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Primi passi con ARKit & Unity
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Giorgio Pomettini
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Primi passi con ARKit & Unity
1.
Primi passi con ARKit
e Unity
2.
3.
Features
4.
Features • World tracking
5.
Features • World tracking •
Plane estimation
6.
Features • World tracking •
Plane estimation • Ambient light estimation
7.
Features • World tracking •
Plane estimation • Ambient light estimation • Scale estimation
8.
9.
Supported devices: >
500 milioni
10.
Come funziona?
11.
12.
Visual Intertial Odometry
13.
Hit Testing
14.
Light Estimation
15.
Hello World!
16.
17.
18.
19.
20.
21.
22.
23.
YUVMaterial
24.
Camera YUVMaterial Video buffer
25.
26.
27.
Mostrare visivamente Anchors e
PlaneAnchors
28.
29.
30.
31.
32.
33.
34.
Aggiungere un indicatore visivo
35.
36.
37.
38.
Piazzare oggetti
39.
public class PlaceItem
: MonoBehaviour { public FocusSquare focusSquare; public GameObject item; void Update () { if (focusSquare.SquareState != FocusSquare.FocusState.Found) return; if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began) { Instantiate(item, focusSquare.foundSquare.transform.position, focusSquare.foundSquare.transform.rotation); } } }
40.
41.
42.
43.
Oggetto da piazzare
44.
45.
Grazie
46.
Domande?
47.
• Mail: giorgio.pomettini@gmail.com •
Sito web: www.videogio.co • Twitter: @dreamquest
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