This document describes an initiative called Reflecteur created by VivaKi to monitor digital culture through analyzing user-generated blog content. It focused on four topics: parenting, celebrity gossip, consumer technology, and timewasters. Data was gathered from a network of core blogs and those they linked to in order to identify highly linked posts that were more influential. Posts were then analyzed and summarized in weekly reports to provide insights into trends in digital culture. The goal was to help marketing agencies understand digital culture and incorporate those insights into their strategies.
Smart Cities - The IntelCities Project - The Community of Practice as a virtu...Smart Cities Project
This report outlines the IntelCities Community of Practice (CoP) in terms of the capacity-building, co-design, monitoring and evaluation exercises underpinning the (virtual) organization’s eGovernment (eGov) service developments. It describes the CoP in terms of both the defining features and characteristics of the e-learning platform and knowledge management system developed under the IntelCities project.
The document discusses the need for businesses to move from a top-down "broadcasting" approach to communication to a bottom-up networked approach that is more interactive and social. It emphasizes emergent architecture, cooperative IT development, and crowdsourcing over traditional top-down methods. Externally, businesses need to better listen to consumers, learn what they like, and encourage two-way participation and value exchange rather than one-way broadcasting of messages. The expectation is now for personalized, smart experiences enabled by new technologies and platforms that facilitate participation, sharing, and curation of content.
E democracy, visualization, open data, digital citizenship@cristobalcobo
Latin American study about digital democracy.
El Seminario/Taller que tiene como objetivo completar y cerrar el estudio comparativo de experiencias exitosas en América Latina y el Caribe sobre e – Democracia y promover el intercambio de buenas prácticas, el análisis y la documentación en torno a cómo consolidar la “democracia electrónica” en la región.
Brands must move beyond functional attributes and marketing tactics to foster deeper connections with audiences. Consumers are seeking authentic engagement through shared experiences and communities. To stay relevant, brands must participate in consumers' lives by empowering them to tell their own stories.
MTV is losing relevance as social media has replaced music videos and teens engage with media differently now. MTV no longer understands youth culture and is seen as out of touch. Other companies like Viacom are building communities online better than MTV and integrating social aspects. MTV needs to shift from a pure vertical influence model to focus more on relationship and interactional marketing to engage modern audiences.
Intro to Convofy for Consultancies and Agencieststaley
The document introduces Convofy, a social network for collaborating on digital content. It provides an overview of Convofy's features for social engagement and real-time collaboration. Convofy allows users to work together on shared documents and provides chat, annotations, and notifications integrated into a user's activity stream. The document also outlines implementation strategies and the benefits consultancies may see from using a social software platform like Convofy.
Social Media-Q&A, tutorial, best practices, etcagawestfal
The document discusses 4 main ways that businesses use social media: 1) Build a community for customers/employees to support each other, 2) Energize passionate fans, 3) Find good ideas from customers/community, 4) Meet a need to make a connection. It emphasizes that social media should provide value to both customers and the brand by landing in the middle of being true to the brand and unexpected.
This document discusses the evolution of intranets and the rise of Web 2.0 and Enterprise 2.0 technologies and concepts. It defines intranets as private internal networks that use internet technologies to provide services and applications to employees. Intranets help provide access to company resources and support communication, collaboration, and knowledge sharing among employees. Web 2.0 emphasizes user participation, openness, social networking, and harnessing the "wisdom of crowds." As intranets adopt these new technologies and principles, they are evolving from early informational stages to more advanced collaborative platforms known as Enterprise 2.0.
Smart Cities - The IntelCities Project - The Community of Practice as a virtu...Smart Cities Project
This report outlines the IntelCities Community of Practice (CoP) in terms of the capacity-building, co-design, monitoring and evaluation exercises underpinning the (virtual) organization’s eGovernment (eGov) service developments. It describes the CoP in terms of both the defining features and characteristics of the e-learning platform and knowledge management system developed under the IntelCities project.
The document discusses the need for businesses to move from a top-down "broadcasting" approach to communication to a bottom-up networked approach that is more interactive and social. It emphasizes emergent architecture, cooperative IT development, and crowdsourcing over traditional top-down methods. Externally, businesses need to better listen to consumers, learn what they like, and encourage two-way participation and value exchange rather than one-way broadcasting of messages. The expectation is now for personalized, smart experiences enabled by new technologies and platforms that facilitate participation, sharing, and curation of content.
E democracy, visualization, open data, digital citizenship@cristobalcobo
Latin American study about digital democracy.
El Seminario/Taller que tiene como objetivo completar y cerrar el estudio comparativo de experiencias exitosas en América Latina y el Caribe sobre e – Democracia y promover el intercambio de buenas prácticas, el análisis y la documentación en torno a cómo consolidar la “democracia electrónica” en la región.
Brands must move beyond functional attributes and marketing tactics to foster deeper connections with audiences. Consumers are seeking authentic engagement through shared experiences and communities. To stay relevant, brands must participate in consumers' lives by empowering them to tell their own stories.
MTV is losing relevance as social media has replaced music videos and teens engage with media differently now. MTV no longer understands youth culture and is seen as out of touch. Other companies like Viacom are building communities online better than MTV and integrating social aspects. MTV needs to shift from a pure vertical influence model to focus more on relationship and interactional marketing to engage modern audiences.
Intro to Convofy for Consultancies and Agencieststaley
The document introduces Convofy, a social network for collaborating on digital content. It provides an overview of Convofy's features for social engagement and real-time collaboration. Convofy allows users to work together on shared documents and provides chat, annotations, and notifications integrated into a user's activity stream. The document also outlines implementation strategies and the benefits consultancies may see from using a social software platform like Convofy.
Social Media-Q&A, tutorial, best practices, etcagawestfal
The document discusses 4 main ways that businesses use social media: 1) Build a community for customers/employees to support each other, 2) Energize passionate fans, 3) Find good ideas from customers/community, 4) Meet a need to make a connection. It emphasizes that social media should provide value to both customers and the brand by landing in the middle of being true to the brand and unexpected.
This document discusses the evolution of intranets and the rise of Web 2.0 and Enterprise 2.0 technologies and concepts. It defines intranets as private internal networks that use internet technologies to provide services and applications to employees. Intranets help provide access to company resources and support communication, collaboration, and knowledge sharing among employees. Web 2.0 emphasizes user participation, openness, social networking, and harnessing the "wisdom of crowds." As intranets adopt these new technologies and principles, they are evolving from early informational stages to more advanced collaborative platforms known as Enterprise 2.0.
This document discusses how social media has changed qualitative research. It describes how qualitative research can now be done on a mass scale using tools like netnography, research communities, crowdsourcing, and co-creation. These new approaches actively involve users and take research in a more bottom-up direction. Social media sites provide rich insights into people's behaviors, opinions, and interactions online.
This document provides an overview of the Digital Fast Track series which introduces fundamentals of online advertising. It discusses how digital media has shifted power to consumers who now control when and how they access content. The series will cover the online media landscape including growth of social networking and mobile access. It will also explain audience measurement tools, campaign planning and buying, and types of online advertising like display ads. The objective is to give participants knowledge of digital marketing concepts, platforms, and how online ads are bought and sold.
Using Web 2.0 Teaching Tools for Motivating Students and Engaging Them in Cre...ilkyen
Using Web 2.0 Teaching Tools for Motivating Students and Engaging Them in Creative Thinking @
The 20th International Conference on Computers in Education
(ICCE 2012)
Social Business with Drupal @DrupalCon 2012 Ulf Sthamer
The document discusses social intranets and Drupal Commons. It outlines five main use cases for social intranets: static intranet, dashboard/homepage, profile and networking, group and project rooms, and mobile devices. It then examines how Drupal Commons supports each use case out of the box and areas that could be improved. The discussion focuses on search, hierarchical structures, group permissions, project management, and flexible group layouts.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
This document discusses how project management is evolving with new web technologies known as Web 2.0. It explores how tools like wikis, blogs, and social networks can facilitate more collaboration and knowledge sharing on projects. While traditional project management focuses on control and hierarchy, project management with Web 2.0 emphasizes decentralization, bottom-up planning, and emergent structures. Some questions are raised about whether this represents a new model of "Project Management 2.0" or just enhanced communications. Examples are given of how Capgemini is using various Web 2.0 tools.
Chariot is a communications company that provides high-impact marketing solutions to help brands propel themselves. It acts as a vehicle to turn goals into reality and ideas into market share. Chariot will guide clients through the journey to brand leadership.
At SXSW there was no one key trend - as Bruce Springsteen said there was instead a set of "key notes". This presentation has a look at the five key macro trends and 10 key sub-trends that lay under these.
This was the University of Minnesota's 2007-2008 National Student Advertising Competition plans book. I was an art director for the team, where my main focus was writing and planning out the television commercial.
Chariot is a communications company that provides high-impact marketing solutions to help brands connect with target audiences like Digital Natives. They conducted extensive research on Digital Natives and identified insights about their preferences and behaviors with social media. Chariot developed a campaign for AIM to help it become more relevant to Digital Natives by repositioning the brand, improving products, and launching a new social site called cVie to facilitate important life transitions for this group.
Presentatie over Social Media & Disruptive Businessmodels voor relaties van de Friesland Bank Rotterdam.
Trefwoorden: Social Media, Business, Twitter, Facebook, Linkedin, Google+, connecting, tips, howto, inspiratie
Social Media 2.0 & the Conversation BowDave Watson
Presentation we've been doing for clients/conferences in Prague describing the basics of Social Media. We also discuss some new concepts like the Conversation Bow and the new Social Promo Plan.
This document proposes creating a digital maker space in Seattle that would foster collaboration between different digital fields. It would provide workspace, classes, and performance space for users to learn new skills, work on projects, and interact with others. The document discusses why communal spaces are important, what existing similar spaces look like, and how bringing diverse groups together could spark new ideas. It suggests the space could partner with local universities and arts organizations. The biggest challenge identified is securing a physical location to house the maker space.
This document summarizes a study on how communities use technology. It discusses how technologies can help communities overcome challenges of distance and time by enabling continuous togetherness. It also addresses how technology impacts the relationship between individuals and their multiple community memberships. The evolution of available tools and communities' inventive uses of technology shape each other in an ongoing process. Communities adopt, adapt, and invent new uses for technologies to meet their needs of interacting, publishing content, and fostering participation.
From therory to practice? "My" Italian experienceFlavia Marzano
The document discusses open government initiatives in Italy. It describes the formation of an Italian Association for Open Government to increase awareness and promote open government strategies. Current Italian regulations focus on digital administration, interoperability, and reuse, but have limited effectiveness due to lack of enforcement. Lessons learned are that specific sanctions, training, and following models like Consip are needed to increase compliance with standards and open government principles. The document provides recommendations for public administrations to consider open standards, data persistency, transparency and more when procuring software.
Workshopvin2 A Socio Legal View On Virtual Individual Networksimec.archive
This document discusses several topics related to virtual individual networks (VIN) and user-generated content. It examines socio-legal challenges of computer-mediated communication within open and closed online communities. It also explores regulatory issues regarding content on VIN and analyzes dimensions of online and offline networks and communities. Finally, it outlines several research streams within the project, including analyzing clashes between new user-centric networks and old regulations and creating recommendations for a future-proof content regulation framework.
Virtual management involves leading teams that work remotely using online tools. It allows organizations to tap global talent pools and leverage specialized expertise wherever it exists. Key factors for success include motivating virtual teams through intrinsic rather than extrinsic rewards, fostering knowledge sharing and social bonds, encouraging different levels of collaboration, and properly distributing tasks. Organizations should emphasize both task processes and socioemotional connections between team members. With the right approach, virtual teams have been shown to outperform traditional colocated teams.
This document discusses how to support young people in becoming confident digital makers. It describes the Nominet Trust's Young People's Investment Programme which aims to demonstrate how digital technologies can help young people engage socially and economically in their communities. Some key areas of digital making that could be developed include coding, design, content creation, and computer science. The document raises challenges around helping young people overcome disconnects to digital making, defining the skills needed, and coordinating different digital making activities.
This document discusses how social media has changed qualitative research. It describes how qualitative research can now be done on a mass scale using tools like netnography, research communities, crowdsourcing, and co-creation. These new approaches actively involve users and take research in a more bottom-up direction. Social media sites provide rich insights into people's behaviors, opinions, and interactions online.
This document provides an overview of the Digital Fast Track series which introduces fundamentals of online advertising. It discusses how digital media has shifted power to consumers who now control when and how they access content. The series will cover the online media landscape including growth of social networking and mobile access. It will also explain audience measurement tools, campaign planning and buying, and types of online advertising like display ads. The objective is to give participants knowledge of digital marketing concepts, platforms, and how online ads are bought and sold.
Using Web 2.0 Teaching Tools for Motivating Students and Engaging Them in Cre...ilkyen
Using Web 2.0 Teaching Tools for Motivating Students and Engaging Them in Creative Thinking @
The 20th International Conference on Computers in Education
(ICCE 2012)
Social Business with Drupal @DrupalCon 2012 Ulf Sthamer
The document discusses social intranets and Drupal Commons. It outlines five main use cases for social intranets: static intranet, dashboard/homepage, profile and networking, group and project rooms, and mobile devices. It then examines how Drupal Commons supports each use case out of the box and areas that could be improved. The discussion focuses on search, hierarchical structures, group permissions, project management, and flexible group layouts.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
This document discusses how project management is evolving with new web technologies known as Web 2.0. It explores how tools like wikis, blogs, and social networks can facilitate more collaboration and knowledge sharing on projects. While traditional project management focuses on control and hierarchy, project management with Web 2.0 emphasizes decentralization, bottom-up planning, and emergent structures. Some questions are raised about whether this represents a new model of "Project Management 2.0" or just enhanced communications. Examples are given of how Capgemini is using various Web 2.0 tools.
Chariot is a communications company that provides high-impact marketing solutions to help brands propel themselves. It acts as a vehicle to turn goals into reality and ideas into market share. Chariot will guide clients through the journey to brand leadership.
At SXSW there was no one key trend - as Bruce Springsteen said there was instead a set of "key notes". This presentation has a look at the five key macro trends and 10 key sub-trends that lay under these.
This was the University of Minnesota's 2007-2008 National Student Advertising Competition plans book. I was an art director for the team, where my main focus was writing and planning out the television commercial.
Chariot is a communications company that provides high-impact marketing solutions to help brands connect with target audiences like Digital Natives. They conducted extensive research on Digital Natives and identified insights about their preferences and behaviors with social media. Chariot developed a campaign for AIM to help it become more relevant to Digital Natives by repositioning the brand, improving products, and launching a new social site called cVie to facilitate important life transitions for this group.
Presentatie over Social Media & Disruptive Businessmodels voor relaties van de Friesland Bank Rotterdam.
Trefwoorden: Social Media, Business, Twitter, Facebook, Linkedin, Google+, connecting, tips, howto, inspiratie
Social Media 2.0 & the Conversation BowDave Watson
Presentation we've been doing for clients/conferences in Prague describing the basics of Social Media. We also discuss some new concepts like the Conversation Bow and the new Social Promo Plan.
This document proposes creating a digital maker space in Seattle that would foster collaboration between different digital fields. It would provide workspace, classes, and performance space for users to learn new skills, work on projects, and interact with others. The document discusses why communal spaces are important, what existing similar spaces look like, and how bringing diverse groups together could spark new ideas. It suggests the space could partner with local universities and arts organizations. The biggest challenge identified is securing a physical location to house the maker space.
This document summarizes a study on how communities use technology. It discusses how technologies can help communities overcome challenges of distance and time by enabling continuous togetherness. It also addresses how technology impacts the relationship between individuals and their multiple community memberships. The evolution of available tools and communities' inventive uses of technology shape each other in an ongoing process. Communities adopt, adapt, and invent new uses for technologies to meet their needs of interacting, publishing content, and fostering participation.
From therory to practice? "My" Italian experienceFlavia Marzano
The document discusses open government initiatives in Italy. It describes the formation of an Italian Association for Open Government to increase awareness and promote open government strategies. Current Italian regulations focus on digital administration, interoperability, and reuse, but have limited effectiveness due to lack of enforcement. Lessons learned are that specific sanctions, training, and following models like Consip are needed to increase compliance with standards and open government principles. The document provides recommendations for public administrations to consider open standards, data persistency, transparency and more when procuring software.
Workshopvin2 A Socio Legal View On Virtual Individual Networksimec.archive
This document discusses several topics related to virtual individual networks (VIN) and user-generated content. It examines socio-legal challenges of computer-mediated communication within open and closed online communities. It also explores regulatory issues regarding content on VIN and analyzes dimensions of online and offline networks and communities. Finally, it outlines several research streams within the project, including analyzing clashes between new user-centric networks and old regulations and creating recommendations for a future-proof content regulation framework.
Virtual management involves leading teams that work remotely using online tools. It allows organizations to tap global talent pools and leverage specialized expertise wherever it exists. Key factors for success include motivating virtual teams through intrinsic rather than extrinsic rewards, fostering knowledge sharing and social bonds, encouraging different levels of collaboration, and properly distributing tasks. Organizations should emphasize both task processes and socioemotional connections between team members. With the right approach, virtual teams have been shown to outperform traditional colocated teams.
This document discusses how to support young people in becoming confident digital makers. It describes the Nominet Trust's Young People's Investment Programme which aims to demonstrate how digital technologies can help young people engage socially and economically in their communities. Some key areas of digital making that could be developed include coding, design, content creation, and computer science. The document raises challenges around helping young people overcome disconnects to digital making, defining the skills needed, and coordinating different digital making activities.
Netfilmmakers were given the opportunity to arrange a one-day workshop for students at the Hyper Island Media School in Karlskrona, Sweden. The chosen theme was Digital Emotionality and creative, collaborative use of Social Media Networks. August 26, 2009.
HYBRIDITY AND INTERDISCIPLINARITY IN DIGITAL CULTURE AND PRACTICETalan Memmott
A talk on issues around hybridity and interdisciplinarity as it applies to digital culture and practice. Something of a meander through various topics...
The document describes the Words on Walls project which combines digital learning and graffiti art to celebrate cultural diversity. The project will provide digital art and journalism workshops for NYC teens, showcase their work through performances and projections, and engage thousands of youth and residents. It will be led by Urban Word NYC, Bring to Light Festival, City Lore, and Global Action Project utilizing their respective expertise in writing, art, neighborhood engagement, and digital media. The goal is to provide an integrated learning experience and curriculum that can be shared through the HIVE network.
ADTELLIGENCE_White Paper_Monetization of Social Networks_Chapter2ADTELLIGENCE GmbH
The document discusses the global market for social networks. It notes that six of the top 15 websites in the world are social networks, and that social networks have grown faster than other types of websites. In Germany, over half of the top 15 sites are social networks as well. The largest social networks worldwide are dominated by US and Chinese sites like Facebook, QQ, and Baidu Space. In Germany, "student directory" networks like StudiVZ and SchülerVZ are most popular, along with Facebook. Asia also has significant social networks that have arisen independently due to cultural differences from Western sites.
Here's my presentation at NewComm Forum 2010: "Social and Entrepreneurial: The Paths to the New Journalism," a look at the fast-evolving journalism and social media landscape, the opportunities for new players, and why the old guard won't survive if they don't make significant changes to their corporate cultures.
A few days ahead of the London Marathon, a quick check to see whether your organisation is socially brand fit. Social branding is no jog in the park - it's a slog!
My presentation at the Figaro Digital conference about social marketing, London. 21 April 2010.
Cognizant has created a proof of concept, called EON, to demonstrate its vision of a next-generation, socially-connected, cross-platform content delivery service, where people will spend their time consuming media and entertainment.
Vision in action – communications & raw artdavidbmetcalfe
The document provides information about David B. Metcalfe and the services he offers related to communications, raw art, and community development. It discusses his focus on using various mediums like images, sounds and movement to inspire connectivity and foster true communities. Specific services mentioned include writing, editing, proofreading, event development, capacity building, illustrations, cultural theory, digital media, research, strategic relationships, movement strategies, demo/psycho/graphic profiling, and creative campaign development. Testimonials from past clients and organizations he has worked with are also included.
In order to improve personal and organizational knowledge, people have to take time to make sense of the information torrent. If not, it remains merely information. Unfortunately, many of today’s knowledge workers don’t have the time, discipline or the essential skills to select, filter, evaluate and comprehend their multifarious information sources. This can lead to missed opportunities, poor decision-making and suboptimal performance. The 21st century knowledge worker needs to be confident and comfortable with using social technologies and engaging with communities and social learning networks to update his or her knowledge in order to remain relevant. This session explores some of the tools, skills and processes that can help with information sense-making, and looks at the emergent roles of the Community Manager and Digital Curator in delivering value to learning networks.
My presentation at Mediated City Conference Bristol looking at how structured social media use can help enable new forms of public agency in the emerging Smart City, better City 2.0. Social Networks offer us strong ties & weak ties and Social change comes from an collaborative mix of string & weak ties/
Transmedia literacy conference - Barcelona 10th December 2013USAC Program
Transmedia Literacy. From Storytelling to Intercreativity in the Era of Distributed Authorship.
The research Program in Digital Culture (IN3 — Universitat Oberta de Catalunya) is organizing a one-day international seminar on Transmedia Literacy. From Storytelling to Intercreativity in the Era of Distributed Authorship in Barcelona on December 10th.
We invite researchers, scholars, PhD candidates, experts and practitioners to submit papers, case studies, and transmedia projects for presentation at the seminar.
Possible topics include but are not limited to:
Cultural Production, Crossmedia and New Authorship
Narrative Models and Processes of Transmedia Storytelling
Theories of Fiction/Representation
Reception Theory in Gender and Media Studies
Digital Rhetoric and Information Aesthetics in Transmedia Storytelling
Participatory Cultures and Fan Cultures
Transmedia and Education
Crowdfunding/crowdsourcing Productions
Political Economy of Transmedia
Screenwriting and Semiotics of New Media
Interdisciplinary contributions are especially welcome.
Creating a social media strategy for a tourism business | Block 2: Social Tou...Francisco Hernandez-Marcos
Creating a social media strategy for a tourism business
Block 2: Social Tourism
International Master in Hospitality and Tourism Management
ESCP Europe - Cornell University School of Hotel Administration
In collaboration with the Province of Brescia, Italy, we aim to redesign the relationship between four elements: information, the urban space, people and institutions. First, we will innovatively imagine new forms of communication and services to foster learning, knowledge and social inclusion. In particular, we will investigate the use of new media and communication technologies to promote social sustainability and cultural enrichment for location-based communities. Second, we will explore innovative designs for embedding electronics into the urban fabric, as well as into the public transportation system, so that they may promote ubiquitous accessibility to information, culture and knowledge. The ultimate goal of the project is to imagine how new media and mobile technologies can increase the younger population's awareness of environmental problems, foster learning and civic engagement.
The "Digital storytelling" module is focused to adults learners interested in exploring the possibilities of managing multimedia tools of hight level. This module brings users the opportunity to learn how to create a 3-5 minutes video in a professional way
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
Blocked by YouTube - Unseen digital intermediation for social imaginaries in ...University of Sydney
YouTube is one of the most globally utilised online content sharing sites, enabling new commercial enterprise, education opportunities and facilities for vernacular creativity (Burgess, 2006). Its user engagement demonstrates significant capacity to develop online communities, alongside its arguably more popular use as a distribution platform to monetise one’s branded self (Senft, 2013). However, as a subset of Alphabet Incorporated, its access is often restricted by governments of Asian Pacific countries who disagree with the ideology of the business. Despite this, online communities thrive in these countries, bringing into question the sorts of augmentations used by its participants. This article reframes the discussion beyond restrictive regulation to focus on the DIY approach (augmentation) of community building through the use of hidden infrastructures (algorithms). This comparative study of key YouTube channels in several Asia Pacific countries highlights the sorts of techniques that bypass limiting infrastructures to boost online community engagement and growth. Lastly, this article reframes the significance of digital intermediation to highlight the opportunities key agents contribute to strengthening social imaginaries within the Asia Pacific region.
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.deNicolas Loose
This is the presentation I held at the General Online research Conference in Düsseldorf on March 16th 2011. #gor11
Some great thoughts are taken from Christian Crumlish and Erin Malone whose social design patterns are truly inspiring for everyone who conducts qualitative digital research with communities.
A great thanks also goes to Eric von Hippel, who made his publications downloadable at http://web.mit.edu/evhippel/www/
1. The document discusses the key components of digital culture as participation, remediation, and bricolage.
2. Participation refers to how digital culture enables individuals to create and share content online through activities like blogging, contributing to open publishing initiatives, and telling personal stories.
3. Remediation describes how new media both diverges from and reproduces older media, and how media refashions itself in response to new technologies through distantiation.
4. Bricolage involves creating works using available materials and reusing existing artifacts, exemplified by open source movements, file sharing networks, and how journalists and bloggers incorporate multiple sources into their work.