1. The document discusses four areas of analytics that games can learn from other industries: showing the right products at the right time, improving the onboarding process for new users, targeting customer segments, and understanding a customer's lifetime value.
2. It notes that games see customers more frequently than most web businesses and have higher repeat usage and purchase rates. Supermarkets and some other web businesses are more similar to games.
3. The document provides examples of how games can personalize offers, improve onboarding tutorials and help, target different player types to increase monetization and retention, and ensure acquisition costs align with lifetime customer value.