image processing through OPENCV will be used to process the data image and the image will be acquired from camera attached to the robot.
Image processing ieee-projects-ocularsystems.in-Ocular Systems
The document discusses image processing project topics for final year students. It provides a list of over 80 potential IEEE image processing project topics from areas like image restoration, enhancement, segmentation, compression, and more. It also describes the image processing project assistance and guidance that the company provides to students.
The document discusses using Hadoop as a data hub. It describes how a data hub allows organizations to source data once and reuse it many times, eliminating the need for complex and costly ETL processes. Key benefits of a Hadoop data hub include making all data available with low latency, empowering business users with self-service access, and reducing IT costs through a "source once, reuse many times" approach. The document also provides an overview of how Sears has implemented a Hadoop data hub to modernize their legacy systems and analytics capabilities.
A empresa de tecnologia anunciou um novo smartphone com câmera aprimorada, processador mais rápido e bateria de maior duração. O dispositivo também possui tela maior e armazenamento expansível. O novo modelo será lançado em outubro por um preço inicial de US$799.
This document provides a portfolio overview for Drew Brown containing sections on graphic design, life drawing, storyboards, sculptures, environments, and 3D game modeling. The graphic design section includes turned character models and style sheets for Hades and Leonardo, as well as interface and environmental design projects. The life drawing section features self-portraits and studies of skeletons, hands, and famous works. Storyboards show visualizations for an X-Men training accident and fear of flying. Sculptures include digital works like Knuckles and Violator. 3D environments cover spaces like a courtyard, dungeon, and boiler room. The focus section displays high-quality 3D models of weapons, vehicles, drones, spaceships,
The document contains basic country fact sheets for 13 countries in Southeast Asia - Thailand, Vietnam, Laos, Malaysia, Singapore, Brunei, Cambodia, The Philippines, Indonesia, and East Timor. However, most of the fact sheets are incomplete as they are missing information under many of the common categories like capital, size, population, official language, climate, major ethnic groups, government, currency, religion, food, and attractions.
ERIC is an online index that allows users to search the tables of contents of many education journals at once. The document provides instructions for how to use ERIC to find scholarly, recent, and full-text articles on a topic. It explains how to search, interpret results, find full texts that are available either within the article record or through additional databases, and cite or save records. The goal is to guide users through the process of effectively searching ERIC and accessing relevant article texts and citations.
This presentation is created by grade 7 student as part of a Social Studies course of Kru Tuke-Karnteera Ingkhaninan the English Program of Sa-nguan Ying School, Suphan Buri, Thailand.
Beowulf review (work in progress) kyle loescherKyle64
Beowulf arrives at Herot to help King Hrothgar and his people, who have been terrorized by the monster Grendel for 12 years. Beowulf vows to kill Grendel with his bare hands. That night, Grendel attacks the meadhall but Beowulf engages him in an intense battle and tears off his arm, causing Grendel to flee and die. However, Grendel's mother is still a threat, so Beowulf agrees to slay her in her lair beneath a nearby lake.
The document discusses the use of simulation software Stella in education. It provides an example of using Stella to model the relationship between owl and rat populations and the impact on palm oil resources. The summary explores the benefits and disadvantages of using simulations in education. Simulations allow experimenting and understanding variable relationships at a lower cost compared to real experiments. However, they require expensive software and trained teachers. They also may not reflect real-world consequences of mistakes.
The document outlines a proposed workshop to teach students how to create educational videos using Eduis software. It will be conducted over 4 sessions for 30 computer science and ILT students. The workshop will utilize blended learning by combining lectures, group work, and online components. Students will learn basic editing skills and how to incorporate video, audio, and images. They will create an educational video applying what they learned, which will be evaluated along with the workshop's effectiveness. The goal is for students to be able to professionally produce videos using Eduis tools and features.
Everyday teachers find it difficult to maintain a log of all the reports in the form of hard copy. This article will help them know about various other dimensions they can explore and lower their burden of maintaining records. This aims at making the education digitized and easily accessible by all.
Visit: http://www.myassignmenthelp.net/blog/10-apps-that-every-teacher-needs-to-use/
for more help.
This document discusses the integration of technology in education. It begins by defining educational technology as computer hardware, software, and applications that can be used for educational purposes. It then discusses how technology can enhance teaching and learning by making illustrations easier for students to understand and allowing students to learn at their own pace with computer-based resources. The document also covers how technology improves 21st century skills in students and teachers, providing examples like Singapore's three ICT master plans and Malaysia's investments in technology in schools. It emphasizes that technology transforms teaching by enabling connected, student-centered learning. [/SUMMARY]
This document discusses using project-based learning (PBL) and educational technology (EdTech) in the classroom through the lens of the Critical Skills Classroom model. The session will explore how PBL and EdTech can be integrated in a way that has students do more of the work without increasing the teacher's workload. Attendees will consider how this approach could fit with current technology uses and expectations, and support students in becoming better technology consumers, as well as how it could adapt to changing curricular or technology environments.
Educational technology is the study and practice of using technology to improve learning. It focuses on using technological processes and resources to facilitate learning. Edgar Dale developed the Cone of Experience model which shows that retention rates increase when learners are more active in the learning process. The ASSURE model provides a systematic approach for lesson planning that integrates technology. It involves analyzing learners, stating objectives, selecting materials, utilizing materials, requiring learner performance, and evaluating. Computers can be used as information tools, communication tools, constructive tools, and situating tools based on constructivist and social constructivist learning theories. The internet allows access to vast amounts of information and facilitates communication and knowledge sharing. Technology plays an important role in modern education by making
The document describes a proposed workshop to teach students how to create educational videos using Eduis software. It includes a learner analysis identifying target students from computer science and ILT departments who want to learn video editing skills. The workshop will apply the ASSURE instructional design model over several weeks. Students will learn basic editing, transitions, combining video/audio/images, and evaluating their work. A blended learning approach combining face-to-face and online elements is proposed to maximize interaction while providing flexibility. Participation, evaluation, and revision will help ensure the objectives of designing creative videos are achieved.
Image processing ieee-projects-ocularsystems.in-Ocular Systems
The document discusses image processing project topics for final year students. It provides a list of over 80 potential IEEE image processing project topics from areas like image restoration, enhancement, segmentation, compression, and more. It also describes the image processing project assistance and guidance that the company provides to students.
The document discusses using Hadoop as a data hub. It describes how a data hub allows organizations to source data once and reuse it many times, eliminating the need for complex and costly ETL processes. Key benefits of a Hadoop data hub include making all data available with low latency, empowering business users with self-service access, and reducing IT costs through a "source once, reuse many times" approach. The document also provides an overview of how Sears has implemented a Hadoop data hub to modernize their legacy systems and analytics capabilities.
A empresa de tecnologia anunciou um novo smartphone com câmera aprimorada, processador mais rápido e bateria de maior duração. O dispositivo também possui tela maior e armazenamento expansível. O novo modelo será lançado em outubro por um preço inicial de US$799.
This document provides a portfolio overview for Drew Brown containing sections on graphic design, life drawing, storyboards, sculptures, environments, and 3D game modeling. The graphic design section includes turned character models and style sheets for Hades and Leonardo, as well as interface and environmental design projects. The life drawing section features self-portraits and studies of skeletons, hands, and famous works. Storyboards show visualizations for an X-Men training accident and fear of flying. Sculptures include digital works like Knuckles and Violator. 3D environments cover spaces like a courtyard, dungeon, and boiler room. The focus section displays high-quality 3D models of weapons, vehicles, drones, spaceships,
The document contains basic country fact sheets for 13 countries in Southeast Asia - Thailand, Vietnam, Laos, Malaysia, Singapore, Brunei, Cambodia, The Philippines, Indonesia, and East Timor. However, most of the fact sheets are incomplete as they are missing information under many of the common categories like capital, size, population, official language, climate, major ethnic groups, government, currency, religion, food, and attractions.
ERIC is an online index that allows users to search the tables of contents of many education journals at once. The document provides instructions for how to use ERIC to find scholarly, recent, and full-text articles on a topic. It explains how to search, interpret results, find full texts that are available either within the article record or through additional databases, and cite or save records. The goal is to guide users through the process of effectively searching ERIC and accessing relevant article texts and citations.
This presentation is created by grade 7 student as part of a Social Studies course of Kru Tuke-Karnteera Ingkhaninan the English Program of Sa-nguan Ying School, Suphan Buri, Thailand.
Beowulf review (work in progress) kyle loescherKyle64
Beowulf arrives at Herot to help King Hrothgar and his people, who have been terrorized by the monster Grendel for 12 years. Beowulf vows to kill Grendel with his bare hands. That night, Grendel attacks the meadhall but Beowulf engages him in an intense battle and tears off his arm, causing Grendel to flee and die. However, Grendel's mother is still a threat, so Beowulf agrees to slay her in her lair beneath a nearby lake.
The document discusses the use of simulation software Stella in education. It provides an example of using Stella to model the relationship between owl and rat populations and the impact on palm oil resources. The summary explores the benefits and disadvantages of using simulations in education. Simulations allow experimenting and understanding variable relationships at a lower cost compared to real experiments. However, they require expensive software and trained teachers. They also may not reflect real-world consequences of mistakes.
The document outlines a proposed workshop to teach students how to create educational videos using Eduis software. It will be conducted over 4 sessions for 30 computer science and ILT students. The workshop will utilize blended learning by combining lectures, group work, and online components. Students will learn basic editing skills and how to incorporate video, audio, and images. They will create an educational video applying what they learned, which will be evaluated along with the workshop's effectiveness. The goal is for students to be able to professionally produce videos using Eduis tools and features.
Everyday teachers find it difficult to maintain a log of all the reports in the form of hard copy. This article will help them know about various other dimensions they can explore and lower their burden of maintaining records. This aims at making the education digitized and easily accessible by all.
Visit: http://www.myassignmenthelp.net/blog/10-apps-that-every-teacher-needs-to-use/
for more help.
This document discusses the integration of technology in education. It begins by defining educational technology as computer hardware, software, and applications that can be used for educational purposes. It then discusses how technology can enhance teaching and learning by making illustrations easier for students to understand and allowing students to learn at their own pace with computer-based resources. The document also covers how technology improves 21st century skills in students and teachers, providing examples like Singapore's three ICT master plans and Malaysia's investments in technology in schools. It emphasizes that technology transforms teaching by enabling connected, student-centered learning. [/SUMMARY]
This document discusses using project-based learning (PBL) and educational technology (EdTech) in the classroom through the lens of the Critical Skills Classroom model. The session will explore how PBL and EdTech can be integrated in a way that has students do more of the work without increasing the teacher's workload. Attendees will consider how this approach could fit with current technology uses and expectations, and support students in becoming better technology consumers, as well as how it could adapt to changing curricular or technology environments.
Educational technology is the study and practice of using technology to improve learning. It focuses on using technological processes and resources to facilitate learning. Edgar Dale developed the Cone of Experience model which shows that retention rates increase when learners are more active in the learning process. The ASSURE model provides a systematic approach for lesson planning that integrates technology. It involves analyzing learners, stating objectives, selecting materials, utilizing materials, requiring learner performance, and evaluating. Computers can be used as information tools, communication tools, constructive tools, and situating tools based on constructivist and social constructivist learning theories. The internet allows access to vast amounts of information and facilitates communication and knowledge sharing. Technology plays an important role in modern education by making
The document describes a proposed workshop to teach students how to create educational videos using Eduis software. It includes a learner analysis identifying target students from computer science and ILT departments who want to learn video editing skills. The workshop will apply the ASSURE instructional design model over several weeks. Students will learn basic editing, transitions, combining video/audio/images, and evaluating their work. A blended learning approach combining face-to-face and online elements is proposed to maximize interaction while providing flexibility. Participation, evaluation, and revision will help ensure the objectives of designing creative videos are achieved.
This document discusses the impact of ICT (information and communication technology) resources on an educational institution. It describes how teachers are at different stages of integrating ICT - from entrance stage focused on traditional tools, to implementation, adaptation, and creation stages incorporating more technology. It notes challenges teachers face at each stage and compares later stages. The document provides recommendations for search engines, planning effective ICT lessons, changing teacher roles, and motivating teachers through support, appreciation, workshops, and fulfilling their needs. It acknowledges the increased workload for teachers and importance of continuous professional development to support successful ICT integration.
IMMEDIATE FEEDBACK: A NEW MECHANISM FORREAL-TIMEFEEDBACK ON CLASSROOM TEACHIN...IJITE
The proliferation of technology has re-defined the traditional learning environment. The classical
classroom model of teacher to student delivery is changing as technology becomes more pervasive in
educational environments. In addition, the availability of technology and the breadth of different device
categories and platforms is a stark contrast to the traditional classroom, and the pervasiveness of low-cost
devices provides opportunities to significantly re-define the learning environment. In this paper, we have
developed a real-time feedback mechanism supported by technology to allow students and educators to
assess comprehension in the teaching environment. Real-time feedback is input that is acquired whilst a
teaching practice is ongoing, and the outcomes derived from the feedback mechanism have provided a
strong pedagogical value to the learning environment. These benefits have been clearly elicited by the
academic staff who trialled the system.
IMMEDIATE FEEDBACK: A NEW MECHANISM FORREAL-TIMEFEEDBACK ON CLASSROOM TEACHIN...IJITE
The proliferation of technology has re-defined the traditional learning environment. The classical
classroom model of teacher to student delivery is changing as technology becomes more pervasive in
educational environments. In addition, the availability of technology and the breadth of different device
categories and platforms is a stark contrast to the traditional classroom, and the pervasiveness of low-cost
devices provides opportunities to significantly re-define the learning environment. In this paper, we have
developed a real-time feedback mechanism supported by technology to allow students and educators to
assess comprehension in the teaching environment. Real-time feedback is input that is acquired whilst a
teaching practice is ongoing, and the outcomes derived from the feedback mechanism have provided a
strong pedagogical value to the learning environment. These benefits have been clearly elicited by the
academic staff who trialled the system.
Immediate Feedback : A New Mechanism for Real Time Feedback on Classroom Teac...IJITE
The proliferation of technology has re-defined the traditional learning environment. The classical classroom model of teacher to student delivery is changing as technology becomes more pervasive in educational environments. In addition, the availability of technology and the breadth of different device
categories and platforms is a stark contrast to the traditional classroom, and the pervasiveness of low-cost devices provides opportunities to significantly re-define the learning environment. In this paper, we have developed a real-time feedback mechanism supported by technology to allow students and educators to assess comprehension in the teaching environment. Real-time feedback is input that is acquired whilst a teaching practice is ongoing, and the outcomes derived from the feedback mechanism have provided a strong pedagogical value to the learning environment. These benefits have been clearly elicited by the academic staff who trialled the system.
Immediate Feedback : A New Mechanism for Real Time Feedback on Classroom Teac...IJITE
The proliferation of technology has re-defined the traditional learning environment. The classical classroom model of teacher to student delivery is changing as technology becomes more pervasive in educational environments. In addition, the availability of technology and the breadth of different device categories and platforms is a stark contrast to the traditional classroom, and the pervasiveness of low-cost devices provides opportunities to significantly re-define the learning environment. In this paper, we have developed a real-time feedback mechanism supported by technology to allow students and educators to assess comprehension in the teaching environment. Real-time feedback is input that is acquired whilst a teaching practice is ongoing, and the outcomes derived from the feedback mechanism have provided a strong pedagogical value to the learning environment. These benefits have been clearly elicited by the academic staff who trialled the system.
Immediate Feedback : A New Mechanism for Real Time Feedback on Classroom Teac...IJITE
The document describes a new real-time feedback mechanism called the E-slide Feedback System that allows students to provide feedback to educators during lectures using their mobile devices. Students can indicate if they understand or are unclear on the lecture content by tapping icons on their device interfaces. The feedback is displayed to educators in real-time through a gauge on their presentation screen. This helps educators identify confusing concepts and improve their teaching. A study was conducted with 112 students and 11 lecturers across various subjects who found the system supported learning and teaching.
"The Roles and Functions of Educational Technology in 21st Century Education"Erazon Mae Dolera
1. The document discusses the roles and functions of educational technology in 21st century education, including maximizing the impact of technology to develop 21st century skills, support innovative teaching and learning, and create robust education support systems.
2. Technology allows for 24/7 access to information, constant social interaction, and easily created and shared digital content. It should be used comprehensively to develop 21st century skills, support innovative teaching and learning, and create robust education support systems.
3. Educational technology helps improve teaching and learning, enhance educational goals, train teachers, develop curricula and teaching materials, and identify community needs.
This document discusses several artifacts related to digital fluency and technology use. It summarizes creating spreadsheets to track student assessments using formulas. It also discusses using blogs to increase student writing and engagement by giving them an authentic audience. Another section describes collaboratively creating a video with teachers about a book using various software programs. It also discusses using email to communicate with teachers and creating an online resource site to help teachers troubleshoot technology issues. The document addresses several ISTE standards regarding using technology to support learning and collaboration.
This unit introduces middle school students to digital media and advertising through various lessons and activities. Students analyze commercials and advertisements, track commercial data using spreadsheets, and create their own video commercial using a web 2.0 tool. Formative assessments include student presentations, peer critiques, and use of rubrics. The goal is for students to develop skills in technology and digital media important for future careers. Interviews with teachers found the project beneficial and engaging for all students when appropriately modified.
The document discusses several examples of how elementary schools have incorporated technology into the classroom. It describes a first grade teacher who transformed her classroom with new technologies like an interactive whiteboard after receiving a grant. It also discusses a program in Tennessee that provided technology training for both students and teachers with a technology coach for support. Finally, it mentions a program in Ohio that taught first grade students basic computer skills in a single day workshop.
The document discusses challenges in contemporary online learning and how approaches have evolved. It notes that while online learning has been around for over 20 years, what was previously considered good practice is now being challenged by more student-centered approaches enabled by new technologies that allow for greater collaboration. It emphasizes the need for educators to consider changing assessments to be more authentic and interactive to better prepare students for today's environment.
The document discusses the effective use of multimedia technology at Perkins Middle School. It describes how two technologies - the Classroom Performance System (CPS) and TI-Navigators - are being used to enhance learning and teaching. CPS allows for real-time feedback and assessment from every student. TI-Navigators provide a wireless system for students to solve math problems collaboratively on their calculators while the teacher monitors progress. Studies found these technologies increased student engagement, participation, and math achievement on standardized tests.
This document discusses LectureTools, an interactive presentation and assessment tool that allows teachers to create PowerPoint lessons with embedded formative assessments. Students can view and interact with presentations, providing real-time feedback to teachers. Research shows that when web applications encourage participation, technology can increase student engagement rather than serve as a distraction. LectureTools supports educational goals like differentiated instruction, communication, and monitoring of student understanding.
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
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2. DECLARATION
We hereby declare that this submission is our own work and that, to
the best of my knowledge and belief, it contains no material
previously published or written by another person nor material
which has been accepted for the award of any other degree or
diploma of the university or other institute of higher learning, except
where due acknowledgment has been made in the text.
3. ACKNOWLEDGEMENT
We would like to express our gratitude to everyone involved
with this project and making it a success so far. We would like
to thank the Department of Computer Science and Information
Technology of JIIT, Noida for giving us the permission to
commence this project.
A sincere thanks to our project supervisor Dr. Vikas Saxena for
providing us with the opportunity to work under him and
helping us learn, grow and benefit from his expertise and
immense experience. We thank him for his patient hearing of
our ideas and opening up our minds to newer horizons.
Last, but not the least, we would like to thank our family and
friends who have supported us at testing times and helped us
progress along the way.
4. SUMMARY
The project helps in making the education system much more
efficient. A projected image is edited with the help of a laser
pointer and a camera. The motion of laser pointer is detected to
select a part of the image. The selected image can be translated
to a new location in the image. On selection an option is given to
user to replace or override from its new location. The original
image if overridden is replaced from its original location with
neighboring pixel intensity.
5. Problem Statement-
The necessity to make the education system much smoother and
efficient is the prime requirement of the project. It deals with the
brand new technique of processing a projected image
dynamically in real time. It aims at helping the tutor to make his
task much easier and efficient. The project creates a way to
select a part of the image with a laser pointer. The selected
image can then be transported to a user defined different location
of the image. The part of the image which has been transported
now remains vacant and will be filled by its surrounding
background colours or will be replaced
6. Findings
The editing of projected image makes the presentation much
more convenient to explain.
The light conditions affect the pixel value and the intensity of the
colours a lot making them a totally different colour in absence of
light.
The resolution of the camera used should be equal or more than
the projected image size or it may lead to some distortion.
With proper technological advances a lot can be done to bring
new improvements in the methodological ways of teaching
7. Conclusion
The traditional “chalk and talk” method of teaching that’s persisted for
hundreds of years is now acquiring inferior results when compared with the
more modern and revolutionary teaching methods that are available for use.
New methods of teaching have the purpose to improve the quality of
education and involve students in educational process. Innovations mean a
progress and development. The idea is to get students engaged and to
connect their learning to the real world. As teachers, it’s necessary to be
able to teach and remain engaging. It puts a greater level of responsibility
on creating lesson plans that truly work. If teachers can show them how
what they are teaching connects to the real world then their own brain cells
are going to connect them and associate them. Teachers also find it easier
as they can keep their lesson plans and simply go over them again with a
more personal touch
8. Future work
We have planned the following things to do in future.
The Menu will have much more options inside to make it more
comfortable to use. One would be to save the changes made. The
second would be to give a pencil to write in a rough space provided next
to it. The third would be to provide some general information about the
selected portion.
A rough space is made virtually to the left of the slide. A pen can be used
over that space to explain things better.
The expand option would provide details about the selected part by
searching about it in the net and applying proper data retrieval
techniques.
We also plan to make the UI much more convenient by providing a save
button.
9. References-
[1] Abhlikeh Gupta, Image Processing Methods For The Restoration Of Digitized Paintings.
http://www.tijsat.tu.ac.th/issues/2008/no3/2008_V13_No3_8.PDF
[2] Barron J.L, D.J Fleet, Performance of Optical Flow Techniques.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=22326
[3] James Klappestein, Clemens Rabe, Moving Object Segmentation using optical flow and
depth.
http://www.mi.auckland.ac.nz/tech-reports/MItech-TR-22.pdf
[4] J. Coughlan, Rapid and Robust Algorithms for Detecting Colour Targets.
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.160.5231