General approach to working with (f2p) (mobile) (social) game analytics for based on idea that there is a semantic difference between data gathered and assumptions made from this data.
This proposal outlines a gaming magazine called GamingLegend. The magazine will entertain and inform regular gamers by providing high-quality reviews of various video games. These reviews will be written by a single person to avoid confusion. The magazine will also feature a section on older, lesser-known games and include news on upcoming releases. The primary audience is 12+ to align with game ratings, but the secondary audience is 18+ to allow coverage of any game. Reviews will avoid offensive language and restrict coverage of games inappropriate for younger audiences. The magazine will use names, pictures and logos of reviewed games but have a distinct enough format and content from other magazines to avoid copyright issues.
Slide deck presenting objectives of Big Data Working group of Institute of Actuaries in Belgium.
The goal of the group is to discuss:
- Impact of Big Data on insurance sector and the
actuarial profession;
- Present challenges and good practices when working
with Big Data;
- Educate actuarial profession about Big Data.
Contact me at mat@motosmarty.com
The values of Millennial shoppers are changing how we define and sell luxury. Learn how this consumer has evolved, and which luxury brands are winning by offering meaningful experiences instead of just stuff.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las transacciones con bancos rusos clave y la prohibición de la venta de aviones y equipos a Rusia. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
Este documento describe diferentes tipos de virus informáticos como caballos de Troya, gusanos, virus de macros, virus de sobreescritura y más. También explica cómo los virus se propagan e infectan computadoras a través de correo electrónico, USB u otros medios. Finalmente, ofrece recomendaciones sobre cómo prevenir virus mediante el uso de antivirus actualizados y copias de seguridad, y describe características de antivirus populares.
This proposal outlines a gaming magazine called GamingLegend. The magazine will entertain and inform regular gamers by providing high-quality reviews of various video games. These reviews will be written by a single person to avoid confusion. The magazine will also feature a section on older, lesser-known games and include news on upcoming releases. The primary audience is 12+ to align with game ratings, but the secondary audience is 18+ to allow coverage of any game. Reviews will avoid offensive language and restrict coverage of games inappropriate for younger audiences. The magazine will use names, pictures and logos of reviewed games but have a distinct enough format and content from other magazines to avoid copyright issues.
Slide deck presenting objectives of Big Data Working group of Institute of Actuaries in Belgium.
The goal of the group is to discuss:
- Impact of Big Data on insurance sector and the
actuarial profession;
- Present challenges and good practices when working
with Big Data;
- Educate actuarial profession about Big Data.
Contact me at mat@motosmarty.com
The values of Millennial shoppers are changing how we define and sell luxury. Learn how this consumer has evolved, and which luxury brands are winning by offering meaningful experiences instead of just stuff.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las transacciones con bancos rusos clave y la prohibición de la venta de aviones y equipos a Rusia. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
Este documento describe diferentes tipos de virus informáticos como caballos de Troya, gusanos, virus de macros, virus de sobreescritura y más. También explica cómo los virus se propagan e infectan computadoras a través de correo electrónico, USB u otros medios. Finalmente, ofrece recomendaciones sobre cómo prevenir virus mediante el uso de antivirus actualizados y copias de seguridad, y describe características de antivirus populares.
Este documento describe un sistema de marketing en línea de 8 niveles que promete generar más de $123,000 en ganancias totales a partir de una compra inicial de $2. El sistema incluye acceso a cursos de capacitación, herramientas de software y oportunidades para vender productos a través de plataformas como Facebook, eBay y Amazon. Los niveles adicionales 9 y 10 ofrecen la oportunidad de acceder a dos programas que prometen generar ingresos residuales de más de $100,000 por mes.
Here I show the idea of a drone services marketplace dronhub.com.
Dronhub is a service that allows people to quickly find a drone service they need, check price and contact the drone owner directly.
This was my first presentation as Xamarin Student Partner. This presentation explains pros and cons of Xamarin Forms, Xamarin Insights and Xamarin Test Cloud.
This document provides an overview of record-breaking geographical features around the world through a cloze text activity and descriptions. It includes:
- Australia is the smallest continent but one of the largest countries. Greenland is the largest island located in the North Atlantic Ocean. Mount Everest is the highest mountain at 8,850 meters located in Tibet.
- The Pacific Ocean is the largest ocean, while there is debate whether the Amazon or Nile rivers are the longest. Lake Baikal in Russia is the deepest lake at 1,741 meters deep.
- The document also reviews comparative and superlative forms of adjectives in English.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos clave como el acero y la madera, así como medidas contra bancos y funcionarios rusos. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
Module D - CNR, ELETTRA, ESRF, ILL, ISIS: the Access Procedure and Organizati...Roadshow2014
This document provides information about access procedures and organization at several European synchrotron radiation facilities, including the European Synchrotron Radiation Facility (ESRF). It discusses the different categories of proposals and users, the proposal review and access process, and support provided to users such as reimbursement, guest housing, and reporting requirements. Key points include that proposals are submitted for peer review twice yearly, beam time is allocated based on scientific merit and country contributions, and users must publish results from public beam time allocations.
Koulutus: Fiksu verkkotekeminen Suomessa 2014.
Aiheet;
- Verkko-maailman trendit – missä mennään juuri nyt?
- Mihin kannattaa panostaa? Mitkä asiat eivät mene muodista?
- Valitse mitä olet tekemässä verkossa – houkuttelua vai sitouttamista?
Päätösseminaariesitys Jyväskylässä. Tilaaja: DimarK.
Kohderyhmä: Pk-yritykset, viestintäjohto, markkinointijohto.
Kouluttaja: Perttu Tolvanen
This document is a collection of photo credits from various photographers including Gwenaël Piaser, familymwr, Bobinson K B, pinedauno, Alejandro Castro, epSos.de, MikeTroy Photography, cameraburps, Matthew McVickar, PeterThoeny, cliff1066TM, mugley, tecnomovida, and lefthandrotation. The document encourages the reader to get started creating their own presentation using these types of photos on the SlideShare platform.
This document provides an overview of context clues and how they can help readers understand the meaning of unfamiliar words. It defines context clues as words or phrases around an unfamiliar word that provide hints about its definition. It then describes different types of context clues like synonyms, antonyms, examples, and restatements. The document encourages readers to use context clues like detectives use clues to solve mysteries. It provides examples of context clues and practices identifying context clues in sentences.
This presentation summarizes the research conducted to develop a Victorian era action/adventure video game concept. The research included a mind map and mood board created through primary and secondary research. Game research was also presented to inform game design choices. A questionnaire provided additional audience feedback on preferred art styles, character types, weapons, and environments for the game. All of this research was intended to help create concept sketches and a final product that would appeal to consumers.
This presentation summarizes the research conducted to inform the development of a Victorian-era action/adventure video game concept. The research included a mind map and mood board created through primary and secondary research. A game research study provided information on successful game elements to incorporate. A questionnaire gathered feedback on preferred art styles, areas of focus, weapon types, environments, character gender, and graphical style for the game. The various research findings helped guide the initial concept art sketches to create a game that would appeal to audiences.
The document discusses ideas for creating a video game review or advertisement. Idea #1 involves filming gameplay footage while talking about the game in front of a green screen to overlay the footage. Idea #2 is a longer video game review highlighting key aspects of the game. Research was also conducted through surveys and interviews to determine what information audiences want from a review, such as gameplay footage and whether the graphics are good. Competitors in the video game review space were also analyzed.
Este documento describe un sistema de marketing en línea de 8 niveles que promete generar más de $123,000 en ganancias totales a partir de una compra inicial de $2. El sistema incluye acceso a cursos de capacitación, herramientas de software y oportunidades para vender productos a través de plataformas como Facebook, eBay y Amazon. Los niveles adicionales 9 y 10 ofrecen la oportunidad de acceder a dos programas que prometen generar ingresos residuales de más de $100,000 por mes.
Here I show the idea of a drone services marketplace dronhub.com.
Dronhub is a service that allows people to quickly find a drone service they need, check price and contact the drone owner directly.
This was my first presentation as Xamarin Student Partner. This presentation explains pros and cons of Xamarin Forms, Xamarin Insights and Xamarin Test Cloud.
This document provides an overview of record-breaking geographical features around the world through a cloze text activity and descriptions. It includes:
- Australia is the smallest continent but one of the largest countries. Greenland is the largest island located in the North Atlantic Ocean. Mount Everest is the highest mountain at 8,850 meters located in Tibet.
- The Pacific Ocean is the largest ocean, while there is debate whether the Amazon or Nile rivers are the longest. Lake Baikal in Russia is the deepest lake at 1,741 meters deep.
- The document also reviews comparative and superlative forms of adjectives in English.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos clave como el acero y la madera, así como medidas contra bancos y funcionarios rusos. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
Module D - CNR, ELETTRA, ESRF, ILL, ISIS: the Access Procedure and Organizati...Roadshow2014
This document provides information about access procedures and organization at several European synchrotron radiation facilities, including the European Synchrotron Radiation Facility (ESRF). It discusses the different categories of proposals and users, the proposal review and access process, and support provided to users such as reimbursement, guest housing, and reporting requirements. Key points include that proposals are submitted for peer review twice yearly, beam time is allocated based on scientific merit and country contributions, and users must publish results from public beam time allocations.
Koulutus: Fiksu verkkotekeminen Suomessa 2014.
Aiheet;
- Verkko-maailman trendit – missä mennään juuri nyt?
- Mihin kannattaa panostaa? Mitkä asiat eivät mene muodista?
- Valitse mitä olet tekemässä verkossa – houkuttelua vai sitouttamista?
Päätösseminaariesitys Jyväskylässä. Tilaaja: DimarK.
Kohderyhmä: Pk-yritykset, viestintäjohto, markkinointijohto.
Kouluttaja: Perttu Tolvanen
This document is a collection of photo credits from various photographers including Gwenaël Piaser, familymwr, Bobinson K B, pinedauno, Alejandro Castro, epSos.de, MikeTroy Photography, cameraburps, Matthew McVickar, PeterThoeny, cliff1066TM, mugley, tecnomovida, and lefthandrotation. The document encourages the reader to get started creating their own presentation using these types of photos on the SlideShare platform.
This document provides an overview of context clues and how they can help readers understand the meaning of unfamiliar words. It defines context clues as words or phrases around an unfamiliar word that provide hints about its definition. It then describes different types of context clues like synonyms, antonyms, examples, and restatements. The document encourages readers to use context clues like detectives use clues to solve mysteries. It provides examples of context clues and practices identifying context clues in sentences.
This presentation summarizes the research conducted to develop a Victorian era action/adventure video game concept. The research included a mind map and mood board created through primary and secondary research. Game research was also presented to inform game design choices. A questionnaire provided additional audience feedback on preferred art styles, character types, weapons, and environments for the game. All of this research was intended to help create concept sketches and a final product that would appeal to consumers.
This presentation summarizes the research conducted to inform the development of a Victorian-era action/adventure video game concept. The research included a mind map and mood board created through primary and secondary research. A game research study provided information on successful game elements to incorporate. A questionnaire gathered feedback on preferred art styles, areas of focus, weapon types, environments, character gender, and graphical style for the game. The various research findings helped guide the initial concept art sketches to create a game that would appeal to audiences.
The document discusses ideas for creating a video game review or advertisement. Idea #1 involves filming gameplay footage while talking about the game in front of a green screen to overlay the footage. Idea #2 is a longer video game review highlighting key aspects of the game. Research was also conducted through surveys and interviews to determine what information audiences want from a review, such as gameplay footage and whether the graphics are good. Competitors in the video game review space were also analyzed.
The document summarizes the results of a game questionnaire to help determine the final game idea. Key findings include that photorealistic graphics, shotguns, cities, detailed environments, graphic gory imagery, an average worker protagonist, finding a cure, the protagonist becoming more violent, and cars were preferred elements for an open world zombie survival game. These results help provide direction for the concept art and story.
This presentation summarizes the findings from primary and secondary research conducted on a classic game (The Legend of Zelda: A Link to the Past) and a modern game (Dota 2). For the classic game, the presenter performed primary research by playing the game themselves to analyze gameplay mechanics, story, animations, and level of detail. For the modern game, secondary research was performed using existing information sources to explain how Dota 2 works, including gameplay modes, hero roles and abilities, counterpicking strategies, and item importance. Market research was also reviewed. The presentation concludes by reflecting on how research provides insight into game design and development.
Thank you for sharing the interviews. Based on the interviews, here are some key points about designing merchandise for video game audiences:
- T-shirt designs should feature characters, objects or symbols from the game.
- News pages should provide gameplay details and developer interviews.
- Posters often reuse the game box art design.
- Mug designs commonly feature a main character or symbol from the game.
- Art style preferences vary, but realistic styles are generally expected.
To appeal to these audiences, the merchandise should incorporate recognizable elements from the game being advertised. Interviews with developers can also provide valuable insights for news coverage. Understanding audience expectations will help create effective promotional materials.
The researched products all featured tactical shooter gameplay with a focus on eliminating targets or securing objectives. Common elements included character customization, unlocking new weapons and gear, and team-based communication. Interviewees emphasized the importance of co-op gameplay and communities shaping games over time. Questionnaire respondents preferred modern or near-future settings to balance realism and creativity. They suggested healing abilities and shields to aid tactical combat. Overall, the research indicates a focus on realistic, team-oriented tactical shooters would appeal to the target audience.
Andreas reflects on his progress in developing a police chase game over four weeks of production. In week 3, he created assets for the game including a character sprite, intro screen, and background elements like roads and obstacles. He learned techniques for adding detail and layers in Photoshop. In week 4, Andreas animated the gameplay and added sound effects recorded outside of class. He improved his skills in animating movement over frames and incorporating audio. Overall, the reflections provide insight into Andreas' process for developing game assets and mechanics through hands-on experiments in design and production.
The document provides an evaluation of an FMP project. It summarizes the student's research, planning, time management, technical and aesthetic qualities of their advergame product. For research, the student analyzed 3 existing games in their genre. For planning, they explored 3 game types before choosing a battle royale style. They received feedback that their animation could be longer and include a self-designed background. The student agrees more levels could improve their game.
The audience for the game is primarily younger players aged 16-23 who enjoy playing games for a few hours each day. While the audience enjoys a variety of game genres, those who play sports games prefer realistic simulations. Most cited FIFA as their favorite sports game. The gameplay should be intuitive with tutorials to avoid elements players typically dislike in sports games. Players want to create their own character rather than play as a predefined one.
The document discusses the evaluation of a game design project. It covers the areas of research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. For the research section, it describes learning about including achievements and exploring game genres. For planning, it discusses conducting interviews to understand audience wants and learning from existing games. For time management, it addresses managing time well despite a file corruption and potential improvements with more time.
The document discusses the evaluation of a game design project. It covers the areas of research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. For the research, interviews with the target audience helped inform the game design. Planning was aided by researching existing games. Time management was challenged when the game file became corrupted near the deadline. Technical elements like the map layout drew inspiration from Super Mario Bros. Darker colors were used to suggest a more mature theme. More time could have improved background details and gameplay. The game aims to appeal to teenagers through action, challenge, and realistic weapons.
New Microsoft PowerPoint Presentation.pptxnilesh405711
The document discusses core principles of game design, including that games should be simple, unique, represent real-life environments, involve social factors, and be fun. It outlines the game design process of building a concept, including getting an idea, creating goals and emotional experiences for players. It also discusses differences between games and movies, and creating game specifications by identifying players, genres, environments, and success criteria.
Here are some key points about evaluating your research:
- Consider the sample size - was it large enough to draw meaningful conclusions? Small samples can lack validity.
- Account for bias - did your questions lead respondents in any way? Were your interview subjects diverse?
- Triangulate methods - using multiple approaches helps validate findings by seeing corroboration across techniques.
- Note limitations - acknowledge where methods fell short, like unclear survey questions or a narrow interview pool.
- Interpret cautiously - qualitative data requires interpretation but avoid overstating what can reasonably be inferred.
Overall it's good you used different methods to explore the topic from multiple angles. For future work, focusing questions, expanding samples, and
The document discusses key elements to consider for a website/game including characters (villains, heroes, sidekicks, bosses), weapons (whips, knives, guns, claws), locations (jungle, city, village, temples), actions (punching, kicking, throwing, pulling), powers/objects (shooting, gems, stealing money/gold, maps). It also includes sample questions and answers about character preferences, weapon popularity, location populations, and action selections to help inform game development.
This document discusses Japanese word of the week "ganbatte" which means "do your best" or "good luck". It then provides information about aims, objectives and techniques for research and pre-production units. Specifically, it outlines different forms of primary research like questionnaires, surveys, interviews and focus groups. It emphasizes that primary research involves directly asking questions and recording answers for one's own needs, rather than copying existing research. Next steps involve beginning secondary research to help with an assignment on a computer game case study.
This document discusses Japanese word of the week "ganbatte" which means "do your best" or "good luck". It then provides information about aims, objectives and techniques for research and pre-production units. Specifically, it outlines different forms of primary research like questionnaires, surveys, interviews and focus groups. It emphasizes that primary research involves directly asking questions and recording answers for one's own needs rather than copying existing research. The document encourages planning, asking relevant questions, and being polite when conducting primary research interviews.
The document provides guidance on conceptualizing a game, including identifying motivation and target audiences, selecting genres and types, and developing key elements of the concept such as the mission statement, storyline, gameplay, and mechanics. The concept development process involves understanding player psychology, defining objectives and challenges, and creating interactive elements that engage the intended audience.
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Round table discussion of vector databases, unstructured data, ai, big data, real-time, robots and Milvus.
A lively discussion with NJ Gen AI Meetup Lead, Prasad and Procure.FYI's Co-Found
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
The Ipsos - AI - Monitor 2024 Report.pdfSocial Samosa
According to Ipsos AI Monitor's 2024 report, 65% Indians said that products and services using AI have profoundly changed their daily life in the past 3-5 years.
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
4. Tracking data
is intended to be used to
tune player's experience
and increase revenue
performance figures
demographics
heat-maps
… etc
5. Key metrics concern
• audience
• retention
• monetization
Other metrics log
choices made by players
during gaming sessions
6. Assumption:
If I would know what sort of content players love in my game,
It will answer what content should I do.
7. Assumption:
If I would know what sort of content players love in my game,
It will answer what content should I do.
If I would know what weapon my players do purchase,
I'll do more weapons like this and have more revenue.
8. Assumption:
If I would know what sort of content players love in my game,
It will answer what content should I do.
If I would know what weapon my players do purchase,
I'll do more weapons like this and have more revenue.
If I would know what missions my players like to play,
I'll do more missions like this...
9. Assumption A:
If I would know what sort of content players love in my game,
It will answer what content should I do.
If I would know what weapon my players do purchase,
I'll do more weapons like this and have more revenue.
If I would know what missions my players like to play,
I'll do more missions like this.....bullshit
11. This idea leads only to making copycats.
Even if you manage to do 'good' copycat of yours
most successful content, it will simply cannibalize the original.
12. Assumption A:
If I would know what sort of content players love in my game,
It will answer what content should I do.
If I would know what weapon my players do purchase,
I'll do more weapons like this and have more revenue.
If I would know what missions my players like to play,
I'll do more missions like this...yeah, it makes
the flowers grow
13. Another (less specific) assumption:
If I would know who plays my game, I'll know what they want.
14. Another (less specific) assumption:
If I would know who plays my game, I'll know what they want.
My typical player is 35+ years old housewife, so
I'm adding more vanity items: they love shopping.
15. Another (less specific) assumption:
If I would know who plays my game, I'll know what they want.
My typical player is 35+ years old housewife, I'm adding
more vanity items: they love shopping.
...
18. #1
Understand
the verge between data
and it's interpretation
1. Data
Information, raw facts
2. Metrics
Measurement, comparison
3. Analytics
Interpretation, opinion
19. 1. Data
— Biased depending on how it's collected
— Is a common knowledge and is neither opinion nor answer
20. 1. Data
— Biased depending on how it's collected
— Is a common knowledge and is neither opinion nor answer
2. Metrics
— Depends on questions asked and measurements made
— Help to answer certain, specific questions
21. 1. Data
— Biased depending on how it's collected
— Is a common knowledge and is neither opinion nor answer
2. Metrics
— Depends on questions asked and measurements made
— Help to answer certain, specific questions
3. Analytics
— Is about future, not about already happened events
— Relies on asking questions (metrics)
22. #2
Question everything,
and ask the right questions
What sort of content
players love in my game?
Who are my players?
WHY players love this?
WHY and HOW players
are playing this game?
25. The process:
1. Define the design goals
2. Measure and identify characteristics of feature / game
26. The process:
1. Define the design goals
2. Measure and identify characteristics of feature / game
3. Analyze to develop and design alternatives
27. The process:
1. Define the design goals
2. Measure and identify characteristics of feature / game
3. Analyze to develop and design alternatives
4. Design an improved alternative, best suited per analysis
28. The process:
1. Define the design goals
2. Measure and identify characteristics of feature / game
3. Analyze to develop and design alternatives
4. Design an improved alternative, best suited per analysis
5. Verify the design by checking 'pilot' characteristics
30. Two useful links:
Leveraging Analytics and User
Segmentation to Drive Revenue
// Eric Benjamin Seufert
The Importance of Everything: A Crash Course in Design-Related Analytics
// Jim Brown (GDC Europe 2014, available in GDC Vault)
http://www.gdcvault.com/play/1020844/The-Importance-of-Everything-A