Kahoot is a free game-based learning platform that allows instructors to create interactive quizzes, surveys, and discussions for students to participate in using their phones or computers. The document discusses how two librarians at Western Carolina University used Kahoot to enhance library instruction and assessment for lower-level courses by creating quizzes on topics like scholarly vs. popular sources and primary vs. secondary sources. They found Kahoot engaged students and provided useful assessment data. However, they learned to keep questions simple and be prepared to troubleshoot technical issues. Going forward, they plan to expand their Kahoot library and improve their assessment methods.