This document provides information about video game promotion and marketing for a GCSE Media Studies exam. It discusses several theories about how media affects audiences:
1) The Hypodermic Needle Model argues that audiences passively accept all messages in media like a drug. This fits how advertising could influence people to buy games.
2) The Two-Step Flow Model says opinion leaders influence passive audiences. Game reviews influence passive buyers' decisions.
3) Theories on the effects of playing video games include: temperament theory which says media doesn't change people, just reveals traits; desensitization theory which argues violent media desensitizes people; and social learning theory where people learn behaviors from media models.