LEAN
BY GÜNTHER HASLBECK

OVENGA MEDIA
PRODUCTS
WHAT IS 
LEAN
LEANIS
✓ PRODUCT SHOULD ACHIEVE MARKET FIT
✓ CREATE A MVP (MINIMAL VIABLE PRODUCT)
✓ TEST HYPOTHESES
✓ LEARN WITH USERS
✓ IMPROVE AND ITERATE YOUR PRODUCT FAST
✓ USE RESOURCES EFFECTIVE
MARKETFITMEANS
MEETS MINIMUM CUSTOMER NEEDS
✓ IS (AT LEAST AS GOOD OR) BETTER AS BEST OTHER
ALTERNATIVES 
✓ EASY TO USE *
✓ GOOD VALUE/PRICE
*"
UI = WHAT THE USER USES
UX= HOW THE USER FEELS
MARKETFIT
TARGET CUSTOMER
CUSTOMER NEEDS
PRODUCTS

THIS INTERACTS!

CUSTOMER HAS NEEDS
CUSTOMER DECIDES HOW WELL PRODUCT MEETS NEEDS
(SATISFACTION)
YOU DESIGN & BUILD PRODUCTS TO MEET THIS NEEDS… ITS
ON YOU TO SATISFY THE CUSTOMER
LEANPRODUCTPROCESS
1) DETERMINE YOUR TARGET CUSTOMERS

2) IDENTIFY UNDERSERVED CUSTOMER NEEDS

3) DEFINE YOUR VALUE PROPOSITIONS

4) SPECIFY YOUR MVP FEATURE SET

5) CREATE YOUR MVP PROTOTYPE

6) TEST YOUR MVP WITH CUSTOMERS
WHATISANMVP
Func%onal	
  
	
  
Reliable	
  
Usable	
  
Deligh3ul	
  
NOT	
  THIS	
  
Func%onal	
  
	
  
Reliable	
  
Usable	
  
Deligh3ul	
  
FULFILLS ALL AREAS, NOT JUST ONE!
BREAKDOWN
FEATURES INTO CHUNKS
Must	
  
Have	
  1	
  
BENEFITS
Must	
  
Have	
  2	
  
Perform
ance	
  1	
  
Perform
ance	
  2	
  
Perform
ance	
  3	
  
Delight	
  	
  
1	
  
Delight	
  
2	
  
M1A	
   M2A	
   P1A	
   P2A	
   P3A	
   D1A	
   D2A	
  
FEATURES
M2B	
   P1B	
  
P1C	
  
P3B	
   D2B	
  
D2C	
  
V1: YELLOW BOXES ARE ENOUGH = MVP
V2: ADDING THE GREEN BOXES AND SO ON
DEVELOPMVP
Must	
  
Have	
  1	
  
BENEFITS
Must	
  
Have	
  2	
  
Perform
ance	
  1	
  
Perform
ance	
  2	
  
Perform
ance	
  3	
  
Delight	
  	
  
1	
  
Delight	
  
2	
  
M1A	
   M2A	
   P1A	
   D1A	
  
FEATURES
AND GO LIVE
3PHASESOFYOURPRODUCT
BEFORE	
  
Product-­‐Market	
  Fit	
  
AFTER	
  
Product-­‐Market	
  Fit	
  
BEFORE YOUR
PRODUCT IS LIVE
PHASE 1
 PHASE 2
AFTER YOUR
PRODUCT IS LIVE
PHASE 3
GOAL
 TEST HYPOTHESIS,
GAIN CONFIDENCE,
BEFORE BUILDING
IMPROVE
PRODUCT- MARKET
FIT
GROWTH
METHODS
 QUALITATIVE
 QUALITATIVE &
QUANTITATIVE
MAINLY
QUANTITATIVE
QUALI-&QUANTITA-TIVE
QUALITATIVE:
- INTERVIEWS
- USER TESTING
QUANTITATIVE
-  ANALYTICS
-  A/B TESTING
QUALITATIVE
SURVEY.IO / QUALAROO.COM
-  HOW DO YOU FEEL IF YOU COULD NO LONGER USE OUR
PRODUCT ?
-  - VERY DISAPPOINTED
-  - SOMEWHAT DISAPPOINTED
-  - NOT DISAPPOINTED
GENERAL GUIDELINE: 40% OR MORE “VERY
DISSAPPOINTED” = PRODUCT-MARKET FIT !

OR USE NET PROMOTER SCORE (NPS)
USERTESTINGSESSION
5-10 MIN: ASK QUESTIONS 
-  TO UNDERSTAND USER NEEDS AN D SOLUTIONS THEY
CURRENTLY USE
30-50 MIN: USER FEEDBACK
-  SHOW USER PRODUCT/MOCKUP
-  NON-DIRECT AS MUCH AS POSSIBLE
-  WHEN NECESSARY, DIRECT USER TO ATTEMP TO
PERFORM A SPECIFIC TASK
5-10 MIN: WRAP UP
-  ANSWER ANY QUESTIONS THAT CAME UP
-  POINT OUT/EXPLAIN FEATURES YOU WANT TO HIGHLIGHT
-  ASK THEM IF THEY WOULD USE THE PRODUCT
NETPROMOTERSCORE
NPS = PROMOTERS - DETRACTORS
QUANTITATIVE
TRACK METRICS DAILY LIKE
- USERS / PIS
- REGISTRATIONS
- RETENTION RATE
- BUYS

A/B TESTS AND SO ON
PRODUCTANALYTICSPROCESS
Iden%fy	
  what	
  
your	
  metrics	
  are	
  
Measure	
  Metrics	
  
Baseline	
  Values	
  
Evaluate	
  metrics	
  
updside	
  
poten%al	
  
GLOBAL LEVEL
SELECT TOP
METRIC
Brainstorm	
  
Ideas	
  to	
  
improve	
  metric	
  
Iden%fy	
  highest	
  
RIO	
  Idea	
  
Analyze	
  how	
  
the	
  metric	
  
change	
  
Design	
  and	
  
Implement	
  
METRIC LEVEL
LEARNANDITERATE
PRIORITIZINGIDEASBYROI
RETURN(VALUECREATED)
INVESTMENT (DEVELOPER-WEEKS)
IDEA A
IDEA B
IDEA C
ITERATE,ITERATE,ITERATE
SOLUTION
SPACE
LEARN
PROBLEM
SPACE
HYPOTHE
SIZE
DESIGN
TEST
TOOL
SCRUM
SPRINT
YOU NEED HELP
CHECK OUR
WEBSITE
OVENGA MEDIA"
CAN HELP
WWW.OVENGA-MEDIA.DE

Lean Product Development