2. SERVING
1. Badminton serves must be executed underhand and
below the waist. The shuttle must be contacted below
the waistline, and the racket head must be completely
below the handle. However, the racket handle may be
above the waist.
2. Neither server nor receiver may move either of his/her
feet from the court until the shuttle is contacted.
3. A service that tips the net and falls into the proper
court is a legal serve.
4. A serve may not be executed until the receiver
indicated that he/she is ready.
3. Singles Serving
1. The initial serve for either player in singles must be
executed from the right-hand service court to the
opposite right-hand service court.
2. If a point is scored, the serve should be attempted from
the left-hand service court to the opposite left-hand
service court.
3. After each point is scored, the players must alternate
sides.
4. If a point is not scored by the server, a âside-outâ is
called. The opponent then has a âside-inâ and commences
to serve.
4. 5. When an opponent is defeated in their
attempts to serve, the side-in player must go
back to the side of the court in which they
last served.
6. If the serverâs score is an odd number, for
example, 1,3,5, the next service will be from
the left service court.
7. When the server has an even number score,
for example, 0,2,4, the next serve must be
executed from the right court.
5. Doubles Serving
1. The initial serve by either team in doubles must
be executed from the right-hand court.
2. The serving team alternates serving courts after
each point is scored. however, the receiving
team members must remain in their same service
courts even though their opponents are
switching service courts.
3. Only the proper player may return a serve
without forfeiting the point.
6. Scoring
1. All games are played to 15 points.
2. A match consists of the best two out of three games.
3. Sides change courts at the end of each game; the winning
side serves first in the following game.
4. If a third game is necessary, players change ends of the
court when either side first reaches eight in a game of 15
points.
5. There is no âsettingâ in Intramural Badminton all games
must be won by 2 points or first to 21.
7. Playing Regulations:
1. If the server completely misses the shuttle on a serve, he/she
may re-stroke. An infinite number of attempts may be made,
provided the racket does not touch any part of the shuttle.
2. The shuttle is still in play if a player completely misses the
shuttle on an attempted hit.
3. A shuttle falling on the boundary line is considered good.
4. A serve or a shot during a rally or exchange, which touches the
net, is considered good as long as it falls within the proper
boundaries.
5. A let (replay of the point) is called when any unusual occurrence
interferes with the play.
8. Faults
1. If on the serve, the shuttle is contacted above the serverâs
waist.
2. If during the serve, the feet of server and receiver are not
within boundaries of their respective service courts.
3. If in serving, the shuttle lands outside the boundaries of the
service court (i.e., into the one not diagonally opposite to the
server).
4. If either in service or play, the shuttle falls outside the
boundaries of the court, or passes through or under the net,
or fails to pass the net, or touches the roof or side walls, or
the person or clothing of a player.
9. 5. If the shuttle in play be struck before it crosses to the
strikerâs side of the net. The striker may, however, follow
the shuttle over the net with the racket in the course of
his stroke.
6. If when the shuttle is in play a player touches the net of
its supports with racket, person, or clothing.
7. If the shuttle is held on the racket while struck (i.e., be
caught or slung).
8. It is not a fault if the frame, shaft, or handle of the
racket hits the shuttle, or if the base and the feathers of
the shuttle are struck simultaneously.
10. Deciding who gets to serve first
â˘In a major tournament, a coin toss is used
to decide which side will serve first.
â˘In more casual club or league games, you
usually just throw the shuttle up in the air,
let it land, and see which side it points
towards: that side serves first.
11. Points, games, and matches
Every time you win a rally, you get a point. Starting from zero, the
first person to reach 21 points wins the game. In club badminton,
this is usually where you stop and choose players for the next game.
In standard league or tournament play, however, what really matters
is the match. A match is the best of three games: you win the
match by winning two games. So a match could last either two or
three games.
Whenever you win a rally, you also get the next serve. So if your
opponent was serving in the last rally, the serve passes to you; if
you were serving, you keep on serving.
12. To win, you need a two-point lead
â˘You have to win the game by at least
two points. If the score reaches 20â20,
then 21 points are no longer enough to
win the game. You need to win two
clear points: two points in a row, one
after the other.
13. Always say the serverâs score first
⢠Itâs a good habit to say the score to your opponent
before starting each rally. Itâs surprisingly easy to
lose track of the score, and saying it between rallies
helps prevent disputes.
⢠When youâre saying the score, always say the
serverâs score first. So if you are serving and have
10 points to your opponentâs 15 points, then the
score is 10â15 (not 15â10).
14. Which side to serve from?
⢠Remember that you have two service courts: one on
the right, and one on the left.
⢠When the serverâs score is an even number, he
serves from the right service court. When his score
is an odd number, he serves from the left service
court. For this reason, the right service court is also
known as the even service court, and the left
service court is known as the odd service court.
15. Odd numbers? Even numbers?
⢠Odd numbers start at 1, and go up by 2
⢠Even numbers start at 0, and go up by 2
⢠So the odd numbers are 1, 3, 5, 7, 9, 11, 13, and so on. The even
numbers are 0, 2, 4, 6, 8, 10, 12, and so on.
⢠Even and odd numbers alternate. So if you keep winning rallies,
youâll keep serving from a different side each time: right, left, right,
left, right, and so on.
⢠Because zero is an even number, the game always starts with
someone serving from the right (even) service court.
16. What about the receiver?
â˘The receiverâs position is determined not by
his own score, but by the serverâs score. The
receiver always stands in the service box
diagonally opposite from the server. In other
words, both players will be in the even service
courts, or both will be in the odd service
courts. You can never have one of each (one
odd, one even).
17. Scoring in doubles
⢠The actual scoring in doubles is simple: instead of each person winning
points, each pair wins points. The part that often confuses people is this:
how do you decide who serves, who receives, and which side they should
be on?
⢠At the start of the game, when the score is 0â0, the serving pair choose
who serves for the first rally, and the receiving pair choose who receives.
⢠The even/odd rule still holds. So if the serverâs score is odd, he will
serve from the left court (if even, from the right). Just as for singles, the
receiver will stand in the diagonally opposite service court.
⢠Whenever the serving side wins a rally, the same person serves again
(but from the other service court). The serve does not alternate between
the partners: it stays with one person, until the opponents win a rally and
get the serve.
18. Everyone has a service court
⢠To make sense of doubles scoring, you must
understand two crucial ideas:
⢠Every player has a service court, at all times.
⢠When your partner has one service court, you have
the other one.
⢠Letâs take an example: you are getting ready to
serve from your left service court. So your service
court is obvious: itâs the box you have to stand
inside.
19. It doesnât matter where you go during
the rally
Suppose you serve from the right service court. By the end of the rally,
you could easily be standing inside the left service box with your partner
standing inside the right box. This has no effect on your service courts for
the next rally.
In other words, the service courts are set at the start of the rally.
Although you move around during the rally, the service courts donât
change. At the end of the rally, you have to remember what your service
courts were:
⢠Who was serving?
⢠Who was receiving?
⢠From which side?
Once you remember this, you work out the positions for the next rally.
20. When you serve and win the rally
â˘Suppose you serve, and then your
side wins the rally. For the next
rally, you will serve again, but from
the other side.
21. When the serving side win a rally, the
server and his partner swap service
courts.
⢠Remember that you and your partner must always
have different service courts. Thatâs why the
serverâs partner also changes service court here.
This change has no effect on the serverâs partnerâ
he can still stand wherever he wantsâbut he needs
to remember his service court for future rallies.
22. The receivers never change
their service courts. The only
way to change service courts
is to win a point when your
side is serving.
23. When the receivers win a rally
When the receiving side wins a rally, the serve
passes to them. Their service courts do not
change from the previous rally.
If their new score is odd, then whoever has the
left service court will serve; if the score is even,
then whoever has the right service court will
serve.