Digital stories in the classroom New Media Pathways to Literacy, Learning, & Creativity (Corwin Press, August, 2007) www.jasonOhler.com/storytelling
Fundamentals shifts   20 revelations about: Digital story telling, new media narrative New Media Literacy Art the 4th R Life in tEcosystem
MATERIALS
New media narrative  Creation vs. consumption Speaking their own language with their tools New media, games, tecosystem are story environments What’s digital storytelling about?
Digital native info landscape… Then…
Digital native info landscape… (Prensky) Then… Now…
New media narrative  Creation vs. consumption Speaking their own language with their own tools New media, games, tecosystem are story environments What’s digital storytelling about?
What’s digital storytelling about? Tech serving story, and not vice versa…  What happens when give bad guitar player a bigger amplifier? Transformation 1st, events 2nd… Being hero of own, life learning story…
What’s digital storytelling about? Tech serving story, and not vice versa…  What happens when give bad guitar player a bigger amplifier? Transformation 1st, events 2nd… Being hero of own, life learning story…
What’s digital storytelling about? Low end vs. high end Bullodozers vs. hammers Working with what you have - it’s all good! Adapting to a no budget, no time environment Working around, with existing school day
What’s digital storytelling about? Low end vs. high end Bullodozers vs. hammers Working with what you have - it’s all good Adapting to a no budget, no time environment Working around, with existing school day
Leave clicks, tricks to kids with time Deputize: guide on side not technician magician Create learning communities Quality, wisdom Assessment, feedback Teacher more important now…
Teacher more important now… Leave clicks, tricks to kids with time Deputize: guide on side not technician magician Create learning communities Quality, wisdom Assessment, feedback
Assessment Reason teachers don’t require more new media projects from students?? Not comfortable  assessing new media…  So, let’s help them… Role of  media grammar   in new media…
Beneath story:  storyboards, story maps, scripts, photos, footage, music, logs, media lists, narratives, treatments…lots of writing “under the radar” …if it ain’t on the page… A digital story is: Just tip of iceberg  Portfolio unto itself Assessment
Problem (tension) Solution (resolution) Transformation Story Core Story
Story Core
Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script
Traditional story planning process 1. Get a story idea NO! 2. Develop storyboard or outline and script
New story planning process 1. Get a story idea 3. Develop storyboard or outline and script 2. Develop story map New!
Key concept: Story mapping vs. boarding… … the flow of emotion vs. the flow of motion… VS. : New!
(Dillingham, 2003; modified Ohler 2005) VPS   + transformation = quest Transformation Problem (tension) Solution (resolution) Beginning End
Story Core
Story Core within the story map (Ohler, 2005) Transformation Story Problem (tension) Solution (resolution) Beginning End
DAOW of literacy… Digital storytelling blends a number of literacies… Including  MEDIA LITERACY… (4thR)
New frontier… = new pedagogies… + Story thinking  Analytic thinking +
Twenty Revelations about Keystones 2007 www.jasonOhler.com/storytelling … digital storytelling, new media literacy in education
Revelation 1: I know only one thing for certain about the technologies that await us in the future: we will find ways to tell stories with them.
Revelation 2: The digital revolution would have been a storytelling revolution if early computers had booted up in a word processor instead of a programming language.
Revelation 3: Digital technology is assistive technology for the artistically challenged.
Revelation 4: The digital revolution in a sentence: finally, we all get to tell our own story in our own way.
Revelation 5: Art is the 4th R.
Revelation 6: What happens when you give a bad guitar player a bigger amplifier?
Revelation 7: It is the special responsibility of teachers to ensure that students use technology to serve the story and not the other way around.
Revelation 8: Learning communities are storytelling communities.
Revelation 9: The attitude is the aptitude.
Revelation 10: Stories help us make sense out of the chaos of life.
Revelation 11: Story provides a powerful metaphor, framework, and set of practical processes for resolving issues, educating ourselves, and pursuing our goals.
Revelation 12: Students need to become heroes of their own learning stories as well as of the stories they tell with their own lives.
Revelation 13: Stories help us remember.
Revelation 14: Combining storytelling and critical thinking defines an important pedagogical frontier.
Revelation 15: Digital stories allow today’s students to pursue academic content in their own language.
Revelation 16: Digital storytelling helps students develop planning skills that are transferable to many endeavors.
Revelation 17: Digital stories combine traditional and emerging literacies, engaging otherwise reluctant students in literacy development.
Revelation 18: Digital story creation offers an effective means to teach media literacy.
Revelation 19: Digital storytelling helps students develop creativity and innovation skills needed to solve important problems in imaginative ways.
Revelation 20: offer to help them use technology with care and to tell their stories with clarity and humanity.  Technology doesn’t make teachers obsolete. Quite the opposite. Now more than ever, students need the guidance and wisdom that teachers
Go tell your story! www.jasonOhler.com Thank you…
Go tell your story! www.jasonOhler.com Thank you…
Works, pictures, diagrams and web resources referenced in presentations are identified in the following slides. Those  referenced in black  are those more often used in the  “Digital Storytelling”  presentation. Those  referenced in red  are those more often used in the  “Then What?”  presentation. Those  referenced in green  are those more often used in the  “Teachies are from Venus, Techies are from Mars”  presentation. However, presentations are always in a state of evolution, and any resource may appear in any presentation. Every effort has been made to identify sources, obtain permission, provide compensation when required, and respect copyright.  You are free to use the content in this presentation for non-commercial, in-house, informal purposes. Please include this “works cited” section if you do. Feel free to contact me. Works cited
Diagrams, books cited Bloom, Benjamin, and David Krathwohl.  Taxonomy of Educational Objectives: The Classification of Educational Goals . New York: Longmans, Green, 1956. Breneman, Lucille, and Bren Breneman.  Once Upon a Time - A Storytelling Handbook . Chicago: Nelson-Hall, 1983. Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak.  Storytelling in Organizations . Oxford: Heinemann, 2005. Campbell, Joseph, and Krathwohl.  The Hero with a Thousand Faces . Princeton: Princeton University Press, 1973. Denning, Stephen.  The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations .  Oxford: Heinemann, 2001. Dillingham, Brett. "Performance Literacy."  The Reading Teacher . Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag.  Die Technik des Dramas (Technique of Drama ). 1863. Goodman, Steven.  Teaching Youth Media . New York: Teacher's College Press, 2003. Works cited
Diagrams, books cited, continued… Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.” Sequence , 31 (4), 1-2. Lambert, Joe.  Digital Storytelling Cookbook and Traveling Companion . 3 ed. Berkeley: Digital Diner Press, 2003. McKee, John.  Story- Substance, Structure, Style and the Principles of Screenwriting . New York: HarperCollins, 1997. McLuhan, M. (1964).  Understanding media: The extensions of man .  New York: McGraw-Hill. MomaDay, N. Scott.  House Made of Dawn . New York: HarperCollins, 1969. Nueroff, Laura Joffe.  If You Give a Mouse a Cookie:  New York: Laura Geringer, 1985. Porter, Bernajean.  Digitales: The Art of Telling Digital Stories . Sedalia: Porter Publications, 2004. Simmons, Annette.  The Story Factor . Cambridge: Perseus Books, 1997. Tarantino, Quentin.  Pulp Fiction . 1994. Telford, Kenneth.  Aristotle Poetics, Translation and Analysis . Chicago: Regenery, 1970. Theodosakis, Nikos.  Director in the Classroom . San Diego: Tech4Learning Publishing, 2001.  Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse."  Who Says? Essays on Pivotal Issues in Contemporary Storytelling . Ed. Carol Birch. Little Rock: August House, 1996. 35-63. Works cited, cont.
Resources cited Graphics, photos, from Clipart.com (thru an annual fee): Alarm clock: 21767547-alarmClock.jpg Angry lady: fear-anger-lady-19066489.jpg Art the artitst: peck048j.thb.jpg Baby with luminescent computer: 32354173babyComputer.jpg Ball and chain: BallAndChain-1835320.jpg Brainstorming: sy17981.thb.brainstorm.jpg Comedy-tragedy-masks: 21724700drama.thb.jpg Committee: 2359488committee.jpg Virtual Community: g0166537.thb-virtual-community.jpg Computer director: 20856935director.jpg Credo: crctr573.thb.oldman.jpg Crowd: 2541410.crowd.jpg Digital camera (part of media collage in bubble): 20076414digital.jpg Dragon on knight’s chest: 14697971dragon.jpg Fear cartoon: 14753071-fear.jpg GarageSale-Stuff: 1722608.garage.sale5.jpg Guy with idea light bulb: 3049773-idea.jpg Guy balancing computers: 20207046.thb-balance.jpg Hammerguy: Microsoft stock clip art Hearts arguing; 20436442-heartsArguing.jpg Kid in movie theater: 19016181theater.jpg Kid painting: kid-painting-20160430.gif Kid thinking 30899756kidThinking.thb.jpg Kid with A+ paper: 22316907evaluation.thb.jpg
Resources, cont. Graphics, photos, from Clipart.com (thru an annual fee): Kid with magnifying glass: 19121841evaluation2.jpg. Kids behind Edwina: 4144104.happy.children.jpg. Kim: 3242484.cyber-chick3.jpg; composite, all elments unknown. Knight: 19884228knight.jpg. Looking For: 21031472lookingFor.jpg. Man crawling: 00a.thm.man.crawling.gif. Man and son: 1840568.father.and.son.jpg. Man Hitting computer: 14727973.hitting.computer.jpg. Mind, Idea, lightbulb:  3049773-idea.jpg. Mr. Big: weath031.thb.mr.big.jpg. Mr. Big’s lawn chair: 1943880.lawn.chair.jpg. Ouch: Ouch-22029918.jpgstairs.jpg. Puppet stage: punchnjudy-22091633.gif. School bus: 21071624-schoolBus.jpg. Storyteller to child in bed, g0165059.thb. Sunglasses on kid: 21793429sunglasses.jpg. Sunglasses: 20677551sunglasses.jpg. Sunset (Arizona Magazine): 1116818.sunset.jpg. Teacher in purple jacket; file name unknown. Theater audience: 19016493theaterAudience.jpg. Willamina: wrkwm069.thb.preacher.woman-1.jpg. William on ledge of objectivity: 741289.mr.big.ledge.jpg. Woman storyteller: g0165059.thb.storytelling.jpg. Yin-yang-3074759.jpg.
Resources, cont. Graphics, photos, from sources other than Clipart.com: 4Ts lady: source unknown. Brad Pitt photo: int001y.jpg; site unknown. Computer heads, man & woman: source unknown. Cow lips:   http://212.43.196.62/pix/pix_ tn / CowLips .jpg Crazy man: crazy.jpg; source unknown. Edwina Tech: basic-info-librarians.gif; origin unknown. Fourth R on easel - citation lost. Hannah, with permission from parents. Oil can man: source unknown. Picture of Don King/Howard Dean on stage before a crowd, from Chris Bischoff (chris@clbischoff.com). Savoonga kids (with permission from parents), 1997. Sticking tongue out (baby)- source unknown. Then What? cover, by Jeri Smith, 2001.
Resources, cont. Graphics, photos, from other sources other than Clipart.com: Totem Pole picture by Dodge, Jack and Mary. &quot;picture of Mary at totem pole .&quot; Travel: Americas: US: Alaska, Kenai Fjords. June 2004. jackandmaryetc.com. 07 Apr. 2006.   <http://jackmaryetc.com/Travel/US/Alaska/Alaska1.htm>. Wearing computer:  Proceedings of the IEEE, Vol. 86, No. 11, November, 1998 WearComp as a new framework for Intelligent Signal Processing Steve Mann, 1998 (found at   http://images.google.com/imgres?imgurl=http://wearcam.org/wearcomp4small.jpg&imgrefurl=http://wearcam.org/hi/&h=1024&w=700&sz=68&tbnid=vX8sgpcVWZtccM:&tbnh=150&tbnw=102&hl=en&start=1&prev=/images%3Fq%3Dwearcomp%26svnum%3D10%26hl%3Den%26lr%3D%26safe%3Doff%26sa%3DG).
Web sources cited Copyright source info from web Harper, Georgia. &quot;Fair Use Guidelines For Educational Multimedia.&quot; Multimedia Fair Use Guideline (CCUMU). University of Texas General Counsel Office. 04 Apr. 2006 < http://www.utsystem.edu/ogc/intellectualproperty/ccmcguid.htm#5 >. &quot;Copyright Basics.&quot; Copyright Kids!. Copyright Kids. 04 Apr. 2006 < http://www.copyrightkids.org/cbasicsframes.htm >. &quot;Using Modern Language Association (MLA) Format.&quot; OWL at Purdue University: Using Modern Language Association (MLA) Format. Online Writing Lab (OWL), Purdue University. 03 Apr. 2006 < http://owl.english.purdue.edu/handouts/research/r_mla.html >. Other resources Adams, Kenn.  The Story Spine.  One source for this is: < http://www.creativityzone.ca/ResourceZone_Subpages/Games_Subpages/01.html > Christenson, Michael.  Adapt-a-Map , story map created of an advertisement for Media Literacy class, 2005. Microsoft clipart. Storyboard template: < http://www.csupomona.edu/~wcweber/325/storybd.htm >   This is version 5 of this presentation. Original file name: dst-V5.ppt. Saved online as dst-master.ppt. Last modified April 22, 2006.

Issues Educational

  • 1.
    Digital stories inthe classroom New Media Pathways to Literacy, Learning, & Creativity (Corwin Press, August, 2007) www.jasonOhler.com/storytelling
  • 2.
    Fundamentals shifts 20 revelations about: Digital story telling, new media narrative New Media Literacy Art the 4th R Life in tEcosystem
  • 3.
  • 4.
    New media narrative Creation vs. consumption Speaking their own language with their tools New media, games, tecosystem are story environments What’s digital storytelling about?
  • 5.
    Digital native infolandscape… Then…
  • 6.
    Digital native infolandscape… (Prensky) Then… Now…
  • 7.
    New media narrative Creation vs. consumption Speaking their own language with their own tools New media, games, tecosystem are story environments What’s digital storytelling about?
  • 8.
    What’s digital storytellingabout? Tech serving story, and not vice versa… What happens when give bad guitar player a bigger amplifier? Transformation 1st, events 2nd… Being hero of own, life learning story…
  • 9.
    What’s digital storytellingabout? Tech serving story, and not vice versa… What happens when give bad guitar player a bigger amplifier? Transformation 1st, events 2nd… Being hero of own, life learning story…
  • 10.
    What’s digital storytellingabout? Low end vs. high end Bullodozers vs. hammers Working with what you have - it’s all good! Adapting to a no budget, no time environment Working around, with existing school day
  • 11.
    What’s digital storytellingabout? Low end vs. high end Bullodozers vs. hammers Working with what you have - it’s all good Adapting to a no budget, no time environment Working around, with existing school day
  • 12.
    Leave clicks, tricksto kids with time Deputize: guide on side not technician magician Create learning communities Quality, wisdom Assessment, feedback Teacher more important now…
  • 13.
    Teacher more importantnow… Leave clicks, tricks to kids with time Deputize: guide on side not technician magician Create learning communities Quality, wisdom Assessment, feedback
  • 14.
    Assessment Reason teachersdon’t require more new media projects from students?? Not comfortable assessing new media… So, let’s help them… Role of media grammar in new media…
  • 15.
    Beneath story: storyboards, story maps, scripts, photos, footage, music, logs, media lists, narratives, treatments…lots of writing “under the radar” …if it ain’t on the page… A digital story is: Just tip of iceberg Portfolio unto itself Assessment
  • 16.
    Problem (tension) Solution(resolution) Transformation Story Core Story
  • 17.
  • 18.
    Traditional story planningprocess 1. Get a story idea 2. Develop storyboard or outline and script
  • 19.
    Traditional story planningprocess 1. Get a story idea NO! 2. Develop storyboard or outline and script
  • 20.
    New story planningprocess 1. Get a story idea 3. Develop storyboard or outline and script 2. Develop story map New!
  • 21.
    Key concept: Storymapping vs. boarding… … the flow of emotion vs. the flow of motion… VS. : New!
  • 22.
    (Dillingham, 2003; modifiedOhler 2005) VPS + transformation = quest Transformation Problem (tension) Solution (resolution) Beginning End
  • 23.
  • 24.
    Story Core withinthe story map (Ohler, 2005) Transformation Story Problem (tension) Solution (resolution) Beginning End
  • 25.
    DAOW of literacy…Digital storytelling blends a number of literacies… Including MEDIA LITERACY… (4thR)
  • 26.
    New frontier… =new pedagogies… + Story thinking Analytic thinking +
  • 27.
    Twenty Revelations aboutKeystones 2007 www.jasonOhler.com/storytelling … digital storytelling, new media literacy in education
  • 28.
    Revelation 1: Iknow only one thing for certain about the technologies that await us in the future: we will find ways to tell stories with them.
  • 29.
    Revelation 2: Thedigital revolution would have been a storytelling revolution if early computers had booted up in a word processor instead of a programming language.
  • 30.
    Revelation 3: Digitaltechnology is assistive technology for the artistically challenged.
  • 31.
    Revelation 4: Thedigital revolution in a sentence: finally, we all get to tell our own story in our own way.
  • 32.
    Revelation 5: Artis the 4th R.
  • 33.
    Revelation 6: Whathappens when you give a bad guitar player a bigger amplifier?
  • 34.
    Revelation 7: Itis the special responsibility of teachers to ensure that students use technology to serve the story and not the other way around.
  • 35.
    Revelation 8: Learningcommunities are storytelling communities.
  • 36.
    Revelation 9: Theattitude is the aptitude.
  • 37.
    Revelation 10: Storieshelp us make sense out of the chaos of life.
  • 38.
    Revelation 11: Storyprovides a powerful metaphor, framework, and set of practical processes for resolving issues, educating ourselves, and pursuing our goals.
  • 39.
    Revelation 12: Studentsneed to become heroes of their own learning stories as well as of the stories they tell with their own lives.
  • 40.
    Revelation 13: Storieshelp us remember.
  • 41.
    Revelation 14: Combiningstorytelling and critical thinking defines an important pedagogical frontier.
  • 42.
    Revelation 15: Digitalstories allow today’s students to pursue academic content in their own language.
  • 43.
    Revelation 16: Digitalstorytelling helps students develop planning skills that are transferable to many endeavors.
  • 44.
    Revelation 17: Digitalstories combine traditional and emerging literacies, engaging otherwise reluctant students in literacy development.
  • 45.
    Revelation 18: Digitalstory creation offers an effective means to teach media literacy.
  • 46.
    Revelation 19: Digitalstorytelling helps students develop creativity and innovation skills needed to solve important problems in imaginative ways.
  • 47.
    Revelation 20: offerto help them use technology with care and to tell their stories with clarity and humanity. Technology doesn’t make teachers obsolete. Quite the opposite. Now more than ever, students need the guidance and wisdom that teachers
  • 48.
    Go tell yourstory! www.jasonOhler.com Thank you…
  • 49.
    Go tell yourstory! www.jasonOhler.com Thank you…
  • 50.
    Works, pictures, diagramsand web resources referenced in presentations are identified in the following slides. Those referenced in black are those more often used in the “Digital Storytelling” presentation. Those referenced in red are those more often used in the “Then What?” presentation. Those referenced in green are those more often used in the “Teachies are from Venus, Techies are from Mars” presentation. However, presentations are always in a state of evolution, and any resource may appear in any presentation. Every effort has been made to identify sources, obtain permission, provide compensation when required, and respect copyright. You are free to use the content in this presentation for non-commercial, in-house, informal purposes. Please include this “works cited” section if you do. Feel free to contact me. Works cited
  • 51.
    Diagrams, books citedBloom, Benjamin, and David Krathwohl. Taxonomy of Educational Objectives: The Classification of Educational Goals . New York: Longmans, Green, 1956. Breneman, Lucille, and Bren Breneman. Once Upon a Time - A Storytelling Handbook . Chicago: Nelson-Hall, 1983. Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak. Storytelling in Organizations . Oxford: Heinemann, 2005. Campbell, Joseph, and Krathwohl. The Hero with a Thousand Faces . Princeton: Princeton University Press, 1973. Denning, Stephen. The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations . Oxford: Heinemann, 2001. Dillingham, Brett. &quot;Performance Literacy.&quot; The Reading Teacher . Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag. Die Technik des Dramas (Technique of Drama ). 1863. Goodman, Steven. Teaching Youth Media . New York: Teacher's College Press, 2003. Works cited
  • 52.
    Diagrams, books cited,continued… Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.” Sequence , 31 (4), 1-2. Lambert, Joe. Digital Storytelling Cookbook and Traveling Companion . 3 ed. Berkeley: Digital Diner Press, 2003. McKee, John. Story- Substance, Structure, Style and the Principles of Screenwriting . New York: HarperCollins, 1997. McLuhan, M. (1964). Understanding media: The extensions of man . New York: McGraw-Hill. MomaDay, N. Scott. House Made of Dawn . New York: HarperCollins, 1969. Nueroff, Laura Joffe. If You Give a Mouse a Cookie: New York: Laura Geringer, 1985. Porter, Bernajean. Digitales: The Art of Telling Digital Stories . Sedalia: Porter Publications, 2004. Simmons, Annette. The Story Factor . Cambridge: Perseus Books, 1997. Tarantino, Quentin. Pulp Fiction . 1994. Telford, Kenneth. Aristotle Poetics, Translation and Analysis . Chicago: Regenery, 1970. Theodosakis, Nikos. Director in the Classroom . San Diego: Tech4Learning Publishing, 2001. Toelken, Barre. &quot;The Icebergs of Folktale: Misconception, Misuse, Abuse.&quot; Who Says? Essays on Pivotal Issues in Contemporary Storytelling . Ed. Carol Birch. Little Rock: August House, 1996. 35-63. Works cited, cont.
  • 53.
    Resources cited Graphics,photos, from Clipart.com (thru an annual fee): Alarm clock: 21767547-alarmClock.jpg Angry lady: fear-anger-lady-19066489.jpg Art the artitst: peck048j.thb.jpg Baby with luminescent computer: 32354173babyComputer.jpg Ball and chain: BallAndChain-1835320.jpg Brainstorming: sy17981.thb.brainstorm.jpg Comedy-tragedy-masks: 21724700drama.thb.jpg Committee: 2359488committee.jpg Virtual Community: g0166537.thb-virtual-community.jpg Computer director: 20856935director.jpg Credo: crctr573.thb.oldman.jpg Crowd: 2541410.crowd.jpg Digital camera (part of media collage in bubble): 20076414digital.jpg Dragon on knight’s chest: 14697971dragon.jpg Fear cartoon: 14753071-fear.jpg GarageSale-Stuff: 1722608.garage.sale5.jpg Guy with idea light bulb: 3049773-idea.jpg Guy balancing computers: 20207046.thb-balance.jpg Hammerguy: Microsoft stock clip art Hearts arguing; 20436442-heartsArguing.jpg Kid in movie theater: 19016181theater.jpg Kid painting: kid-painting-20160430.gif Kid thinking 30899756kidThinking.thb.jpg Kid with A+ paper: 22316907evaluation.thb.jpg
  • 54.
    Resources, cont. Graphics,photos, from Clipart.com (thru an annual fee): Kid with magnifying glass: 19121841evaluation2.jpg. Kids behind Edwina: 4144104.happy.children.jpg. Kim: 3242484.cyber-chick3.jpg; composite, all elments unknown. Knight: 19884228knight.jpg. Looking For: 21031472lookingFor.jpg. Man crawling: 00a.thm.man.crawling.gif. Man and son: 1840568.father.and.son.jpg. Man Hitting computer: 14727973.hitting.computer.jpg. Mind, Idea, lightbulb: 3049773-idea.jpg. Mr. Big: weath031.thb.mr.big.jpg. Mr. Big’s lawn chair: 1943880.lawn.chair.jpg. Ouch: Ouch-22029918.jpgstairs.jpg. Puppet stage: punchnjudy-22091633.gif. School bus: 21071624-schoolBus.jpg. Storyteller to child in bed, g0165059.thb. Sunglasses on kid: 21793429sunglasses.jpg. Sunglasses: 20677551sunglasses.jpg. Sunset (Arizona Magazine): 1116818.sunset.jpg. Teacher in purple jacket; file name unknown. Theater audience: 19016493theaterAudience.jpg. Willamina: wrkwm069.thb.preacher.woman-1.jpg. William on ledge of objectivity: 741289.mr.big.ledge.jpg. Woman storyteller: g0165059.thb.storytelling.jpg. Yin-yang-3074759.jpg.
  • 55.
    Resources, cont. Graphics,photos, from sources other than Clipart.com: 4Ts lady: source unknown. Brad Pitt photo: int001y.jpg; site unknown. Computer heads, man & woman: source unknown. Cow lips: http://212.43.196.62/pix/pix_ tn / CowLips .jpg Crazy man: crazy.jpg; source unknown. Edwina Tech: basic-info-librarians.gif; origin unknown. Fourth R on easel - citation lost. Hannah, with permission from parents. Oil can man: source unknown. Picture of Don King/Howard Dean on stage before a crowd, from Chris Bischoff (chris@clbischoff.com). Savoonga kids (with permission from parents), 1997. Sticking tongue out (baby)- source unknown. Then What? cover, by Jeri Smith, 2001.
  • 56.
    Resources, cont. Graphics,photos, from other sources other than Clipart.com: Totem Pole picture by Dodge, Jack and Mary. &quot;picture of Mary at totem pole .&quot; Travel: Americas: US: Alaska, Kenai Fjords. June 2004. jackandmaryetc.com. 07 Apr. 2006. <http://jackmaryetc.com/Travel/US/Alaska/Alaska1.htm>. Wearing computer: Proceedings of the IEEE, Vol. 86, No. 11, November, 1998 WearComp as a new framework for Intelligent Signal Processing Steve Mann, 1998 (found at http://images.google.com/imgres?imgurl=http://wearcam.org/wearcomp4small.jpg&imgrefurl=http://wearcam.org/hi/&h=1024&w=700&sz=68&tbnid=vX8sgpcVWZtccM:&tbnh=150&tbnw=102&hl=en&start=1&prev=/images%3Fq%3Dwearcomp%26svnum%3D10%26hl%3Den%26lr%3D%26safe%3Doff%26sa%3DG).
  • 57.
    Web sources citedCopyright source info from web Harper, Georgia. &quot;Fair Use Guidelines For Educational Multimedia.&quot; Multimedia Fair Use Guideline (CCUMU). University of Texas General Counsel Office. 04 Apr. 2006 < http://www.utsystem.edu/ogc/intellectualproperty/ccmcguid.htm#5 >. &quot;Copyright Basics.&quot; Copyright Kids!. Copyright Kids. 04 Apr. 2006 < http://www.copyrightkids.org/cbasicsframes.htm >. &quot;Using Modern Language Association (MLA) Format.&quot; OWL at Purdue University: Using Modern Language Association (MLA) Format. Online Writing Lab (OWL), Purdue University. 03 Apr. 2006 < http://owl.english.purdue.edu/handouts/research/r_mla.html >. Other resources Adams, Kenn. The Story Spine. One source for this is: < http://www.creativityzone.ca/ResourceZone_Subpages/Games_Subpages/01.html > Christenson, Michael. Adapt-a-Map , story map created of an advertisement for Media Literacy class, 2005. Microsoft clipart. Storyboard template: < http://www.csupomona.edu/~wcweber/325/storybd.htm > This is version 5 of this presentation. Original file name: dst-V5.ppt. Saved online as dst-master.ppt. Last modified April 22, 2006.