SOLID Principles represent a set of guidelines that helps us to avoid having a bad design. It is a set of design principles in object-oriented software development.
SOLID Principles of Refactoring Presentation - Inland Empire User GroupAdnan Masood
Abstract: SOLID is a mnemonic acronym coined by Robert C. Martin (aka Uncle Bob) referring to a collection of design principles of object-oriented programming and design. By using these principles, developers are much more likely to create a system that more maintainable and extensible. SOLID can be used to remove code smells by refactoring. In this session, you will learn about the following SOLID principles with code examples demonstrating the corresponding refactoring.
S – Single Responsibility Principle – An Object should have only one reason to change.
O – Open/Closed Principle – A software entity(module, library, routine) should be closed to any modification but be open to extension
L – Liskov Substitution Principle – Derived classes should be substitutable for the base classes
I – Interface Segregation Principle – Having more fine grained interfaces over fat interfaces
D – Dependency Inversion Principle – Depending on abstractions, not concrete implementations.
Of the SOLID principles, made famous by Robert C. Martin, we'll discuss the Single Responsibility Principle and the Open/Closed Principle, two of the presenter's favorite principles. But at the same time the least understood and used principles. That's why this session will explain them thoroughly and give real life examples instead of the regular customer & order examples. You'll walk away knowing what the benefits are and how to use them properly.
SOLID Design Principles applied in JavaIonut Bilica
Video: https://www.youtube.com/watch?v=0cU-4LrcWI0
SOLID Design Principles applied in Java: rules to develop scalable and easily maintainable code
Speaker: Ionut Bilica - Senior Software Developer @ Luxoft Romania.
During this talk we will discuss about the SOLID Principles described by Robert C. Martin, applying them in the Java programming language. Each principle will be explained in detail, with practical Java examples.
We will asses how these principles make it easy to develop the software for the entire duration of the project, and how some problems can appear if these principles are not applied. We will present common code fragments that do not respect these principles, and we'll see how we can correct them. Taking the SOLID principles into consideration, we will also analyse a real Java project using a Static Code Analyzer tool (e.g. STAN).
Finally, we will discuss the strategies on how to apply these design principles in "greenfield" projects, as well as "legacy" projects, while offering some tips and tricks.
There are many design principles that have become best practices over the years. Using these principles we can develop scalable and maintainable enterprise application with time tested approaches.
SOLID Principles of Refactoring Presentation - Inland Empire User GroupAdnan Masood
Abstract: SOLID is a mnemonic acronym coined by Robert C. Martin (aka Uncle Bob) referring to a collection of design principles of object-oriented programming and design. By using these principles, developers are much more likely to create a system that more maintainable and extensible. SOLID can be used to remove code smells by refactoring. In this session, you will learn about the following SOLID principles with code examples demonstrating the corresponding refactoring.
S – Single Responsibility Principle – An Object should have only one reason to change.
O – Open/Closed Principle – A software entity(module, library, routine) should be closed to any modification but be open to extension
L – Liskov Substitution Principle – Derived classes should be substitutable for the base classes
I – Interface Segregation Principle – Having more fine grained interfaces over fat interfaces
D – Dependency Inversion Principle – Depending on abstractions, not concrete implementations.
Of the SOLID principles, made famous by Robert C. Martin, we'll discuss the Single Responsibility Principle and the Open/Closed Principle, two of the presenter's favorite principles. But at the same time the least understood and used principles. That's why this session will explain them thoroughly and give real life examples instead of the regular customer & order examples. You'll walk away knowing what the benefits are and how to use them properly.
SOLID Design Principles applied in JavaIonut Bilica
Video: https://www.youtube.com/watch?v=0cU-4LrcWI0
SOLID Design Principles applied in Java: rules to develop scalable and easily maintainable code
Speaker: Ionut Bilica - Senior Software Developer @ Luxoft Romania.
During this talk we will discuss about the SOLID Principles described by Robert C. Martin, applying them in the Java programming language. Each principle will be explained in detail, with practical Java examples.
We will asses how these principles make it easy to develop the software for the entire duration of the project, and how some problems can appear if these principles are not applied. We will present common code fragments that do not respect these principles, and we'll see how we can correct them. Taking the SOLID principles into consideration, we will also analyse a real Java project using a Static Code Analyzer tool (e.g. STAN).
Finally, we will discuss the strategies on how to apply these design principles in "greenfield" projects, as well as "legacy" projects, while offering some tips and tricks.
There are many design principles that have become best practices over the years. Using these principles we can develop scalable and maintainable enterprise application with time tested approaches.
This paper briefly talks about SOLID design principles. It aims to discuss the implementation of IoC to invert dependencies. The paper explains Dependency Injection, its types and building IoC Containers in detail.
What are design principles and how are they different from design patterns?
Why we use design principles?
Some Design principles for an idea.
What are design patterns and their grouping into
Creational Patterns
Structural Patterns
Behavioral Patterns
Conclusion.
This course provides a detailed introduction to the Object Oriented techniques identified by Robert Martin as the SOLID principles of software design. Intended for both novice and intermediary developers, each of the five principles are fully defined and explored. Real-world coding examples are provided for each software tenant to help fully expound upon the design techniques. By the end of the session, developers will be able to identify common code smells while applying SOLID programming practices that ensure clean and maintainable code.
Solid Principles, for better cohesion and lower coupling Mohammad Shawahneh
SOLID principle and how it helps in satisfying design goals low coupling and high cohesiveness, during this paper we have discussed how SOLID principles can help designers towards better cohesive design, and lower coupling with examples.
SOLID is a mnemonic device for 5 design principles of object-oriented
programs (OOP) that result in readable, adaptable, and scalable code.
S - Single Responsibility Principle.
O - Open Closed Principle.
L - Liskov Substitution Principle.
I - Interface Segregation Principle.
D - Dependency Inversion Principle.
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This paper briefly talks about SOLID design principles. It aims to discuss the implementation of IoC to invert dependencies. The paper explains Dependency Injection, its types and building IoC Containers in detail.
What are design principles and how are they different from design patterns?
Why we use design principles?
Some Design principles for an idea.
What are design patterns and their grouping into
Creational Patterns
Structural Patterns
Behavioral Patterns
Conclusion.
This course provides a detailed introduction to the Object Oriented techniques identified by Robert Martin as the SOLID principles of software design. Intended for both novice and intermediary developers, each of the five principles are fully defined and explored. Real-world coding examples are provided for each software tenant to help fully expound upon the design techniques. By the end of the session, developers will be able to identify common code smells while applying SOLID programming practices that ensure clean and maintainable code.
Solid Principles, for better cohesion and lower coupling Mohammad Shawahneh
SOLID principle and how it helps in satisfying design goals low coupling and high cohesiveness, during this paper we have discussed how SOLID principles can help designers towards better cohesive design, and lower coupling with examples.
SOLID is a mnemonic device for 5 design principles of object-oriented
programs (OOP) that result in readable, adaptable, and scalable code.
S - Single Responsibility Principle.
O - Open Closed Principle.
L - Liskov Substitution Principle.
I - Interface Segregation Principle.
D - Dependency Inversion Principle.
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