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Comms lessons from the London Olympics
November 8th 2012


Alex Balfour
(former) Head of New Media, London 2012
@alexbalfour2012 www.alexbalfour.com
Agenda
Agenda

The context
The journey
Our Games-time ambition
Our achievement
The Games –scale
•       204 Olympic teams; 164 Paralympic

•       10,490 Olympic athletes; 4,200 Paralympic

•       20,000 media

•       70,000 volunteers
•       200,000 Games-time workforce
•       11 million tickets
•       170+ venues
•       26 Olympic Sports, 20 Paralympic
•       Over 800 events leading to medals
    3
Agenda
Agenda
6 July 2005
London wins the right to
Journey to 2012 video
stage the Games
Agenda
Agenda

The context
The journey
Our Games-time ambition
Our achievement
2006: New Media vision


“London 2012’s new media
channels will be the number
one way for the public to
access, share and
participate in the 2012
Games “
2007-8: New Media strategy evolves
• Huge demand for websites from all consumer facing divisions of the business
education, volunteering and later online shop, ticketing and licensing
• Became clear that new media could not, and should not, drive each
department’s objectives, only support them.
• New media put aside the metaphorical “magic wand” - which much the rest of
the business was ready to believe it had - and took up the air traffic controller’s
paddles.
• New, simpler, strategy emerges – delivering digital channels that focused on
efficiency, supported communications and where possible enabled data
collection
2007-8: Simplified new media strategy

                        New media products and services
         (enablers that help the business do things better and cheaper)




                                      Sign ups
               Messages           User data        Revenue
Digital by default
•   By 2010 majority of pop. in UK and many other nations had access to broadband

•   London 2012 consumer transactions become digital by default.

• The new media team commissioned and managed, in whole or part,               77 digital
products, sites or services in 6 years including:


London2012.com, Get Set (education site), School leavers site, Pre-Games training camp
venue site, velodream competition, Gamesmaker (volunteer) site and sign up platform (with
Atos), Torch relay site and map, Torch relay nominations platform, London Prepares site,
Memorabilia auction site, Online shop (with ecommera), Mobile site, Recruitment sites (ODA
and LOCOG), Local leaders site, Event database and front end site, Mascots site, Learning
legacy site, Festival 2012 site, #1yeartogo Twitter visualisation, Young Gamesmaker site,
Ticket sign up, Ticketing site (front end html only), Open weekend site, Travel advice for
business, Twitter, Facebook, Youtube, Google Plus, Flickr accounts, “Join In” App on 3
platforms...
   9                                         09/11/2012
2009- New media activations a core part of comms campaigns
• Major communications/business
milestones supported by new media
initiatives including:
    • Online quiz to educate would-be
    volunteers
    • Facebook apps for torch relay
    and paralympic ticketing launches
    • New sites for Mascot and
    Festival launches
    •Live Twitter Q and A for Olympic
    ticketing
    • Competitive tweeting activity for
    1 year to go
2010-11: Growing digital fan base for direct communication
                 Ticketing
                  interest
                   launch
                 23 March
                    2010
1,000,000                                                               Ticketing Price                                            Competition Schedule and
                                                                        Announcement                                            Ticket's Prices Announcement
                                                                         15 Oct 2010                                                       15 Feb 11



                                                                                                             Ticketing Sale
                                                                                                                 Date
                                                                                                             Announcement
                                                                                                               15 Jan 11

 100,000


                                                 Volunteering
                                                  EOI launch
                                                 27 July 2010                                Volunteering
                                                                                            General launch
                                                                                             15 Sept 2010                                      As of 30 April



  10,000
               Jan       Feb   Mar    Apr     May       Jun     Jul    Aug       Sep        Oct     Nov         Dec       Jan     Feb       Mar       Apr


            Newsletter         Volunteer Applications           Tickets EOI               Facebook London 2012                   Twitter London 2012
2012: Social and mobile on the march
 2.7bn social media accounts worldwide by start of 2012




 12                                 09/11/2012            zurmat.com
2012: Social and mobile on the march - UK


     –      Smartphone penetration in United Kingdom is 61%
                                                                                                                                61%




  Base: All Qualified Respondents (n=1025)                      Base: All Mobile Phone Users - regarding the phone most often used (n=1607)
  Q6 Do you currently use a mobile phone
  Q7 Which brand of mobile phone do you currently use? If you won more than one mobile phone, please response for your primary mobile phone, meaning the phone which you
        use most often.
  Q8 Now, we’d like you to identify the model of your [brand] mobile phone. You may use these images to help you.
  Q144 (For undetermined model) May I know if your current primary mobile phone has the following features> Touch screen, QWERTY keypad, Able to do any application
        installation and usage, able to connect to internet
2012: Social and mobile on the march – second screen




                                   Clay Shirky,
                          Here comes everybody




14
     17th November 2009
Agenda
Agenda

The context
The journey
Our Games-time ambition
Our achievement
Our Games-time online ambition                                                Back then
                                                                              mobile
                                                                              seemed
We set out a vision in 2010 To be the most visited Gamestime website ever     secondary!

comprising:

1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Agenda
Agenda

The context
The journey
Our Games-time ambition
Our achievement

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever
comprising:

1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Games-time traffic: Most visited Games-time channels ever
  • 432m total visits from 109m unique users across web and mobile

  • 60% of visits from mobile devices

              35
   Millions


              30

              25       Total Visits
              20       Of which through mobile devices
              15

              10

              5

              0


              01 Jul   08 Jul    15 Jul     22 Jul       29 Jul   05 Aug   12 Aug
1000000
                           2000000
                                              3000000
                                                        4000000
                                                                  5000000
                                                                            6000000
                                                                                      7000000
                                                                                                8000000




             0
13/08/2012
14/08/2012
15/08/2012
16/08/2012
17/08/2012
18/08/2012
19/08/2012
20/08/2012
21/08/2012
22/08/2012
23/08/2012
24/08/2012
25/08/2012
                                                                                                          • 52% of visits from mobile devices




26/08/2012
27/08/2012
28/08/2012
29/08/2012
30/08/2012
31/08/2012
                                                                                        Start of

                                                                                        Games




01/09/2012
                                                                                        Paralympic




02/09/2012
03/09/2012
04/09/2012
05/09/2012
06/09/2012
07/09/2012
                                                                                                                                                • 30m total visits from 9.5m unique users across web and mobile




08/09/2012
09/09/2012
                                     Visits
                                                                                                                                                                                                                  Games-time traffic: Most visited Games-time channels ever
Games-time traffic: Mobile app downloads (cumulative)

   15m mobile application downloads, #1 ranking in 7 countries

             20
  Millions



             15
                          Official London 2012 Results App
             10
                          Official London 2012 Join In App

             5

             0
              01-Jul   08-Jul      15-Jul         22-Jul     29-Jul   05-Aug
Games-time traffic: Mobile app downloads (cumulative)

   5.8m upgrades to Paralympic versions of both Apps

        15
  Millions


                            Official London 2012 Join In App
                            Official London 2012 Results App
                            Paralympic upgrades
        10

             5

             0
Games-time traffic: by hour of day weekday
   800,000
                                                                                            Wednesday 8th August
   700,000


   600,000


   500,000
                                                                                                 Desktop
   400,000                                                                                       Mobile web
                                                                                                 Apps (phone)
   300,000                                                                                       Apps (tablet)

   200,000


   100,000


        0
             1   2   3   4   5   6   7   8   9   10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Games-time traffic: by hour of the day weekend
     1,400,000
                                                                                              Sunday 5th August
     1,200,000


     1,000,000


      800,000

                                                                                                   Desktop
      600,000                                                                                      Mobile


      400,000


      200,000


            0
                 1   2   3   4   5   6   7   8   9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                                       
comprising:

1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Ultimate authority
• No rights to video - huge focus on what
works best on the web:
schedules, medals, results and
complementing TV viewing

• Live results from 7,000 heats or phases

• Country pages for 205 nations

• Profile pages for 10,490 athletes

• 5,000 images and 100 stories a day

• 15,000 non-sport events

• 1,043 torch community runs mapped, 8,000
torch bearer profiles even including twitter
   26                                   09/11/2012
accounts

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                        
comprising:




                                                       
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;




                                                        
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Appealing to all audiences - reach
Truly global reach                              Top visiting countries (web)
•   People from 201 territories countries
                                                                               United States
    visited the website
                                                                               United Kingdom
                                                                               Canada
•   People from 155 countries used our apps                                    France
                                                                               Australia
•   40% of all online Britons visited the web                                  India
    site as did 29% of all online New                                          Germany
    Zealanders, 19% of all online                                              South Korea

    Canadians, 12% of all online Americans#                                    Spain
                                                                               Italy
                                                                               Malaysia
•   Paralympics : 50% of visits from
                                                                               Mexico
    UK, 7.43% US, 4.88% Aus, 3.2% France
Appealing to all audiences - retention
They came, they stayed
•   Average Olympic visit times/page views per visit (ppv):
        • Web: 8 min 34s average visit time / 8.26 ppv (5m6s/ 6.89ppv Paralympics)
        • Apps (mobile): 23 ppv
        • Apps (tablet): 29 ppv

•   4+ star ratings for both Apps across all platforms and thousands of positive reviews

        “just like the Olympics as a whole, BRILLIANT!”
        “oh so good”
        “great stuff. Essential”
        “great app. Even I can use it”
        “Brilliant app I used to inform my TV viewing”

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                        
comprising:




                                                       
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;




                                                        
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of




                                                       
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Interact and engage: social media followers

           4.7m social media followers
            5
            4
                                                                             Foursquare
Millions




            3
                                                                             Google+
            2                                                                Twitter
            1                                                                Facebook
            0
             01-Jul   08-Jul   15-Jul    22-Jul   29-Jul   05-Aug   12-Aug


                                                                                   Source: Google Analytics
Interact and engage: Facebook
• 1.86 m Facebook likes, 8 Facebook accounts

• London 2012 content reached 49m facebook
users at peak, 43% under 24

• 100m+ likes across all Olympic athlete and
team pages according to Facebook

• Full open graph integration with celebrate and
support buttons on site – 200k users logged in
with their Facebook credentials with 1.4% click
thrus from their posts back to London2012.com

•We provided an experimental feed into
Facebook so 100 athletes could feed their
results onto their pages
Interact and engage: Twitter
• 1.9 m Twitter followers -150m tweets
About the games (acc to Twitter)

• 48 Twitter accounts:
     • 36 sport accounts with live feeds
     • 2 mascot accounts
     • 6 twitter cameras with personality:
          @L2012BballCam
          @L2012GymCam
          @L2012TableCam
          @L2012StadiumCam
          @L2012MatCam
          @L2012PoolCam
• Visualisations:
     •Olympic and Ceremony Pulse
     • #supportyourteam
Interact and engage: Twitter – london2012.com/olympicpulse
Live tweets from across 40 venues and during ceremonies
Interact and engage: Twitter – #supportyourteam
1.55m tweets for 204 teams on desktop and mobile, and 50k for Paralympics




 Mongolia, inspired
 by their tweeting
 prime minister, took
 top spot!
Interact and engage: Google + and Youtube
• 818k Google + followers

• Unprecedented Google Plus global
“events” for opening and closing ceremony
– 5k people took part

• 1.1m views of “Rock the Games” (4:1
Live:VOD) on youtube.com/london2012 -
live performances and Q and A filmed in
London of Rizzle
Kicks, Mika, Noisettes, Lawson, Conor
Maynard and others
Interact and engage: Tumblr
• http://exploretheceremonies.tumblr.com/

• Backstage blog live during opening and
closing cermonies
Interact and engage: Location based               Push message
                                                  sent to app
                                                  users as
• 60k Foursquare followers, people from 120       cauldron was
                                                  lit
countries check in to special Olympic and Torch
Relay badges

• 627k Facebook check ins to 40 venues

• Over 10m location-based push location
- based mobile push messages sent to all
ticketholders in stadia including exclusive
ceremony photos, spectator surveys and
information

• Around 60% open rates for push and around
60% of app users had location enabled

• 4,000 mobile spectator surveys completed
Interact and engage: QR codes

• QR codes on key spectator publications/leaflets

• 95k scans, mostly on day of events and mostly
from paper ticketholder spectator guide (1.2m
sent), 0.6% activation rate

• 3.5k scans from outdoor media, mainly shops
Interact and engage: Games
• 4m visits to the Mascots’ games site –
www.london2012.com/mascots, 150,000
online mascots created

• Official mobile game – over 6.5m
downloads and #1 seller in UK

• The Official Video Game has been the
number 1 selling game in all formats

• Over 17m page views
across mini games
Interact and engage: Mobile
• 66,000 rang a digital bell on the Join In
App to welcome the Games on July 27th

• Tap and shake the Join in App for an
“easter egg”: 6 different dancing mascot
animations

• Notifications for chosen event start
times, chosen country medals and daily
medal table summary
Interact and engage: Music
• Opening ceremony album, Closing
ceremony album:

    •#1 digital download in many, many
    countries
Interact and engage: Email
• 83 million emails sent to 200 countries,
  with 17 daily editions
• 13 million email opens, 5 million links
  clicked
• Content targeting – 150 permutations:
     • GB and non-GB editorial iterations
     • Medal table and start times highlighted
     based on country supported/favourite sports
     • Daily regional event listings, based on users
     postcode (UK) and targeted merchandise
     offering based on preferences
• Unparalleled accessibility, featuring large text,
  high visibility and dyslexia friendly email versions
  as well as links to BSL content
Interact and engage: Samsung Paralympic bloggers
• 50 Leading Paralympic athletes used
a Samsung Note to blog live
• Purpose-built App and backend ingests
video, audio and phone calls – fully
accessible and used by blind and visually
impaired athletes
•Assets moderated on back end and
republished on
youtube.com/paralympicsporttv
•Athletes notified of publication so they can
share via social media
• 500 videos created
• 200,000 video views

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                               
comprising:




                                              
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;




                                               
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of




                                              
   location, ability, age, background, and level of sporting knowledge;




                                             
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
And finally…a word of thanks
Without these organisations on our side this couldn’t have happened




                               And of course our magnificent staff and volunteers...
Thank you
                Thank you

                Alex Balfour Consulting –.alexbalfour.com

                @alexbalfour2012




The official Emblem of the London Organising Committee of the Olympic Games
and Paralympic Games Ltd is protected by copyright. © London Organising Committee
of the Olympic Games and Paralympic Games Ltd 2007. All rights reserved.

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LOCOG Olympic Legacy - Alex Balfour

  • 1. Comms lessons from the London Olympics November 8th 2012 Alex Balfour (former) Head of New Media, London 2012 @alexbalfour2012 www.alexbalfour.com
  • 2. Agenda Agenda The context The journey Our Games-time ambition Our achievement
  • 3. The Games –scale • 204 Olympic teams; 164 Paralympic • 10,490 Olympic athletes; 4,200 Paralympic • 20,000 media • 70,000 volunteers • 200,000 Games-time workforce • 11 million tickets • 170+ venues • 26 Olympic Sports, 20 Paralympic • Over 800 events leading to medals 3
  • 4. Agenda Agenda 6 July 2005 London wins the right to Journey to 2012 video stage the Games
  • 5. Agenda Agenda The context The journey Our Games-time ambition Our achievement
  • 6. 2006: New Media vision “London 2012’s new media channels will be the number one way for the public to access, share and participate in the 2012 Games “
  • 7. 2007-8: New Media strategy evolves • Huge demand for websites from all consumer facing divisions of the business education, volunteering and later online shop, ticketing and licensing • Became clear that new media could not, and should not, drive each department’s objectives, only support them. • New media put aside the metaphorical “magic wand” - which much the rest of the business was ready to believe it had - and took up the air traffic controller’s paddles. • New, simpler, strategy emerges – delivering digital channels that focused on efficiency, supported communications and where possible enabled data collection
  • 8. 2007-8: Simplified new media strategy New media products and services (enablers that help the business do things better and cheaper) Sign ups Messages User data Revenue
  • 9. Digital by default • By 2010 majority of pop. in UK and many other nations had access to broadband • London 2012 consumer transactions become digital by default. • The new media team commissioned and managed, in whole or part, 77 digital products, sites or services in 6 years including: London2012.com, Get Set (education site), School leavers site, Pre-Games training camp venue site, velodream competition, Gamesmaker (volunteer) site and sign up platform (with Atos), Torch relay site and map, Torch relay nominations platform, London Prepares site, Memorabilia auction site, Online shop (with ecommera), Mobile site, Recruitment sites (ODA and LOCOG), Local leaders site, Event database and front end site, Mascots site, Learning legacy site, Festival 2012 site, #1yeartogo Twitter visualisation, Young Gamesmaker site, Ticket sign up, Ticketing site (front end html only), Open weekend site, Travel advice for business, Twitter, Facebook, Youtube, Google Plus, Flickr accounts, “Join In” App on 3 platforms... 9 09/11/2012
  • 10. 2009- New media activations a core part of comms campaigns • Major communications/business milestones supported by new media initiatives including: • Online quiz to educate would-be volunteers • Facebook apps for torch relay and paralympic ticketing launches • New sites for Mascot and Festival launches •Live Twitter Q and A for Olympic ticketing • Competitive tweeting activity for 1 year to go
  • 11. 2010-11: Growing digital fan base for direct communication Ticketing interest launch 23 March 2010 1,000,000 Ticketing Price Competition Schedule and Announcement Ticket's Prices Announcement 15 Oct 2010 15 Feb 11 Ticketing Sale Date Announcement 15 Jan 11 100,000 Volunteering EOI launch 27 July 2010 Volunteering General launch 15 Sept 2010 As of 30 April 10,000 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr Newsletter Volunteer Applications Tickets EOI Facebook London 2012 Twitter London 2012
  • 12. 2012: Social and mobile on the march 2.7bn social media accounts worldwide by start of 2012 12 09/11/2012 zurmat.com
  • 13. 2012: Social and mobile on the march - UK – Smartphone penetration in United Kingdom is 61% 61% Base: All Qualified Respondents (n=1025) Base: All Mobile Phone Users - regarding the phone most often used (n=1607) Q6 Do you currently use a mobile phone Q7 Which brand of mobile phone do you currently use? If you won more than one mobile phone, please response for your primary mobile phone, meaning the phone which you use most often. Q8 Now, we’d like you to identify the model of your [brand] mobile phone. You may use these images to help you. Q144 (For undetermined model) May I know if your current primary mobile phone has the following features> Touch screen, QWERTY keypad, Able to do any application installation and usage, able to connect to internet
  • 14. 2012: Social and mobile on the march – second screen Clay Shirky, Here comes everybody 14 17th November 2009
  • 15. Agenda Agenda The context The journey Our Games-time ambition Our achievement
  • 16. Our Games-time online ambition Back then mobile seemed We set out a vision in 2010 To be the most visited Gamestime website ever secondary! comprising: 1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 17. Agenda Agenda The context The journey Our Games-time ambition Our achievement
  • 18.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever comprising: 1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 19. Games-time traffic: Most visited Games-time channels ever • 432m total visits from 109m unique users across web and mobile • 60% of visits from mobile devices 35 Millions 30 25 Total Visits 20 Of which through mobile devices 15 10 5 0 01 Jul 08 Jul 15 Jul 22 Jul 29 Jul 05 Aug 12 Aug
  • 20. 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 0 13/08/2012 14/08/2012 15/08/2012 16/08/2012 17/08/2012 18/08/2012 19/08/2012 20/08/2012 21/08/2012 22/08/2012 23/08/2012 24/08/2012 25/08/2012 • 52% of visits from mobile devices 26/08/2012 27/08/2012 28/08/2012 29/08/2012 30/08/2012 31/08/2012 Start of Games 01/09/2012 Paralympic 02/09/2012 03/09/2012 04/09/2012 05/09/2012 06/09/2012 07/09/2012 • 30m total visits from 9.5m unique users across web and mobile 08/09/2012 09/09/2012 Visits Games-time traffic: Most visited Games-time channels ever
  • 21. Games-time traffic: Mobile app downloads (cumulative) 15m mobile application downloads, #1 ranking in 7 countries 20 Millions 15 Official London 2012 Results App 10 Official London 2012 Join In App 5 0 01-Jul 08-Jul 15-Jul 22-Jul 29-Jul 05-Aug
  • 22. Games-time traffic: Mobile app downloads (cumulative) 5.8m upgrades to Paralympic versions of both Apps 15 Millions Official London 2012 Join In App Official London 2012 Results App Paralympic upgrades 10 5 0
  • 23. Games-time traffic: by hour of day weekday 800,000 Wednesday 8th August 700,000 600,000 500,000 Desktop 400,000 Mobile web Apps (phone) 300,000 Apps (tablet) 200,000 100,000 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  • 24. Games-time traffic: by hour of the day weekend 1,400,000 Sunday 5th August 1,200,000 1,000,000 800,000 Desktop 600,000 Mobile 400,000 200,000 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  • 25.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising: 1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 26. Ultimate authority • No rights to video - huge focus on what works best on the web: schedules, medals, results and complementing TV viewing • Live results from 7,000 heats or phases • Country pages for 205 nations • Profile pages for 10,490 athletes • 5,000 images and 100 stories a day • 15,000 non-sport events • 1,043 torch community runs mapped, 8,000 torch bearer profiles even including twitter 26 09/11/2012 accounts
  • 27.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results;  2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 28. Appealing to all audiences - reach Truly global reach Top visiting countries (web) • People from 201 territories countries United States visited the website United Kingdom Canada • People from 155 countries used our apps France Australia • 40% of all online Britons visited the web India site as did 29% of all online New Germany Zealanders, 19% of all online South Korea Canadians, 12% of all online Americans# Spain Italy Malaysia • Paralympics : 50% of visits from Mexico UK, 7.43% US, 4.88% Aus, 3.2% France
  • 29. Appealing to all audiences - retention They came, they stayed • Average Olympic visit times/page views per visit (ppv): • Web: 8 min 34s average visit time / 8.26 ppv (5m6s/ 6.89ppv Paralympics) • Apps (mobile): 23 ppv • Apps (tablet): 29 ppv • 4+ star ratings for both Apps across all platforms and thousands of positive reviews “just like the Olympics as a whole, BRILLIANT!” “oh so good” “great stuff. Essential” “great app. Even I can use it” “Brilliant app I used to inform my TV viewing”
  • 30.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results;  2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of  location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 31. Interact and engage: social media followers 4.7m social media followers 5 4 Foursquare Millions 3 Google+ 2 Twitter 1 Facebook 0 01-Jul 08-Jul 15-Jul 22-Jul 29-Jul 05-Aug 12-Aug Source: Google Analytics
  • 32. Interact and engage: Facebook • 1.86 m Facebook likes, 8 Facebook accounts • London 2012 content reached 49m facebook users at peak, 43% under 24 • 100m+ likes across all Olympic athlete and team pages according to Facebook • Full open graph integration with celebrate and support buttons on site – 200k users logged in with their Facebook credentials with 1.4% click thrus from their posts back to London2012.com •We provided an experimental feed into Facebook so 100 athletes could feed their results onto their pages
  • 33. Interact and engage: Twitter • 1.9 m Twitter followers -150m tweets About the games (acc to Twitter) • 48 Twitter accounts: • 36 sport accounts with live feeds • 2 mascot accounts • 6 twitter cameras with personality: @L2012BballCam @L2012GymCam @L2012TableCam @L2012StadiumCam @L2012MatCam @L2012PoolCam • Visualisations: •Olympic and Ceremony Pulse • #supportyourteam
  • 34. Interact and engage: Twitter – london2012.com/olympicpulse Live tweets from across 40 venues and during ceremonies
  • 35. Interact and engage: Twitter – #supportyourteam 1.55m tweets for 204 teams on desktop and mobile, and 50k for Paralympics Mongolia, inspired by their tweeting prime minister, took top spot!
  • 36. Interact and engage: Google + and Youtube • 818k Google + followers • Unprecedented Google Plus global “events” for opening and closing ceremony – 5k people took part • 1.1m views of “Rock the Games” (4:1 Live:VOD) on youtube.com/london2012 - live performances and Q and A filmed in London of Rizzle Kicks, Mika, Noisettes, Lawson, Conor Maynard and others
  • 37. Interact and engage: Tumblr • http://exploretheceremonies.tumblr.com/ • Backstage blog live during opening and closing cermonies
  • 38. Interact and engage: Location based Push message sent to app users as • 60k Foursquare followers, people from 120 cauldron was lit countries check in to special Olympic and Torch Relay badges • 627k Facebook check ins to 40 venues • Over 10m location-based push location - based mobile push messages sent to all ticketholders in stadia including exclusive ceremony photos, spectator surveys and information • Around 60% open rates for push and around 60% of app users had location enabled • 4,000 mobile spectator surveys completed
  • 39. Interact and engage: QR codes • QR codes on key spectator publications/leaflets • 95k scans, mostly on day of events and mostly from paper ticketholder spectator guide (1.2m sent), 0.6% activation rate • 3.5k scans from outdoor media, mainly shops
  • 40. Interact and engage: Games • 4m visits to the Mascots’ games site – www.london2012.com/mascots, 150,000 online mascots created • Official mobile game – over 6.5m downloads and #1 seller in UK • The Official Video Game has been the number 1 selling game in all formats • Over 17m page views across mini games
  • 41. Interact and engage: Mobile • 66,000 rang a digital bell on the Join In App to welcome the Games on July 27th • Tap and shake the Join in App for an “easter egg”: 6 different dancing mascot animations • Notifications for chosen event start times, chosen country medals and daily medal table summary
  • 42. Interact and engage: Music • Opening ceremony album, Closing ceremony album: •#1 digital download in many, many countries
  • 43. Interact and engage: Email • 83 million emails sent to 200 countries, with 17 daily editions • 13 million email opens, 5 million links clicked • Content targeting – 150 permutations: • GB and non-GB editorial iterations • Medal table and start times highlighted based on country supported/favourite sports • Daily regional event listings, based on users postcode (UK) and targeted merchandise offering based on preferences • Unparalleled accessibility, featuring large text, high visibility and dyslexia friendly email versions as well as links to BSL content
  • 44. Interact and engage: Samsung Paralympic bloggers • 50 Leading Paralympic athletes used a Samsung Note to blog live • Purpose-built App and backend ingests video, audio and phone calls – fully accessible and used by blind and visually impaired athletes •Assets moderated on back end and republished on youtube.com/paralympicsporttv •Athletes notified of publication so they can share via social media • 500 videos created • 200,000 video views
  • 45.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results;  2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of  location, ability, age, background, and level of sporting knowledge;  4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 46. And finally…a word of thanks Without these organisations on our side this couldn’t have happened And of course our magnificent staff and volunteers...
  • 47. Thank you Thank you Alex Balfour Consulting –.alexbalfour.com @alexbalfour2012 The official Emblem of the London Organising Committee of the Olympic Games and Paralympic Games Ltd is protected by copyright. © London Organising Committee of the Olympic Games and Paralympic Games Ltd 2007. All rights reserved.

Editor's Notes

  1. London was awarded the right to host the XXX Olympic Games on 6 July 2005
  2. Our fourth proposition was to Encourage people to interact and engage with the inspiring stories of the Games.You may have seen our 1 ytear to go stadium of tweets
  3. Our fourth proposition was to Encourage people to interact and engage with the inspiring stories of the Games.You may have seen our 1 ytear to go stadium of tweets