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Layar sales support information
for developers
Generating business using the world’s leading augmented reality platform

May 2011
Contents
   •   Purpose of this slideset

   •   Augmented Reality general information

   •   Layar video

   •   Why choose Layar?

   •   Inspiration

   •   Market research

   •   Layar key figures

   •   Layar company information
© Layar 2011
Purpose of this slideset



© Layar 2011
Purpose of this slideset
   •   In the Layar ecosystem, augmented reality experiences are
       created by thousands of active developers

   •   This slide set aims to support these developers to generate
       business with Layar

   •   All the information and material in this slide set may be used
       by developers to create their own sales presentations, as long
       as the source is mentioned

   •   This slide set contains hints & tips for developers and links to
       useful information. It’s not a standalone presentation as such.
© Layar 2011
Augmented Reality general information




© Layar 2011
Different ways to introduce AR
   •    When talking about AR in general, there are different ways to
        introduce the topic to your audience

   •    Choose a story line that fits with your audience and your own
        ideas to build your presentation

   •    Two example story lines:

       1. Focus on technology and different AR types

       2. Focus on future vision (towards AR goggles)

© Layar 2011
1. Focus on technology
   •    There are two types of AR

       1. Marker-based

        •      using special markers to overlay digital content

       2. Marker-less

        •      using GPS location information , or

        •      using “real world” objects to overlay digital content through
               object or image recognition
© Layar 2011
Mobile AR: smartphone requirements

               GPS                                Accelerometer
               Where am I?                        How is my phone oriented in the world?




               Compass                            Gyroscope (optional)
               In which direction am I looking?   To provide a smoother experience




               Camera                             Internet connectivity
               What do I see in the real world?   To connect to the digital world


© Layar 2011
2. Focus on future vision

   •   At Layar we believe AR is not just a technology, but a new
       medium

   •   Like TV and Internet, AR will be a mass medium

   •   Please check our vision about this next mass medium in a
       separate presentation on Slideshare



© Layar 2011
AR market size


   •   Augmented Reality is still in its infancy, and its difficult to
       estimate the market size

   •   ABIresearch estimates that the market size of mobile AR will
       grow from $21 million in 2010 to $3 billion in 2016




© Layar 2011
Layar video



© Layar 2011
Layar video


   •   Watch the Layar video on YouTube

   •   Download the video from the Layar website




© Layar 2011
Why choose Layar?



© Layar 2011
Why choose Layar?

   •   Layar is not just an app, but an open platform with many
       possibilities

   •   With Layar, developers can easily tap into the great
       opportunities of augmented reality

   •   Layar has the biggest reach of all AR browsers (see next slide)



© Layar 2011
Download figures from Android market
                 March 2011




                 # of downloads   Rating

         Layar      1M - 5M

      Wikitude     500k - 1M

       Junaio     100k - 500k

© Layar 2011
Layar USP’s
   •   Largest reach in mobile AR

   •   Open platform, free to use

   •   Healthy ecosystem

   •   Active developer community

   •   Support for multiple mobile platforms

   •   AR for your own iPhone app (with Layar Player)

   •   Extensive list of features (see next slide)
© Layar 2011
Layar features
   •   Support for 3D models

   •   Support for animated POIs

   •   Sharing to Facebook & Twitter

   •   Layer actions: call, email, share, web page

   •   Support for audio/video

   •   Gaming elements: autotriggers, relative POIs, point-to-point

   •   Layar Player (adding AR to your own iPhone app)

   •   Payment platform (with PayPal)
© Layar 2011
Inspiration



© Layar 2011
Showcases


   •   Check showcases on the Layar website

   •   Read blog posts about cool layers on the Layar website




© Layar 2011
Ingredients of successful layers
                                   Contextual relevance is key
User contexts




                Search




                                                             Chronology
                Waiting softener




                                                                          Hyperlocal
                                              Gaming
                                     Social

                Experience




                                                                                            UGC
                                                       Art




                                                                                       3D
      © Layar 2011
Market research



© Layar 2011
“In the years to come, it will be a disruptive technology that changes the
 way consumers interact with their environments”

 Forrester, Mobile Augmented Reality - Dec 2010



 “Consumer product strategists should benchmark innovation in this space very
 carefully, conceive their mobile services as if the technology were already
 mature, but integrate it very cautiously in their 2011 mobile road maps”

 Forrester, Mobile Augmented Reality - Dec 2010



 "Revenues from mobile AR, in the forms of AR games for handheld devices,
 paid smartphone apps, in-app purchases, and in-app advertising for
 smartphone apps, will grow from $21 million in 2010 to $3 billion in 2016"

 ABIresearch, Mobile Augmented Reality - Jan 2011



© Layar 2011
“Samsung Electronics used Layar as the leading feature of many
 advertisements for its hit smartphone model Galaxy S, last year’s top iPhone
 rival, which generated revenues of $5 billion”

 Reuters, AR you ready? - Jan 2011




 “The biggest significance of mobile phones as media is that they have
 increased our closeness to virtual reality.”

 Toshinao Sasaki, Japanese writer and net culture guru - 2009




 “So Augmented Reality is cool. Location is not. Location is one possible way
 to trigger augmented reality but its location is not what makes it awesome,
 it is the Augmented Reality part.”

 The Insider’s Guide to Mobile, Tomi Ahonen - Jan 2011



© Layar 2011
Good sources for more information


   •   Tomi Ahonen Phone Book 2010 (€9.99)

   •   Tomi Ahonen Almanac 2011 (€9.99)

   •   The Netsize Guide 2010 (free)




© Layar 2011
Layar key figures
                    May 2011



© Layar 2011
Layar key figures
                                                      March 2011

   •   Number of active users: 1.5M

   •   Number of published layers: 2,150

   •   Number of supported languages: 15 (Dutch, Spanish, French, Italian, Cantonese, Simplified
       Chinese, German, Greek, Russian, Portuguese, Turkish, Japanese, Swedish, Korean, Slovakian)



   •   Number of supported mobile platforms: 4 (Android, iPhone, Bada, Symbian)



© Layar 2011
Active users per country
                                         India    Italy China
                                 Japan
                                          4%       3%    3%
                                  3%
                       Germany
                         6%


               Spain
                6%
                                                                                 Rest of world
                                                                                 United States
      France                                                                     United Kingdom
        6%
                                                                 Rest of world   Netherlands
                                                                     38%         France
                                                                                 Spain
    Netherlands
                                                                                 Germany
        8%                                                                       Japan
                                                                                 India
                                                                                 Italy
                                                                                 China
                United Kingdom
                      9%


                                                 United States
© Layar 2011                                         14%
Usage per device OS


                                                                        Android
               Android           iPhone
                                  9.4%
                                                                        iPhone
                89.9%
                                                                        Symbian
                                                                        Bada




                                          Note: Symbian client launched on March 2nd, 2011

© Layar 2011
Number of layers per country (top 10)

        400




         300




          200



                         371

                                          288         283
              100
                                                                  219
                                                                                   185
                                                                                                148                        87       77
                                                                                                        101       94

                                                                                                                                  Canada
                                                                                                                          Japan
                    0                                                                                           Germany
                                                                                                        Italy
                                                                                               France
                                                                              United Kingdom
                                                              International
                                                      Spain
                                        Netherlands
                        United States




                                                                                         Find the layers in your own country in the Layar Catalog
© Layar 2011
Layar company information



© Layar 2011
About Layar

                    Launched in June 2009
                    Based in Amsterdam, NL
                    VC funded
                    60 people
                    Multiple award winner a.o.:
                       WEF Technology Pioneer
                       Deloitte Fast50 Most Disruptive Innovator
                       Netexplorateur Grand Prix

© Layar 2011
Follow us!




© Layar 2011
Thank you

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Layar sales support for developers

  • 1. Layar sales support information for developers Generating business using the world’s leading augmented reality platform May 2011
  • 2. Contents • Purpose of this slideset • Augmented Reality general information • Layar video • Why choose Layar? • Inspiration • Market research • Layar key figures • Layar company information © Layar 2011
  • 3. Purpose of this slideset © Layar 2011
  • 4. Purpose of this slideset • In the Layar ecosystem, augmented reality experiences are created by thousands of active developers • This slide set aims to support these developers to generate business with Layar • All the information and material in this slide set may be used by developers to create their own sales presentations, as long as the source is mentioned • This slide set contains hints & tips for developers and links to useful information. It’s not a standalone presentation as such. © Layar 2011
  • 5. Augmented Reality general information © Layar 2011
  • 6. Different ways to introduce AR • When talking about AR in general, there are different ways to introduce the topic to your audience • Choose a story line that fits with your audience and your own ideas to build your presentation • Two example story lines: 1. Focus on technology and different AR types 2. Focus on future vision (towards AR goggles) © Layar 2011
  • 7. 1. Focus on technology • There are two types of AR 1. Marker-based • using special markers to overlay digital content 2. Marker-less • using GPS location information , or • using “real world” objects to overlay digital content through object or image recognition © Layar 2011
  • 8. Mobile AR: smartphone requirements GPS Accelerometer Where am I? How is my phone oriented in the world? Compass Gyroscope (optional) In which direction am I looking? To provide a smoother experience Camera Internet connectivity What do I see in the real world? To connect to the digital world © Layar 2011
  • 9. 2. Focus on future vision • At Layar we believe AR is not just a technology, but a new medium • Like TV and Internet, AR will be a mass medium • Please check our vision about this next mass medium in a separate presentation on Slideshare © Layar 2011
  • 10. AR market size • Augmented Reality is still in its infancy, and its difficult to estimate the market size • ABIresearch estimates that the market size of mobile AR will grow from $21 million in 2010 to $3 billion in 2016 © Layar 2011
  • 12. Layar video • Watch the Layar video on YouTube • Download the video from the Layar website © Layar 2011
  • 13. Why choose Layar? © Layar 2011
  • 14. Why choose Layar? • Layar is not just an app, but an open platform with many possibilities • With Layar, developers can easily tap into the great opportunities of augmented reality • Layar has the biggest reach of all AR browsers (see next slide) © Layar 2011
  • 15. Download figures from Android market March 2011 # of downloads Rating Layar 1M - 5M Wikitude 500k - 1M Junaio 100k - 500k © Layar 2011
  • 16. Layar USP’s • Largest reach in mobile AR • Open platform, free to use • Healthy ecosystem • Active developer community • Support for multiple mobile platforms • AR for your own iPhone app (with Layar Player) • Extensive list of features (see next slide) © Layar 2011
  • 17. Layar features • Support for 3D models • Support for animated POIs • Sharing to Facebook & Twitter • Layer actions: call, email, share, web page • Support for audio/video • Gaming elements: autotriggers, relative POIs, point-to-point • Layar Player (adding AR to your own iPhone app) • Payment platform (with PayPal) © Layar 2011
  • 19. Showcases • Check showcases on the Layar website • Read blog posts about cool layers on the Layar website © Layar 2011
  • 20. Ingredients of successful layers Contextual relevance is key User contexts Search Chronology Waiting softener Hyperlocal Gaming Social Experience UGC Art 3D © Layar 2011
  • 22. “In the years to come, it will be a disruptive technology that changes the way consumers interact with their environments” Forrester, Mobile Augmented Reality - Dec 2010 “Consumer product strategists should benchmark innovation in this space very carefully, conceive their mobile services as if the technology were already mature, but integrate it very cautiously in their 2011 mobile road maps” Forrester, Mobile Augmented Reality - Dec 2010 "Revenues from mobile AR, in the forms of AR games for handheld devices, paid smartphone apps, in-app purchases, and in-app advertising for smartphone apps, will grow from $21 million in 2010 to $3 billion in 2016" ABIresearch, Mobile Augmented Reality - Jan 2011 © Layar 2011
  • 23. “Samsung Electronics used Layar as the leading feature of many advertisements for its hit smartphone model Galaxy S, last year’s top iPhone rival, which generated revenues of $5 billion” Reuters, AR you ready? - Jan 2011 “The biggest significance of mobile phones as media is that they have increased our closeness to virtual reality.” Toshinao Sasaki, Japanese writer and net culture guru - 2009 “So Augmented Reality is cool. Location is not. Location is one possible way to trigger augmented reality but its location is not what makes it awesome, it is the Augmented Reality part.” The Insider’s Guide to Mobile, Tomi Ahonen - Jan 2011 © Layar 2011
  • 24. Good sources for more information • Tomi Ahonen Phone Book 2010 (€9.99) • Tomi Ahonen Almanac 2011 (€9.99) • The Netsize Guide 2010 (free) © Layar 2011
  • 25. Layar key figures May 2011 © Layar 2011
  • 26. Layar key figures March 2011 • Number of active users: 1.5M • Number of published layers: 2,150 • Number of supported languages: 15 (Dutch, Spanish, French, Italian, Cantonese, Simplified Chinese, German, Greek, Russian, Portuguese, Turkish, Japanese, Swedish, Korean, Slovakian) • Number of supported mobile platforms: 4 (Android, iPhone, Bada, Symbian) © Layar 2011
  • 27. Active users per country India Italy China Japan 4% 3% 3% 3% Germany 6% Spain 6% Rest of world United States France United Kingdom 6% Rest of world Netherlands 38% France Spain Netherlands Germany 8% Japan India Italy China United Kingdom 9% United States © Layar 2011 14%
  • 28. Usage per device OS Android Android iPhone 9.4% iPhone 89.9% Symbian Bada Note: Symbian client launched on March 2nd, 2011 © Layar 2011
  • 29. Number of layers per country (top 10) 400 300 200 371 288 283 100 219 185 148 87 77 101 94 Canada Japan 0 Germany Italy France United Kingdom International Spain Netherlands United States Find the layers in your own country in the Layar Catalog © Layar 2011
  • 31. About Layar Launched in June 2009 Based in Amsterdam, NL VC funded 60 people Multiple award winner a.o.: WEF Technology Pioneer Deloitte Fast50 Most Disruptive Innovator Netexplorateur Grand Prix © Layar 2011