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Experience Design What it is. Why you should care. 
1
Let’s start with 
experience and design.
Experience 
3
4 
We are always taking in data.
5 
SWieg hstee.
6 
We hear.
7 
TWaes tteaste.
8 
We smell.
9 
We feel.
10 
We measure time.
11 
We measure space.
12 
We know when 
our bodies are 
in motion.
13 
We know when they are at rest.
14 
We cannot 
not experience.
15 
We take it all in, 
non-stop. 
All day. 
Everyday.
16 
We aren’t even aware of all 
the information we take in ...
17 
nor conscious of 
what we do with it all. 
!
18 
We are aware of our emotions.
19 
Emotions influence how 
experiences form memory.
And memory is intrinsic 
to how we think. 
20
21 
Everyday, we wake up 
with a sense of self; 
an identity maintained 
by our memory of who we 
are and what matters to us.
22 
And all of this is based on what has 
happened to us before.
23 
Who we are is shaped 
by what happens to us 
over time.
24 
What happens 
! 
Time 
Experience =
25
Design
27 
Design is a verb and a noun.
28 
Imagine: 
To form a mental 
picture or image of
29 
Design is a method of 
imagining what 
could be, with enough 
detail to bring it to life.
30 
The balance of requirements, 
opportunities, and 
constraints determines 
the utility, quality, and 
desirability of the final product.
31 
Design is a reflection of 
the cultures that produce it.
32 
Design can be timeless.
33 
Design can be 
rooted in the present.
34 
Design can signify change.
35 
Design helps 
form = function.
36 
Function = 
Utility, emotions, ideals, 
things that have meaning 
for humans.
37 
Meaning helps us determine value.
38 
Design is a method of 
translating ideas into 
value for others.
Let’s talk about 
experience design.
40 
Think about this:
41 
Everything around you right now 
was designed by someone. 
Everything.
42 
People were paid to translate 
ideas into real value so someone 
else could sell them.
43 
How well these 
translations meet your needs 
is based on your experience 
and expectations ...
44 
... not just the opinion of the 
designers, or the people that hired 
them.
For any customer of any 
business… 
45
Value 
Offered 
Expectations 
& Needs 
Time 
Experience = 
— 
46
Products 
Services 
Solutions 
Customer’s 
context & 
interactions 
Time 
Experience = 
— 
47
48 
Why is this important?
Experience = What happens 
Time 
49
50 
Is the glass 
half-full or 
half-empty?
51
52
53
54 
half-empty half-full
What happens over time affects 
how we interpret the present. 
55
What happens 
Time 
56 
+ Value 
—Value
What happens 
Time 
57 
+ Value 
—Value
What happens 
Time 
58 
Engagement 
+ Value 
—Value 
Apathy
59 
This means that you 
need more than just a killer product. 
Remember...
60 
Design decisions for any product or 
service need to be considered in 
context of the overall experience the 
customer has with the business.
61 
Experience design is the perspective 
that any and all design is part of a 
larger system of experiences.
Experience design sees the end-goal 
for these systems of experience being 
ongoing engagement. 
62
Products 
Services 
Solutions 
Customer’s 
context & 
interactions 
Time 
Experience = 
— 
63 
Well-crafted, based on unders tand ing 
of cu stomer context 
Brand as a driver of 
d ifferentiate d value 
Customer Journey designed to keep 
people engaged, even post-purchase
64 
Why?
65 
Cost of acquiring 
new customer 
Cost of retaining 
> existing customer
We are always taking in data. 
66 
If you are a business and don’t 
understand this, experience design 
will eat your lunch.
3 Concepts 
67
1 2 3
1. Brand.
Brand is more than identity. 
It’s what you do, 
not just what you say.
Clarify purpose and intent. 
What do you stand for? 
Why should customers believe in you? 
Why should they care? 
How will you maintain relevance in a changing world? 
How your business equipped to deliver this 
(hint: it’s not through brand guidelines)? 
Confidential 2014 
71
2. Customer Experience
Customer Experience= 
the net effect of everything you do… 
but from their context, not yours.
Idealized Customer Journey 
1 2 
Awareness Consideration 
6 7 
Discontinue Recycle/Renew 
A customer 
becomes aware 
of a particular 
business, Brand, 
or product/service; 
he/she begins to 
realize that he/she 
The process of 
formalizing needs 
and weighing 
alternatives. This 
includes acting 
on needs but can 
also include 
The end of product 
or service use, 
because of 
obsolescence, 
business failure, 
lack of interest 
or perceived value 
The process 
of disposing of 
a product and 
the re-engaging 
with a service, 
perhaps through 
a new product. 
The decision to 
buy a product or 
service: the final 
stage of the 
customer acting 
on his/her needs; 
usually covers the 
This is the 
customer’s first 
unaided use of the 
product or service 
(sometimes called 
the out-of-box 
experience), 
Regular ongoing use and: 
Emergence of new needs 
(through discovering features or 
finding gaps in value provided) 
and formalization of these needs 
into actions 
3 
Purchase 
4 
First Use 
5 
Ongoing Use 
Customer 
Goals 
Engagement 
Experience 
Business 
Goals 
Figure 7.5 
A Prototypical Customer Journey Framework
Idealized Customer Journey 
1 2 
Awareness Consideration 
6 7 
Discontinue Recycle/Renew 
A customer 
becomes aware 
of a particular 
business, Brand, 
or product/service; 
he/she begins to 
realize that he/she 
The process of 
formalizing needs 
and weighing 
alternatives. This 
includes acting 
on needs but can 
also include 
The end of product 
or service use, 
because of 
obsolescence, 
business failure, 
lack of interest 
or perceived value 
The process 
of disposing of 
a product and 
the re­engaging 
with a service, 
perhaps through 
a new product. 
The decision to 
buy a product or 
service: the final 
stage of the 
customer acting 
on his/her needs; 
usually covers the 
This is the 
customerís first 
unaided use of the 
product or service 
(sometimes called 
the out­of­box 
experience), 
Regular ongoing use and: 
Emergence of new needs 
(through discovering features or 
finding gaps in value provided) 
and formalization of these needs 
into actions 
3 
Purchase 
4 
First Use 
5 
Ongoing Use 
Customer 
Goals 
Engagement 
Experience 
Business 
Goals 
Figure 7.5 
A Prototypical Customer Journey Framework 
Business Focus 
Customer Focus
Align the customer journey. 
Where are the important interactions where customer gives 
you permission to serve them? 
How is your brand really different, day-to-day, across all 
interactions? 
How do you deliver coherency and quality across channels, 
products, and services, throughout the relationship with a 
customer? 
How do you measure customer engagement? What do you do 
with the data? 
Confidential 2014 
76
3. Products and services
The true evaluation of value: 
how your products and services 
work in the day-to-day lives of 
your customers.
Create experiences that deliver value. 
How is purpose and intent of the brand made real in your 
product and service strategy? 
What real needs do your products and services address? 
How effectively? 
Where are the value-gaps for customers and how can you 
help close them? 
Confidential 2014 
! 
79
Remember:
Design decisions for any product or 
service need to be considered in 
context of the overall experience the 
customer has with the business.
82 
Experience design is the perspective 
that any and all design is part of a 
larger system of experiences.
Experience design sees the end-goal 
for these systems of experience being 
ongoing engagement. 
83
1 2 3
Businesses thrive when they can engage customers. And, while 
many companies understand that design is a powerful tool for 
engagement, they do not have the vocabulary, tools, and 
processes that are required to enable design to make a difference. 
Experience Design bridges the gap between business and design, 
explaining how the quality of customer experience is the key to 
unlocking greater engagement and higher customer lifetime value. 
The book teaches businesses how to think about design as a 
process, and how this process can be used to create a better 
quality of experience across the entire customer journey. 
! 
Experience Design also serves as a reference tool for both 
designers and business leaders to help teams collaborate more 
effectively and to help keep focus on the quality of the experiences 
that are put in front of customers. 
!!!!! 
!! 
Available in paperback and digital format at: 
! 
www.amazon.com 
www.barnesandnoble.com
Thanks! 
! 
patrick@method.com
About Method 
| Method Confidential 2014
Method 
We solve business challenges 
through experience design. We 
help businesses engage with 
their customers in innovative 
and distinctive ways.
www.method.com 
inquiries@method.com 
San Francisco 
585 Howard Street 
Ground Floor 
San Francisco, CA 94105 
+1.415.901.6300 
New York 
151 Lafayette Street 
Floor 5 
New York, NY 10013 
+1.212.981.9499 
London 
The Tea Building, Studio 7.01 
56 Shoreditch High Street 
London, E1 6JJ 
+44.20.3051.7935 
Confidential 2014 
Contact: 
| Method

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La experiencia de usuario desde la mirada de Method

  • 1. Experience Design What it is. Why you should care. 1
  • 2. Let’s start with experience and design.
  • 4. 4 We are always taking in data.
  • 10. 10 We measure time.
  • 11. 11 We measure space.
  • 12. 12 We know when our bodies are in motion.
  • 13. 13 We know when they are at rest.
  • 14. 14 We cannot not experience.
  • 15. 15 We take it all in, non-stop. All day. Everyday.
  • 16. 16 We aren’t even aware of all the information we take in ...
  • 17. 17 nor conscious of what we do with it all. !
  • 18. 18 We are aware of our emotions.
  • 19. 19 Emotions influence how experiences form memory.
  • 20. And memory is intrinsic to how we think. 20
  • 21. 21 Everyday, we wake up with a sense of self; an identity maintained by our memory of who we are and what matters to us.
  • 22. 22 And all of this is based on what has happened to us before.
  • 23. 23 Who we are is shaped by what happens to us over time.
  • 24. 24 What happens ! Time Experience =
  • 25. 25
  • 27. 27 Design is a verb and a noun.
  • 28. 28 Imagine: To form a mental picture or image of
  • 29. 29 Design is a method of imagining what could be, with enough detail to bring it to life.
  • 30. 30 The balance of requirements, opportunities, and constraints determines the utility, quality, and desirability of the final product.
  • 31. 31 Design is a reflection of the cultures that produce it.
  • 32. 32 Design can be timeless.
  • 33. 33 Design can be rooted in the present.
  • 34. 34 Design can signify change.
  • 35. 35 Design helps form = function.
  • 36. 36 Function = Utility, emotions, ideals, things that have meaning for humans.
  • 37. 37 Meaning helps us determine value.
  • 38. 38 Design is a method of translating ideas into value for others.
  • 39. Let’s talk about experience design.
  • 40. 40 Think about this:
  • 41. 41 Everything around you right now was designed by someone. Everything.
  • 42. 42 People were paid to translate ideas into real value so someone else could sell them.
  • 43. 43 How well these translations meet your needs is based on your experience and expectations ...
  • 44. 44 ... not just the opinion of the designers, or the people that hired them.
  • 45. For any customer of any business… 45
  • 46. Value Offered Expectations & Needs Time Experience = — 46
  • 47. Products Services Solutions Customer’s context & interactions Time Experience = — 47
  • 48. 48 Why is this important?
  • 49. Experience = What happens Time 49
  • 50. 50 Is the glass half-full or half-empty?
  • 51. 51
  • 52. 52
  • 53. 53
  • 55. What happens over time affects how we interpret the present. 55
  • 56. What happens Time 56 + Value —Value
  • 57. What happens Time 57 + Value —Value
  • 58. What happens Time 58 Engagement + Value —Value Apathy
  • 59. 59 This means that you need more than just a killer product. Remember...
  • 60. 60 Design decisions for any product or service need to be considered in context of the overall experience the customer has with the business.
  • 61. 61 Experience design is the perspective that any and all design is part of a larger system of experiences.
  • 62. Experience design sees the end-goal for these systems of experience being ongoing engagement. 62
  • 63. Products Services Solutions Customer’s context & interactions Time Experience = — 63 Well-crafted, based on unders tand ing of cu stomer context Brand as a driver of d ifferentiate d value Customer Journey designed to keep people engaged, even post-purchase
  • 65. 65 Cost of acquiring new customer Cost of retaining > existing customer
  • 66. We are always taking in data. 66 If you are a business and don’t understand this, experience design will eat your lunch.
  • 68. 1 2 3
  • 70. Brand is more than identity. It’s what you do, not just what you say.
  • 71. Clarify purpose and intent. What do you stand for? Why should customers believe in you? Why should they care? How will you maintain relevance in a changing world? How your business equipped to deliver this (hint: it’s not through brand guidelines)? Confidential 2014 71
  • 73. Customer Experience= the net effect of everything you do… but from their context, not yours.
  • 74. Idealized Customer Journey 1 2 Awareness Consideration 6 7 Discontinue Recycle/Renew A customer becomes aware of a particular business, Brand, or product/service; he/she begins to realize that he/she The process of formalizing needs and weighing alternatives. This includes acting on needs but can also include The end of product or service use, because of obsolescence, business failure, lack of interest or perceived value The process of disposing of a product and the re-engaging with a service, perhaps through a new product. The decision to buy a product or service: the final stage of the customer acting on his/her needs; usually covers the This is the customer’s first unaided use of the product or service (sometimes called the out-of-box experience), Regular ongoing use and: Emergence of new needs (through discovering features or finding gaps in value provided) and formalization of these needs into actions 3 Purchase 4 First Use 5 Ongoing Use Customer Goals Engagement Experience Business Goals Figure 7.5 A Prototypical Customer Journey Framework
  • 75. Idealized Customer Journey 1 2 Awareness Consideration 6 7 Discontinue Recycle/Renew A customer becomes aware of a particular business, Brand, or product/service; he/she begins to realize that he/she The process of formalizing needs and weighing alternatives. This includes acting on needs but can also include The end of product or service use, because of obsolescence, business failure, lack of interest or perceived value The process of disposing of a product and the re­engaging with a service, perhaps through a new product. The decision to buy a product or service: the final stage of the customer acting on his/her needs; usually covers the This is the customerís first unaided use of the product or service (sometimes called the out­of­box experience), Regular ongoing use and: Emergence of new needs (through discovering features or finding gaps in value provided) and formalization of these needs into actions 3 Purchase 4 First Use 5 Ongoing Use Customer Goals Engagement Experience Business Goals Figure 7.5 A Prototypical Customer Journey Framework Business Focus Customer Focus
  • 76. Align the customer journey. Where are the important interactions where customer gives you permission to serve them? How is your brand really different, day-to-day, across all interactions? How do you deliver coherency and quality across channels, products, and services, throughout the relationship with a customer? How do you measure customer engagement? What do you do with the data? Confidential 2014 76
  • 77. 3. Products and services
  • 78. The true evaluation of value: how your products and services work in the day-to-day lives of your customers.
  • 79. Create experiences that deliver value. How is purpose and intent of the brand made real in your product and service strategy? What real needs do your products and services address? How effectively? Where are the value-gaps for customers and how can you help close them? Confidential 2014 ! 79
  • 81. Design decisions for any product or service need to be considered in context of the overall experience the customer has with the business.
  • 82. 82 Experience design is the perspective that any and all design is part of a larger system of experiences.
  • 83. Experience design sees the end-goal for these systems of experience being ongoing engagement. 83
  • 84. 1 2 3
  • 85. Businesses thrive when they can engage customers. And, while many companies understand that design is a powerful tool for engagement, they do not have the vocabulary, tools, and processes that are required to enable design to make a difference. Experience Design bridges the gap between business and design, explaining how the quality of customer experience is the key to unlocking greater engagement and higher customer lifetime value. The book teaches businesses how to think about design as a process, and how this process can be used to create a better quality of experience across the entire customer journey. ! Experience Design also serves as a reference tool for both designers and business leaders to help teams collaborate more effectively and to help keep focus on the quality of the experiences that are put in front of customers. !!!!! !! Available in paperback and digital format at: ! www.amazon.com www.barnesandnoble.com
  • 87. About Method | Method Confidential 2014
  • 88. Method We solve business challenges through experience design. We help businesses engage with their customers in innovative and distinctive ways.
  • 89. www.method.com inquiries@method.com San Francisco 585 Howard Street Ground Floor San Francisco, CA 94105 +1.415.901.6300 New York 151 Lafayette Street Floor 5 New York, NY 10013 +1.212.981.9499 London The Tea Building, Studio 7.01 56 Shoreditch High Street London, E1 6JJ +44.20.3051.7935 Confidential 2014 Contact: | Method