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Trending The Future - Gaming Beyond Reality

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TRENDING THE FUTURE
   GAMING BEYOND REALITY
1 5 0 DAY S O F D I G I TA L M A R KE T I N G & A DV E R T I S I N G
SICK OF HEARING ABOUT “GAMIFICATION”?
WONDERING WHY YOU SHOULD CARE?

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Trending The Future - Gaming Beyond Reality

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Gaming, game mechanics, and gamification are buzzwords that marketers often mis-use and abuse. So why are games such a hot topic in ad-land?  We believe the future of gaming in advertising is beyond petty points and badges. Games are successful because they enable people to experience things normally impossible in everyday life. For the future of advertising, new mobile technology will tie gaming and reality closer together allowing the creation of brand experiences that elevate reality in a new and inspiring way.

Gaming, game mechanics, and gamification are buzzwords that marketers often mis-use and abuse. So why are games such a hot topic in ad-land?  We believe the future of gaming in advertising is beyond petty points and badges. Games are successful because they enable people to experience things normally impossible in everyday life. For the future of advertising, new mobile technology will tie gaming and reality closer together allowing the creation of brand experiences that elevate reality in a new and inspiring way.

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Trending The Future - Gaming Beyond Reality

  1. TRENDING THE FUTURE GAMING BEYOND REALITY 1 5 0 DAY S O F D I G I TA L M A R KE T I N G & A DV E R T I S I N G
  2. SICK OF HEARING ABOUT “GAMIFICATION”?
  3. WONDERING WHY YOU SHOULD CARE?
  4. 1 MILLION IPHONE 4S SOLD ON DAY ONE Source: GigaOM
  5. SO WHAT?
  6. WHAT IF WE TOLD YOU THAT A VIDEO GAME SOLD 6.5 MILLION COPIES ON DAY ONE?
  7. IT’S NO WONDER
  8. THE NUMBER OF U.S. GAMERS* GREW 141% IN JUST 3 YEARS 2008 56 MILLION 2011 135 MILLION Source: Parks Associates *U.S. consumers who play at least one hour of video games per month
  9. 17 AVATAR TOOK 17 DAYS TO REACH $1 BILLION IN SALES Source: IMDB
  10. 16 IT TOOK MODERN WARFARE 3 JUST 16 Source: New York Times
  11. 6.5 MILLION COPIES SOLD ON THE FIRST DAY Source: New York Times
  12. THAT’S A HUGE SHIFT SO WHAT’S NEXT?
  13. WE’RE MOVING PAST THE ERA OF POINTS
  14. GAMIFICATION IS NO LONGER A STRATEGY
  15. MODERNBECAUSE OF “GAMIFICATION,” IS NOT SUCCESSFUL WARFARE 3 IT’S SUCCESSFUL BECAUSE IT TAKES REALITY TO A NEW LEVEL
  16. THE NEW SWEET SPOT OF ADVERTISING IS AT THE INTERSECTION OF ABSURD REALITY AND VIRTUAL FUN
  17. HERE’S WHAT WE MEAN: EXPERIENCE MARKETING IS 1 PUSHING BOUNDARIES THE GAME INDUSTRY 2 IS EXPLODING MOBILE WILL TIE IT 3 ALL TOGETHER
  18. EXPERIENCE MARKETING IS 1 PUSHING BOUNDARIES
  19. REBECCA 70,000,000 TOTAL YOUTUBE VIEWS BLACK A LUCKY ANOMALY
  20. OLD 256,000,000 TOTAL YOUTUBE VIEWS SPICE SOPHISTICATED, INTEGRATED, PLANNED
  21. KEN 345,000,000 TOTAL YOUTUBE VIEWS BLOCK NEXT-LEVEL EXPERIENCE MARKETING
  22. WHO IS THIS GUY? KEN BLOCK IS ON A ROLL
  23. CO-FOUNDER OF DC SHOES BREAKOUT RALLY RACING STAR GYMKHANA GENIUS MARKETING PIONEER KEN BLOCK IS ON A ROLL
  24. Block has even made his way into the hit driving game Dirt 3, creating huge excitement for rally racing and gymkhana in the U.S. while growing sales for his own DC Shoes brand.
  25. Red Bull and GoPro are doing it too. They are all over the action with endlessly exhilarating events and inspiring stories that empower athletes of all levels to push their sport to the next level. Check It Out: YouTube
  26. The Art of Flight film was a prime example of pushing reality to the next level with an almost fantasy-level adventure that would normally only feel achievable inside a game. Check It Out: YouTube
  27. Chevy is even getting involved as part of the launch of their new small car, the Sonic. They pulled off a world-first by taking the car skydiving to kick off their “Let’s do this!” campaign. Find Out More: www.letsdothis.com
  28. Then they created a simple game that got fans involved by putting them in control of bungee-jumping the car from a tower of shipping containers. Find Out More: www.letsdothis.com
  29. They also pulled off the world’s first car kickflip in front of a live crowd. Find Out More: www.letsdothis.com
  30. To really turn things up a notch, Chevy went to the Super Bowl with an ad done in collaboration with pop stars Ok Go who created their latest music video using the Chevy Sonic. Check It Out: YouTube
  31. YOU DON’T NEED A GAME TO BE OUT OF THE BOX
  32. FOR THE FUTURE: INSPIRE FANS BY TAKING REALITY TO THE NEXT LEVEL
  33. THE GAME INDUSTRY 2 IS EXPLODING
  34. THE GLOBAL VIDEO GAME MARKET IS CURRENTLY WORTH OVER $56 BILLION THAT’S DOUBLE THE SIZE OF THE MUSIC INDUSTRY Find Out More: The Economist
  35. BY 2015 THAT NUMBER IS EXPECTED TO GROW TO $82 BILLION Find Out More: The Economist
  36. THE LAST 150 DAYS WERE SOME OF THE BIGGEST IN VIDEO GAME HISTORY
  37. When Gears of War launched in September 2011, it sold 3 million copies in week one. As of January 2012, sales have doubled, sending gross franchise sales past the $1 billion mark into Titanic territory. Find Out More: USA Today
  38. Just two months later, The Elder Scroll V: Skyrim launched to the tune of 3.5 million copies in the first 48 hours. Find Out More: Microsoft G4
  39. At almost the same time, Call of Duty: Modern Warfare 3 shattered records for the biggest entertainment release of all time. 1.5 million people queued at midnight, and 6.5 million copies sold in the first 24 hours. Source: Eurogamer LA Times Blog
  40. Boot camps, pro tournaments, release parties, a special Jeep Wrangler, and head-shaving are all part of an industry where a premier game is even more mainstream than The Muppets. Find Out More: Call of Duty Kotaku YouTube
  41. IT’S NOT JUST GAMING IT’S A LIFESTYLE IT’S NOT NERDY, IT’S NORMAL
  42. FOR THE FUTURE: CONSIDER GAMING AS MAINSTREAM AS STAR WARS
  43. MOBILE WILL TIE IT 3 ALL TOGETHER
  44. THE MAJORITY OF NEW GAMERS ARE CASUAL GAMERS 2011 79 MILLION Source: Parks Associates
  45. CASUAL GAMERS EVERYONE, ANYONE, ANYTIME, ANYWHERE
  46. GAMES ARE THE MOST #1 POPULAR KIND OF APP Source: Nielsen
  47. Angry Birds players are still going strong, with a combined total of 300 million minutes of play time every single day. Find Out More: Business Insider
  48. Temple Run is the hottest new iPhone game, with over 20 million downloads in just a few months. Find Out More: Gamasutra
  49. Tiny Tower is an up-and-comer to watch for, with over 1 million players picking up the game an average of 10 times a day. Can you think of anything you do 10 times a day? Find Out More: Gamasutra
  50. Hyundai capitalized on the excitement around mobile games by demoing their new Veloster with a giant video game controlled by smartphones in the middle of Times Square. Find Out More: TechRadar
  51. At CES, Fujitsu unveiled a prototype smartphone that is capable of amazing of games and graphics. What will this mean for the future of flagship console makers like Microsoft, Sony, and Nintendo?
  52. IT BECOMES ALL ABOUT SOFTWARE
  53. CONSOLES WILL BE OBSOLETE
  54. SOON MOST GAMES WILL BE POWERED BY A PHONE
  55. SMARTPHONES WILL BE THE HUB OF EVERYTHING
  56. FOR THE FUTURE: ELEVATE REALITY TO INSPIRE FANS TO FURTHER THEIR OWN LIFESTYLE LEARN FROM GAMES AND MAKE IT FUN WITHOUT RELYING ON POINTS AND BADGES USE MOBILE TO AMPLIFY REALITY AROUND YOUR BRAND & TAKE IT TO THE NEXT LEVEL
  57. DESTROY CONVENTION CREATE DEMAND
  58. THANK YOU Nicole Newville Jake Szymanski VP Brand & Media Planning Brand Planner @nicolenewville @jakeszy nicole.newville@space150.com jake.szymanski@space150.com Special Thanks To: Andrew Beckman, Bone, Ben Drake, Christina Dorr, Craig Key, Dustin Sparks, Elsa Perushek, Jon Reine, Kelly Tonnemaker, Marc Jensen, Marcus Fischer, Ned Lampert, and Todd Lintner
  59. PHOTO CREDITS Call of Duty XP 2011 Call of Duty XP 2011 The Verge The guy play fruit ninja! Eurogamer Eurogamer jeepexperience, Flickr popculturegeek, Flickr sumautu, Flickr Call of Duty Community http://debuggirl.wordpress.com/ iPad 2 Launch space150, CES Ian Muttoo, Flickr

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