The usability test plan summarizes initial testing that was conducted on levels 4, 5, and 7 of a game. For level 4, testing revealed an issue where players would die before collecting a yellow key, preventing them from completing the level. For level 5, testing showed players were unable to complete the objective due to an unclear understanding of game mechanics. For level 7, testing found the terminal was superfluous and could make the level unplayable by hiding room tiles. Further playtesting is planned to validate these findings.