Learning solid principles using c#
S Single Responsibility Principle
O Open Closed Principle
L Liskovs Substitution Principle
I Interface Segregation Principle
D Dependency Inversion principle
The document discusses the SOLID principles of object-oriented design, which are Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. For each principle, it provides an example of how to apply the principle correctly and how violations of the principle can occur if it is not followed. It also lists some recommended reading materials on software design patterns and principles.
This document discusses the SOLID principles of object-oriented design:
- The Single Responsibility Principle states that a class should have one, and only one, reason to change.
- The Open/Closed Principle specifies that software entities should be open for extension but closed for modification.
- The Liskov Substitution Principle dictates that subclasses should behave in the same way as their parent classes.
- The Interface Segregation Principle indicates that client classes should not depend on interfaces they do not use.
- The Dependency Inversion Principle asserts that high-level modules should not depend on low-level modules, but both should depend on abstractions.
The presentation provides examples of
The document discusses the SOLID principles of object-oriented design:
1. The Single Responsibility Principle states that a class should have one, and only one, reason to change.
2. The Open-Closed Principle states that software entities should be open for extension but closed for modification. Behavior is changed through inheritance and composition rather than direct modification.
3. The Liskov Substitution Principle states that subclasses must behave in the same way as the base class so that the base class can be substituted wherever the subclass is expected.
4. The Interface Segregation Principle states that interfaces should be small and focused so that client classes do not depend on methods they do not use.
The document discusses the SOLID principles of object-oriented design: Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. Each principle is explained in 1-2 sentences, potential anti-patterns are identified, and examples like jQuery and Rails are given to illustrate how the principles are applied. The overall purpose is to provide guidelines for creating reusable code through these foundational design concepts.
The document discusses the SOLID principles of object-oriented design, which are a set of five design principles aimed at making software designs more understandable, flexible and maintainable. It defines each principle - Single Responsibility Principle (SRP), Open-Closed Principle (OCP), Liskov Substitution Principle (LSP), Interface Segregation Principle (ISP), and Dependency Inversion Principle (DIP). For each principle, it provides an example of how to apply the principle correctly and how to avoid violating it. The document emphasizes that following these principles helps produce code that is easier to maintain and extend over time.
The document discusses the SOLID principles of object-oriented design, which are Single responsibility principle, Open/closed principle, Liskov substitution principle, Interface segregation principle, and Dependency inversion principle. It provides examples of refactoring code based on these principles, such as extracting classes and interfaces to separate responsibilities and allow for extensibility. The document emphasizes that applying these principles helps make code more modular, reusable, and testable.
This document discusses object-oriented design principles and patterns. It introduces the SOLID principles: single responsibility, open-closed, Liskov substitution, interface segregation, and dependency inversion. These principles aim to create flexible, reusable, and extensible code. Other principles discussed include composition over inheritance and least knowledge. Common design patterns are inspired by these principles to provide solutions for recurring problems. The document emphasizes that applying object-oriented principles leads to software that can easily adapt to changing requirements.
The document discusses the SOLID principles of object-oriented design, which are Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. For each principle, it provides an example of how to apply the principle correctly and how violations of the principle can occur if it is not followed. It also lists some recommended reading materials on software design patterns and principles.
This document discusses the SOLID principles of object-oriented design:
- The Single Responsibility Principle states that a class should have one, and only one, reason to change.
- The Open/Closed Principle specifies that software entities should be open for extension but closed for modification.
- The Liskov Substitution Principle dictates that subclasses should behave in the same way as their parent classes.
- The Interface Segregation Principle indicates that client classes should not depend on interfaces they do not use.
- The Dependency Inversion Principle asserts that high-level modules should not depend on low-level modules, but both should depend on abstractions.
The presentation provides examples of
The document discusses the SOLID principles of object-oriented design:
1. The Single Responsibility Principle states that a class should have one, and only one, reason to change.
2. The Open-Closed Principle states that software entities should be open for extension but closed for modification. Behavior is changed through inheritance and composition rather than direct modification.
3. The Liskov Substitution Principle states that subclasses must behave in the same way as the base class so that the base class can be substituted wherever the subclass is expected.
4. The Interface Segregation Principle states that interfaces should be small and focused so that client classes do not depend on methods they do not use.
The document discusses the SOLID principles of object-oriented design: Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. Each principle is explained in 1-2 sentences, potential anti-patterns are identified, and examples like jQuery and Rails are given to illustrate how the principles are applied. The overall purpose is to provide guidelines for creating reusable code through these foundational design concepts.
The document discusses the SOLID principles of object-oriented design, which are a set of five design principles aimed at making software designs more understandable, flexible and maintainable. It defines each principle - Single Responsibility Principle (SRP), Open-Closed Principle (OCP), Liskov Substitution Principle (LSP), Interface Segregation Principle (ISP), and Dependency Inversion Principle (DIP). For each principle, it provides an example of how to apply the principle correctly and how to avoid violating it. The document emphasizes that following these principles helps produce code that is easier to maintain and extend over time.
The document discusses the SOLID principles of object-oriented design, which are Single responsibility principle, Open/closed principle, Liskov substitution principle, Interface segregation principle, and Dependency inversion principle. It provides examples of refactoring code based on these principles, such as extracting classes and interfaces to separate responsibilities and allow for extensibility. The document emphasizes that applying these principles helps make code more modular, reusable, and testable.
This document discusses object-oriented design principles and patterns. It introduces the SOLID principles: single responsibility, open-closed, Liskov substitution, interface segregation, and dependency inversion. These principles aim to create flexible, reusable, and extensible code. Other principles discussed include composition over inheritance and least knowledge. Common design patterns are inspired by these principles to provide solutions for recurring problems. The document emphasizes that applying object-oriented principles leads to software that can easily adapt to changing requirements.
This document discusses design patterns, beginning with how they were introduced in architecture in the 1950s and became popularized by the "Gang of Four" researchers. It defines what patterns are and provides examples of different types of patterns (creational, structural, behavioral) along with common patterns in each category. The benefits of patterns are that they enable reuse, improve communication, and ease the transition to object-oriented development. Potential drawbacks are that patterns do not directly lead to code reuse and can be overused. Effective use requires applying patterns strategically rather than recasting all code as patterns.
The document discusses the Dependency Inversion Principle (DIP), which states that high-level modules should not depend on low-level modules, both should depend on abstractions. It defines DIP and provides examples of how to implement dependency injection through interface injection, setter injection, and constructor injection. The key benefit of DIP is that it reduces coupling between modules and allows for loose coupling through abstraction.
This document provides an overview of the SOLID principles of object-oriented design:
1. The Single Responsibility Principle states that a class should have one, and only one, reason to change. Having multiple responsibilities makes classes more complex and brittle.
2. The Open-Closed Principle states that software entities should be open for extension but closed for modification. New functionality should be added by extending existing classes rather than modifying them.
3. The Liskov Substitution Principle states that subclasses must be substitutable for their base classes. They should not break the expected behavior of the program.
4. The Interface Segregation Principle states that interfaces should be tailored to specific client needs
The theory of SOLID principles was
introduced by Robert C. Martin in his 2000
paper “Design Principles and Design
Patterns”.
SOLID => Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion.
The document discusses the dependency inversion principle, which states that high-level modules should not depend on low-level modules, but that both should depend on abstractions. It also discusses inversion of control and dependency injection, which help to decouple modules and make them less dependent on specific implementations. The use of a dependency injection container can help manage object lifecycles and dependencies between classes.
This document provides an overview of the SOLID principles for designing maintainable object-oriented code. It discusses each principle - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion - and gives examples of how to apply them. The principles aim to create code that is flexible, reusable, and understandable by dividing programs into independent parts that are easy to maintain and modify. The document stresses that code should be written for humans to read and change, keep things simple, and use object-oriented best practices like design patterns and low coupling.
SOLID Design Principles applied in JavaIonut Bilica
Video: https://www.youtube.com/watch?v=0cU-4LrcWI0
SOLID Design Principles applied in Java: rules to develop scalable and easily maintainable code
Speaker: Ionut Bilica - Senior Software Developer @ Luxoft Romania.
During this talk we will discuss about the SOLID Principles described by Robert C. Martin, applying them in the Java programming language. Each principle will be explained in detail, with practical Java examples.
We will asses how these principles make it easy to develop the software for the entire duration of the project, and how some problems can appear if these principles are not applied. We will present common code fragments that do not respect these principles, and we'll see how we can correct them. Taking the SOLID principles into consideration, we will also analyse a real Java project using a Static Code Analyzer tool (e.g. STAN).
Finally, we will discuss the strategies on how to apply these design principles in "greenfield" projects, as well as "legacy" projects, while offering some tips and tricks.
The document discusses object-oriented (OO) design principles. It defines design smells like rigidity, fragility, immobility, and viscosity that indicate poor design. It then explains principles for good OO design including the single responsibility principle (SRP), open/closed principle (OCP), Liskov substitution principle (LSP), interface segregation principle (ISP), and dependency inversion principle (DIP). SRP states a class should have one responsibility. OCP requires entities be open for extension but closed for modification. LSP defines inheritance and substitutability. ISP avoids fat interfaces. DIP inverts dependencies on abstractions, not concretions.
The document discusses Clean Architecture, an architectural pattern for software design. It aims to facilitate maintainability, technical agility, and independent development. Clean Architecture prescribes separating an application into distinct layers - entities, use cases, interfaces, and entry points. This separation aims to make codebases independent of frameworks and easily testable. The document outlines principles like SOLID and DRY, and patterns like layered architecture and MVC that influence Clean Architecture. It provides tips for migrating existing applications to this architecture.
Lieven DOCLO gave a presentation on implementing Clean Architecture. Clean Architecture advocates separating domains, applications, and interfaces into separate layers. This allows the inner layers to be independent of the outer layers and frameworks. The presentation demonstrated creating building-related use cases and domain models, implementing repositories, and exposing use cases through REST endpoints. It discussed issues like decoupling tradeoffs, pragmatic compromises, and applying Clean Architecture to legacy projects.
The Adapter pattern is used to allow an existing Queue class to be used as a Stack. A ClassAdapter inherits from the Stack interface and the Queue class, implementing the stack operations by manipulating the underlying queue. An ObjectAdapter composes a Queue instance and implements the Stack interface by delegating to the queue's methods.
Abstract classes and interfaces allow for abstraction and polymorphism in object-oriented design. Abstract classes can contain both abstract and concrete methods, while interfaces only contain abstract methods. Abstract classes are used to provide a common definition for subclasses through inheritance, while interfaces define a contract for implementing classes to follow. Both increase complexity, so their use should provide clear benefits to functionality.
The document discusses several object-oriented design principles including DRY (Don't Repeat Yourself), SLAP (Single Layer of Abstraction Principle), and OCP (Open-Closed Principle). It provides examples of code that violates these principles by duplicating logic, having methods that operate at different abstraction levels, and being closed for extension. The examples demonstrate how to refactor the code to follow the principles through techniques like extracting duplicate logic, breaking methods into smaller focused pieces, and designing classes to be open for extension without modifying existing code.
This document provides an introduction and overview of C# programming and SQL. It discusses key aspects of C#, its uses in Windows, web, and web service applications. It also covers SQL fundamentals like retrieving, inserting, updating, and deleting records. The document includes examples of SQL statements like INSERT, UPDATE, DELETE, and SELECT and highlights best practices like enclosing string values in single quotes and ending statements with semicolons.
This document provides information about a course on design patterns taught by Dr. Asma Cherif. It includes the course code, instructor details, learning objectives, textbooks, and topics that will be covered such as architectural design, what patterns are, and different types of patterns. Design patterns provide solutions to common software design problems and promote reuse of successful designs. The course aims to help students understand design patterns, identify patterns in code and designs, and implement patterns to design and develop quality software applications.
Lightening Talk I gave at Inaka in May 2014.
This is sort of the continuation of my previous iOS TDD talk.
Since TDD and DI go quite hand in hand and they are both extend concepts to learn in one shot, I had to prepare a completely separated talk for spreading to my fellows the DI knowledge I had acquired.
SOLID is a popular set of five design principles for object-oriented software development. The principles are: Single Responsibility Principle, which states that a class should have one responsibility; Open/Closed Principle, which states that code should be open for extension but closed for modification; Liskov Substitution Principle, which states that subclasses should not break the functionality of parent classes; Interface Segregation Principle, which states that clients should not depend on interfaces they do not use; and Dependency Inversion Principle, which states that high-level modules should not depend on low-level modules and abstractions should not depend on details.
There are many design principles that have become best practices over the years. Using these principles we can develop scalable and maintainable enterprise application with time tested approaches.
This document discusses design patterns, beginning with how they were introduced in architecture in the 1950s and became popularized by the "Gang of Four" researchers. It defines what patterns are and provides examples of different types of patterns (creational, structural, behavioral) along with common patterns in each category. The benefits of patterns are that they enable reuse, improve communication, and ease the transition to object-oriented development. Potential drawbacks are that patterns do not directly lead to code reuse and can be overused. Effective use requires applying patterns strategically rather than recasting all code as patterns.
The document discusses the Dependency Inversion Principle (DIP), which states that high-level modules should not depend on low-level modules, both should depend on abstractions. It defines DIP and provides examples of how to implement dependency injection through interface injection, setter injection, and constructor injection. The key benefit of DIP is that it reduces coupling between modules and allows for loose coupling through abstraction.
This document provides an overview of the SOLID principles of object-oriented design:
1. The Single Responsibility Principle states that a class should have one, and only one, reason to change. Having multiple responsibilities makes classes more complex and brittle.
2. The Open-Closed Principle states that software entities should be open for extension but closed for modification. New functionality should be added by extending existing classes rather than modifying them.
3. The Liskov Substitution Principle states that subclasses must be substitutable for their base classes. They should not break the expected behavior of the program.
4. The Interface Segregation Principle states that interfaces should be tailored to specific client needs
The theory of SOLID principles was
introduced by Robert C. Martin in his 2000
paper “Design Principles and Design
Patterns”.
SOLID => Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion.
The document discusses the dependency inversion principle, which states that high-level modules should not depend on low-level modules, but that both should depend on abstractions. It also discusses inversion of control and dependency injection, which help to decouple modules and make them less dependent on specific implementations. The use of a dependency injection container can help manage object lifecycles and dependencies between classes.
This document provides an overview of the SOLID principles for designing maintainable object-oriented code. It discusses each principle - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion - and gives examples of how to apply them. The principles aim to create code that is flexible, reusable, and understandable by dividing programs into independent parts that are easy to maintain and modify. The document stresses that code should be written for humans to read and change, keep things simple, and use object-oriented best practices like design patterns and low coupling.
SOLID Design Principles applied in JavaIonut Bilica
Video: https://www.youtube.com/watch?v=0cU-4LrcWI0
SOLID Design Principles applied in Java: rules to develop scalable and easily maintainable code
Speaker: Ionut Bilica - Senior Software Developer @ Luxoft Romania.
During this talk we will discuss about the SOLID Principles described by Robert C. Martin, applying them in the Java programming language. Each principle will be explained in detail, with practical Java examples.
We will asses how these principles make it easy to develop the software for the entire duration of the project, and how some problems can appear if these principles are not applied. We will present common code fragments that do not respect these principles, and we'll see how we can correct them. Taking the SOLID principles into consideration, we will also analyse a real Java project using a Static Code Analyzer tool (e.g. STAN).
Finally, we will discuss the strategies on how to apply these design principles in "greenfield" projects, as well as "legacy" projects, while offering some tips and tricks.
The document discusses object-oriented (OO) design principles. It defines design smells like rigidity, fragility, immobility, and viscosity that indicate poor design. It then explains principles for good OO design including the single responsibility principle (SRP), open/closed principle (OCP), Liskov substitution principle (LSP), interface segregation principle (ISP), and dependency inversion principle (DIP). SRP states a class should have one responsibility. OCP requires entities be open for extension but closed for modification. LSP defines inheritance and substitutability. ISP avoids fat interfaces. DIP inverts dependencies on abstractions, not concretions.
The document discusses Clean Architecture, an architectural pattern for software design. It aims to facilitate maintainability, technical agility, and independent development. Clean Architecture prescribes separating an application into distinct layers - entities, use cases, interfaces, and entry points. This separation aims to make codebases independent of frameworks and easily testable. The document outlines principles like SOLID and DRY, and patterns like layered architecture and MVC that influence Clean Architecture. It provides tips for migrating existing applications to this architecture.
Lieven DOCLO gave a presentation on implementing Clean Architecture. Clean Architecture advocates separating domains, applications, and interfaces into separate layers. This allows the inner layers to be independent of the outer layers and frameworks. The presentation demonstrated creating building-related use cases and domain models, implementing repositories, and exposing use cases through REST endpoints. It discussed issues like decoupling tradeoffs, pragmatic compromises, and applying Clean Architecture to legacy projects.
The Adapter pattern is used to allow an existing Queue class to be used as a Stack. A ClassAdapter inherits from the Stack interface and the Queue class, implementing the stack operations by manipulating the underlying queue. An ObjectAdapter composes a Queue instance and implements the Stack interface by delegating to the queue's methods.
Abstract classes and interfaces allow for abstraction and polymorphism in object-oriented design. Abstract classes can contain both abstract and concrete methods, while interfaces only contain abstract methods. Abstract classes are used to provide a common definition for subclasses through inheritance, while interfaces define a contract for implementing classes to follow. Both increase complexity, so their use should provide clear benefits to functionality.
The document discusses several object-oriented design principles including DRY (Don't Repeat Yourself), SLAP (Single Layer of Abstraction Principle), and OCP (Open-Closed Principle). It provides examples of code that violates these principles by duplicating logic, having methods that operate at different abstraction levels, and being closed for extension. The examples demonstrate how to refactor the code to follow the principles through techniques like extracting duplicate logic, breaking methods into smaller focused pieces, and designing classes to be open for extension without modifying existing code.
This document provides an introduction and overview of C# programming and SQL. It discusses key aspects of C#, its uses in Windows, web, and web service applications. It also covers SQL fundamentals like retrieving, inserting, updating, and deleting records. The document includes examples of SQL statements like INSERT, UPDATE, DELETE, and SELECT and highlights best practices like enclosing string values in single quotes and ending statements with semicolons.
This document provides information about a course on design patterns taught by Dr. Asma Cherif. It includes the course code, instructor details, learning objectives, textbooks, and topics that will be covered such as architectural design, what patterns are, and different types of patterns. Design patterns provide solutions to common software design problems and promote reuse of successful designs. The course aims to help students understand design patterns, identify patterns in code and designs, and implement patterns to design and develop quality software applications.
Lightening Talk I gave at Inaka in May 2014.
This is sort of the continuation of my previous iOS TDD talk.
Since TDD and DI go quite hand in hand and they are both extend concepts to learn in one shot, I had to prepare a completely separated talk for spreading to my fellows the DI knowledge I had acquired.
SOLID is a popular set of five design principles for object-oriented software development. The principles are: Single Responsibility Principle, which states that a class should have one responsibility; Open/Closed Principle, which states that code should be open for extension but closed for modification; Liskov Substitution Principle, which states that subclasses should not break the functionality of parent classes; Interface Segregation Principle, which states that clients should not depend on interfaces they do not use; and Dependency Inversion Principle, which states that high-level modules should not depend on low-level modules and abstractions should not depend on details.
There are many design principles that have become best practices over the years. Using these principles we can develop scalable and maintainable enterprise application with time tested approaches.
Design Principle and Design Pattern examples on C# .NET Core.
(Note: Not all the contents are original, I copied some of them from online tutorials while learning and found great explanations. A great thanks to all for this information.)
Object Oriented, Design patterns and data modelling worshopMohammad Shawahneh
The document outlines an agenda for a workshop on design patterns and data modelling. The agenda covers introductions to object-oriented programming and data modelling, as well as sessions on popular design patterns and exercises. Presenters Rami and Mohammad will cover topics such as encapsulation, inheritance, polymorphism, the SOLID principles, and data modelling techniques including the Unified Modeling Language.
The document summarizes the five SOLID principles of object-oriented design: single responsibility principle (SRP), open/closed principle (OCP), Liskov substitution principle (LSP), interface segregation principle (ISP), and dependency inversion principle (DIP). It provides definitions and examples for each principle focusing on concepts like cohesion, coupling, and substitutability. It also attributes the SOLID acronym and principles to Robert C. Martin.
This document discusses the SOLID principles of object-oriented design: Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. For each principle, it provides the definition, an explanation of its importance, and examples of how to apply and violate that principle. It aims to explain these fundamental principles of object-oriented design and how following them can improve code quality, reusability and maintainability.
This paper briefly talks about SOLID design principles. It aims to discuss the implementation of IoC to invert dependencies. The paper explains Dependency Injection, its types and building IoC Containers in detail.
An ultimate guide to SOLID Principles, developers must know.ONE BCG
SOLID Principles represent a set of guidelines that helps us to avoid having a bad design. It is a set of design principles in object-oriented software development.
This document discusses the SOLID principles of object-oriented design: Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. It explains that SOLID is a collection of best practices that can be applied to design to achieve loose coupling and high maintainability. Each principle is then defined in one sentence and an example demo is provided to illustrate applying that principle.
The document discusses the SOLID principles of object-oriented design, which are a set of five design principles intended to make software designs more understandable, flexible and maintainable. It defines each principle: single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion. Following these principles helps produce code that is less complex, more readable, extensible, maintainable and reusable with looser coupling between modules and better testability compared to code not following these principles.
This document provides an overview of object-oriented programming (OOP) concepts including class, object, encapsulation, inheritance, polymorphism, and software architectures like MVC. It discusses class design principles like single responsibility, open/closed, and dependency inversion. Common relationships between classes like association, aggregation, and composition are defined. Abstract classes and interfaces are compared. Use cases, class diagrams, and sequence diagrams are introduced in the context of software design.
The document discusses the SOLID principles of object-oriented design, including the Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. For each principle, it provides an overview and example of how code may violate the principle as well as how to refactor the code to resolve the violation. The conclusion emphasizes that applying SOLID principles helps build systems that are easy to modify and extend over time, but following the principles alone does not guarantee good design.
This document discusses the five SOLID principles of object-oriented design: single responsibility principle, open-closed principle, Liskov substitution principle, interface segregation principle, and dependency inversion principle. The single responsibility principle states that a class should have one responsibility. The open-closed principle specifies that classes should be open for extension but closed for modification. The Liskov substitution principle indicates that objects should be replaceable with their subtypes without altering program correctness. The interface segregation principle promotes separating general interfaces into specific ones for client needs. Finally, the dependency inversion principle establishes that high-level modules should not depend on low-level ones but instead both should depend on abstractions.
This document discusses the SOLID principles for object-oriented design:
- Single Responsibility Principle (SRP) states that every module should have a single responsibility and reason to change. Applying SRP results in smaller, cleaner, and less breakable classes.
- Interface Segregation Principle (ISP) specifies that clients should not be forced to depend on interfaces that they do not use. It is better to create many specific interfaces rather than one general-purpose interface.
- Open/Closed Principle (OCP) states that software entities should be open for extension but closed for modification. Existing code should be modifiable by extending it rather than changing it directly. Inheritance, abstraction, and polymorph
This document outlines the SOLID principles of object-oriented design, including Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. It defines each principle, provides examples, and discusses the benefits, such as increasing reusability, making code more extensible and flexible, and reducing coupling between modules. Applying these principles helps create software that is well-designed and able to easily handle changes, improving developer and customer satisfaction.
The document discusses design principles, patterns, and GRASP patterns. It provides explanations of key principles such as SOLID principles, composite reuse principle, law of demeter, and others. It also explains important design patterns and GRASP patterns. Some key points:
- Design principles like SOLID principles help avoid bad designs and guide developers to create designs that are flexible, understandable, and resilient to change.
- GRASP patterns provide guidelines for assigning responsibilities to classes based on concepts like information expert, creator, and controller.
- Design patterns are proven solutions to common programming problems that can be reused in different situations. Some patterns discussed are creational, structural, and behavioral patterns.
- Applying the right
SOLID is a mnemonic device for 5 design principles of object-oriented
programs (OOP) that result in readable, adaptable, and scalable code.
S - Single Responsibility Principle.
O - Open Closed Principle.
L - Liskov Substitution Principle.
I - Interface Segregation Principle.
D - Dependency Inversion Principle.
What are design principles and how are they different from design patterns?
Why we use design principles?
Some Design principles for an idea.
What are design patterns and their grouping into
Creational Patterns
Structural Patterns
Behavioral Patterns
Conclusion.
Solid principles, Design Patterns, and Domain Driven DesignIrwansyah Irwansyah
This document discusses SOLID principles and design patterns. It begins by explaining SOLID, which stands for five principles of object-oriented design: single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion. It then defines and provides examples of several classic design patterns like singleton, strategy, decorator, factory method, and observer. The document emphasizes that SOLID principles and design patterns help create flexible and reusable code that is easy to modify without breaking existing functionality. It also discusses domain-driven design and techniques like dependency injection that can be used to apply SOLID and design patterns.
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See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
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“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
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Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
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2. And the principles are…
S Single Responsibility Principle
O Open Closed Principle
L Liskovs Substitution Principle
I Interface Segregation Principle
D Dependency Inversion principle
3. Single Responsibility Principle
“A class should have one reason to change”
Meaning
There can be only one requirement that when changed, will cause a
class to change.
How to do this ?
breaking your story/requirement/code to smaller chunks/class in
such a way that all common behavior is being grouped together
under one component.
Single Responsibility means your class to be very focused
Outcome
You will end up having multiple classes, precise about one specific
behavior. Each of this class can now be used as a component.
4. Open Closed Principles
“Your class/module/contracts should be open for extension
and closed for modification”
Meaning
You should be able to extend the behavior of a class
without changing it.
Once a class is done, it should not be modified.
How to do this ?
Creating new class by using inheritance
or
abstraction
5. Open Closed Principle
To implement OCP, we should be SRP,
so that we can identify and separate behavior that
change into multiple classes, such that
things that change frequently depends on things that
don’t.
Output
Lots of components(class) for same behavior but
different implementation
6. Liskovs Substitution Principle
“If for each object o1 of type S there is an object o2 of
type T such that for all programs P defined in terms
of T, the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.”
Meaning
We should be able to substitute every derived class for
there parent class. A subclass (outcome of OCP)
should behave in such a way that it will not cause
problem when used instead of its super
class(outcome of SRP)
7. Liskovs Substitution Principle
How to do this ?
Pre conditions cannot be strengthened in a subtype
&
Post conditions can not be weakened in a subtype.
No new exceptions types are allowed to be thrown unless
they are subclasses of previously used one.
You can not make mutable to immutable vice versa.
Output
Plug and play components.
8. Interface Segregation Principle
“Clients should not be forced to depend upon
interfaces that they don’t use.”
How to do this?
Breaking down interfaces in smaller pieces and
combining interfaces to generate a super interfaces.
Output
Smaller Interfaces with specific responsibility.
9. Dependency Inversion Principle
“High level module should not depend on low level
module. Both should depend on abstraction.
Abstraction should not depend upon details. Details
should depend upon abstraction.”
Meaning
Your classes should not depend on specific
implementation, avoid instantiation of a class X
inside another Y, as this makes your class Y directly
dependent on X and any change in X might break Y.
10. Dependency Inversion Principle
Example:
If business decides to change Business Logic or database, this model does for a complete change, because business login is
directly instantiating repository layer and same for UI. UI is calling business logic layer by directly creating an object of
it.
We should not use NEW keyword inside a class as this creates a dependency.
How to do this?
By using Interfaces or Abstract classes to create generic types or holder to hold any class implementing that interface or
abstract class.
By not using NEW keyword to instantiate an object and instead inject the dependencies using constructor or property.
If NEW is not to be used, then who will create required object?
We achieve this by using Dependency Injection tools like Unity, Structure Map.
By having a Abstract Factory Method responsible for create of new object.
UI
Layer
Reposi
tory
Layer
Busine
ss
Logic
DB
11. Done !!!
Few Points to consider…
Try avoiding over engineering and keep the solution
simple and readable.
Decide how far you want to go with SOLID, as
splitting requirement to SOLID principles is
debatable.
Project size (LOC)