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Information and Communication
Technology Fundamentals
Instructor: Fakhera Nazir
How computers represent data and
why?
5A-3
How Computers Represent Data
• Number systems
• A manner of counting
• Several different number systems exist
• Decimal number system
• Used by humans to count
• Contains ten distinct digits
• Origin: Probably because human beings normally have
10 fingers
• Digits combine to make larger numbers
5A-4
How Computers Represent Data
• Clocks have 24 hours
• Each hour  60 minutes
• Each minute  60 seconds
• When we time something, we count in seconds,
minutes and hours
5A-5
How Computers Represent Data
• Computers use electronic switches called
transistors
• A switch can either be ON or OFF
• Only two numeric values can be represented by
one switch, 0 and 1
= 1 = 0
• Binary number system
• Used by computers to count
• Two distinct digits, 0 and 1
• 0 and 1 combine to make numbers
How Computers Represent Data
5A-7
How Computers Represent Data
• Bits and bytes
• Binary numbers are made of bits
• Bit (Binary Digit) represents a switch
• A byte is 8 bits
• Byte represents one character
• Any number from the decimal number system can
also be written using binary number system
• Decimal to Binary conversion is required
• Each digit in the decimal number system has a
place value
• Ones (100), Tens(101), Hundreds(102), Thousands(103)
How Computers Represent Data
• The place value is expressed in powers of 10
• 10 to the power of digit position
• 10 is called the base of the Decimal number system
• In binary number system the base is 2
• Place value is 2 to the power of digit position
How Computers Represent Data
Image Courtesy: www.emu8086.com
Conversion from decimal to binary
• Technique # 1
• Map digits 0-9 to some binary values
• 0-9 are 10 digits
• 3 bits can have 8 combinations
• 4 bits can have 16 combination
• We would have to use 4 bits since 10 > 8
• 010  00002 , 110  00012 ,…, 910  10012
• This scheme is called Binary Coded Decimal (BCD)
Conversion from decimal to binary
• BCD
• So 910  0910  0000 10012
• 1010  0001 00002
• What about binary numbers between 00001001 and
00010000 ?
• 00001010, 00001011, 00001100, 00001101, 00001110,
00001111
• Not Used!
• BCD is used only when you have to represent each
digit of a number individually
• Digital Cricket Score Board
Conversion from decimal to binary
• Technique # 2
• Lets count from 0 in both decimal and binary simultaneously
and make sure every binary number is used
• 010  02
• 110  12
• 210  102
• 310  112
• 410  1002
• 510  1012
• 610  1102
• 710  1112
• 810  10002
• 910  10012
• 1010  10102
• 1110  10112
• 1210  11002
• 1310  11012
• 1410  11102
• 1510  11112
• 1610  100002
• 1710  100012
• 1810  100102
• 1910  100112
• 2010  101002
• 2110  101012
• 2210  101102
• 2310  101112
And so on..
Conversion from decimal to binary
• Technique # 2
• Did You notice some pattern?
• All odd numbers in decimal end with 1 in binary
• All even numbers is decimal end with 0 in binary
• The bits pattern repeats itself after the addition of every 1 on
the Left Hand Side
• Same things happens in decimal
• E.g. digits 0-99 repeat after addition of digits 1-9 on the L.H.S
Conversion from decimal to binary
• Technique # 2
• How would you represent 24510 in binary using
technique number 2 ??
• Some conversion procedure or formula is required
so that we can convert any number from decimal to
binary without having to count from 0 till that
number
Conversion from decimal to binary
• Technique # 2
• First Consider Conversion to binary to decimal
• Binary number system has a base ‘2’
• For conversion calculate place value of each digit position
and multiply by the corresponding digit value (0 or 1)
(1 1 0 0 1)2
24 23 22 21 20
=1x 24 + 1x 23 + 0x 22 + 0x 21 + 1x 20
= 1x16 + 1 x 8 + 0 x 4 + 0 x 2 + 1 x 1
= 16 + 8 + 0 + 0 + 1 = 2510
Conversion from decimal to binary
• Technique # 2
• Conversion from decimal to binary on board
Other Number Systems
• Hexa-Decimal Number System
• 16 possible values
• 0,1,2,…9,A,B,..F
• Base 16
• Octal Number System
• 8 possible values
• 0,1,2,..7
• Base 8
5A-18
How Computers Represent Data
• Text codes
• Converts letters into binary
• Standard codes necessary for data transfer
• ASCII – 7 bits + parity bit
• American English symbols
• Extended ASCII – 8 bits no parity
• Graphics and other symbols
• Unicode – 32 bits
• All languages on the planet
Output Devices
Sources for Output
• Seeing it
• Video card + Display Screen/Projector
• Hearing it
• Sound card + speaker
• Having it
• Printers
The Seeing part
• Monitor
• Most common output device
• Can display text, images, video/animation
• Video card
• Intermediary device between CPU and monitor
• Affects the quality of images displayed
4A-22
Monitors
• Most common output device
• Cathode Ray Tubes
• Flat Panel Display
• Categorized by color output
• Monochrome
• One color with black background
• Used for Text-only displays
• Grayscale
• Varying degrees of gray
• Used in low end portable systems to keep cost down
• Color
• Display 4 to 16 million colors
CRT Monitors
• Cathode Ray Tube (CRT)
• Most common type of monitor
• Phosphor is arranged in dots called pixels
• Phosphor are compounds which exhibit sustained glowing after
exposure to energized particles such as electrons
• Electrons fired from the back using electron gun
• Electrons excite phosphor to glow
• Electron Gun aims at every pixel
• Line by line
• Starting from top left corner to right edge
• Then next line from left to right
CRT Monitors
• Cathode Ray Tube (CRT)
• Circuitry of the CRT adjusts the intensity of each beam
• Monochrome: pixel ON or OFF
• Grayscale: Intensity determines how brightly pixel glows
• Shadow mask is fitted with the screen
• Holes in mask ensures proper pixel is lit
• The electron gun systematically redraws every pixel on the
screen, several times a minute
• Each pixel has a unique address used by computer to locate
the pixel and control its appearance
CRT Monitors
• CRT color
• Phosphor dots arranged in triads
• Red, green, and blue dots
• Three colors blend to make colors
• Three Electron beams at each pixel
• Beams themselves are colorless
• Dots are colored
• Varying the intensity of each of the three beams creates new
colors
CRT Monitors
• CRT drawbacks
• Very large
• Very heavy
• Use a lot of electricity
Flat Panel Monitors
• Liquid Crystal Display (LCD)
• Used in laptops, Desktop versions exist
• Solve the problems of CRT
• Made up of two glass plates separated by a special kind of
liquid crystal
• Molecules of crystals line up in a way that alters their optical
properties
• images are created on the screen by transmitting or blocking out light
• Active Matrix Display vs. Passive Matrix Display
Flat Panel Monitors
• Passive matrix LCD
• Pixels arranged in a grid
• Pixels are activated indirectly
• Row and column are activated by video card
• Color displayed by pixel is determined by electricity from
transistors
• At the row end
• At the top of the column
• Limited viewing angle
• Animation can be blurry
• Pixels not refreshed very quickly
• Dual-Scan LCD
• Pixels scanned twice as often
Flat Panel Monitors
• Active matrix LCD
• Each pixel is activated directly by dedicated transistor
• Individual control over each picture
• Animation is crisp and clean
• Pixels refreshed much more rapidly
• Wider Viewing angle
• Thin Film Transistor Technology (TFT) – an enhancement
• Transistors arranged in a thin film
• Pixels have 4 transistors
• One each for red, green, blue
• One for opaqueness
Flat Panel Monitors
• Drawbacks to LCD
• More expensive than CRT
• Must sit directly in front of screen
• Can be more fragile than CRT
Copyright © 2003. Exclusive rights by The
Pixel (picture element)
the smallest unit on the
screen that can be turned
on and off or made
different shades
More on Monitors
Copyright © 2003. Exclusive rights by The
Factors affecting screen
clarity:
• Dot pitch (dp)
• the amount of space between
the centers of adjacent pixels
• the closer the dots, the crisper
the image
• Ranges between .15 mm and
.40 mm
• Should be less than .22
More on Monitors
Image Courtesy: http://en.wikipedia.org/wiki/Dot_pitch
Copyright © 2003.
Factors affecting screen clarity:
• Resolution
• the image sharpness of a display screen;
• the more pixels there are per square inch, the finer the
level of detail.
• Dot Pitch directly translates into resolution. How?
• Larger resolution numbers make smaller images.
Why?
More on Monitors
Copyright © 2003.
Factors affecting screen clarity:
• Color depth
• the amount of information, expressed in bits, that is
stored in a dot
• The more bits in a dot or pixel, the more shades of
gray and colors can be represented.
More on Monitors
Copyright © 2003.
Factors affecting screen clarity:
Refresh rate
•Phosphor dots fade quickly after electron gun charges
them with electrons
•Need to be refreshed using electron beam
• the number of times per second that the pixels are
recharged so that their glow remains bright is called
refresh rate
• The higher the refresh rate, the more solid the image
looks ( flickers less)
•RR of 100Hz means pixels are refreshed 100 times
every second
More on Monitors
Other Types of Monitors
• Paper-white displays
• High contrast between fore and background
• Used by Document designers
• Electro-luminescent displays (ELD)
• Similar to LCD
• Uses phosphorescent screen to produce light
• Grid of wires are used
• Plasma monitor
• Neon Gas is excited to produce light
• Controlling amount of light at each electrodes on
glass grid
Video Cards
• Video card - Device between the CPU and monitor
• Removes burden of drawing from CPU
• Controlling electron gun etc
• At a resolution of 1024x768 and 24 bits/pixel, CPU
must send 2,359,296 bytes to the monitor for each
screen
• Screen changes constantly as user works
Video Cards
• Greater requirement for high-end video cards
• Video cards now have their own processor and RAM
• RAM is dual-ported
• Send screen-full data to monitor
• Receive screen-full of data from CPU
• Upto 512MB
• Chip rate determines refresh rate
• Also called video controller/ video adapter
Data Projectors
• Replaced overhead and slide projectors
• Project image onto wall or screen
• LCD projectors
• Most common type of projector
• Small LCD screen
• Very bright light
• Require a darkened room
Data Projectors
• Digital Light Projectors (DLP)
• A series of mirrors control the display
• May be used in a lighted room
• A projector is rated in lumens
• Measure of how bright the projector is
• Higher lumens ratings result in a brighter projector
Hearing It
• Sound System
• Sound Card
• Speakers/ Headphones
• Integral part of the computer experience
• Capable of recording and playback
Sound Systems
• Sound card
• Device between the CPU and speakers
• Converts digital sounds to analog
• Can be connected to several devices
• Modern cards support Dolby Surround Sound
• Speakers
• Convert electrical signals from sound card into
sound waves
Sound Systems
• Headphones and headsets
• Replacement for speakers and microphones
• Offer privacy
• Does not annoy other people
• Outside noise is not a factor
• Headsets have speakers and a microphone
4B-44
Having it
• Printers!
• Impact printers
• Generate output by striking the paper
• Uses an inked ribbon
• Non-impact printers
• Use methods other than force
• Tend to be quiet and fast
4B-45
Commonly Used Printers
• Dot matrix printers
• Impact printer
• Used to print to multi-sheet pages
• Print head strikes inked ribbon
• Speed measured in characters per second
• 50-500 cps
• Line printers
• Print entire line using large print head
• 3000 lines/minute
• Band printers
• Uses revolving band embossed with alphanumeric characters
• 2000 lines/minute
4B-46
Dot Matrix Print Head
Resolution depends on number of pins on a print-
head. More pins  greater resolution
4B-47
Commonly Used Printers
• Ink-jet printers
• Non-impact printer
• Inexpensive home printer
• Color output common using CMYK
• Cyan, magenta, yellow, black
• Sprays ink onto paper
• Speed measured in pages per minute
• Quality expressed as dots per inch
4B-48
Dots Per Inch
4B-49
Commonly Used Printers
• Laser printer
• Non-impact printer
• Produces high quality documents
• Color or black and white
• Print process
• Laser draws text on drum
• Toner, tiny ink particles, sticks to drum
• Toner melted to page using pressure and heat
• Color Printing
• Same process four times
• Different toner color each time
• CMYK
4B-50
Commonly Used Printers
• Speed measured in pages per minute
• 4 to 16 pages of text / minute
• Slower of graphics
• Quality expressed as dots per inch
• Commonly 300-600 dpi both horizontally and vertically
• Upto 1200 dpi for professional quality printing
4B-51
Commonly Used Printers
• All-in-one peripherals
• Scanner, copier, printer and fax
• Popular in home offices
• Prices are very reasonable
4B-52
Comparing Printers
• Determine what you need
• Determine what you can spend
• Initial cost
• Cost of operating (ink toner + maintenance)
• Image quality (dpi)
• Speed (ppm)
4B-53
High-Quality Printers
• Special purpose printers
• Used by a print shop
• Output is professional grade
• Prints to a variety of surfaces
4B-54
High-Quality Printers
• Photo printers
• Produces film quality pictures
• Prints very slow
• Prints a variety of sizes
4B-55
High-Quality Printers
• Thermal wax printers
• Produces bold color output
• Color generated by melting wax
• Colors do not bleed
• Operation costs are low
• Output is slow
• Used for presentation graphics and handouts
4B-56
High-Quality Printers
• Dye sublimation printers
• Produces realistic output
• Very high quality
• Color is produced by evaporating ink
• Operation costs are high
• Output is very slow
4B-57
High-Quality Printers
• Plotters
• Large high quality blueprints
• Older models draw with pens
• Operational costs are low
• Output is very slow
3A-58
Ergonomics and Input Devices
• Ergonomics
• Study of human and tool interaction
• Concerned with physical interaction
• Attempts to improve safety and comfort
3A-59
Ergonomics and Input Devices
• Repetitive Strain Injury (RSI)
• Caused by continuous misuse of the body
• Many professions suffer from RSI
• Carpal Tunnel Syndrome
• Carpal tunnel is a passage in the wrist
• Holds nerves and tendons
• Prolonged keyboarding swells tendons
3A-60
Carpal Tunnel Syndrome
3A-61
Ergonomics and Input Devices
• Office hardware suggestions
• Office chairs should have
• Adjustable armrests and height
• Armrests
• Lower back support
• Desks should have
• Have a keyboard tray
• Keep hands at keyboard height
• Place the monitor at eye level
3A-62
Ergonomics and Input Devices
• Techniques to avoid RSI
• Sit up straight
• Have a padded wrist support
• Keep your arms straight
• Keyboard properly
• Take frequent breaks
Ergonomics and Monitors
• Eyestrain
• Fatigue of the eyes
• Steps to avoid
• Choose a good monitor
• Place the monitor 2 – 3 feet away
• Center of screen below eye level
• Avoid reflected light
Ergonomics and Monitors
• Electronic magnetic fields (EMF)
• Generated by all electronic devices
• EMF may be detrimental to health
• Although no conclusive study exists
• Steps to avoid
• Keep the computer at arms length
• Take frequent breaks
• Use an LCD monitor

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Lecture_4.ppt

  • 1. Information and Communication Technology Fundamentals Instructor: Fakhera Nazir
  • 2. How computers represent data and why?
  • 3. 5A-3 How Computers Represent Data • Number systems • A manner of counting • Several different number systems exist • Decimal number system • Used by humans to count • Contains ten distinct digits • Origin: Probably because human beings normally have 10 fingers • Digits combine to make larger numbers
  • 4. 5A-4 How Computers Represent Data • Clocks have 24 hours • Each hour  60 minutes • Each minute  60 seconds • When we time something, we count in seconds, minutes and hours
  • 5. 5A-5 How Computers Represent Data • Computers use electronic switches called transistors • A switch can either be ON or OFF • Only two numeric values can be represented by one switch, 0 and 1 = 1 = 0
  • 6. • Binary number system • Used by computers to count • Two distinct digits, 0 and 1 • 0 and 1 combine to make numbers How Computers Represent Data
  • 7. 5A-7 How Computers Represent Data • Bits and bytes • Binary numbers are made of bits • Bit (Binary Digit) represents a switch • A byte is 8 bits • Byte represents one character
  • 8. • Any number from the decimal number system can also be written using binary number system • Decimal to Binary conversion is required • Each digit in the decimal number system has a place value • Ones (100), Tens(101), Hundreds(102), Thousands(103) How Computers Represent Data
  • 9. • The place value is expressed in powers of 10 • 10 to the power of digit position • 10 is called the base of the Decimal number system • In binary number system the base is 2 • Place value is 2 to the power of digit position How Computers Represent Data Image Courtesy: www.emu8086.com
  • 10. Conversion from decimal to binary • Technique # 1 • Map digits 0-9 to some binary values • 0-9 are 10 digits • 3 bits can have 8 combinations • 4 bits can have 16 combination • We would have to use 4 bits since 10 > 8 • 010  00002 , 110  00012 ,…, 910  10012 • This scheme is called Binary Coded Decimal (BCD)
  • 11. Conversion from decimal to binary • BCD • So 910  0910  0000 10012 • 1010  0001 00002 • What about binary numbers between 00001001 and 00010000 ? • 00001010, 00001011, 00001100, 00001101, 00001110, 00001111 • Not Used! • BCD is used only when you have to represent each digit of a number individually • Digital Cricket Score Board
  • 12. Conversion from decimal to binary • Technique # 2 • Lets count from 0 in both decimal and binary simultaneously and make sure every binary number is used • 010  02 • 110  12 • 210  102 • 310  112 • 410  1002 • 510  1012 • 610  1102 • 710  1112 • 810  10002 • 910  10012 • 1010  10102 • 1110  10112 • 1210  11002 • 1310  11012 • 1410  11102 • 1510  11112 • 1610  100002 • 1710  100012 • 1810  100102 • 1910  100112 • 2010  101002 • 2110  101012 • 2210  101102 • 2310  101112 And so on..
  • 13. Conversion from decimal to binary • Technique # 2 • Did You notice some pattern? • All odd numbers in decimal end with 1 in binary • All even numbers is decimal end with 0 in binary • The bits pattern repeats itself after the addition of every 1 on the Left Hand Side • Same things happens in decimal • E.g. digits 0-99 repeat after addition of digits 1-9 on the L.H.S
  • 14. Conversion from decimal to binary • Technique # 2 • How would you represent 24510 in binary using technique number 2 ?? • Some conversion procedure or formula is required so that we can convert any number from decimal to binary without having to count from 0 till that number
  • 15. Conversion from decimal to binary • Technique # 2 • First Consider Conversion to binary to decimal • Binary number system has a base ‘2’ • For conversion calculate place value of each digit position and multiply by the corresponding digit value (0 or 1) (1 1 0 0 1)2 24 23 22 21 20 =1x 24 + 1x 23 + 0x 22 + 0x 21 + 1x 20 = 1x16 + 1 x 8 + 0 x 4 + 0 x 2 + 1 x 1 = 16 + 8 + 0 + 0 + 1 = 2510
  • 16. Conversion from decimal to binary • Technique # 2 • Conversion from decimal to binary on board
  • 17. Other Number Systems • Hexa-Decimal Number System • 16 possible values • 0,1,2,…9,A,B,..F • Base 16 • Octal Number System • 8 possible values • 0,1,2,..7 • Base 8
  • 18. 5A-18 How Computers Represent Data • Text codes • Converts letters into binary • Standard codes necessary for data transfer • ASCII – 7 bits + parity bit • American English symbols • Extended ASCII – 8 bits no parity • Graphics and other symbols • Unicode – 32 bits • All languages on the planet
  • 20. Sources for Output • Seeing it • Video card + Display Screen/Projector • Hearing it • Sound card + speaker • Having it • Printers
  • 21. The Seeing part • Monitor • Most common output device • Can display text, images, video/animation • Video card • Intermediary device between CPU and monitor • Affects the quality of images displayed
  • 22. 4A-22 Monitors • Most common output device • Cathode Ray Tubes • Flat Panel Display • Categorized by color output • Monochrome • One color with black background • Used for Text-only displays • Grayscale • Varying degrees of gray • Used in low end portable systems to keep cost down • Color • Display 4 to 16 million colors
  • 23. CRT Monitors • Cathode Ray Tube (CRT) • Most common type of monitor • Phosphor is arranged in dots called pixels • Phosphor are compounds which exhibit sustained glowing after exposure to energized particles such as electrons • Electrons fired from the back using electron gun • Electrons excite phosphor to glow • Electron Gun aims at every pixel • Line by line • Starting from top left corner to right edge • Then next line from left to right
  • 24. CRT Monitors • Cathode Ray Tube (CRT) • Circuitry of the CRT adjusts the intensity of each beam • Monochrome: pixel ON or OFF • Grayscale: Intensity determines how brightly pixel glows • Shadow mask is fitted with the screen • Holes in mask ensures proper pixel is lit • The electron gun systematically redraws every pixel on the screen, several times a minute • Each pixel has a unique address used by computer to locate the pixel and control its appearance
  • 25. CRT Monitors • CRT color • Phosphor dots arranged in triads • Red, green, and blue dots • Three colors blend to make colors • Three Electron beams at each pixel • Beams themselves are colorless • Dots are colored • Varying the intensity of each of the three beams creates new colors
  • 26. CRT Monitors • CRT drawbacks • Very large • Very heavy • Use a lot of electricity
  • 27. Flat Panel Monitors • Liquid Crystal Display (LCD) • Used in laptops, Desktop versions exist • Solve the problems of CRT • Made up of two glass plates separated by a special kind of liquid crystal • Molecules of crystals line up in a way that alters their optical properties • images are created on the screen by transmitting or blocking out light • Active Matrix Display vs. Passive Matrix Display
  • 28. Flat Panel Monitors • Passive matrix LCD • Pixels arranged in a grid • Pixels are activated indirectly • Row and column are activated by video card • Color displayed by pixel is determined by electricity from transistors • At the row end • At the top of the column • Limited viewing angle • Animation can be blurry • Pixels not refreshed very quickly • Dual-Scan LCD • Pixels scanned twice as often
  • 29. Flat Panel Monitors • Active matrix LCD • Each pixel is activated directly by dedicated transistor • Individual control over each picture • Animation is crisp and clean • Pixels refreshed much more rapidly • Wider Viewing angle • Thin Film Transistor Technology (TFT) – an enhancement • Transistors arranged in a thin film • Pixels have 4 transistors • One each for red, green, blue • One for opaqueness
  • 30. Flat Panel Monitors • Drawbacks to LCD • More expensive than CRT • Must sit directly in front of screen • Can be more fragile than CRT
  • 31. Copyright © 2003. Exclusive rights by The Pixel (picture element) the smallest unit on the screen that can be turned on and off or made different shades More on Monitors
  • 32. Copyright © 2003. Exclusive rights by The Factors affecting screen clarity: • Dot pitch (dp) • the amount of space between the centers of adjacent pixels • the closer the dots, the crisper the image • Ranges between .15 mm and .40 mm • Should be less than .22 More on Monitors Image Courtesy: http://en.wikipedia.org/wiki/Dot_pitch
  • 33. Copyright © 2003. Factors affecting screen clarity: • Resolution • the image sharpness of a display screen; • the more pixels there are per square inch, the finer the level of detail. • Dot Pitch directly translates into resolution. How? • Larger resolution numbers make smaller images. Why? More on Monitors
  • 34. Copyright © 2003. Factors affecting screen clarity: • Color depth • the amount of information, expressed in bits, that is stored in a dot • The more bits in a dot or pixel, the more shades of gray and colors can be represented. More on Monitors
  • 35. Copyright © 2003. Factors affecting screen clarity: Refresh rate •Phosphor dots fade quickly after electron gun charges them with electrons •Need to be refreshed using electron beam • the number of times per second that the pixels are recharged so that their glow remains bright is called refresh rate • The higher the refresh rate, the more solid the image looks ( flickers less) •RR of 100Hz means pixels are refreshed 100 times every second More on Monitors
  • 36. Other Types of Monitors • Paper-white displays • High contrast between fore and background • Used by Document designers • Electro-luminescent displays (ELD) • Similar to LCD • Uses phosphorescent screen to produce light • Grid of wires are used • Plasma monitor • Neon Gas is excited to produce light • Controlling amount of light at each electrodes on glass grid
  • 37. Video Cards • Video card - Device between the CPU and monitor • Removes burden of drawing from CPU • Controlling electron gun etc • At a resolution of 1024x768 and 24 bits/pixel, CPU must send 2,359,296 bytes to the monitor for each screen • Screen changes constantly as user works
  • 38. Video Cards • Greater requirement for high-end video cards • Video cards now have their own processor and RAM • RAM is dual-ported • Send screen-full data to monitor • Receive screen-full of data from CPU • Upto 512MB • Chip rate determines refresh rate • Also called video controller/ video adapter
  • 39. Data Projectors • Replaced overhead and slide projectors • Project image onto wall or screen • LCD projectors • Most common type of projector • Small LCD screen • Very bright light • Require a darkened room
  • 40. Data Projectors • Digital Light Projectors (DLP) • A series of mirrors control the display • May be used in a lighted room • A projector is rated in lumens • Measure of how bright the projector is • Higher lumens ratings result in a brighter projector
  • 41. Hearing It • Sound System • Sound Card • Speakers/ Headphones • Integral part of the computer experience • Capable of recording and playback
  • 42. Sound Systems • Sound card • Device between the CPU and speakers • Converts digital sounds to analog • Can be connected to several devices • Modern cards support Dolby Surround Sound • Speakers • Convert electrical signals from sound card into sound waves
  • 43. Sound Systems • Headphones and headsets • Replacement for speakers and microphones • Offer privacy • Does not annoy other people • Outside noise is not a factor • Headsets have speakers and a microphone
  • 44. 4B-44 Having it • Printers! • Impact printers • Generate output by striking the paper • Uses an inked ribbon • Non-impact printers • Use methods other than force • Tend to be quiet and fast
  • 45. 4B-45 Commonly Used Printers • Dot matrix printers • Impact printer • Used to print to multi-sheet pages • Print head strikes inked ribbon • Speed measured in characters per second • 50-500 cps • Line printers • Print entire line using large print head • 3000 lines/minute • Band printers • Uses revolving band embossed with alphanumeric characters • 2000 lines/minute
  • 46. 4B-46 Dot Matrix Print Head Resolution depends on number of pins on a print- head. More pins  greater resolution
  • 47. 4B-47 Commonly Used Printers • Ink-jet printers • Non-impact printer • Inexpensive home printer • Color output common using CMYK • Cyan, magenta, yellow, black • Sprays ink onto paper • Speed measured in pages per minute • Quality expressed as dots per inch
  • 49. 4B-49 Commonly Used Printers • Laser printer • Non-impact printer • Produces high quality documents • Color or black and white • Print process • Laser draws text on drum • Toner, tiny ink particles, sticks to drum • Toner melted to page using pressure and heat • Color Printing • Same process four times • Different toner color each time • CMYK
  • 50. 4B-50 Commonly Used Printers • Speed measured in pages per minute • 4 to 16 pages of text / minute • Slower of graphics • Quality expressed as dots per inch • Commonly 300-600 dpi both horizontally and vertically • Upto 1200 dpi for professional quality printing
  • 51. 4B-51 Commonly Used Printers • All-in-one peripherals • Scanner, copier, printer and fax • Popular in home offices • Prices are very reasonable
  • 52. 4B-52 Comparing Printers • Determine what you need • Determine what you can spend • Initial cost • Cost of operating (ink toner + maintenance) • Image quality (dpi) • Speed (ppm)
  • 53. 4B-53 High-Quality Printers • Special purpose printers • Used by a print shop • Output is professional grade • Prints to a variety of surfaces
  • 54. 4B-54 High-Quality Printers • Photo printers • Produces film quality pictures • Prints very slow • Prints a variety of sizes
  • 55. 4B-55 High-Quality Printers • Thermal wax printers • Produces bold color output • Color generated by melting wax • Colors do not bleed • Operation costs are low • Output is slow • Used for presentation graphics and handouts
  • 56. 4B-56 High-Quality Printers • Dye sublimation printers • Produces realistic output • Very high quality • Color is produced by evaporating ink • Operation costs are high • Output is very slow
  • 57. 4B-57 High-Quality Printers • Plotters • Large high quality blueprints • Older models draw with pens • Operational costs are low • Output is very slow
  • 58. 3A-58 Ergonomics and Input Devices • Ergonomics • Study of human and tool interaction • Concerned with physical interaction • Attempts to improve safety and comfort
  • 59. 3A-59 Ergonomics and Input Devices • Repetitive Strain Injury (RSI) • Caused by continuous misuse of the body • Many professions suffer from RSI • Carpal Tunnel Syndrome • Carpal tunnel is a passage in the wrist • Holds nerves and tendons • Prolonged keyboarding swells tendons
  • 61. 3A-61 Ergonomics and Input Devices • Office hardware suggestions • Office chairs should have • Adjustable armrests and height • Armrests • Lower back support • Desks should have • Have a keyboard tray • Keep hands at keyboard height • Place the monitor at eye level
  • 62. 3A-62 Ergonomics and Input Devices • Techniques to avoid RSI • Sit up straight • Have a padded wrist support • Keep your arms straight • Keyboard properly • Take frequent breaks
  • 63. Ergonomics and Monitors • Eyestrain • Fatigue of the eyes • Steps to avoid • Choose a good monitor • Place the monitor 2 – 3 feet away • Center of screen below eye level • Avoid reflected light
  • 64. Ergonomics and Monitors • Electronic magnetic fields (EMF) • Generated by all electronic devices • EMF may be detrimental to health • Although no conclusive study exists • Steps to avoid • Keep the computer at arms length • Take frequent breaks • Use an LCD monitor