As teachers adjust their teaching to effectively match the new digital world of information and communication technology(ICT), they must be clear on what basic knowledge, skills and values (or literacies ) need to be developed by digital learners.
Six essentials to equip students for success
1. Solution Fluency-This refers to the capacity and creativity in problem solving.
- students define a problem, design solution, apply the solution, and assess the process and results.
2. Information fluency -This involves 3 subset skills
a.) ability to access information
b.) ability to retrieve information
c.) ability reflect on, assess and rewrite for instructive information packages.
3. Collaboration Fluency -This refers to teamwork with virtual or real partners in the online environment.
4. Media Fluency-Media refers to channels of mass communication (radio, TV, Magazine, advertising)
5. Creativity Fluency- Artistic proficiency adds meaning by the way of design, art, and story telling to package a message.
6. Digital Ethics - The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship, and personal accountability
Higher Order Thinking Skills
-Creating
-Evaluating
-Analyzing
-Applying
-Understanding
-Remembering
The 4Ds (the structured problem solving process)
1. Define the problem
2. Design the solution
3.Do the work
4. Debrief on the outcome
Understandably, the teacher will have to move away from the center stage of the classroom, and allow the students the limelight of the teaching-learning process.
As teachers adjust their teaching to effectively match the new digital world of information and communication technology(ICT), they must be clear on what basic knowledge, skills and values (or literacies ) need to be developed by digital learners.
Six essentials to equip students for success
1. Solution Fluency-This refers to the capacity and creativity in problem solving.
- students define a problem, design solution, apply the solution, and assess the process and results.
2. Information fluency -This involves 3 subset skills
a.) ability to access information
b.) ability to retrieve information
c.) ability reflect on, assess and rewrite for instructive information packages.
3. Collaboration Fluency -This refers to teamwork with virtual or real partners in the online environment.
4. Media Fluency-Media refers to channels of mass communication (radio, TV, Magazine, advertising)
5. Creativity Fluency- Artistic proficiency adds meaning by the way of design, art, and story telling to package a message.
6. Digital Ethics - The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship, and personal accountability
Higher Order Thinking Skills
-Creating
-Evaluating
-Analyzing
-Applying
-Understanding
-Remembering
The 4Ds (the structured problem solving process)
1. Define the problem
2. Design the solution
3.Do the work
4. Debrief on the outcome
Understandably, the teacher will have to move away from the center stage of the classroom, and allow the students the limelight of the teaching-learning process.
This is one of our requirement in Educational Technology 2. This entitles LESSON 19: SIMULATION INSTRUCTIONAL GAMES. Which this presentation tackles about how Simulation Instructional Games is important in the 21st century classroom.
Detailed lesson plan for ICT and Entrepreneurship VI. This lesson plan tackles about the different advanced features of PowerPoint presentation that include Text Feature (Text size, font, color)
Audio Feature (voice, music)
Design Feature (Picture, background, layout)
Animation and Transition Feature (motion) and
Slideshow Feature (motion) that can help students to improve their skills in making a creative and engaging presentation..
This is one of our requirement in Educational Technology 2. This entitles LESSON 19: SIMULATION INSTRUCTIONAL GAMES. Which this presentation tackles about how Simulation Instructional Games is important in the 21st century classroom.
Detailed lesson plan for ICT and Entrepreneurship VI. This lesson plan tackles about the different advanced features of PowerPoint presentation that include Text Feature (Text size, font, color)
Audio Feature (voice, music)
Design Feature (Picture, background, layout)
Animation and Transition Feature (motion) and
Slideshow Feature (motion) that can help students to improve their skills in making a creative and engaging presentation..
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3. The appeal of visual media
continuous to make film, video
and television as educational tools
with high potential impact. They
are now more accessible and less
cumbersome to use. Let us take
advantage of them in the
classroom.
Potential
benefits of
television
4. Potential Benefits of Television
TV
• Transmit a wide range of audio – visual materials.
• Bring models of excellence to the viewer.
• Bring the world of reality to the home or classroom
through live broadcast or recorded videos.
• Make us see and hear for ourselves world events as
they happen.
• One of the most reliable source of news and
information.
• Can be both instructive and enjoyable.
5. Basic Procedures in the use of TV as a Supplementary Enrichment
1. Prepare the classroom:
• Darken the room but not in complete
darkness.
• The students should not be seated too near
nor to far from the TV.
2. Pre – viewing Activities:
• Set goals, expectations and objectives.
• Link the lesson to the TV activity.
• Set rules while viewing, allow them to take
down notes and provide them with notes
afterward.
• Point out the key points they need to focus on.
MORE
6. 4. Post – viewing:
• Go to the questions you raised at the pre – viewing
stage.
• Tackle the questions raised by the students.
• Ask the students learned, find out how they can
apply what they learned.
• Summarized what was learned.
Objectives was attained!!..
Basic Procedures in the use of TV as a Supplementary Enrichment
3. Viewing period:
• Don’t interrupt the viewing by inserting cautions
and announcements
• Make sure the sights and sounds are clear.
7. The film, video and TV are
powerful instructional tools,
they can make teaching –
learning process more
concrete, lively colorful and
interactive. It makes
learning fun because of its
visual, audio and motion
pictures.
8.
9. Disadvantages and Limitations
• Television and film are one way
communication device consequently, they
encourage passivity.
• Excessive TV viewing work against the
development of child/student’s ability to
visualize and to be creative and
imaginative skills.
• There so much violence in TV.
10. Disadvantages and Limitations
• TV requires little concentration, de – focuses
the mind, offers electronically – produced
images and ability to visualize.
Social Psychologist
Craig A. Anderson
Testimony on U.S Senate 2000
11. Craig A. Anderson(Senate on March 21, 2000)
“The media violence effect on aggression is bigger than the effect of
exposure to lead on IQ scores in children, the effect of calcium intake
on bone mass, the effect of homework on academic achievement, or
the effect of asbestos exposure on cancer…. High exposure to media
violence is major contributing cause of the high rate violence in U.S.
society”
Move on..!
12. The effect of TV depends on how it is used. We agree
that the TV can give a more accurate, more colorful presentation
of a difficult topic especially sciences. We are aware of numerous
educational benefits of the use of TV as enumerated in this
report. But when used in excess, it can also impair the
development of child/student’s ability to visualize, to be creative
and imaginative.
Post Script
13. Let us use the TV appropriately and
moderately so that we can take
advantage and mitigate its
disadvantages.