The document discusses design principles, patterns, and GRASP patterns. It provides explanations of key principles such as SOLID principles, composite reuse principle, law of demeter, and others. It also explains important design patterns and GRASP patterns. Some key points:
- Design principles like SOLID principles help avoid bad designs and guide developers to create designs that are flexible, understandable, and resilient to change.
- GRASP patterns provide guidelines for assigning responsibilities to classes based on concepts like information expert, creator, and controller.
- Design patterns are proven solutions to common programming problems that can be reused in different situations. Some patterns discussed are creational, structural, and behavioral patterns.
- Applying the right