The document provides an overview of developing games for the Playdate handheld console. It discusses setting up a development environment in Lua or C using tools like Pulp, Visual Studio Code, and Nova. It introduces the Playdate's technical specifications and controls. It also covers basic Lua concepts like functions, tables, and object-oriented programming. The document demonstrates moving and transforming sprites, handling input, and where to find help or share completed games.
Initially created for the Python User Group Freiburg meeting on December 11, 2013. Last updated November 2014.
Source, including codesamples, available at https://github.com/Felix11H/LaTeX-presentations-pygame_intro
In this slide, I introduced how Gameboy works and how to build a Gameboy emulator using Rust programming language. Also, I introduce how to migrate the Rust emulator to Webassembly, so that we can run the emulator using browser.
Video of presentation of this slide:
https://www.youtube.com/watch?v=LqcEg3IVziQ
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
Initially created for the Python User Group Freiburg meeting on December 11, 2013. Last updated November 2014.
Source, including codesamples, available at https://github.com/Felix11H/LaTeX-presentations-pygame_intro
In this slide, I introduced how Gameboy works and how to build a Gameboy emulator using Rust programming language. Also, I introduce how to migrate the Rust emulator to Webassembly, so that we can run the emulator using browser.
Video of presentation of this slide:
https://www.youtube.com/watch?v=LqcEg3IVziQ
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
Спикер: Денис Ковалев, Software Developer в DataArt.
Тема: «Python в игровой индустрии».
«Расскажу о библиотеках и фреймворках Python, используемых для создания игр.»
О спикере: закончил физический факультет ВГУ, после чего пришел в IT, где работает уже более пяти лет. За это время успел поработать и с Perl и С/С++, и с Python и Java. Специализируется на работе с Linux и базами данных.
Видео: https://www.youtube.com/watch?v=RkcX6ZWU56s#t=2207
__
Сайт: http://www.dataart.ru/
Facebook: https://www.facebook.com/DataArt.Enjoy
Vkontakte: http://vk.com/dataart_enjoy
Twitter: https://twitter.com/DataArt_Enjoy
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
VR Base Camp: Scaling the Next Major PlatformNVIDIA
VR has amazing potential, but will only succeed when there are enough users who are capable of enjoying the experience. NVIDIA examines the current state of the PC market for VR, and discusses its forecast for the coming years and technologies that will propel the industry forward.
Спикер: Денис Ковалев, Software Developer в DataArt.
Тема: «Python в игровой индустрии».
«Расскажу о библиотеках и фреймворках Python, используемых для создания игр.»
О спикере: закончил физический факультет ВГУ, после чего пришел в IT, где работает уже более пяти лет. За это время успел поработать и с Perl и С/С++, и с Python и Java. Специализируется на работе с Linux и базами данных.
Видео: https://www.youtube.com/watch?v=RkcX6ZWU56s#t=2207
__
Сайт: http://www.dataart.ru/
Facebook: https://www.facebook.com/DataArt.Enjoy
Vkontakte: http://vk.com/dataart_enjoy
Twitter: https://twitter.com/DataArt_Enjoy
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
VR Base Camp: Scaling the Next Major PlatformNVIDIA
VR has amazing potential, but will only succeed when there are enough users who are capable of enjoying the experience. NVIDIA examines the current state of the PC market for VR, and discusses its forecast for the coming years and technologies that will propel the industry forward.
PICO-8 è una “fantasy console” ispirata agli home computer degli anni 80 come Commodore 64 e ZX Spectrum che sta facendo impazzire i Game Developers di tutto l’internet. In questo talk vedremo come fare un progetto in pochi minuti ed esportarlo in HTML5.
Slides per l'evento Facebook Developer Circle Rome di Maggio 2018.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
17. Loops
-- A numeric for has the following syntax
for i = 1, 5 do
print(i)
end
-- Output:
-- 1
-- 2
-- 3
-- 4
-- 5
Watchout:InLua,indicesstartsat1(ugh!)
17
19. Conditionals
-- If statements are not so different from other languages
if a < 0 then a = 0 end
-- If else statement
if a < b then
return a
else
return b
end
-- But I personally prefer the inlined style
if a < b then return a else return b end
19
21. LoadingaSprite
-- Importing Playdate core libs
import "CoreLibs/graphics"
import "CoreLibs/sprites"
gfx = playdate.graphics -- Shortcut to gfx library
player = gfx.sprite:new() -- Creates a new sprite object
player:setImage(gfx.image.new('player')) -- 'player.png' is being loaded
player:moveTo(200, 120) -- Moving the sprite in the center
player:addSprite() -- Adds the sprite to the display list
function playdate.update()
gfx.sprite.update() -- Calls update() on every sprite
end
21
23. -- Make the player sprite five time bigger
player:setScale(5)
23
24. -- Rotating a sprite (in degrees)
player:setRotation(135)
24
25. -- Flipping a sprite (on the horizontal side)
player:setImageFlip(gfx.kImageFlippedX)
25
26. TransformingaSprite
-- Setting the z-index for the sprite (high value = draw first)
player:setZIndex(10)
-- Sprites that aren’t visible don’t get their draw() method called
player:setVisible(false)
Formoresprite-relatedmethodshavealookattheirInsidePlaydatesection
26
27. Movingasprite
function playdate.leftButtonDown()
player:moveTo(player.x - 10, player.y) -- Player is moving to the left
end
function playdate.rightButtonDown()
player:moveTo(player.x + 10, player.y) -- Player is moving to the right
end
function playdate.upButtonDown()
player:moveTo(player.x, player.y - 10) -- Player is moving up
end
function playdate.downButtonDown()
player:moveTo(player.x, player.y + 10) -- Player is moving down
end
27