SlideShare a Scribd company logo
Handheld Gaming Devices in the Japanese EFL Classroom Paul del Rosario  Christopher Lepple Lorraine Reinbold
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],SONY PlayStation Portable (PSP) 1. Two Handheld Gaming Devices
Nintendo DS ,[object Object],[object Object],[object Object]
SONY PSP ,[object Object],[object Object],[object Object]
 
2. Why portable gaming devices in the EFL classroom? ,[object Object],[object Object],[object Object],[object Object],[object Object]
3. Example Schools
Otemon Gakuin Elementary School 追手門学院小学校
Made in Japan e-Learning Takeuchi 2007
Kyoto, Yawata Municipal Junior High Schools 京都府八幡中学校
Students 49 (Grade 3) Duration 5 months (10 min / day) Platform Nintendo DS Lite Software Chuugaku Eitango Target 1800 DS
41.8%
4. “Pre-pilot” Experiment
早稲田高等学院 Waseda High School 白鴎大学 Hakuoh Univesity 文化女子大学 Bunka Women’s University 東京外国語大学 Tokyo Univesity of Foreign Studies アイシンクプラス ithink+ Educational Programs
Students 42 Duration 1 week Platform SONY PlayStation Portable Software Talkman Shabelingal
1.  Self-study 2.  Portable Media
Self-study ,[object Object],[object Object],[object Object]
 
 
[object Object],[object Object],[object Object],Portable Media
 
Student’s Voice
Is this better than studying with a textbook?
“ Yes.” 69% 42 students surveyed
Does this software keep your motivation to study English?
“ Yes.” 92%
Would you like to use this software for your lessons at school?
“ Yes.” 92%
Teacher’s Voice
Issues, issues, issues.... ,[object Object],[object Object],[object Object],[object Object]
If you can use a mobile phone, you can use a gaming device.
In sum, ... ,[object Object],[object Object],[object Object],[object Object],[object Object]

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