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Isolation Ward Patient Examinations GDD
Steven-Felix Cho
UID: 0004355422
Theme of the Month: Isolation
Conduct an examination on isolation ward patients for his/her
daily check-up.
Goal: The goal for the game is to be able to perform a check-up on every patient. The goal for
single player is to be able to complete a board layout within 150 points. The goal for
multiplayer is to be able to check-up on every patient and get back to the stair/elevator space
to end a round – the winner is determined by the fewest points at the end of a round.
Setup: There is one board used per player, but the board layout is the same. At the bottom of
each board, there is a square for the elevator and stairs. After four spaces north, the patch
branches off to two different wings, each with six rooms lines on the side (when you move two
spaces towards either wing, there is a nurse station with gowns, masks, and gloves to wear for
protection, followed by a one space gap before the hall of rooms begin). The player will control
a ‘doctor/nurse’ piece, which has the ability to move around the map with movement turns
(explained later). The remaining eight pieces are ‘patient’ pieces that are placed on the board
by the player (for multiplayer, the layout for the round is determined by the winner of rock-
paper-scissors). Green spaces are spaces of attention – these are spaces where the player will
stop on for certain things to occur (i.e. stop to check up on a patient, stop at a nurse station,
stop for stairs, or stop for the elevator). For player movement, the player has a sheet of paper
and pencil (or stones for counters) to show how many of what number of steps the player has
taken. The player has the option to move one, two, three, four, or five steps per turn, each
with a different point value assigned. A turn is equivalent to one movement choice.
Rules: More than two patients cannot be near the beginning of each wing. The beginning of
each wing includes the first four rooms closest to the nurse stations. Each wing must contain at
least three patients for it to be considered a valid setup. There must be at least two patients
near the back of a wing. The back of a wing includes the furthest room in the back, in addition
to the four closest to it. No more than one patient per room. More than three patients cannot
be on the same side of a wing, and cannot be directly next to each other (two patients next to
each other are fine, three is not). The player must begin by the elevator of a floor before
starting the game. The player must stop by a nurse station each time to suit up/disrobe for
safety protocol (gown, gloves, goggles, etc.). The player must stop by the nurse station after
every patient check-up to follow safety protocol. Movement values are as follows: one step,
two steps, three steps, four steps, and five steps. The point values assigned are as follows: one
point, three points five points, seven points, and ten points (1:1, 2:3, 3:5, 4:7, and 5:10 for
step:point ratio). Diagonal movement is not allowed. When a player stops at a patient room
space for check-up, the player will get to subtract five points from his/her current total (ten
points if it is single player). The difference between choosing to take stairs or the elevator is in
a multiplayer game. In single player, the player must go back to the elevator space regardless.
In multiplayer, there is a choice, however. The player can either choose to stop at a stair space
to end the round normally, or choose to stop at the elevator space and get to subtract three
points from his/her grand total for the round.
Conclusion: For single player, the game is finished when a player is able to successfully check-up
on all patients and reach the elevator space once more. The player wins if he/she was able to
finish the game with 150 points or less, but loses if his/her total is above 150 points. For
multiplayer, the game is finished after five rounds of play. The player with the least amount of
points after five rounds is the winner.
Meaningful Analysis
Single player or multiplayer: There is choice here, but it is not a meaningful choice. Game setup
will proceed regardless of one player or multiple players.
Game setup: This is not a meaningful choice because the board setup and turn sheet/stones are
required for the game to start.
Choose patient layout: This is a meaningful choice because the player chooses where he/she
will place the patients on a given floor, as well as which wing/room the patient will reside in.
These choices are irreversible once the game starts.
Start player turn: This is not a meaningful choice. The start of the player’s turn marks to
beginning of the game/start of the next turn, and will happen regardless of what the player
does.
Choose number of spaces to move: This is a meaningful choice because the player must choose
from a set number of numbers for the number of spaces to move. The points the player gains
depends on how many spaces the player moves, with the aim for the lowest score possible.
Does the number of turns selected make you run into a wall: This is a choice, but is not a
meaningful choice. The player can choose a number that exceeds the number of spaces
allowed for moving, but that will become an invalid choice so the player must choose a
different number anyway.
Invalid choice: select a different number: This is a meaningful choice because the player must
choose from a set number of numbers for the number of spaces to move. This pool of numbers
is smaller than before because a few of the numbers will cause a collision.
Are you at a nurse station: This is a choice, but not a meaningful choice. The meaningful choice
was made earlier in choosing how many spaces the player moved on the board.
Suit up/disrobe for safety protocol: This is a choice, but not a meaningful choice. The player
may choose not to suit up or disrobe, but this will lead to a game loss.
Are you at a patient’s room: This is a choice, but not a meaningful choice. The meaningful
choice was made earlier in choosing how many spaces the player moved on the board.
Are you properly suited up: This is a choice, but not a meaningful choice. The meaningful
choice was made earlier in choosing to stop at a nurse station and choosing to suit up.
Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety
protocol, you will lose the game, regardless of whether the player wishes to acknowledge it.
Is this the first patient you are checking up on: This is a choice, but not a meaningful choice.
The player chose to come to this specific patient first from the moves he/she used earlier.
Check-up on patient: This is not a choice. This action happens regardless of whether or not the
player wishes to.
Subtract five points from total points: This is not a choice. This action happens once an
examination is finished for a patient.
Are you sanitized from the last patient check-up: This is a choice, but not a meaningful choice.
The meaningful choice was made earlier in choosing to stop at a nurse station to re-sanitize.
Are you at an elevator: This is a choice, but not a meaningful choice. The meaningful choice
was made earlier in choosing how many spaces the player moved on the board.
Are you suited up: This is a choice, but not a meaningful choice. The meaningful choice was
made earlier in choosing to stop at a nurse station and choosing to disrobe.
Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety
protocol, you will lose the game, regardless of whether the player wishes to acknowledge it.
Are you finished checking on all patients: This is a choice, but not a meaningful choice. The
meaningful choice was made earlier in choosing how many spaces the player moved on the
board.
Is your point total higher than 150: This is a choice, but not a meaningful choice. The point total
was determined by the player’s earlier decision on spaces moved.
Game won: Your point total was 150 or below: This is not a choice. This is one of the two end
game outcomes that happen once a game is finished normally (without safety protocol breach).
Game over: Your point total was over 150: This is not a choice. This is one of the two end game
outcomes that happen once a game is finished normally (without safety protocol breach).
Game setup: This is not a meaningful choice because the board setup and turn sheet/stones are
required for the game to start.
Decide who will set up patient layout via RPS: This is a meaningful choice. Players decide
whether to play rock, paper, or scissors in order to beat his/her opponent to create an
favorable board setup for the round.
Did you win the rock-paper-scissors: This is not a meaningful choice. The game will progress
regardless of whether the player lost the rock-paper-scissors game.
Choose patient layout: This is a meaningful choice because the player chooses where he/she
will place the patients on a given floor, as well as which wing/room the patient will reside in.
These choices are irreversible once the game starts.
Start player turn: This is not a meaningful choice. The start of the player’s turn marks to
beginning of the game, and will happen regardless of what the player does.
Choose number of spaces to move: This is a meaningful choice because the player must choose
from a set number of numbers for the number of spaces to move. The points the player gains
depends on how many spaces the player moves, with the aim for the lowest score possible.
Does the number of turns selected make you run into a wall: This is a choice, but is not a
meaningful choice. The player can choose a number that exceeds the number of spaces
allowed for moving, but that will become an invalid choice so the player must choose a
different number anyway.
Invalid choice: select a different number: This is a meaningful choice because the player must
choose from a set number of numbers for the number of spaces to move. This pool of numbers
is smaller than before because a few of the numbers will cause a collision.
Are you at a nurse station: This is a choice, but not a meaningful choice. The meaningful choice
was made earlier in choosing how many spaces the player moved on the board.
Suit up/disrobe for safety protocol: This is a choice, but not a meaningful choice. The player
may choose not to suit up or disrobe, but this will lead to a game loss.
Start next player turn: This is not a meaningful choice. The start of a player’s turn marks the
start of the next turn, and will happen regardless of what the player does.
Are you at a patient’s room: This is a choice, but not a meaningful choice. The meaningful
choice was made earlier in choosing how many spaces the player moved on the board.
Are you properly suited up: This is a choice, but not a meaningful choice. The meaningful
choice was made earlier in choosing to stop at a nurse station and choosing to suit up.
Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety
protocol, you will lose the game, regardless of whether the player wishes to acknowledge it.
Is this the first patient you are checking up on: This is a choice, but not a meaningful choice.
The player chose to come to this specific patient first from the moves he/she used earlier.
Check-up on patient: This is not a choice. This action happens regardless of whether or not the
player wishes to.
Subtract 10 points from total points: This is not a choice. This action happens once an
examination is finished for a patient.
Are you sanitized from the last patient check-up: This is a choice, but not a meaningful choice.
The meaningful choice was made earlier in choosing to stop at a nurse station to re-sanitize.
Are you at an elevator: This is a choice, but not a meaningful choice. The meaningful choice
was made earlier in choosing how many spaces the player moved on the board.
Are you suited up: This is a choice, but not a meaningful choice. The meaningful choice was
made earlier in choosing to stop at a nurse station and choosing to disrobe.
Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety
protocol, you will lose the game, regardless of whether the player wishes to acknowledge it.
Are you finished checking on all patients: This is a choice, but not a meaningful choice. The
meaningful choice was made earlier in choosing how many spaces the player moved on the
board.
Are you the last one to finish: This is not a meaningful choice. The meaningful choice was made
earlier by choosing how many spaces the player moved on the board.
Tally points up and start the next round: This is not a meaningful choice. Point tallying and next
round starting will happen regardless, unless it is the last round. If this is the case, then point
tallying is the only thing that happens.
Are you at a staircase: This is a choice, but not a meaningful choice. The meaningful choice was
made earlier in choosing how many spaces the player moved on the board.
Are you suited up: This is a choice, but not a meaningful choice. The meaningful choice was
made earlier in choosing to stop at a nurse station and choosing to disrobe.
Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety
protocol, you will lose the game, regardless of whether the player wishes to acknowledge it.
Are you finished checking on all patients: This is a choice, but not a meaningful choice. The
meaningful choice was made earlier in choosing how many spaces the player moved on the
board.
Are you the last one to finish: This is not a meaningful choice. The meaningful choice was made
earlier by choosing how many spaces the player moved on the board.
Tally points up and start the next round: This is not a meaningful choice. Point tallying and next
round starting will happen regardless, unless it is the last round. If this is the case, then point
tallying is the only thing that happens.

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Isolation Ward Patient Examinations GDD

  • 1. Isolation Ward Patient Examinations GDD Steven-Felix Cho UID: 0004355422 Theme of the Month: Isolation Conduct an examination on isolation ward patients for his/her daily check-up.
  • 2. Goal: The goal for the game is to be able to perform a check-up on every patient. The goal for single player is to be able to complete a board layout within 150 points. The goal for multiplayer is to be able to check-up on every patient and get back to the stair/elevator space to end a round – the winner is determined by the fewest points at the end of a round. Setup: There is one board used per player, but the board layout is the same. At the bottom of each board, there is a square for the elevator and stairs. After four spaces north, the patch branches off to two different wings, each with six rooms lines on the side (when you move two spaces towards either wing, there is a nurse station with gowns, masks, and gloves to wear for protection, followed by a one space gap before the hall of rooms begin). The player will control a ‘doctor/nurse’ piece, which has the ability to move around the map with movement turns (explained later). The remaining eight pieces are ‘patient’ pieces that are placed on the board by the player (for multiplayer, the layout for the round is determined by the winner of rock- paper-scissors). Green spaces are spaces of attention – these are spaces where the player will stop on for certain things to occur (i.e. stop to check up on a patient, stop at a nurse station, stop for stairs, or stop for the elevator). For player movement, the player has a sheet of paper and pencil (or stones for counters) to show how many of what number of steps the player has taken. The player has the option to move one, two, three, four, or five steps per turn, each with a different point value assigned. A turn is equivalent to one movement choice. Rules: More than two patients cannot be near the beginning of each wing. The beginning of each wing includes the first four rooms closest to the nurse stations. Each wing must contain at least three patients for it to be considered a valid setup. There must be at least two patients near the back of a wing. The back of a wing includes the furthest room in the back, in addition to the four closest to it. No more than one patient per room. More than three patients cannot be on the same side of a wing, and cannot be directly next to each other (two patients next to each other are fine, three is not). The player must begin by the elevator of a floor before starting the game. The player must stop by a nurse station each time to suit up/disrobe for safety protocol (gown, gloves, goggles, etc.). The player must stop by the nurse station after every patient check-up to follow safety protocol. Movement values are as follows: one step, two steps, three steps, four steps, and five steps. The point values assigned are as follows: one point, three points five points, seven points, and ten points (1:1, 2:3, 3:5, 4:7, and 5:10 for step:point ratio). Diagonal movement is not allowed. When a player stops at a patient room space for check-up, the player will get to subtract five points from his/her current total (ten points if it is single player). The difference between choosing to take stairs or the elevator is in a multiplayer game. In single player, the player must go back to the elevator space regardless. In multiplayer, there is a choice, however. The player can either choose to stop at a stair space to end the round normally, or choose to stop at the elevator space and get to subtract three points from his/her grand total for the round.
  • 3. Conclusion: For single player, the game is finished when a player is able to successfully check-up on all patients and reach the elevator space once more. The player wins if he/she was able to finish the game with 150 points or less, but loses if his/her total is above 150 points. For multiplayer, the game is finished after five rounds of play. The player with the least amount of points after five rounds is the winner.
  • 4. Meaningful Analysis Single player or multiplayer: There is choice here, but it is not a meaningful choice. Game setup will proceed regardless of one player or multiple players. Game setup: This is not a meaningful choice because the board setup and turn sheet/stones are required for the game to start. Choose patient layout: This is a meaningful choice because the player chooses where he/she will place the patients on a given floor, as well as which wing/room the patient will reside in. These choices are irreversible once the game starts. Start player turn: This is not a meaningful choice. The start of the player’s turn marks to beginning of the game/start of the next turn, and will happen regardless of what the player does. Choose number of spaces to move: This is a meaningful choice because the player must choose from a set number of numbers for the number of spaces to move. The points the player gains depends on how many spaces the player moves, with the aim for the lowest score possible. Does the number of turns selected make you run into a wall: This is a choice, but is not a meaningful choice. The player can choose a number that exceeds the number of spaces allowed for moving, but that will become an invalid choice so the player must choose a different number anyway. Invalid choice: select a different number: This is a meaningful choice because the player must choose from a set number of numbers for the number of spaces to move. This pool of numbers is smaller than before because a few of the numbers will cause a collision. Are you at a nurse station: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Suit up/disrobe for safety protocol: This is a choice, but not a meaningful choice. The player may choose not to suit up or disrobe, but this will lead to a game loss. Are you at a patient’s room: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Are you properly suited up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station and choosing to suit up.
  • 5. Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety protocol, you will lose the game, regardless of whether the player wishes to acknowledge it. Is this the first patient you are checking up on: This is a choice, but not a meaningful choice. The player chose to come to this specific patient first from the moves he/she used earlier. Check-up on patient: This is not a choice. This action happens regardless of whether or not the player wishes to. Subtract five points from total points: This is not a choice. This action happens once an examination is finished for a patient. Are you sanitized from the last patient check-up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station to re-sanitize. Are you at an elevator: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Are you suited up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station and choosing to disrobe. Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety protocol, you will lose the game, regardless of whether the player wishes to acknowledge it. Are you finished checking on all patients: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Is your point total higher than 150: This is a choice, but not a meaningful choice. The point total was determined by the player’s earlier decision on spaces moved. Game won: Your point total was 150 or below: This is not a choice. This is one of the two end game outcomes that happen once a game is finished normally (without safety protocol breach). Game over: Your point total was over 150: This is not a choice. This is one of the two end game outcomes that happen once a game is finished normally (without safety protocol breach). Game setup: This is not a meaningful choice because the board setup and turn sheet/stones are required for the game to start. Decide who will set up patient layout via RPS: This is a meaningful choice. Players decide whether to play rock, paper, or scissors in order to beat his/her opponent to create an favorable board setup for the round.
  • 6. Did you win the rock-paper-scissors: This is not a meaningful choice. The game will progress regardless of whether the player lost the rock-paper-scissors game. Choose patient layout: This is a meaningful choice because the player chooses where he/she will place the patients on a given floor, as well as which wing/room the patient will reside in. These choices are irreversible once the game starts. Start player turn: This is not a meaningful choice. The start of the player’s turn marks to beginning of the game, and will happen regardless of what the player does. Choose number of spaces to move: This is a meaningful choice because the player must choose from a set number of numbers for the number of spaces to move. The points the player gains depends on how many spaces the player moves, with the aim for the lowest score possible. Does the number of turns selected make you run into a wall: This is a choice, but is not a meaningful choice. The player can choose a number that exceeds the number of spaces allowed for moving, but that will become an invalid choice so the player must choose a different number anyway. Invalid choice: select a different number: This is a meaningful choice because the player must choose from a set number of numbers for the number of spaces to move. This pool of numbers is smaller than before because a few of the numbers will cause a collision. Are you at a nurse station: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Suit up/disrobe for safety protocol: This is a choice, but not a meaningful choice. The player may choose not to suit up or disrobe, but this will lead to a game loss. Start next player turn: This is not a meaningful choice. The start of a player’s turn marks the start of the next turn, and will happen regardless of what the player does. Are you at a patient’s room: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Are you properly suited up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station and choosing to suit up. Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety protocol, you will lose the game, regardless of whether the player wishes to acknowledge it. Is this the first patient you are checking up on: This is a choice, but not a meaningful choice. The player chose to come to this specific patient first from the moves he/she used earlier.
  • 7. Check-up on patient: This is not a choice. This action happens regardless of whether or not the player wishes to. Subtract 10 points from total points: This is not a choice. This action happens once an examination is finished for a patient. Are you sanitized from the last patient check-up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station to re-sanitize. Are you at an elevator: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Are you suited up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station and choosing to disrobe. Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety protocol, you will lose the game, regardless of whether the player wishes to acknowledge it. Are you finished checking on all patients: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Are you the last one to finish: This is not a meaningful choice. The meaningful choice was made earlier by choosing how many spaces the player moved on the board. Tally points up and start the next round: This is not a meaningful choice. Point tallying and next round starting will happen regardless, unless it is the last round. If this is the case, then point tallying is the only thing that happens. Are you at a staircase: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board. Are you suited up: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing to stop at a nurse station and choosing to disrobe. Game over: You disobeyed safety protocol: This is not a choice. If you disobeyed safety protocol, you will lose the game, regardless of whether the player wishes to acknowledge it. Are you finished checking on all patients: This is a choice, but not a meaningful choice. The meaningful choice was made earlier in choosing how many spaces the player moved on the board.
  • 8. Are you the last one to finish: This is not a meaningful choice. The meaningful choice was made earlier by choosing how many spaces the player moved on the board. Tally points up and start the next round: This is not a meaningful choice. Point tallying and next round starting will happen regardless, unless it is the last round. If this is the case, then point tallying is the only thing that happens.