Julian Apatu workshop at #LifehackLabs 2014 on "Finding Opportunities for Innovation".
The session spanned the Magic Square, Paper Dart Game, and Journey Mapping - all to uncover the concept of lean.
Big question:
– Can we "equip" our children with the knowledge and skills they will need to succeed in the 21st century?
Digging it more:
– Are we successfully preparing our students for the increasing 21st century demands of life and career?
– Are our educators successfully addressing the unique and diverse needs of the 21st century children?
– How can we improve even further the quality of our Education offer?
A description of some of the tools and techniques that have been imployed at Macmillan Learning in an effort to reduce waste and risk through continuous and rapid learning cycles. The presentations goes through a very brief overview of Lean Startup Customer Development and Design Thinking. If focuses more on how each approach plays well with each other to create a seamless human-centered problem and solution validation process.
Generative Research Workshop by Nearsoft — Amsterdam MaterialMisael Leon
Determine what your users want or whether they will like your new feature. Generative user research is a powerful tool that can help you understand your target users' desires, expectations and lifestyle habits, taking the speculation out of product decisions and surfacing new customer opportunities.
Big question:
– Can we "equip" our children with the knowledge and skills they will need to succeed in the 21st century?
Digging it more:
– Are we successfully preparing our students for the increasing 21st century demands of life and career?
– Are our educators successfully addressing the unique and diverse needs of the 21st century children?
– How can we improve even further the quality of our Education offer?
A description of some of the tools and techniques that have been imployed at Macmillan Learning in an effort to reduce waste and risk through continuous and rapid learning cycles. The presentations goes through a very brief overview of Lean Startup Customer Development and Design Thinking. If focuses more on how each approach plays well with each other to create a seamless human-centered problem and solution validation process.
Generative Research Workshop by Nearsoft — Amsterdam MaterialMisael Leon
Determine what your users want or whether they will like your new feature. Generative user research is a powerful tool that can help you understand your target users' desires, expectations and lifestyle habits, taking the speculation out of product decisions and surfacing new customer opportunities.
Generative Research Workshop for Ladies That UX NYCMisael Leon
Generative Research is a great tool to generate meaningful insights about the habits and lifestyles of their users.
Generative Research is a powerful framework for innovation. It involves a series of collaboration exercises in which users reveal aspects of their personal experiences. By utilizing tangible artifacts, participants communicate emotions that are often difficult to express with words.
Design Thinking for the Masses: Creating a Culture of Empathy Across a Librar...Rebecca Blakiston
Design thinking puts users at the forefront. It encourages us to practice empathy, observe our surroundings, question assumptions, and identify big problems. It then asks us to prototype and iterate on solutions. Inspired by the power of these concepts, University of Arizona Libraries initiated a library-wide design thinking project. This inclusive, collaborative effort guided strategic initiatives and put user experience in the minds of library employees at all levels.
Presentation at Designing for Digital 2018 in Austin, Texas.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Powerful Techniques to Understand Customer MotivationsNearsoft
Understand your target users' desires, expectations and lifestyle habits, taking the speculation out of product decisions and surfacing new customer pain points and opportunities.
Generative Research — InVision DesignTalkMisael Leon
ustomer-centric, the importance of understanding your users’ motivations is increasing. As designers, it’s our job to gather and synthesize customer input and turn it into actionable design strategy.
User interviews are a great way understand your users’ motivations, but some ideas are hard to verbalize. Plus, traditional 1-on-1 interviews lack flexibility and don’t get to the core of human emotions.
In this DesignTalk, we’ll learn how to use generative research tools—or hands-on exercises—to understand your users' motivations. You’ll learn how to uncover unspoken desires, expectations, and lifestyle habits. By the end of the webinar, you’ll have a variety of activities to use to take the speculation out of product decisions and surface new customer opportunities.
Retrospectives are not just about making you feel bad for missing your commitments, pointing fingers at your colleagues, and hearing your talkative team members go on and on. They are supposed to help your team become great. This workshop is for anyone that participates in retrospectives, doesn’t always feel they are useful and wants to learn a better way to accomplish the intended goal.
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
Dynamic vs. Static Assessment: A Growth Mindset PerspectiveDreamBox Learning
Assessment should inform teaching. It should be continuous, pick up data on mathematical growth and development, and provide information about the “zone of proximal development” (Vygotsky 1978). To do so, it needs “to foresee where and how one can anticipate that which is just coming into view in the distance” (Streefland 1985, 285). It needs to capture genuine mathematizing—children’s strategies, their ways of modeling realistic problems, and their understanding of key mathematical ideas. Bottom line, it needs to capture where the child is on the landscape of learning—where she has been, what her struggles are, and where she is going: it must be dynamic. This session will examine ways to assess development dynamically to inform teaching and to document the learning journey.
Σήμερα, με το πάτημα ενός κουμπιού έχουμε πρόσβαση σε όλο τον κόσμο, εξοπλισμένοι με ποικίλα εργαλεία , έχουμε την ευκαιρία, να εξερευνήσουμε νέες δυνατότητες , νέες ιδέες , νέες τελετουργίες και λύσεις . Έχουμε όμως ακόμα όνειρα; Με αφετηρία τη διαδικασία της σχεδιαστικής σκέψης ( ‘designerly’ ways of thinking), θα μελετήσουμε βήμα προς βήμα τα στάδια μετάβασης από την ιδέα στην υλοποίηση της δικής σας δράσης.
The “Creative Thinking for the 21st Century” presentation, given at the AFACCT Conference in January 2015, examined how educators can embed 21st century skills into their teaching curriculum. The goal was to show that by using innovative teaching and learning processes students gain skills in collaboration and team building, enhanced communication through presentation, and applied analysis of information. Teaching and learning strategies to engage students to think differently about their own learning and to move beyond critical thinking to creative thinking was emphasized.
Te Kōanga - stakeholders, users & discoveryLifehack HQ
Workshop slides from Lifehack's Te Kōanga programme.
The workshop was a quick fire enquiry into stakeholder mapping, user personas and customer discovery.
It includes resources from DIYToolkit.org, Lean UX, and CustomerDevLabs.
The content is focused on the foundational work required to design for youth wellbeing.
Generative Research Workshop for Ladies That UX NYCMisael Leon
Generative Research is a great tool to generate meaningful insights about the habits and lifestyles of their users.
Generative Research is a powerful framework for innovation. It involves a series of collaboration exercises in which users reveal aspects of their personal experiences. By utilizing tangible artifacts, participants communicate emotions that are often difficult to express with words.
Design Thinking for the Masses: Creating a Culture of Empathy Across a Librar...Rebecca Blakiston
Design thinking puts users at the forefront. It encourages us to practice empathy, observe our surroundings, question assumptions, and identify big problems. It then asks us to prototype and iterate on solutions. Inspired by the power of these concepts, University of Arizona Libraries initiated a library-wide design thinking project. This inclusive, collaborative effort guided strategic initiatives and put user experience in the minds of library employees at all levels.
Presentation at Designing for Digital 2018 in Austin, Texas.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Powerful Techniques to Understand Customer MotivationsNearsoft
Understand your target users' desires, expectations and lifestyle habits, taking the speculation out of product decisions and surfacing new customer pain points and opportunities.
Generative Research — InVision DesignTalkMisael Leon
ustomer-centric, the importance of understanding your users’ motivations is increasing. As designers, it’s our job to gather and synthesize customer input and turn it into actionable design strategy.
User interviews are a great way understand your users’ motivations, but some ideas are hard to verbalize. Plus, traditional 1-on-1 interviews lack flexibility and don’t get to the core of human emotions.
In this DesignTalk, we’ll learn how to use generative research tools—or hands-on exercises—to understand your users' motivations. You’ll learn how to uncover unspoken desires, expectations, and lifestyle habits. By the end of the webinar, you’ll have a variety of activities to use to take the speculation out of product decisions and surface new customer opportunities.
Retrospectives are not just about making you feel bad for missing your commitments, pointing fingers at your colleagues, and hearing your talkative team members go on and on. They are supposed to help your team become great. This workshop is for anyone that participates in retrospectives, doesn’t always feel they are useful and wants to learn a better way to accomplish the intended goal.
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
Dynamic vs. Static Assessment: A Growth Mindset PerspectiveDreamBox Learning
Assessment should inform teaching. It should be continuous, pick up data on mathematical growth and development, and provide information about the “zone of proximal development” (Vygotsky 1978). To do so, it needs “to foresee where and how one can anticipate that which is just coming into view in the distance” (Streefland 1985, 285). It needs to capture genuine mathematizing—children’s strategies, their ways of modeling realistic problems, and their understanding of key mathematical ideas. Bottom line, it needs to capture where the child is on the landscape of learning—where she has been, what her struggles are, and where she is going: it must be dynamic. This session will examine ways to assess development dynamically to inform teaching and to document the learning journey.
Σήμερα, με το πάτημα ενός κουμπιού έχουμε πρόσβαση σε όλο τον κόσμο, εξοπλισμένοι με ποικίλα εργαλεία , έχουμε την ευκαιρία, να εξερευνήσουμε νέες δυνατότητες , νέες ιδέες , νέες τελετουργίες και λύσεις . Έχουμε όμως ακόμα όνειρα; Με αφετηρία τη διαδικασία της σχεδιαστικής σκέψης ( ‘designerly’ ways of thinking), θα μελετήσουμε βήμα προς βήμα τα στάδια μετάβασης από την ιδέα στην υλοποίηση της δικής σας δράσης.
The “Creative Thinking for the 21st Century” presentation, given at the AFACCT Conference in January 2015, examined how educators can embed 21st century skills into their teaching curriculum. The goal was to show that by using innovative teaching and learning processes students gain skills in collaboration and team building, enhanced communication through presentation, and applied analysis of information. Teaching and learning strategies to engage students to think differently about their own learning and to move beyond critical thinking to creative thinking was emphasized.
Te Kōanga - stakeholders, users & discoveryLifehack HQ
Workshop slides from Lifehack's Te Kōanga programme.
The workshop was a quick fire enquiry into stakeholder mapping, user personas and customer discovery.
It includes resources from DIYToolkit.org, Lean UX, and CustomerDevLabs.
The content is focused on the foundational work required to design for youth wellbeing.
Flourishing & Positive Psychology Research - February 2015Lifehack HQ
A short presentation on the last 4 years of Positive Psychology and Flourishing research which has been influential for the Lifehack team.
From Siegman to Keyes and beyond - this presentation highlights some of the definitions, terms and insights which can help us understand how to enable a generation to flourish by 2050.
Lean Startup Experiments are the means to generate the currency of Entrepreneurship - learning.
In this workshop, first presented at Live The Dream, we take you through how to identify the next experiment, write it up, retrospect and record it.
Borrows from work by Ash Maurya, Eric Reis and more.
Teamwork & Culture : Presentation for Live The Dream 2015Lifehack HQ
Chelsea Robinson presents a workshop on Teamwork & Culture at Live The Dream in Wellington in 2015.
This presentation shares tips for organising, culture hacks, and people-centered strategies for building community.
A workshop on Value Proposition Design by Sam Rye from Lifehack & Enspiral.
This workshop takes you through the Value Proposition Canvas, helps you pitch your vision, and lays out a short exercise to make a 2D or 3D prototype of your solution for feedback.
It draws heavily on the content, language and concepts from this book, which we highly recommend you buy if you're serious about (social) entepreneurship or intrapreneurship : https://strategyzer.com/value-proposition-design
Lifehack Labs - "How To Make A Difference" - Alex Hannant // Ākina Foundation...Lifehack HQ
Alex Hannant from Ākina Foundation presents "How To Make A Difference" at #LifehackLabs - a social innovation lab focused on improving youth wellbeing.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
2. Today’s Lesson
"Everything you hear is bullshit until you
validate it in your own context"
- Someone not quite famous
3. Opportunity ecosystem
● Awareness: being alert to what opportunities are available or creating
them; networks and co-locating yourself in an advantageous position
increases your awareness; uncertainty, ambiguity and confusion are all full
of opportunities
● Readiness: ready to consider, support or act on opportunities;
entrepreneurs demonstrate awareness and readiness of opportunities
● Engagement: taking action on opportunities you want, sharing
opportunities with others or disengaging; you don't have to take every
opportunity that arises
● Reflection: review your situation and explore ways to raise your awareness
of opportunities
4. The magic square
● goal: complete a 3x3 matrix using
numbers 1-9 inclusive where all rows,
columns and the 2 main diagonals all add
up to the same number within 3 minutes
● someone asked what the purpose of the
activity was = service design success
● introduces kinetic actions, teamwork,
collaboration, problem solving and
process mapping
● questions were asked to clarify the
guidelines for interaction, information
sources, key number placement and key
number alignment
● methods: questions, conversations, rapid
prototyping, instant visual feedback
1 2 3
4 5 6
7 8 9
5. The Paper Dart Game
● goal: estimate success; hand propel an
identifiable piece of folded A6 paper ~10m as
many times as possible in a 3 minute timebox
where each team member must fold the
paper at least once
● questions were asked to clarify the guidelines
for construction, measures of success,
● exposing all groups to the collective design
wisdom inspired adaptation where success
was demonstrated
● methods: questions, conversations, rapid
prototyping, process mapping, continuous
validation, continuous delivery, continuous
improvement, estimation, fast feedback,
setting expectations
6. Externalise to invite people into your process
● Goal: visually map an experience (how the crew got to Tapu Te Ranga Marae for
day 1 of Lifehack Labs) using 3 stickies for tier 1 (which tells a complete story), then
up to 3 more stickies for tier 2 (filling in the "gaps" and adding richness to the story)
and then up to 3 more stickies for tier 3
● Share the journey as a narrative at each tier
● Having "gaps" at tier 1 is important as it "visualises" space where something can
happen
● Add emotion to the journey map to identify key opportunities at points of pain and
delight
● Also look at the other parts of the process and the holistic experience
● Methods: 3-tiered journey maps, intentional space, conversations, narratives,
((storyboarding, user stories, mental models -- we ran out of time))
7. Double Helix
Anchors (used to give context in uncertainty)
:: constant connection
:: constant contrast
:: constant contention
Activities (cyclic and iterative)
:: continuous validation
:: continuous delivery
:: continuous improvement
Aspects (measures of success)
:: to drive human insight
:: to embrace human failure
:: to extend human learning
:: to celebrate our humanity
Thinking
Fast Slow
8. Reading
"Innovation happens at the intersection of disciplines"
http://storyofdesign.com/2011/04/27/innovation-happens-at-the-intersections/