The document discusses using handheld gaming devices like the Nintendo DS and Sony PSP for English language education in Japanese classrooms. It provides examples of how these devices were used in schools to provide English language lessons and practice through educational games. A pre-pilot experiment found that students felt these devices improved their motivation to study English compared to textbooks alone, and that they would like to use such software for lessons in school. However, there are still issues to address regarding costs, infrastructure needs, available content, and a potential digital divide between students and teachers.