This document discusses four learning domains: meaningful learning, discovery learning, generative learning, and constructivism. For meaningful learning, new knowledge is related to previous knowledge and learners make personal connections. Discovery learning is inquiry-based and learner-driven. Generative learning involves actively generating meaning through recall, integration, organization, and elaboration. Constructivism posits that learning involves constructing understanding from experiences and connecting to existing knowledge. The key themes across these domains are that learners are active, set personal goals, make learning meaningful and relevant, and build new understanding on prior knowledge.
3. MEANINGFUL LEARNING
Meaningful Learning Opposed to rote
learning and refers to a learning way
where the new knowledge to acquire
is related with previous knowledge
(Ausubel 2000).
4. It assumes that:
Students already have some
knowledge that is relevant to new
learning.
Students are willing to perform
class work to find connections
between what they already know
and what they can learn.
5. In the learning process, the
learner is encouraged to
recognize relevant personal
experiences. A reward
structure is set so that the
learner will have both
interest and confidence, and
these incentives system sets a
positive environment to
learning. In the classroom,
hands on activities are
introduced so as to stimulate
learning in everyday living.
6. DISCOVERY LEARNING
Discovery learning is a technique of inquiry-based
instruction and is considered a constructivist
based approach to education. It is supported by
the work of learning theorists and psychologists
Jean Piaget, Jerome Bruner, and Seymour Papert.
Although this form of instruction has great
popularity, there is some debate in the literature
concerning its efficacy (Mayer, 2004).
7. Students perform tasks to uncover what is to be
learned.
New ideas and new decisions are generated in the
learning process.
Student become personally engaged and not subjected
by the teacher.
8. In applying technology, the computer
can present a tutorial process by which
the learner is presented key concepts
and the rules of learning in a direct
manner for receptive learning.
For example:
The learner himself is made to identify
key concepts by interacting with a
responsive virtual environment.
9. GENERATIVE LEARNING
In generative learning, we have active
learners who attend to learning events and
generate meaning from these experience
and draw inferences thereby creating a
personal model or explanation to the new
experience in the context of existing
knowledge.
14. Elaboration
Involves the connection of
new materials to information
or ideas already in the
learner’s mind.
15. is a theory to explain how
knowledge is constructed in
the human being when
information comes into contact
with existing knowledge that
had been developed by
experiences.
CONSTUCTIVISM
16. THE MOST ACCEPTED PRINCIPLES
CONSTRUCTIVISM ARE:
Learning consists in what a person
can actively assemble for himself
and not what he can receive
passively.
The role of Learning is to help
the individual live/adapt to his
personal world.
17. These two principles in turn lead
to three implications:
• The learner is directly
responsible for learning.
• The context of meaningful
learning consists in the learner “
connecting “ his school activity
with real life.
• The purpose of education is the
acquisition of practical and
personal knowledge, not abstract
or universal truths.
18. Summary
To review, there are common themes to
these four learning domains. They are
given below:
Learners
are active, purposeful learners.
set personal goals and strategies to
achieve these goals.
make their learning experience
meaningful and relevant to their lives.
seek to build an understanding of
their personal worlds so they can
work/live productively.
build on what they already know in
order to interpret and respond to new
experiences.