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Kids VR
Goal
1. We make the low-cost
VR device for kids
+
2. Virtual reality content
Virtual
Reality
Education in
USA
• STEM: Science, Technology,
Engineering, and Mathema
tics)
• Maker Space
• Increasing creativity
• Understanding 3D Modeling con
cept
• Coding Education
• Enhancing motivation of IT
• Immersive education
Virtual
Reality
Education
IT Teacher at
Cramer Elementary
School
Virtual
Reality
Education
Cospaces : Platform f
or teaching how to
make VR content for
kids
https://cospaces.io/
edu/
가상현실
교육
소프트웨어
Virtual
Reality
Education
Very satisfied
44%
Satisfied
40%
Neutral
9%
Bad
5%
Very bad
0%
Others
2%
Satisfaction • Cramer Elementary Student
• Participation: Students +
Parent
• Duration: three months class
• Result: 84% satisfied
Virtual
Reality
Education
Virtual
Reality
Education
Virtual reality
education effects
Innovative education
Elite school,
Increasing quality of
education
Restriction of using
Smartphone in class
Too much expensive VR
devices (over 500 dollars)
Current
Problem
Current
Problem
Lack of
personal VR device
in computer lab
Virtual reality for kids
1. Education purpose
2. Low price
3. One device with mobile phone
4. Rubber material
5. Cute animal looking
Solution
Solution
Dealing some cheap
brand mobile phone
through Alibaba
Second hand
mobile, low price
mobile
KidsVR
(education
purpose)
Kids VR
appearance
One
device
Business
model
• B2B : Business with school so that each school can distribute the KidsVR to their computer labs
• First plan : VR hardware  Second plan: Creating VR education content/software
• Campaign for recycling Second hand phone or old smartphone
Business
model
Business
plan
Cloud funding,
Competition
• Educational guide book
publish
• Partnership with Cospaces
• US and China Market
Korea Market
• Producing mock device
• International patent
• Marketing
• Homepage
• First goal is selling 500 devices
Long-term planShort-term plan
Patent # 10-2018-0086001
Patent
Passion
About VR
CEO
• Education
B.S: Michigan State University (Media and Comm. Technology)
M.A: Syracuse University (Media Studies)
Thesis: Virtual reality Language learning
M.S.Ed: University of Pennsylvania (Education Technology)
• Start-up and experience
IMAJION – VR solution start-up company (U.S)
Franklin Institute Intern – AR research /VR education
Cramer elementary school – teaching VR content
SK C&C – HR department
• VR content research and development
virtual reality HMD vs. Computer monitor
VR Storytelling education content
360-degree video for Syracuse University
VR simulation for research of racism
You can find more information on my homepage www.johnnyhci.com
“ I want to make a second Steven Jobs!"
Kids VR

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