Cultural resources are really valuable assets. Most of them are managed by public institutions (museums, libraries, archives). Exposing them allowing reuse will enable innovation and economic growth. These slides were presented at Creative CH Workshop in Florence, Feb 2014.
STARS4ALL general presentation at ALAN2016Oscar Corcho
The STARS4ALL project aims to create a platform to support Light Pollution Initiatives (LPIs) through citizen-based sensor data acquisition, games, and funding. LPIs address issues like loss of night sky visibility, environmental and economic impacts of excess light, and threats to species. The project will select up to 10 new LPIs in year 2, offering technical support and a small travel budget to address issues like energy efficiency, astronomy, health, and biodiversity. Citizens, organizations, and local authorities are encouraged to propose their own LPI or join the External Citizen Activist Team.
This document summarizes the EU Web Accessibility Directive (EU) 2016/2102, which requires all public sector bodies and websites in EU member states to be accessible to people with disabilities by certain deadlines. It mandates that public sector bodies make their websites and mobile apps accessible and provide an accessibility statement. Member states must enforce and monitor digital accessibility and report results to the EU Commission. The directive was approved in 2016, entered into force that year, and has implementation timelines for new and old websites and mobile apps running through 2021. It aims to support the EU Commission and demonstrate technologies like machine learning for large-scale accessibility monitoring.
The document discusses the ENERGIC-OD project, which aims to attract new entrants to the open data geospatial information market by facilitating access to geospatial data through a single API. It does this by engaging communities and networks of users, lowering barriers, and fostering collaboration and incentives. The goal is to build an ecosystem for business opportunities and innovation in open data over the long term.
Could the Military use your Technology?Andy Fawkes
This presentation was delivered at the Digital Shoreditch Festival in London on 21 May 2013. Its purpose was to introduce the defence market to the digital sector in London. It covers:
The Importance of Public Sector, Funding Levels, Size of Defence Market, UK Defence and Industry,
Digital Sector Opportunities, UK Defence Entry Points, and
Pros and Cons
This document provides guidance on promoting Europeana, a digital platform for cultural heritage in Europe. It encourages sharing information about Europeana with various stakeholders like project partners, colleagues, networks, and policymakers. It offers Europeana's communications tools and brand guidelines to help with dissemination efforts. Finally, it outlines Europeana's communications support structure including its corporate communications, distribution and engagement team, Europeana Awareness PR campaign, and Communicators Group.
Cultural resources are really valuable assets. Most of them are managed by public institutions (museums, libraries, archives). Exposing them allowing reuse will enable innovation and economic growth. These slides were presented at Creative CH Workshop in Florence, Feb 2014.
STARS4ALL general presentation at ALAN2016Oscar Corcho
The STARS4ALL project aims to create a platform to support Light Pollution Initiatives (LPIs) through citizen-based sensor data acquisition, games, and funding. LPIs address issues like loss of night sky visibility, environmental and economic impacts of excess light, and threats to species. The project will select up to 10 new LPIs in year 2, offering technical support and a small travel budget to address issues like energy efficiency, astronomy, health, and biodiversity. Citizens, organizations, and local authorities are encouraged to propose their own LPI or join the External Citizen Activist Team.
This document summarizes the EU Web Accessibility Directive (EU) 2016/2102, which requires all public sector bodies and websites in EU member states to be accessible to people with disabilities by certain deadlines. It mandates that public sector bodies make their websites and mobile apps accessible and provide an accessibility statement. Member states must enforce and monitor digital accessibility and report results to the EU Commission. The directive was approved in 2016, entered into force that year, and has implementation timelines for new and old websites and mobile apps running through 2021. It aims to support the EU Commission and demonstrate technologies like machine learning for large-scale accessibility monitoring.
The document discusses the ENERGIC-OD project, which aims to attract new entrants to the open data geospatial information market by facilitating access to geospatial data through a single API. It does this by engaging communities and networks of users, lowering barriers, and fostering collaboration and incentives. The goal is to build an ecosystem for business opportunities and innovation in open data over the long term.
Could the Military use your Technology?Andy Fawkes
This presentation was delivered at the Digital Shoreditch Festival in London on 21 May 2013. Its purpose was to introduce the defence market to the digital sector in London. It covers:
The Importance of Public Sector, Funding Levels, Size of Defence Market, UK Defence and Industry,
Digital Sector Opportunities, UK Defence Entry Points, and
Pros and Cons
This document provides guidance on promoting Europeana, a digital platform for cultural heritage in Europe. It encourages sharing information about Europeana with various stakeholders like project partners, colleagues, networks, and policymakers. It offers Europeana's communications tools and brand guidelines to help with dissemination efforts. Finally, it outlines Europeana's communications support structure including its corporate communications, distribution and engagement team, Europeana Awareness PR campaign, and Communicators Group.
IAU C55: Public Outreach Information Management Working Groupunawe
The document discusses the goals and outcomes of the IAU Division C Commission 55, which aims to improve public outreach in astronomy. The commission seeks to:
1) Develop standards for astronomy education and public outreach content management systems and products metadata to optimize sharing resources.
2) They hosted a workshop bringing together major players in outreach information management to discuss user experiences, content management, and developer experiences with case studies from various astronomy organizations.
3) The commission aims to connect the public and media more directly and efficiently with astronomy content by establishing standards for images, text, and a common astronomy outreach content management system that is social, semantic, visually appealing and interoperable.
Collaborations Between Scientists & Non-scientistsunawe
This document discusses collaborations between professional and amateur astronomers through citizen science projects. It begins by noting that for every professional astronomer there are at least 20 amateur astronomers. It then presents a model of virtual organizations for citizen science projects that involve both individual and organizational levels. At the individual level, it considers demographics, skills, motivations, and contributions of participants. At the organizational level, it examines aspects like community, task design, and knowledge transfer. The remainder of the document profiles different categories of astronomy enthusiasts from amateurs to advanced amateurs and their typical skills, motivations, and contributions. It concludes by proposing an online platform to foster collaboration between professional and amateur astronomers through shared projects, data, and resources.
Astronomy for Human Capacity Building: Children & Schools unawe
Presentation by Pedro Russo and Edward Gomez for the conference: Global Science Collaboration Conference 2013 http://globalsciencecollaboration2013.sched.org/event/e95160ac7d39b7cfaf5f914978fe1121#.UTcqM-ugnCk
Futurhood av is a small, local organization that aims to help artists, entertainers, and those in the music and entertainment industries by taking on tasks like content creation, social media promotion, and video production to help boost their online presence and make the industry landscape less difficult to navigate. They describe their friendly, neighborhood style and emphasize that they work for the success of their clients. Their services can benefit various types of performers and organizations.
The document provides an overview of media and communications in the online age. It discusses the evolution of media from pre-historic times to today, focusing on how new technologies like the printing press, radio, television, and internet have changed media. It defines media as both the technologies that enable communication as well as the social and cultural practices around each technology. The document then examines the transition to digital media and the impacts of convergence and user-generated content through Web 2.0.
Presentation by Peter Nijkamp in cooperation with
Karima Kourtit
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
This presentation was given at WorkTech 2010 Conference at Salford Quays.
It covers the following:
1. The BBC in the digital age
2. Future Media & Technology at MediaCity:UK
3. BBC Research & Development
4. A moment to ponder on innovation…
5. Current activities around MediaCity:UK
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
The Impact Of Social Networks Pp Presentationguest22b446
Social networking sites (SNSs) have significantly impacted the media industry by facilitating new ways to distribute information and enable marketing opportunities. SNSs allow users to share and view their social connections, opening up opportunities for companies to directly engage with consumers. While SNSs are not media platforms themselves, their rise has challenged traditional models of information dissemination and forced the media industry to evolve by developing new specialized tools and content delivery methods to adapt to changing user behaviors and preferences online. The relationship between SNSs and traditional media is now highly symbiotic, with both influencing each other's ongoing evolution.
Electronic Media (Media and Communication) -ZKZareen Khan
Electronic media can be categorized as broadcast media, non-broadcast media, and narrowcast media. Broadcast media uses electric signals to reach a large, general audience simultaneously through tools like television and radio. Non-broadcast media does not use signals and can be distributed through physical devices like CDs, DVDs, and video tapes. Narrowcast media targets a specific, local community through limited subscription or niche interest channels like podcasts, cable TV, or satellite radio.
The document provides a history of television, the internet, and related technologies. It discusses:
1) The development of television from mechanical scanning methods in the 19th century to early electronic TV and color broadcasts in the 1920s-1930s.
2) The origins and evolution of the internet from the 1950s onward, starting as a government project and leading to innovations like internet TV.
3) The emergence of Web 2.0 in the late 1990s and 2000s, bringing social media, user-generated content, and new forms of online engagement.
4) A brief overview of internet pop-ups as an advertising method and their origins in the late 1990s.
Mikolt Csap: ICT for the Creative IndustriesECIAonline
The document discusses the cultural and creative industries in Europe and the role of information and communication technologies (ICT). It notes that the industries have experienced 9% growth from 2007-2011, employ 14 million people, and have a total value added of €860 billion. It also outlines several ICT technologies that are highly relevant to different creative industry sectors. The document calls for supporting research and innovation to develop new ICT tools for the creative industries and foster collaboration between the sectors.
Media art refers to artworks that use new media technologies like digital art, computer graphics, virtual reality, video games and more. Over time, many disciplines have been considered forms of media art, including biotech art, computer art, digital art, interactive art, kinetic art, multimedia art, network art, robotic art, sound art, space art, technological art and video art. The development of media art has coincided with technological advances from the 19th century onward, with artists increasingly incorporating new tools like photography, film, radio, television and computers into their work. Major milestones included the invention of the camera, movie projector, radio, television, computers and the internet. Art movements also influenced media art,
This document discusses the rise of niche publishers and prosumers in the media landscape and how it affects mainstream media. It outlines YLE's strategy to engage with social media by making its content, services, and employees more open and interactive online. YLE aims to serve smaller niche audiences, support user-generated content, and provide tools for outside developers and audiences to utilize and discuss its content online. The strategy emphasizes embracing more openness, dialogue and less brand control in order to interact with the public.
Scientists have increasingly communicated their research to non-specialists to address public concerns about the direction of their work. However, such communication has often had limited success because it tended to involve researchers talking at the public rather than engaging in two-way communication. The European Commission requires projects they fund to communicate their aims, results, and the community support received to engage the public and media. Effective communication includes using diverse methods like videos, exhibitions, and blogs to disseminate results and increase visibility of European research.
Media art refers to artworks that incorporate emerging technologies and depend on technological components. It has evolved alongside technological advancements over the past two centuries. Key developments include the invention of photography, film, radio, television, and computers. Artists have integrated these new media into their practices, helping to redefine traditional art forms and giving rise to new genres like video art, digital art, and internet art. Media art continues to expand rapidly with new technologies and is collected and exhibited in art institutions.
This document discusses challenges facing public service media in the digital era and opportunities for public service media to create an open ecosystem. It argues that public service media should open itself up by cooperating with other public media organizations, making content available to audiences on third-party platforms, and licensing content under free and open licenses to partner with non-profit organizations like Wikipedia. Examples are given of how public broadcasters in Germany are beginning to adopt more open strategies, like making historical videos available on Wikipedia. The document advocates for public service media to act as platform operators and curators within a shared "public open space," cooperating with other organizations for common good, innovation, and public value.
IAU C55: Public Outreach Information Management Working Groupunawe
The document discusses the goals and outcomes of the IAU Division C Commission 55, which aims to improve public outreach in astronomy. The commission seeks to:
1) Develop standards for astronomy education and public outreach content management systems and products metadata to optimize sharing resources.
2) They hosted a workshop bringing together major players in outreach information management to discuss user experiences, content management, and developer experiences with case studies from various astronomy organizations.
3) The commission aims to connect the public and media more directly and efficiently with astronomy content by establishing standards for images, text, and a common astronomy outreach content management system that is social, semantic, visually appealing and interoperable.
Collaborations Between Scientists & Non-scientistsunawe
This document discusses collaborations between professional and amateur astronomers through citizen science projects. It begins by noting that for every professional astronomer there are at least 20 amateur astronomers. It then presents a model of virtual organizations for citizen science projects that involve both individual and organizational levels. At the individual level, it considers demographics, skills, motivations, and contributions of participants. At the organizational level, it examines aspects like community, task design, and knowledge transfer. The remainder of the document profiles different categories of astronomy enthusiasts from amateurs to advanced amateurs and their typical skills, motivations, and contributions. It concludes by proposing an online platform to foster collaboration between professional and amateur astronomers through shared projects, data, and resources.
Astronomy for Human Capacity Building: Children & Schools unawe
Presentation by Pedro Russo and Edward Gomez for the conference: Global Science Collaboration Conference 2013 http://globalsciencecollaboration2013.sched.org/event/e95160ac7d39b7cfaf5f914978fe1121#.UTcqM-ugnCk
Futurhood av is a small, local organization that aims to help artists, entertainers, and those in the music and entertainment industries by taking on tasks like content creation, social media promotion, and video production to help boost their online presence and make the industry landscape less difficult to navigate. They describe their friendly, neighborhood style and emphasize that they work for the success of their clients. Their services can benefit various types of performers and organizations.
The document provides an overview of media and communications in the online age. It discusses the evolution of media from pre-historic times to today, focusing on how new technologies like the printing press, radio, television, and internet have changed media. It defines media as both the technologies that enable communication as well as the social and cultural practices around each technology. The document then examines the transition to digital media and the impacts of convergence and user-generated content through Web 2.0.
Presentation by Peter Nijkamp in cooperation with
Karima Kourtit
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
This presentation was given at WorkTech 2010 Conference at Salford Quays.
It covers the following:
1. The BBC in the digital age
2. Future Media & Technology at MediaCity:UK
3. BBC Research & Development
4. A moment to ponder on innovation…
5. Current activities around MediaCity:UK
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
The Impact Of Social Networks Pp Presentationguest22b446
Social networking sites (SNSs) have significantly impacted the media industry by facilitating new ways to distribute information and enable marketing opportunities. SNSs allow users to share and view their social connections, opening up opportunities for companies to directly engage with consumers. While SNSs are not media platforms themselves, their rise has challenged traditional models of information dissemination and forced the media industry to evolve by developing new specialized tools and content delivery methods to adapt to changing user behaviors and preferences online. The relationship between SNSs and traditional media is now highly symbiotic, with both influencing each other's ongoing evolution.
Electronic Media (Media and Communication) -ZKZareen Khan
Electronic media can be categorized as broadcast media, non-broadcast media, and narrowcast media. Broadcast media uses electric signals to reach a large, general audience simultaneously through tools like television and radio. Non-broadcast media does not use signals and can be distributed through physical devices like CDs, DVDs, and video tapes. Narrowcast media targets a specific, local community through limited subscription or niche interest channels like podcasts, cable TV, or satellite radio.
The document provides a history of television, the internet, and related technologies. It discusses:
1) The development of television from mechanical scanning methods in the 19th century to early electronic TV and color broadcasts in the 1920s-1930s.
2) The origins and evolution of the internet from the 1950s onward, starting as a government project and leading to innovations like internet TV.
3) The emergence of Web 2.0 in the late 1990s and 2000s, bringing social media, user-generated content, and new forms of online engagement.
4) A brief overview of internet pop-ups as an advertising method and their origins in the late 1990s.
Mikolt Csap: ICT for the Creative IndustriesECIAonline
The document discusses the cultural and creative industries in Europe and the role of information and communication technologies (ICT). It notes that the industries have experienced 9% growth from 2007-2011, employ 14 million people, and have a total value added of €860 billion. It also outlines several ICT technologies that are highly relevant to different creative industry sectors. The document calls for supporting research and innovation to develop new ICT tools for the creative industries and foster collaboration between the sectors.
Media art refers to artworks that use new media technologies like digital art, computer graphics, virtual reality, video games and more. Over time, many disciplines have been considered forms of media art, including biotech art, computer art, digital art, interactive art, kinetic art, multimedia art, network art, robotic art, sound art, space art, technological art and video art. The development of media art has coincided with technological advances from the 19th century onward, with artists increasingly incorporating new tools like photography, film, radio, television and computers into their work. Major milestones included the invention of the camera, movie projector, radio, television, computers and the internet. Art movements also influenced media art,
This document discusses the rise of niche publishers and prosumers in the media landscape and how it affects mainstream media. It outlines YLE's strategy to engage with social media by making its content, services, and employees more open and interactive online. YLE aims to serve smaller niche audiences, support user-generated content, and provide tools for outside developers and audiences to utilize and discuss its content online. The strategy emphasizes embracing more openness, dialogue and less brand control in order to interact with the public.
Scientists have increasingly communicated their research to non-specialists to address public concerns about the direction of their work. However, such communication has often had limited success because it tended to involve researchers talking at the public rather than engaging in two-way communication. The European Commission requires projects they fund to communicate their aims, results, and the community support received to engage the public and media. Effective communication includes using diverse methods like videos, exhibitions, and blogs to disseminate results and increase visibility of European research.
Media art refers to artworks that incorporate emerging technologies and depend on technological components. It has evolved alongside technological advancements over the past two centuries. Key developments include the invention of photography, film, radio, television, and computers. Artists have integrated these new media into their practices, helping to redefine traditional art forms and giving rise to new genres like video art, digital art, and internet art. Media art continues to expand rapidly with new technologies and is collected and exhibited in art institutions.
This document discusses challenges facing public service media in the digital era and opportunities for public service media to create an open ecosystem. It argues that public service media should open itself up by cooperating with other public media organizations, making content available to audiences on third-party platforms, and licensing content under free and open licenses to partner with non-profit organizations like Wikipedia. Examples are given of how public broadcasters in Germany are beginning to adopt more open strategies, like making historical videos available on Wikipedia. The document advocates for public service media to act as platform operators and curators within a shared "public open space," cooperating with other organizations for common good, innovation, and public value.
The document discusses the evolution of media from traditional to new forms. It describes how traditional print media and radio broadcasting dominated mass communication prior to the Information Age using centralized and one-way transmission to large anonymous audiences. It then outlines the development of new computational media relying on the internet and digital technologies for interactive and personalized communication between individuals and small groups. The conclusion suggests that while new technologies drive media changes, cultural shifts also influence new technology adoption.
1. The Anella Cultural project aims to connect cultural centers across Catalonia with an optical fiber network to facilitate the exchange of cultural content and promote innovation.
2. The initial phase will connect 5 centers, with plans to expand the network to 14 centers total.
3. The network will allow for live streaming of events, on-demand access to files, and new forms of artistic collaboration and research across locations.
Juan Francisco Delgado Morales is the President of the Community Association of Telecentres Networks. The main mission of the association is to create a network of organizations focused on establishing, promoting, and maintaining public internet access centers to advance the information society through innovative public access to information and communication technology. The association currently connects over 8,000 telecentres across Spain that provide broadband internet access and equipment to around 3.5 million active participants. The strategic objectives for 2010-2014 include becoming a national benchmark for using information and communication technology for socioeconomic transformation, promoting telecentres as spaces for social innovation, and strengthening services provided to citizens, small and medium-sized enterprises, and freelancers.
The document discusses 12 creative media industries: advertising, animation, computer games, facilities, fashion and textiles, film, interactive media, other content creation, photo imaging, publishing, radio, and television. It provides brief descriptions of each industry, including common products and services. Sources of further information are also referenced to encourage additional research on the industries. The purpose is to help students learn about career opportunities within the creative media sector.
ChIMERA International Conference and Investment Forum of Creative and Cultura...Informest
The Chamber of Commerce and Industry (CCI) Nice Côte d'Azur represents the interests of the business community in the French Riviera, giving the chance to entrepreneurs for creating, innovating and developing in the best conditions.
Similar to Legacy of International Year of Astronomy 2009 (20)
The document summarizes the development and goals of the UNAWE (Universe Awareness) program and the Universe in the Box educational kit. It discusses how the kit aims to inspire children's interest in science and technology using astronomy concepts tailored for different ages and cultures. The kit covers topics like the Earth-Moon-Sun system, the solar system, constellations, and the life cycles of stars. It has been implemented and tested in several countries. The document also outlines plans for an Islamic Heritage Astronomy kit that would showcase the contributions of Muslim scientists and use astronomy concepts to foster cultural understanding.
Astronomy Literacy Goals by Pedro Russo, Cecilia Scorza & H. Lee unawe
This document outlines the goals and process for developing astronomy literacy concepts for an 18-year-old. It aims to establish a benchmark for astronomy education around the globe based on existing science literacy goals. The development process involves drafting concepts, gathering community input, revisions, and expert reviews. The initial concepts are based on existing benchmarks but tailored for global use and different age groups, with 10 main principles and 50 sub-principles covering topics like the solar system, stars, and cosmology.
"Universe Awareness Sri Lanka – a volunteer effort" by Thilina Heenatigalaunawe
UNAWE Sri Lanka is an astronomy outreach program that began in 2009 as part of International Year of Astronomy. Since then, it has reached over 1500 girl guides and 34 orphanages through its Saturday Astronomy Program and SpaceScoop publications. While volunteers are not always reliable, focused efforts with student ambassadors, interns, and regular meetups have been effective. Moving forward, the program aims to provide astronomy resources for people with disabilities, publish multilingual educational materials, and bring the Universe in a Box exhibit to additional cities.
Short presentation at the UNAWE International Workshop 2015 in Leiden, the Netherlands 5 - 9 October. Astronomy, education, unawe, science education, outreach, primary education, children
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
1. International Legacy of the
International Year of Astronomy 2009
Pedro Russo
Leiden University / IAU C55
e. russo@strw.leidenuniv.nl
t. @unawe | @pruss
f. facebook.com/unawe
2. IYA2009 “Stakeholders”
148 countries, 40 international
organisations and 28 global projects
31. • Coordinate the network of IAU-appointed PO
Ambassadors
• On-line database of professional astronomical
facilities
• On-line database of Public Outreach and
amateur networks associations, organisations,
and institutions.
• On-line Public Outreach clearing house
32. • Disseminate global PO activities (e.g.: regular
updates, press releases, promotion products)
• Co-coordinate global EPO activities
• Prepare, plan and implement an PO Annual
Strategy, including an annual global EPO
Communication, Pro-Am and Citizen-Scientist
programmes.
• Coordinate, engage and build synergies with
the amateur astronomers community and
programmes