This document provides an overview of various technologies that can be used in middle school classrooms, including iPods, laptops, interactive whiteboards, and software for activities like photo editing, creating timelines and slideshows, and collaborative projects. It also outlines different levels of teacher integration of ICT from entry to invention and provides links to additional resources from Jacqui Sharp on using technology in education.
(1) The document discusses developing an emotion-based social networking platform and related technologies, including ubiquitous computing, Web 2.0, and user-generated content.
(2) It proposes researching context-aware emotion, calm technology, and developing software, services, and technologies that utilize emotion information and build emotion-based social networks.
(3) The goal is to create a social network service and platform that gets smarter based on emotion data shared by users, allowing personalized and group interactions based on emotion.
This document provides an overview of how various video technologies are used. It discusses topics like user-generated content, film trailers, the world wide web, mobile devices, viral marketing, and digital file types. It also covers e-learning and how technology can enhance learning for children in a more interactive way compared to traditional classrooms.
This document provides an overview of a training webinar on 50 tech tips that attendees should know. It introduces the moderator and three panelists who will be sharing their tips. It reminds participants to enter their audio pin if joining by phone and to adjust their microphone volumes if joining by computer. It also notes that the training will be recorded and made available online later.
차세대 쇼셜 네트워크 서비스에 대한 발표자료로서 2009년 2월 26일 KRnet 이다.
KRnet이란 'korea Internet Conference'로서 그 중 'Track : Convergence Promotion Services'에서 'Track : Convergence Promotion Services'의 발표자료이다. 발표제목은 'Next Social Network Service'이며 내용은 다음과 같다.
소셜네트워크 서비스란 쉽게 말해 ‘나의 프로필을 네트워크에 공유하여, 구인/구직에 실질적인 도움을 주는 웹 서비스의 일종이다. 그러나 쇼셜 네트워크란 아날로적 인맥망에서부터 시작하여 디지털 인맥망으로, 사회학에서부터 소프트웨어 개발학으로까지, 구인/구직의 연결망에서 관계의 매듭을 열어가는 연결망으로 발전 중에 있다. 본 강연은 네트워크 이론에 의한 수렴과 확산의 상호질서를 바
탕으로 소셜 서비스의 발전 과정과 그 의의를 진단한다. 특히 단문 서비스 중심의 소셜 서비스인 트위터(twitter), 이미지 기반의 소셜 서비스인 플리커(flickr), 동영상 맥락의 소셜 서비스인 유튜브(youtube), 프로필 중심의 소셜 서비스인 마이스페이스(myspace) 등이 각 매체의 허브로서 역할하며 어떻게 사회, 문화, 비즈니스적인 변화를 주는지를 소개한다. 강연을 통해 소셜 서비스의 각 허브들이 상
호작용하여 수렴되는 쇼셜 네트워크에서의 아이텐티가 어떻게 개인을 설명해주고 신뢰해주는 메커니즘을 가지는지를 분석할 예정이다. 즉 소셜 서비스란 개인과 집단의 신뢰의 증진을 위한 관계 맺기 서비스이다.
What is "The Cloud"?
Get the basics on using "The Cloud" to store files; share and collaborate; backup your computer; and manage multiple online storage accounts. This manual serves as part of a workshop that introduces participants to "The Cloud".
Essential ingredients for the implementation of mobile learningLouise Duncan
1. The document discusses essential ingredients for successful implementation of mobile learning, including choosing a definitive device and platform, providing ubiquitous access to devices, and allowing personalization of the learning interface.
2. It describes how iPod Touches were integrated into the classroom at Shepparton High School in Australia, including downloading apps, accessing online resources through Studywiz Mobile, and using the devices for collaboration and multimedia activities.
3. The document advocates for a staged implementation of mobile learning, starting with introductory guided activities before fully integrating usage into all classes.
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
This document provides an overview of various technologies that can be used in middle school classrooms, including iPods, laptops, interactive whiteboards, and software for activities like photo editing, creating timelines and slideshows, and collaborative projects. It also outlines different levels of teacher integration of ICT from entry to invention and provides links to additional resources from Jacqui Sharp on using technology in education.
(1) The document discusses developing an emotion-based social networking platform and related technologies, including ubiquitous computing, Web 2.0, and user-generated content.
(2) It proposes researching context-aware emotion, calm technology, and developing software, services, and technologies that utilize emotion information and build emotion-based social networks.
(3) The goal is to create a social network service and platform that gets smarter based on emotion data shared by users, allowing personalized and group interactions based on emotion.
This document provides an overview of how various video technologies are used. It discusses topics like user-generated content, film trailers, the world wide web, mobile devices, viral marketing, and digital file types. It also covers e-learning and how technology can enhance learning for children in a more interactive way compared to traditional classrooms.
This document provides an overview of a training webinar on 50 tech tips that attendees should know. It introduces the moderator and three panelists who will be sharing their tips. It reminds participants to enter their audio pin if joining by phone and to adjust their microphone volumes if joining by computer. It also notes that the training will be recorded and made available online later.
차세대 쇼셜 네트워크 서비스에 대한 발표자료로서 2009년 2월 26일 KRnet 이다.
KRnet이란 'korea Internet Conference'로서 그 중 'Track : Convergence Promotion Services'에서 'Track : Convergence Promotion Services'의 발표자료이다. 발표제목은 'Next Social Network Service'이며 내용은 다음과 같다.
소셜네트워크 서비스란 쉽게 말해 ‘나의 프로필을 네트워크에 공유하여, 구인/구직에 실질적인 도움을 주는 웹 서비스의 일종이다. 그러나 쇼셜 네트워크란 아날로적 인맥망에서부터 시작하여 디지털 인맥망으로, 사회학에서부터 소프트웨어 개발학으로까지, 구인/구직의 연결망에서 관계의 매듭을 열어가는 연결망으로 발전 중에 있다. 본 강연은 네트워크 이론에 의한 수렴과 확산의 상호질서를 바
탕으로 소셜 서비스의 발전 과정과 그 의의를 진단한다. 특히 단문 서비스 중심의 소셜 서비스인 트위터(twitter), 이미지 기반의 소셜 서비스인 플리커(flickr), 동영상 맥락의 소셜 서비스인 유튜브(youtube), 프로필 중심의 소셜 서비스인 마이스페이스(myspace) 등이 각 매체의 허브로서 역할하며 어떻게 사회, 문화, 비즈니스적인 변화를 주는지를 소개한다. 강연을 통해 소셜 서비스의 각 허브들이 상
호작용하여 수렴되는 쇼셜 네트워크에서의 아이텐티가 어떻게 개인을 설명해주고 신뢰해주는 메커니즘을 가지는지를 분석할 예정이다. 즉 소셜 서비스란 개인과 집단의 신뢰의 증진을 위한 관계 맺기 서비스이다.
What is "The Cloud"?
Get the basics on using "The Cloud" to store files; share and collaborate; backup your computer; and manage multiple online storage accounts. This manual serves as part of a workshop that introduces participants to "The Cloud".
Essential ingredients for the implementation of mobile learningLouise Duncan
1. The document discusses essential ingredients for successful implementation of mobile learning, including choosing a definitive device and platform, providing ubiquitous access to devices, and allowing personalization of the learning interface.
2. It describes how iPod Touches were integrated into the classroom at Shepparton High School in Australia, including downloading apps, accessing online resources through Studywiz Mobile, and using the devices for collaboration and multimedia activities.
3. The document advocates for a staged implementation of mobile learning, starting with introductory guided activities before fully integrating usage into all classes.
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
The document discusses how the Dopplr travel app shares data and integrates with other platforms and services in order to maximize possibilities for reuse. It covers topics like sharing travel data through feeds, using OpenID for user identity, importing social networks, delegating authority through OAuth, creating widgets/plugins for sites like Facebook, and using Amazon Web Services for hosting. The goal is to design Dopplr as a "small piece loosely joined" that builds upon existing internet platforms and technologies.
This presentation provides an overview of the One Laptop Per Child (OLPC) project, which aims to provide children around the world with new opportunities to explore, experiment, and express themselves through affordable laptop computers. Key points covered include the goals of OLPC to transform education, the specifications and design features of the XO laptop including its power efficiency and open source software, and how the laptops are being deployed worldwide in communities and schools.
The document discusses personal electronic devices in libraries. It begins by introducing the topic and noting the problems libraries are trying to solve regarding gadgets. It then provides details on the rise of iOS and Android devices and discusses how libraries can manage these operating systems. It concludes by covering legal issues like digital rights management and licensing terms for content on devices like Kindles.
The document discusses various tools for incorporating voice and audio into education, including podcasting, Voicethread, Skype, Voki, Tokbox, Twitter, screencasting, and using mobile phones. It provides brief descriptions and examples of how each tool can be used, such as allowing students to access audio lessons remotely via podcasting or facilitating collaborative discussions through Voicethread comments. Overall, the document explores options for enhancing learning through multimedia and voice/audio delivery of content.
Game design for web designers: IXDA'09 TalkNadya Direkova
What's in a game? How can web interaction designers apply game design technique to drive engagement in their products?
This talk was presented at IXDA'09
Open Data in the Newsroom: What's the story? (Talk from OK Con 2011 in Berlin)Mirko Lorenz
Data-driven journalism: Data in the newsroom
These are the slides from my talk at OK Con 2011. It provides a brief overview, then discussess barriers and challenges for data-journalism.
NOTE: This version is slightly edited, I primarily cleaned up missing image credits, etc. The message is the same.
CC-BY 3.0
The Future Of Advertising and How To Make It Work For You TodayAdNerds
The document discusses various topics related to the future of advertising including how advertising has changed and will continue to change as the world becomes more online and connected. It explores how social media, wearable technology, data collection, and personalized/targeted advertising will impact advertising. It also provides examples of how some early adopters are seeing success by embracing these changes.
How to create virtual wi fi hotspot from your pc or phoneAnkit Katiyar
1) The document describes various ways to create a virtual Wi-Fi hotspot from a PC or phone, including using an ad-hoc connection on Windows 7, using the netsh command, or downloading Connectify software.
2) It also explains how to create a hotspot on Android phones by enabling tethering and portable hotspots in the settings, or on iPhones by enabling personal hotspot in the cellular data network settings.
3) Creating a hotspot allows users to share their internet connection wirelessly with other devices when away from a Wi-Fi network.
Www.batteryfast.co.uk - Tech News: How to Sync Your PC, Tablet, and Smartphonebattery-fast. com
A few years ago business people carried a laptop on the road, used a desktop PC in the office, and worked on another PC at home. Maybe they had a BlackBerry, too–but only if they were real big shots.
The document discusses the evolution of social media from early forms of online communication to modern social networking sites. It describes how the internet and new technologies enabled people to socialize and share content online. Key factors in the rise of social media included the development of Web 2.0 technologies that allowed free and open collaboration online, as well as the proliferation of broadband access and smartphones. The document then examines how a typical user may engage with social media throughout the day by checking various sites, sharing content, and interacting with contacts. It also explores how brands can effectively participate in social media conversations.
Web 2.0 Technologies and Information ServicesYasar Tonta
This document discusses Web 2.0 technologies and their applications for information professionals. It begins with an outline that defines Web 2.0 and Library 2.0, and explores their benefits for information professionals. Several slides then provide more details on topics like the differences between digital immigrants and digital natives, definitions and characteristics of Web 2.0, examples of Web 2.0 technologies like wikis and blogs, and specific applications like RSS feeds and Yahoo Pipes. The goal is to explain emerging technologies and how information professionals can utilize them.
This document discusses the concept of embodiment as it relates to interactive systems and phenomenology. It argues that tangible and social computing have a common foundation in embodiment, which phenomenology explores as our experiences as embodied actors interacting in and through the world in an absorbed, unreflective manner. Since phenomenology takes embodiment as central, it seems a good place to turn for help in developing an understanding of embodiment's role in interactive systems. The document examines how embodiment can organize embodied interaction in terms of creating, manipulating, and communicating meaning and establishing practices.
MediaShow 5 photo organization software receives top marks for its features, performance, ease of use, and value. Its major improvement over previous versions is semi-automatic face tagging, which allows users to easily tag faces in photos with a single click. While free alternatives like Picasa exist, MediaShow offers additional tools like its face tagging feature.
Identity Finder software scans computers for sensitive personal information stored in files and emails that could be exploited if the computer is lost, stolen, or hacked. It searches for unsecured usernames, passwords, credit card numbers, and other details. After a scan, it lists any potential security breaches found and allows the user to shred, encrypt, or ignore the located information. The software
Jimmy Wales was born in 1966 in Alabama. He dropped out of graduate school for finance to pursue business ventures. In 2001, he founded Wikipedia, which became the world's largest online encyclopedia. Wales also founded Wikia, a for-profit web hosting company. He has advised governments and universities on internet and technology issues.
Desktop applications include word processors, web browsers, graphic design software, real-time communication tools, and multimedia/music streaming software. Mobile apps are categorized as gaming apps, productivity apps, and lifestyle/entertainment apps. A computer driver is software that allows the operating system to communicate with hardware like a graphics card. Drivers can cause crashes if they have bugs, are installed incorrectly, are outdated, or conflict with other drivers or hardware.
Commercialization Challenges Of Mobile Software Development In A Fragmented M...Stephen King
This document summarizes the challenges of software commercialization in the fragmented mobile ecosystem. It discusses how the ecosystem is fragmented across thousands of handset models, over 20 operating systems, hundreds of mobile operators, and inconsistencies in mobile web browsers. This makes it difficult for developers to write software that works across all contexts. It also discusses opportunities for monetizing mobile apps and how the app economy is growing rapidly led by Apple's App Store. However, fragmentation remains a big challenge for developers to overcome.
Stop-motion animation is a technique that makes still objects appear to move by taking multiple pictures in small increments of change between frames. It can be used across subjects to enhance learning. Some tips for stop-motion include securing characters with Blu-Tack, checking lighting, limiting characters, and adding a background. There are many free and paid stop-motion software programs available with different features like chroma key, onion skinning, and sound libraries. Schools can continue using Digital Blue cameras as standalone video cameras by using batteries, SD memory cards, and transferring videos.
PC Data Tools offers a wide range of utility and security software to optimize the PC experience. Their software features the latest technology and user-friendly interfaces, and are trusted by millions worldwide. The software keeps systems running smoothly with innovative features. PC Data Tools guarantees their software for 30 days through their online store.
PC Data Tools offers a wide range of utility and security software to optimize the PC experience. Their software features the latest technology and user-friendly interfaces, and are trusted by millions worldwide. The software keeps systems running smoothly with innovative features. PC Data Tools guarantees their software for 30 days through their online store.
The document discusses how the Dopplr travel app shares data and integrates with other platforms and services in order to maximize possibilities for reuse. It covers topics like sharing travel data through feeds, using OpenID for user identity, importing social networks, delegating authority through OAuth, creating widgets/plugins for sites like Facebook, and using Amazon Web Services for hosting. The goal is to design Dopplr as a "small piece loosely joined" that builds upon existing internet platforms and technologies.
This presentation provides an overview of the One Laptop Per Child (OLPC) project, which aims to provide children around the world with new opportunities to explore, experiment, and express themselves through affordable laptop computers. Key points covered include the goals of OLPC to transform education, the specifications and design features of the XO laptop including its power efficiency and open source software, and how the laptops are being deployed worldwide in communities and schools.
The document discusses personal electronic devices in libraries. It begins by introducing the topic and noting the problems libraries are trying to solve regarding gadgets. It then provides details on the rise of iOS and Android devices and discusses how libraries can manage these operating systems. It concludes by covering legal issues like digital rights management and licensing terms for content on devices like Kindles.
The document discusses various tools for incorporating voice and audio into education, including podcasting, Voicethread, Skype, Voki, Tokbox, Twitter, screencasting, and using mobile phones. It provides brief descriptions and examples of how each tool can be used, such as allowing students to access audio lessons remotely via podcasting or facilitating collaborative discussions through Voicethread comments. Overall, the document explores options for enhancing learning through multimedia and voice/audio delivery of content.
Game design for web designers: IXDA'09 TalkNadya Direkova
What's in a game? How can web interaction designers apply game design technique to drive engagement in their products?
This talk was presented at IXDA'09
Open Data in the Newsroom: What's the story? (Talk from OK Con 2011 in Berlin)Mirko Lorenz
Data-driven journalism: Data in the newsroom
These are the slides from my talk at OK Con 2011. It provides a brief overview, then discussess barriers and challenges for data-journalism.
NOTE: This version is slightly edited, I primarily cleaned up missing image credits, etc. The message is the same.
CC-BY 3.0
The Future Of Advertising and How To Make It Work For You TodayAdNerds
The document discusses various topics related to the future of advertising including how advertising has changed and will continue to change as the world becomes more online and connected. It explores how social media, wearable technology, data collection, and personalized/targeted advertising will impact advertising. It also provides examples of how some early adopters are seeing success by embracing these changes.
How to create virtual wi fi hotspot from your pc or phoneAnkit Katiyar
1) The document describes various ways to create a virtual Wi-Fi hotspot from a PC or phone, including using an ad-hoc connection on Windows 7, using the netsh command, or downloading Connectify software.
2) It also explains how to create a hotspot on Android phones by enabling tethering and portable hotspots in the settings, or on iPhones by enabling personal hotspot in the cellular data network settings.
3) Creating a hotspot allows users to share their internet connection wirelessly with other devices when away from a Wi-Fi network.
Www.batteryfast.co.uk - Tech News: How to Sync Your PC, Tablet, and Smartphonebattery-fast. com
A few years ago business people carried a laptop on the road, used a desktop PC in the office, and worked on another PC at home. Maybe they had a BlackBerry, too–but only if they were real big shots.
The document discusses the evolution of social media from early forms of online communication to modern social networking sites. It describes how the internet and new technologies enabled people to socialize and share content online. Key factors in the rise of social media included the development of Web 2.0 technologies that allowed free and open collaboration online, as well as the proliferation of broadband access and smartphones. The document then examines how a typical user may engage with social media throughout the day by checking various sites, sharing content, and interacting with contacts. It also explores how brands can effectively participate in social media conversations.
Web 2.0 Technologies and Information ServicesYasar Tonta
This document discusses Web 2.0 technologies and their applications for information professionals. It begins with an outline that defines Web 2.0 and Library 2.0, and explores their benefits for information professionals. Several slides then provide more details on topics like the differences between digital immigrants and digital natives, definitions and characteristics of Web 2.0, examples of Web 2.0 technologies like wikis and blogs, and specific applications like RSS feeds and Yahoo Pipes. The goal is to explain emerging technologies and how information professionals can utilize them.
This document discusses the concept of embodiment as it relates to interactive systems and phenomenology. It argues that tangible and social computing have a common foundation in embodiment, which phenomenology explores as our experiences as embodied actors interacting in and through the world in an absorbed, unreflective manner. Since phenomenology takes embodiment as central, it seems a good place to turn for help in developing an understanding of embodiment's role in interactive systems. The document examines how embodiment can organize embodied interaction in terms of creating, manipulating, and communicating meaning and establishing practices.
MediaShow 5 photo organization software receives top marks for its features, performance, ease of use, and value. Its major improvement over previous versions is semi-automatic face tagging, which allows users to easily tag faces in photos with a single click. While free alternatives like Picasa exist, MediaShow offers additional tools like its face tagging feature.
Identity Finder software scans computers for sensitive personal information stored in files and emails that could be exploited if the computer is lost, stolen, or hacked. It searches for unsecured usernames, passwords, credit card numbers, and other details. After a scan, it lists any potential security breaches found and allows the user to shred, encrypt, or ignore the located information. The software
Jimmy Wales was born in 1966 in Alabama. He dropped out of graduate school for finance to pursue business ventures. In 2001, he founded Wikipedia, which became the world's largest online encyclopedia. Wales also founded Wikia, a for-profit web hosting company. He has advised governments and universities on internet and technology issues.
Desktop applications include word processors, web browsers, graphic design software, real-time communication tools, and multimedia/music streaming software. Mobile apps are categorized as gaming apps, productivity apps, and lifestyle/entertainment apps. A computer driver is software that allows the operating system to communicate with hardware like a graphics card. Drivers can cause crashes if they have bugs, are installed incorrectly, are outdated, or conflict with other drivers or hardware.
Commercialization Challenges Of Mobile Software Development In A Fragmented M...Stephen King
This document summarizes the challenges of software commercialization in the fragmented mobile ecosystem. It discusses how the ecosystem is fragmented across thousands of handset models, over 20 operating systems, hundreds of mobile operators, and inconsistencies in mobile web browsers. This makes it difficult for developers to write software that works across all contexts. It also discusses opportunities for monetizing mobile apps and how the app economy is growing rapidly led by Apple's App Store. However, fragmentation remains a big challenge for developers to overcome.
Stop-motion animation is a technique that makes still objects appear to move by taking multiple pictures in small increments of change between frames. It can be used across subjects to enhance learning. Some tips for stop-motion include securing characters with Blu-Tack, checking lighting, limiting characters, and adding a background. There are many free and paid stop-motion software programs available with different features like chroma key, onion skinning, and sound libraries. Schools can continue using Digital Blue cameras as standalone video cameras by using batteries, SD memory cards, and transferring videos.
PC Data Tools offers a wide range of utility and security software to optimize the PC experience. Their software features the latest technology and user-friendly interfaces, and are trusted by millions worldwide. The software keeps systems running smoothly with innovative features. PC Data Tools guarantees their software for 30 days through their online store.
PC Data Tools offers a wide range of utility and security software to optimize the PC experience. Their software features the latest technology and user-friendly interfaces, and are trusted by millions worldwide. The software keeps systems running smoothly with innovative features. PC Data Tools guarantees their software for 30 days through their online store.
The document discusses myths and realities about mobile gaming platforms. It addresses myths about hardware capabilities, software features, monetization opportunities, and user bases. Key realities highlighted include the power of BlackBerry's hardware, the breadth of its software features and engines, its profitability compared to other app stores, its large global user base, and the social and monetization benefits of its platforms.
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable mini supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
A book I designed and presented to Resource Interactive based on some research that I have done about the future of the interplay of digital and tangible objects.
MTC Spring 2013 - crossplatform woes - robert virkus - 2013-03-13Enough Software
Cross-platform mobile app development faces many challenges including differences in programming languages, features, monetization options, and user interface paradigms across platforms. Native development for each platform offers the best integration and reach but requires the most effort. Cross-platform tools provide easier multi-platform development but with limitations in native features and user experience consistency. Choosing the right strategy depends on an app's goals, target platforms and audiences, and a developer's technical skills and resources. While cross-platform tools improve, fully native apps still have advantages for high-quality experiences.
The near future of real web applicationsX.commerce
There is a lot of noise being made about HTML5 as the new web technology to use and markets for apps as the best way to sell products and distribute applications to our end users. In reality there is not much new about it - all we are doing is treating the web as a distribution and sharing platform and browsers as the software to run our applications on. In this talk Christian Heilmann of Mozilla shows how in the near future application installation and in-app payments can happen on the most distributed market there is - the internet and through your browser. You will see how the technologies we build web sites in got an upgrade to allow us to build light-weight and focused applications that allow our end users to reach their goals faster and in a more re-usable fashion than with traditional ecommerce. Browsers and hardware are becoming more powerful each day, it is time to use that power in a sensible manner.
Integrating Technology Into The Classroomabutcher3306
Integrating technology into the classroom involves two main components: hardware and software. There are different types of software that can be used as tools or for instruction, as well as ways to access the internet. Effective integration requires addressing issues such as safety, barriers to change, planning student use, and evaluating the impact on learning.
Mind the Gap: Designing the Space Between DevicesJosh Clark
There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.
Talk for the Spring 2009 Bloomsburg University Instructional Technology Corporate Advisory Board meeting.
First upload. Updated version with better link listing and possibly audio after the weekend.
This document discusses cross-platform game development using HTML5. It begins by introducing Ludei, a company that develops games for iOS and Android using HTML5. It then discusses the benefits of using HTML5 for a single codebase that can run across platforms. However, it notes the current status of HTML5 has limitations due to browser fragmentation and performance issues on mobile. It recommends using a game engine and optimizing resources. Ludei offers a solution that runs games outside the browser for a native-like experience across iOS and Android with tools for monetization, social integration and more.
6 Rules to Designing Amazing Mobile Apps (@media 2011)Brian Fling
THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES
Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.
The UsaLab is Mexico's first usability laboratory located at the Universidad Tecnológica de la Mixteca. It conducts research and development projects to form human resources in human-computer interaction, the top program in the country. Current activities include teaching, research, competitions, and commercial project development covering tasks like usability studies, cultural adaptations, expert analyses, contextual studies, interface redesigns, focus groups, and consulting. Past clients include companies like Volkswagen, Blackberry, Hotels.com, and government agencies.
El examen final de Ingeniería de Software consistirá en tres partes: 1) una demostración de la aplicación desarrollada, 2) la entrega de documentación sobre la aplicación, y 3) una presentación final sobre la aplicación. Todas las partes del examen tendrán lugar el 6 de julio de 2015 en el laboratorio UsaLab.
Este documento proporciona instrucciones para el tercer parcial de Ingeniería de Software. Sugiere que los estudiantes trabajen en equipo y lean cuidadosamente las instrucciones. El examen incluirá una presentación inicial, administración de proyectos, requerimientos iniciales y diseño de la aplicación. Se pide a los estudiantes completar cada sección siguiendo los formatos y lineamientos especificados.
La última parte del curso de Ingeniería de Software para los estudiantes del grupo 402 de la Universidad Tecnológica de la Mixteca. Los voy a extrañar ;)
El documento habla sobre el mantenimiento de software. Explica que el mantenimiento de software involucra modificar un producto de software después de su entrega para corregir errores, mejorar su rendimiento u otros atributos. También discute los tipos de cambios que ocurren durante el mantenimiento, las ventajas del mantenimiento, cómo optimizar los costos de mantenimiento y los desafíos comunes del mantenimiento de software.
Siguiendo con los apuntes de Ingeniería de Software para la Ingeniería en Computación, de la Universidad Tecnologica de la Mixteca en Huajuapan de León, Oaxaca México.
El documento describe los diferentes niveles de diseño de software, incluyendo el diseño de arquitectura, el diseño de alto nivel y el diseño detallado. También explica el diseño estructurado de sistemas y cómo se utilizan los diagramas de estructura para modelar la estructura de control de un programa a través de un árbol de invocación de módulos.
Este documento presenta una introducción a la administración de proyectos de software. Explica conceptos clave como el proceso administrativo, características de la administración, métricas como PERT y Gantt para planificación, y métodos de estimación de costos como COCOMO. También cubre temas como métricas de software, puntos de función, y análisis de riesgos.
This document provides an introduction to software engineering. It discusses the importance of software today and how it has evolved significantly since the Apollo 11 moon landing. Some key characteristics of good software discussed include maintainability, correctness, reusability, reliability, and portability. The document also examines the software crisis and reasons it occurred, such as requirements constantly changing and not enough developers. Different paradigms for software development are presented, including waterfall model and agile development. Finally, the document introduces computer-aided software engineering (CASE) tools and how they can benefit the software development process.
Este documento presenta la estructura y políticas de un curso de Ingeniería de Software. Se dividirá en exposiciones por el maestro y los alumnos, así como proyectos y trabajos de investigación. La evaluación consistirá en tres exámenes parciales y uno final, considerando también la asistencia y trabajos entregados. Se establecen políticas como no aceptar justificantes de faltas, tomar lista inmediatamente y limitar la entrega de trabajos a fechas específicas. También se enfatiza la ética ac
Una Aproximación a la Interacción Humano-Computadora (ITD 2015)Mario A Moreno Rocha
Mi alma mater, el Instituto Tecnológico de Durango, ha tenido a bien invitarme de nuevo, esta vez para dar una conferencia sobre HCI en el aula magna Alejandro Guillot.
Todos invitados!!!
Desarrollando un estudio de usabilidad para sitios gubernamentales mexicanos:...Mario A Moreno Rocha
Este documento resume los resultados de un estudio de usabilidad realizado al Portal del Empleo mexicano. El estudio incluyó pruebas con 36 participantes en 4 ciudades, evaluando la efectividad, eficiencia y satisfacción de los usuarios. Los resultados mostraron una efectividad promedio de 91.57% para candidatos y 77.65% para reclutadores. Se identificaron áreas de mejora como las búsquedas de empleo y el registro de empresas. En general, los usuarios reportaron altos niveles de satisfacción con el portal.
Esta presentación fue hecha para la presentación del libro "La Interacción Humano-Computadora en México"
Co-editado por Jaime Muñoz (UAA), Juan Manuel González (BUAP) y Alfredo Sánchez (UDLAP).
Este documento describe las oportunidades de prácticas y estancias profesionales en la Universidad Tecnológica de la Mixteca, incluyendo tres laboratorios (UsaLab, KadaSoftware, LIDIS) que ofrecen experiencias en usabilidad, desarrollo de software, e investigación. También promueve eventos como un taller sobre evaluación de dispositivos móviles y las conferencias MexIHC y ENC en noviembre.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
1. TECHNOLOGY period where it got way too
Is Shrink-Wrapped Software Dead? If the complex. We have a concept
that focuses on simplicity,”
current wave of free webware keeps swelling, says Dave girouard, vice presi-
dent and general manager of
you may never buy a computer program again google’s free Web applications.
Below you’ll find some of
the best free Web apps com-
freely available online, thanks counterparts—the word pro- pared with similar retail prod-
by anita hamilton
to new ad-supported pro- cessor in google Docs, for ex- ucts. With new programs
there’s a free-for-all on grams that run right on your ample, has just 11 fonts vs. the popping up every week—some
the Web right now, and you browser. dozens in microsoft Word— of which are available only
don’t need a ph.D. in comput- So what’s the catch? chances are you won’t miss through social-networking
ing to figure out how to tap While many of the free word what’s missing. after all, most sites like Facebook—it pays to
into it. Simplified alternatives processors, photo-editing people use only a small frac- check out the freebies before
to many popular applications programs and games lack the tion of the features available. spending a dime. and you can
that you once had to buy are rich features of their retail “Software went through a keep the change. n
to Pay or Not to Pay.
there are pros and cons
for both kinds
PAID SOF TWArE FrEE SOF TWArE
If simplicity is genius, then Picnik.com is the Einstein of
Although it’s packed with cool tools like
Which
the “spot healing brush” (for zapping photo-editing programs. Just upload a picture from your
is easier
wrinkles and blemishes on pictures), the computer, then click to crop, rotate or add special effects.
to use?
$100 Adobe Photoshop Elements lacks You don’t even have to create an
a clear, intuitive interface for novices. account to use this ad-supported site.
Most of the 500 million people on earth who Google is aiming straight at the heart of Microsoft’s
have the $400 Microsoft Office suite of business with its down-and-dirty office suite, Google
Is it
Docs (available at docs.google.com to anyone with a
software use it for work. Because all files are safe
stored on your own computer—often behind Gmail account). Because the slick apps are secured only
from
hackers?
a corporate firewall—it’s tough for hackers to by your Gmail password—and password-stealing scams
gain access to your business secrets. are rampant—it’s best for personal or casual use only.
The massively popular multiplayer game World of The simple graphics of Scrabulous, an online
Which
Warcraft ($30 plus $15 a month) envelops you in a knockoff of the board game Scrabble, require
runs faster
phantasmagorical world with gorgeous scenery and no special hardware, and the game runs as
on your
fierce enemies. But game play can be sluggish without a fast as you place the tiles. It’s available on
computer?
stellar graphics card and a superfast Web connection. Facebook, where 700,000 people use it.
Researching your genealogy can be a lonely Learning about your heritage is fun for the
I L L u S T R AT I o n S F o R T I M E B Y d Av E W h E E L E R
pursuit with the full-featured Family Tree whole family on Geni.com, which lets you
How much
Maker, which costs $30 and includes a one- invite relatives to help flesh out the family tree. Since all
fun is it
month subscription to the amazingly vast data are stored on Geni’s central servers, anyone you’ve
to use?
historical databases on Ancestry.com. given access to can just add information directly.
Paid software is best for power users, those with Free software works well for most casual users and
Which
special security concerns or those who are sure they anyone needing quick access to the programs from any
is best
will use the app enough to get their money’s worth. browser. Some offer paid upgrades that are ad-free.
for you?
5
6 time march 17, 2008