This document summarizes a mini-conference held in Second Life on the sociological significance of virtual worlds. The conference included sessions on social networking sites, videogames and gaming, and virtual worlds. Specific presentations discussed surveillance of social networking sites, women's gaming communities, digital field assignments in Second Life, and embodiment and identity in virtual worlds. The document highlights how virtual conferences allow participation from those who cannot travel and how virtual worlds are blurring distinctions between professional, amateur, and consumer online activities.