This document provides information about 4-H robotics programs, including LEGO Mindstorms robotics. It discusses what LEGO Mindstorm robots are and how they can be used. It describes various 4-H robotics activities like workshops, camps, and competitions like FLL. It provides resources for curriculum, training, and funding. The goal is to help more youth get involved in 4-H robotics and support the growth of robotics programs.
This document provides an overview of a judging workshop for 4-H science, engineering, agriculture, and natural resources projects. It discusses getting to know the judges, asking questions, reviewing different project areas, and the 4-H learning process and values. The document also covers best practices for an engaging judging conversation and addressing challenging issues that may come up.
This document provides guidance for judging 4-H educational presentations and communications events. It outlines goals such as helping youth develop skills and educating audiences. It offers tips for judges to introduce themselves, explain procedures, and provide positive feedback focused on content, delivery, and visual aids. Specific criteria are described for different event types, including public speaking, working exhibits, performances, and more. The overall focus is to create positive experiences for 4-H participants.
This document provides information about 4-H robotics programs using LEGO Mindstorm robots. It discusses the 4 basic needs of youth that these programs aim to meet: belonging, mastery, independence and generosity. It then describes the LEGO Mindstorm robot and how it can complete various tasks. The document goes on to explain the FIRST LEGO League program, its core values of teamwork and friendly competition. Finally, it provides guidance on getting started with a FIRST LEGO League project, including building robot parts and missions, selecting an animal-focused research project, and beginning robot programming.
Understanding What It Is Like to Not UnderstandAbby Covert
The eighth class of a 15 week course in Information Architecture taught at Parsons, the New School for Design. Topics include: How to have a great conversation, interviewing basics, and how to write questions that get good answers.
Introduction to Information ArchitectureAbby Covert
The first class of a 15 week course taught at Parsons, the New School for Design. Covers Information Architecture intents and beliefs as well as a comparison to the related studies of interaction design, content strategy and user research. Lastly, speaking to the role of User Experience in all of these roles.
This document provides an overview of a judging workshop for 4-H science, engineering, agriculture, and natural resources projects. It discusses getting to know the judges, asking questions, reviewing different project areas, and the 4-H learning process and values. The document also covers best practices for an engaging judging conversation and addressing challenging issues that may come up.
This document provides guidance for judging 4-H educational presentations and communications events. It outlines goals such as helping youth develop skills and educating audiences. It offers tips for judges to introduce themselves, explain procedures, and provide positive feedback focused on content, delivery, and visual aids. Specific criteria are described for different event types, including public speaking, working exhibits, performances, and more. The overall focus is to create positive experiences for 4-H participants.
This document provides information about 4-H robotics programs using LEGO Mindstorm robots. It discusses the 4 basic needs of youth that these programs aim to meet: belonging, mastery, independence and generosity. It then describes the LEGO Mindstorm robot and how it can complete various tasks. The document goes on to explain the FIRST LEGO League program, its core values of teamwork and friendly competition. Finally, it provides guidance on getting started with a FIRST LEGO League project, including building robot parts and missions, selecting an animal-focused research project, and beginning robot programming.
Understanding What It Is Like to Not UnderstandAbby Covert
The eighth class of a 15 week course in Information Architecture taught at Parsons, the New School for Design. Topics include: How to have a great conversation, interviewing basics, and how to write questions that get good answers.
Introduction to Information ArchitectureAbby Covert
The first class of a 15 week course taught at Parsons, the New School for Design. Covers Information Architecture intents and beliefs as well as a comparison to the related studies of interaction design, content strategy and user research. Lastly, speaking to the role of User Experience in all of these roles.
This document discusses strategies for using robotics programs to build community engagement and interest in STEM in a small town and surrounding area. It proposes using a "sales funnel" approach with multiple entry points to attract interest from casual encounters to long-term participation. These include hosting a robot parade and workshops at various community venues to attract initial interest, followed by half-day or longer programs like coaching teams or hosting tournaments to deepen engagement. The goal is to sustain interest through recurring events, school programs, social media and corporate sponsorship to establish robotics as an expected part of the community and support growth of STEM careers.
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are given for starting and building a successful team through team-building activities and emphasizing learning through mistakes. The reality of challenges like team members growing up and competing priorities is acknowledged.
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are provided on how to start and build a successful team through team-building activities, assigning roles, and allowing learners to guide the process. The reality of challenges like team members growing up and competing priorities is acknowledged.
The document discusses the benefits of TeamPark, a social collaboration platform. It highlights four key reasons for using a social approach: 1) Allowing for unlimited and free collaboration anytime from any location, 2) Overcoming communication mismatches between formal internal and informal external interactions, 3) Enabling employees to collaborate beyond traditional workflows and communication, and 4) Better utilizing collective and individual talent which traditional organizational structures cannot fully achieve. The document promotes TeamPark as a way to deliver a living social side to organizations.
This document summarizes a 5-year journey to build an open source community within a large, Microsoft-focused corporation. It outlines 7 key steps: 1) Make up your mind on goals and governance, 2) Find sponsors and leaders, 3) Make it real with initiatives and daily engagement, 4) Settle into corporate tools and processes, 5) Keep motivation high, 6) Gain recognition within the corporation, 7) Avoid being taken over or controlled by the corporation. The journey involved assembling a diverse "Dreamteam" of open source advocates from various roles and backgrounds.
This document outlines the agenda for an ISET workshop held in July 2012. Over the course of 4 days, the workshop will include introductions to ISET and its goals of inspiring STEM learning using robotics. Participants will learn about programming and building robots, as well as competitions like FLL and WRO. Presentations will cover project management, team requirements, and how to bring schools into the 21st century with innovative STEM education approaches. The schedule provides sessions on programming, building, guest speakers, and discussions around selecting teams and commitments.
This document provides instructions for setting up the field for the FIRST LEGO League Robot Game competition. It includes directions for building a practice field table with border walls, placing the field mat, and constructing LEGO mission models to arrange on the mat according to a diagram. Mission models are secured to the field mat using Dual Lock fastening strips included in the field setup kit. The field and mission models recreate the environment and objectives for the robot competition.
This document discusses the core values and importance of teamwork in FLL competitions. It begins by explaining what FLL is and how it differs from other STEM programs in focusing not just on robots but also core values and skills. It then details the core values of FLL which guide team attitudes and emphasize friendly competition, mutual learning, and helping one another. The document provides examples of leadership and soft skills developed through FLL and gives suggestions for creating a cohesive team atmosphere. It concludes with examples of teamwork exercises involving building creatures out of LEGOs and ranking items for survival.
Zoltan Hoppar gives a presentation on how open source can help address problems in the world and encourages contribution to the Fedora Project. He discusses problems globally and how open source provides solutions through collaboration and sharing. He outlines various ways to get involved with Fedora, such as content writing, translation, advocacy, development, design, and participating in special interest groups. Hoppar emphasizes that the Fedora community is open to everyone and working together can create positive change.
Software Craftsmanship and Agile Code GamesMike Clement
Join us to talk about what it means to be a software craftsman, how the Software Craftsmanship Manifesto (http://manifesto.softwarecraftsmanship.org/) provides a framework for us to improve.
A large part of being a software craftsman is practice. Using different "code games" we can have a full toolbelt of activities that will help us (and those around us) become better at our craft.
Agile software development promises the ability to deliver value quickly. But this isn’t just a matter of process. Uncle Bob says "the only way to go fast is to go well." But how do we go well? As software developers, we can only deliver features as fast as the code base and our skills allow us. Unfortunately the quality of our code base is directly related to our skill in the past.
Musicians and athletes spend most of their time practicing, not performing. As software developers (aspiring craftsmen) we must have practice sessions that allow us to improve our skills and develop better “code sense”. We’ll look at some different “agile code games” that will help us improve our craft.
The Team Academy program provides entrepreneurship training through experiential learning projects, coaching, and community events to develop skills like leadership, marketing and innovation; participants learn both individually through assignments and collectively through dialogue sessions, birthgiving presentations, and cross-team projects; the program utilizes various tools to track learning and skill development over the multi-year curriculum.
- The document summarizes an OpenStack upstream training report from June 19, 2014.
- The training covered topics like the OpenStack release cycle, contribution workflow, and tools like Gerrit. It included exercises on using DevStack and contributing code.
- On the second day, there was a contribution simulation exercise using Lego and participants had to plan their own contributions.
- The report shared the author's thoughts on bringing the training to Japan and continuing to contribute code to OpenStack by communicating well and not giving up on reviews.
This document outlines a meeting agenda for Rails for Charity, an organization that builds open source web applications to help improve society. The agenda discusses the mission to use technology skills to address social problems, potential areas of contribution like healthcare and education, benefits like experience and collaboration, and plans to incubate ideas, form project teams, and iteratively develop and deploy applications using open source tools. The overall goal is to engage a diverse group of volunteers across technical and non-technical roles to create social impact through open source software.
Silicon Valley Youth coders kick-off presentationShivaum Kumar
This document summarizes an introduction to Android development presented at the Saratoga Young Coders Club.
The presentation provided an overview of getting started with Android development for beginners, including learning programming fundamentals, focusing on algorithms and problem solving, and gaining experience through internships and hackathons. Attendees then briefly introduced themselves and their interests before the presentation concluded by opening the floor for ideas for future sessions.
This is the second iteration of my Financing Freedom tutorial. I'm using lean publishing to deliver the highest quality of training possible. This revision contains some quantatative numbers supporting some of my assumptions.
This document provides guidance to students on how to successfully complete a group final project. It recommends that students in a group get to know each other well, establish roles and responsibilities, utilize project management tools like Google Calendar, Basecamp and Dropbox to collaborate effectively, conduct thorough research using resources like the SEC website and New York Public Library databases, and communicate regularly through online meeting tools like Skype, Join.me and Google Hangouts. Working together as an organized, participatory team is key to finishing the final project on time.
First LEGO League Kickoff - Coding and ConfidenceAaron Maurer
This document provides information about using LEGO Mindstorms robots for STEM education. It includes the following:
1) An overview of the allowed robot parts for competitions, including controllers, motors, sensors and requirements to check competition rules for any changes.
2) A discussion of general thoughts on common problems teams face like aiming robots and heavy attachments, and best practices such as fixtures and gearing.
3) An explanation of computational thinking concepts like decomposition, patterns, and abstraction and how they apply to breaking problems into steps and generalizing solutions in computer science and robotics.
The document introduces several FIRST robotics programs for youth, including Junior FIRST LEGO League for ages 6-9, FIRST LEGO League (FLL) for ages 9-14, FIRST Tech Challenge for high school students, and FIRST Robotics Competition for high school students. It then focuses on FLL, describing that teams work on both a robot game challenge using LEGO robots and a research project proposing a solution to a real-world problem. It provides an overview of what is involved in an FLL team experience, tournament structure and timeline, costs associated with participating, and the core values of FLL competitions.
Lessons Learned in Promoting OSS Contribution from LatamAll Things Open
Presented at Open Source 101 2023 - Charlotte
Presented by Pedro Galvan, Software Guru
Title: Lessons Learned in Promoting OSS Contribution from Latam
Abstract: In Latin America we love to use open source software, but we rarely contribute to open source projects. In this talk I will share the insights that I have gathered in the past 3 years of analyzing this problem, interviewing developers and organizing open source events in this region. I will share information on activities currently on course to improve this situation and the results so far.
The document outlines 8 critical skills needed to be a successful GIS professional. The top skill is sales skills, as half of a GIS professional's job involves sales - talking to clients to understand their true needs, showing them what is possible, and guiding them towards appropriate solutions. The second most important skill is project management, as GIS professionals must juggle multiple projects at once while managing stakeholder expectations and time constraints. The third key skill is analytical and critical thinking, as GIS professionals must be able to logically analyze problems and mapping requests.
The document discusses the creation of digital building maps by a 4H group to provide emergency responders with accurate floor plans and locations of emergency equipment. The digital maps allow for faster evacuation and response planning, and are more easily updated than paper maps. The group recommends walking through buildings multiple times and speaking to occupants to ensure all emergency details are captured.
This document provides guidance for judges at a 4-H workshop on educating, evaluating, and encouraging youth exhibitors. It discusses setting goals for the workshop and the judging process. A good goal has an action, result, and timetable. Judges are encouraged to see their role as helping youth learn and improve, not just awarding ribbons. The judging process involves learning about the exhibitor's goal and what they learned. Resources are available to help judges understand youth projects and learning. Challenges include selecting quality state fair projects and evaluating learning from county to state levels.
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Similar to Intro to robotics d seilstad 4h robotics findout session
This document discusses strategies for using robotics programs to build community engagement and interest in STEM in a small town and surrounding area. It proposes using a "sales funnel" approach with multiple entry points to attract interest from casual encounters to long-term participation. These include hosting a robot parade and workshops at various community venues to attract initial interest, followed by half-day or longer programs like coaching teams or hosting tournaments to deepen engagement. The goal is to sustain interest through recurring events, school programs, social media and corporate sponsorship to establish robotics as an expected part of the community and support growth of STEM careers.
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are given for starting and building a successful team through team-building activities and emphasizing learning through mistakes. The reality of challenges like team members growing up and competing priorities is acknowledged.
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are provided on how to start and build a successful team through team-building activities, assigning roles, and allowing learners to guide the process. The reality of challenges like team members growing up and competing priorities is acknowledged.
The document discusses the benefits of TeamPark, a social collaboration platform. It highlights four key reasons for using a social approach: 1) Allowing for unlimited and free collaboration anytime from any location, 2) Overcoming communication mismatches between formal internal and informal external interactions, 3) Enabling employees to collaborate beyond traditional workflows and communication, and 4) Better utilizing collective and individual talent which traditional organizational structures cannot fully achieve. The document promotes TeamPark as a way to deliver a living social side to organizations.
This document summarizes a 5-year journey to build an open source community within a large, Microsoft-focused corporation. It outlines 7 key steps: 1) Make up your mind on goals and governance, 2) Find sponsors and leaders, 3) Make it real with initiatives and daily engagement, 4) Settle into corporate tools and processes, 5) Keep motivation high, 6) Gain recognition within the corporation, 7) Avoid being taken over or controlled by the corporation. The journey involved assembling a diverse "Dreamteam" of open source advocates from various roles and backgrounds.
This document outlines the agenda for an ISET workshop held in July 2012. Over the course of 4 days, the workshop will include introductions to ISET and its goals of inspiring STEM learning using robotics. Participants will learn about programming and building robots, as well as competitions like FLL and WRO. Presentations will cover project management, team requirements, and how to bring schools into the 21st century with innovative STEM education approaches. The schedule provides sessions on programming, building, guest speakers, and discussions around selecting teams and commitments.
This document provides instructions for setting up the field for the FIRST LEGO League Robot Game competition. It includes directions for building a practice field table with border walls, placing the field mat, and constructing LEGO mission models to arrange on the mat according to a diagram. Mission models are secured to the field mat using Dual Lock fastening strips included in the field setup kit. The field and mission models recreate the environment and objectives for the robot competition.
This document discusses the core values and importance of teamwork in FLL competitions. It begins by explaining what FLL is and how it differs from other STEM programs in focusing not just on robots but also core values and skills. It then details the core values of FLL which guide team attitudes and emphasize friendly competition, mutual learning, and helping one another. The document provides examples of leadership and soft skills developed through FLL and gives suggestions for creating a cohesive team atmosphere. It concludes with examples of teamwork exercises involving building creatures out of LEGOs and ranking items for survival.
Zoltan Hoppar gives a presentation on how open source can help address problems in the world and encourages contribution to the Fedora Project. He discusses problems globally and how open source provides solutions through collaboration and sharing. He outlines various ways to get involved with Fedora, such as content writing, translation, advocacy, development, design, and participating in special interest groups. Hoppar emphasizes that the Fedora community is open to everyone and working together can create positive change.
Software Craftsmanship and Agile Code GamesMike Clement
Join us to talk about what it means to be a software craftsman, how the Software Craftsmanship Manifesto (http://manifesto.softwarecraftsmanship.org/) provides a framework for us to improve.
A large part of being a software craftsman is practice. Using different "code games" we can have a full toolbelt of activities that will help us (and those around us) become better at our craft.
Agile software development promises the ability to deliver value quickly. But this isn’t just a matter of process. Uncle Bob says "the only way to go fast is to go well." But how do we go well? As software developers, we can only deliver features as fast as the code base and our skills allow us. Unfortunately the quality of our code base is directly related to our skill in the past.
Musicians and athletes spend most of their time practicing, not performing. As software developers (aspiring craftsmen) we must have practice sessions that allow us to improve our skills and develop better “code sense”. We’ll look at some different “agile code games” that will help us improve our craft.
The Team Academy program provides entrepreneurship training through experiential learning projects, coaching, and community events to develop skills like leadership, marketing and innovation; participants learn both individually through assignments and collectively through dialogue sessions, birthgiving presentations, and cross-team projects; the program utilizes various tools to track learning and skill development over the multi-year curriculum.
- The document summarizes an OpenStack upstream training report from June 19, 2014.
- The training covered topics like the OpenStack release cycle, contribution workflow, and tools like Gerrit. It included exercises on using DevStack and contributing code.
- On the second day, there was a contribution simulation exercise using Lego and participants had to plan their own contributions.
- The report shared the author's thoughts on bringing the training to Japan and continuing to contribute code to OpenStack by communicating well and not giving up on reviews.
This document outlines a meeting agenda for Rails for Charity, an organization that builds open source web applications to help improve society. The agenda discusses the mission to use technology skills to address social problems, potential areas of contribution like healthcare and education, benefits like experience and collaboration, and plans to incubate ideas, form project teams, and iteratively develop and deploy applications using open source tools. The overall goal is to engage a diverse group of volunteers across technical and non-technical roles to create social impact through open source software.
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This document summarizes an introduction to Android development presented at the Saratoga Young Coders Club.
The presentation provided an overview of getting started with Android development for beginners, including learning programming fundamentals, focusing on algorithms and problem solving, and gaining experience through internships and hackathons. Attendees then briefly introduced themselves and their interests before the presentation concluded by opening the floor for ideas for future sessions.
This is the second iteration of my Financing Freedom tutorial. I'm using lean publishing to deliver the highest quality of training possible. This revision contains some quantatative numbers supporting some of my assumptions.
This document provides guidance to students on how to successfully complete a group final project. It recommends that students in a group get to know each other well, establish roles and responsibilities, utilize project management tools like Google Calendar, Basecamp and Dropbox to collaborate effectively, conduct thorough research using resources like the SEC website and New York Public Library databases, and communicate regularly through online meeting tools like Skype, Join.me and Google Hangouts. Working together as an organized, participatory team is key to finishing the final project on time.
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This document provides information about using LEGO Mindstorms robots for STEM education. It includes the following:
1) An overview of the allowed robot parts for competitions, including controllers, motors, sensors and requirements to check competition rules for any changes.
2) A discussion of general thoughts on common problems teams face like aiming robots and heavy attachments, and best practices such as fixtures and gearing.
3) An explanation of computational thinking concepts like decomposition, patterns, and abstraction and how they apply to breaking problems into steps and generalizing solutions in computer science and robotics.
The document introduces several FIRST robotics programs for youth, including Junior FIRST LEGO League for ages 6-9, FIRST LEGO League (FLL) for ages 9-14, FIRST Tech Challenge for high school students, and FIRST Robotics Competition for high school students. It then focuses on FLL, describing that teams work on both a robot game challenge using LEGO robots and a research project proposing a solution to a real-world problem. It provides an overview of what is involved in an FLL team experience, tournament structure and timeline, costs associated with participating, and the core values of FLL competitions.
Lessons Learned in Promoting OSS Contribution from LatamAll Things Open
Presented at Open Source 101 2023 - Charlotte
Presented by Pedro Galvan, Software Guru
Title: Lessons Learned in Promoting OSS Contribution from Latam
Abstract: In Latin America we love to use open source software, but we rarely contribute to open source projects. In this talk I will share the insights that I have gathered in the past 3 years of analyzing this problem, interviewing developers and organizing open source events in this region. I will share information on activities currently on course to improve this situation and the results so far.
The document outlines 8 critical skills needed to be a successful GIS professional. The top skill is sales skills, as half of a GIS professional's job involves sales - talking to clients to understand their true needs, showing them what is possible, and guiding them towards appropriate solutions. The second most important skill is project management, as GIS professionals must juggle multiple projects at once while managing stakeholder expectations and time constraints. The third key skill is analytical and critical thinking, as GIS professionals must be able to logically analyze problems and mapping requests.
Similar to Intro to robotics d seilstad 4h robotics findout session (20)
The document discusses the creation of digital building maps by a 4H group to provide emergency responders with accurate floor plans and locations of emergency equipment. The digital maps allow for faster evacuation and response planning, and are more easily updated than paper maps. The group recommends walking through buildings multiple times and speaking to occupants to ensure all emergency details are captured.
This document provides guidance for judges at a 4-H workshop on educating, evaluating, and encouraging youth exhibitors. It discusses setting goals for the workshop and the judging process. A good goal has an action, result, and timetable. Judges are encouraged to see their role as helping youth learn and improve, not just awarding ribbons. The judging process involves learning about the exhibitor's goal and what they learned. Resources are available to help judges understand youth projects and learning. Challenges include selecting quality state fair projects and evaluating learning from county to state levels.
4-H has a long history of STEM education through projects like their new aquatic robotics pilot project. The project aims to get youth interested in water quality issues by having them build and use underwater robots equipped with cameras and testing tools. Their goals are to teach youth about using robotic tools to test water sources while bringing together concerned adults and interested youth. In March, teams of 7th-10th graders from across southwest Iowa will build robots and learn to use them, then use the robots over the spring and summer to analyze water samples and test for factors like dissolved oxygen, nitrates, pH, and pesticides.
Students are organized into teams to simulate living on Mars as part of the Marsville program. They develop teamwork, communication, and Mars survival skills. On Link-Up Day, the teams construct habitats from recyclables, present their Mars survival systems, and participate in activities to test their teamwork and problem-solving. The program aims to inspire students and make science learning fun through hands-on activities focused on living and working together on Mars.
The document discusses the Harrison County 4-H Jr. FLL program which teaches youth about natural disasters through hands-on projects. The program meets twice a month where students will learn about forces of nature that cause natural disasters, choose one to focus on, and build a model to help prevent, survive, or rebuild from their chosen disaster. Students will also work as a team, communicate effectively, and learn basic robotics. The core values of the program emphasize teamwork, taking responsibility for one's own learning, sharing experiences graciously, and having fun.
The document discusses the Harrison County 4-H Jr. FLL program which teaches youth about natural disasters through hands-on projects and teamwork. The core values of Jr. FLL emphasize working as a team, taking responsibility for one's own learning, sharing experiences graciously, and having fun. This year's challenge involves studying a natural disaster, and building a model to help prevent, survive, or rebuild from that disaster. At meetings, participants will work on teamwork, communication, and basic robotics skills while completing their project.
The document proposes funding an intern position to help expand 4-H robotics programs across seven counties in Region 17. 4-H robotics is popular and brings new youth into 4-H. To further growth, the intern would run day camps over the summer and leverage free, online robotics curriculum. Based on a successful 2012 intern model, the full-time summer position would cost $8,700 and involve running five 5-day camps and six 3-day camps across the seven counties.
This document provides guidance for junior camp counselors. It discusses what camp is, the needs of youth campers, responsibilities of counselors, and strategies for running successful activities. Specifically, camp is described as a place for hiking, skills like teamwork, and forming friendships. The four needs of youth are belonging, mastery, independence, and generosity. Counselors must keep campers safe, involved, provide leadership, and work as a team. Songs are an effective tool to build connection and teach lessons.
The document discusses Circle of Support, a community mental health model developed to address adolescent depression. It involves bringing together community groups, schools, health professionals, and families to educate them on the symptoms of depression in teens and how to support affected youth. The model provides curriculum and training materials for community presentations, parents and school staff, peer helpers, and skills-building activities for youth. Its goal is to build understanding of depression and provide a support network to help teens access mental health resources. Implementing the program in communities is intended to improve social connections and awareness of issues like underage drinking, suicide, and lack of adult support in schools.
Marsville is a program run by Challenger Center that uses a simulated Mars colony to inspire students to learn about space exploration, science, and teamwork. Students are organized into habitat crews and work together over several weeks to design mission patches, uniforms, sustainable systems for their habitat, and presentations about their work before constructing their habitats and problem-solving during a simulated emergency on a final Link-Up Day. The goal is to use hands-on projects and cooperation to make learning fun and help students excel. The program has been successful in teaching students about Mars, teamwork, communication, and planning complex projects.
This is the Harrison County 4-H IT Adventures Team Community Service Project Powerpoint for 2013 IT Olympics. Creating digital interior maps of two schools in county for E9
This document provides guidance for 4-Hers exhibiting foods at county fairs. It outlines foods that are good and should be avoided for fair exhibits. It discusses criteria like appropriate ingredients, processing methods, and resources. The document provides tips on displays, recipe modifications, heritage foods, nutrition topics like MyPlate and labeling, and overall food safety. The goal is to help 4-Hers create fair exhibits that follow rules while highlighting nutrition education.
This document provides guidance for 4-H food exhibits, including which foods are appropriate and inappropriate, requirements for canned goods and bread entries, and tips for food displays, recipes, nutrition labeling, and food safety. Key points include only allowing baked goods without refrigerated ingredients or alcohol, requiring proper canning procedures and approved resources, and emphasizing following MyPlate guidelines and ensuring food safety.
Marsville is a program that uses space exploration and building habitats on Mars to inspire students' learning. Students are organized into teams that must work together to design uniforms, develop communication with other teams, and construct a habitat system using recyclables in preparation for a Link-Up Day event. The goal is to teach students real-world skills like teamwork, communication, technology application, and hands-on learning through designing their own miniature Mars colony. Evaluations and activities on Link-Up Day test the students' systems and collaboration to simulate the challenges of living on Mars. The program has been successful in teaching students important lessons while making learning fun.
This document provides an overview of Iowa 4-H Youth Development and its focus on positive youth development through experiential learning. It discusses the core elements of 4-H, including belonging, mastery, independence, and generosity. It emphasizes the importance of caring adult mentors and creating an inclusive, safe environment where youth can learn skills, help others through service, and make decisions. The experiential learning cycle of experience, share, process, generalize, and apply is highlighted as an effective model for hands-on learning in 4-H programs.
Iowa 4-H offers First Lego League (FLL) robotics programs for youth ages 9-14. FLL teams of 10 members meet weekly to program a Lego robot to complete tasks and identify a community project. They participate in regional competitions in December. The competitions involve robot performance, a project presentation, teamwork interviews, and technical interviews. 4-H and FLL align in developing youth leadership, citizenship, and communication skills. Experiential learning through hands-on activities and reflection is emphasized.
GPS and GIS mapping technologies can be used in many ways to support 4-H programming. The document discusses how 4-H members mapped local fire hydrants using GPS units to create digital maps for emergency responders, allowing them to locate hydrants faster. It also provides an overview of GPS and GIS concepts and applications, and resources for incorporating these technologies into 4-H projects.
This document provides information and instructions for a 4-H self-assessment of citizenship, communication, leadership and learning skills. David Seilstad, a 4-H program specialist, introduces the assessment and explains that it will ask questions about how participation in 4-H may have influenced skills in these areas. Participants are asked to provide some basic information and to complete a form with questions rating their skills both before and after joining 4-H. The assessment will help 4-H staff understand the impact of their programs and design new learning opportunities.
GPS and GIS mapping technologies can be used in many ways to support 4-H programming. The document discusses how 4-H members mapped local fire hydrants using GPS units to create digital maps for emergency responders, allowing them to locate hydrants faster. It also provides an overview of GPS and GIS concepts and applications, and resources for incorporating these technologies into 4-H projects.
The document provides an overview of Iowa 4-H Youth Development and how it uses GPS/GIS technologies. It discusses that 4-H aims to empower youth through positive youth development which focuses on belonging, mastery, independence and generosity. It emphasizes the importance of experiential learning and having caring adult mentors to help youth develop these skills through hands-on activities and reflection. The goal is for youth to become competent, caring and contributing community members.
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
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5. You are also coming in at a
very exciting time for youth
Robotics Programs
LEGO Mindstorm EV3
6. With 4-H Robotics you can…
• Do a Saturday or Early Out 4-H Robotics
Find-Out workshop
• You can do 3 day & 5 day day camps to
generate interest
• Just invite some kids into the Ext Office to
play for an afternoon
• Start a Special Interest 4-H Robotics Club
• You can start a F.I.R.S.T. LEGO League
(FLL) team
7. What is it about 4-H (handout Top 10
Reasons 4-H
Robotics that works?
Educators will
love Robotics)
10. Everyone likes to play with robots
9. And it’s not just young people—
volunteers love them too!
8. You’ll never build robots alone
7. Computer, Science and Engineering
Skills? Check, Check and Check!
6. Living on a farm is optional
8. What is it about 4-H
Robotics that works?
5. You don’t outgrow robots
4. Scientists wanted
3. What better way to get an engineer for
a 4-H Volunteer!
2. Funders will be knocking on your door
1. Kids learn a lot—and love Doing IT!
9. You are not alone in this
• We have grown from 1 4-H Team
participating in the State FLL
Championship in Ames to 18 last year
which means probably about 3 Xs that
many participated in the FLL Season (50-
60 4-H Affiliated teams)
• In Region 17, each of our counties have at
least 1 team and Mills has 3, Harrison 8
10. So How do you get Started?
• By doing what you are doing
today…finding out what this 4-H Robotics
is about and what is it about these robots
• By jumping in and learning some basics
about the robots, building and
programming and just plain playing
• We will share with you tools that will help
you get started….
11. We will talk about…
• Funding
• Day Camp Planning
• Half day and full day workshops
• Curriculum tools for teaching and youth
learning
• Supports and resources for F.I.R.S.T. LEGO
League Teams (FLL)
• We will talk about after FLL opportunities to
continue with 4-H Robotics
12. But First Let’s take
some time to Start
Building and
programming robots
13. We are going to be
introducing a Nationally
Recognized NXT Robotics
Curriculum GEAR-TECH-21
• Developed by UNL Extension 4-H
• Funded by National Science Foundation
• Online or downloadable NXT Robotics
Lessons
• Because of your 4-H Connection you have
access to these materials
14. GEAR-TECH-21
• Camp Activities Year 1 • Simplebot
• Can access on your • Hello World
desktop or on website • Get Moving
• We will be using only • Turns
the Robotics Lessons • Loops
• Another section on • Avoidance
GPS/GIS mapping
technologies • Decibel Detection
• On Cue
• Robot Challenges
15. GEAR-TECH-21 Lessons
• Navigating…NEXT/BACK buttons on top
or Arrows at bottom left
• Simplebot Lesson
– Parts and List of Parts in Kit from Carnegie
Mellon Robotics Academy
– Build Simplebot
16. Now Let’s Get them Moving
• The 4 D’s of robots
• Program Challenge
– Forward/Back
– The most accurate Drag Race Challenge
17. NXT Video Trainer Resource
• Accessible through registering at
– http://www.cs2n.org/partners/4-h
• Then you will enroll in specific courses like
– 4-H Robotics 1: NexT Technology
– 4-H Robotics 2: NeXT Steps
– NXT Video Trainer 2.0 Online
– NXT Programming for FLL Teams
– http://learn.cs2n.org/my/
18. Moving on to
• Turns
• Loops
• Touch Sensor
• Ultrasonic Sensor
• Light Sensor
• Final Challenge
19. Funding to put robots in your
county
• Borrow some robots from a neighboring
county to start with
• We started a couple of FLL Teams with
– Rockwell Collins Team Start-Up Grants
– Governor’s STEM FLL Start UP Grants
• Look at your 4-H Funding and dedicate
some dollars to purchasing a couple of kits
and used laptops ($500 per kit)
20. Funding to put robots in your
county
• Local grant $$ are usually available for a
Strong STEM youth program
• You might be able to find support from a
local manufacturing or implement dealer to
help purchase a few kits for workshops
• Since you may not use them continually
throughout the year, maybe you can
partner with another county
21. What is 4-H FIRST LEGO
League?
• Teams of up to 10 kids and
guided by at least one adult
coach, team members have
about 10 weeks to work on
the Annual Challenge
• Each annual Challenge has
two parts, the Project and
the Robot Game
22. The 3 Rs of
FIRST LEGO League
• Robots– learning to program the
robots, build add-ons to accomplish the tasks
set forth in the challenge on the Challenge
Field in the 2.5 minute opportunity to
showcase their robot and programming
• Research- Learning about the challenge and
how our community can make a difference
and presenting it in a creative way
• Report– Defend the robot, your
programming, your teamwork and your
research project
23. FIRST LEGO League
Core Values
• We are a team
• We do the work to find solutions with guidance
from our coaches and mentors
• We honor the spirit of friendly competition
• What we discover is more important than what
we win
• We share our experiences with others
• We display gracious professionalism in
everything we do
• We have fun
24.
25. FIRST LEGO League 4-H
Clubs
• Decision-making
• Communication
• Leadership
• And Citizenship—Connecting research to
community
• Open House Presentations
• County Fair Club Project and
Demonstrations
26. 4-H FLL Teams Embrace Core Values
• We are a team.
• We do the work to find solutions with guidance from our coaches and
mentors.
• We know our coaches and mentors don't have all the answers; we
learn together.
• We honor the spirit of friendly competition.
• What we discover is more important than what we win.
• We share our experiences with others.
• We display Gracious Professionalism® and Coopertition® in everything
we do.
• We have FUN!
27. FLL Events
• Technical Interview
» Run Missions completed
» for 5 minutes
» Explain how you
designed your
Apparatuses
» Share how your design
» Process progressed
28. FLL Events
• Teamwork Interview
»
Accomplish Task
Share how you worked
as a team
What did you learn
working together?
What role did each
player take?
How did you get along?
29. FLL Events
• Project Research Presentation
»
•Research a community
connection to the year’s
theme
•Brainstorm a way your
community could impact that
theme
•Plan a project to impact that
theme
•Plan a creative way to share
•Share it with the community
•5 Minutes including Setup
30. FLL Events
• Robotics Challenge
» •2 ½ minutes to complete as
many missions as possible
•Only 2 members at the
board at one time…can tag
and change
•Use only one robot
•Must practice changing
apparatuses so that doesn’t
slow you up
•Don’t shy away from
Regional if you only have a
few missions completed
31. In Harrison County and
in Region 17
• Harrison County has 8 teams and
Montgomery, Page, Fremont, East Pottawattamie
each have 1 Team and Mills County has 3 teams
• We have worked hard to maintain a 4-H Identity
– 4-H Lanyard Nametags, 4-H Bandanas, 4-H Water
bottles, 4-H Pencils as Trade Bling for teams at State
– 4-H Clover on each of their team shirts
– The County Extension office works with each team on
enrollments, Med Forms, and FLL forms for regional
32. 2013 Challenge
Nature’s FuryCan FIRST® LEGO® League teams help us
master natural disasters? In the 2013
NATURE’S FURY℠ Challenge, over
200,000 children ages 9 to 16* from over 70
countries will explore the awe-inspiring
storms, quakes, waves and more that we
call natural disasters. Teams will discover
what can be done when intense natural
events meet the places people
live, work, and play. Brace yourself for
NATURE’S FURY!
FLL challenges kids to think like scientists
and engineers. During NATURE’S FURY
teams will build, test, and program an
autonomous robot using LEGO
MINDSTORMS® to solve a set of missions
in the Robot Game. They will also choose
and solve a real -world problem in the
Project. Throughout their
experience, teams will operate under FLL’s
signature set of Core Values.
33. To help the 4-H Robotics
Program Grow….
• Holding day camps during the summer
allows youth to interact with 4-H Robotics
and they are likely to want to continue the
learning process
• They are also learning
teamwork, communication, citizenship and
problem solving as a part of the learning
process about robots
34. We have excellent
Curriculum to share
• GEAR-TECH-21
– Developed by the UNL
Extension 4-H
Program
– Online and Multimedia
teaching modules
– Youth can work
through the materials
at their own pace
35.
36. We have excellent
Curriculum to share
• Carnegie Mellon
Robotics Academy
– Offered FREE for any 4-H
Affiliated Staff and
Volunteers
– Online and Multimedia
teaching modules
– Lots of Great Teaching
Videos
37.
38. We have been holding Successful
Daycamps and Workshops
• 3 Years of 5-Day Day Camp in Harrison
County—20-25 youth per year
• 2 Years of 3-Day Successful Daycamp in
Mills County—20-22 youth per year
– Product of these Daycamps
• Five years of successful FLL Growth in Harrison
County
• 8 FLL Teams in Harrison County
• 3 Teams in Mills County
39. 5 Day & 3 Day 4-H Robotics Camps
• Days run from 9-3 p.m.
• Youth Grouped into teams of 3
• Morning focus is team building until Mid
Morning
• Before Lunch we share a new Robot
concept and practice it
• Afternoon is filled with challenges
40. 5 Day
• By day three the hard core robotics youth
are still in the thick of it….others need a
distraction so we do a science craft to
break up the afternoon
– Air Powered Rockets
– Alcohol Based Sharpie Marker Tie Dye
– Incredible Shrinking Minis
41. 5 Day & 3 Day 4-H Robotics Camps
• We plan for the last half hour to be show and
tell for parents or others picking up
• Last Day we plan an hour of Program for the
parents and family of youth attending the
program…each team plans a portion of
program highlighting their robot and
challenges
• Some of the youth are just really into building
with LEGOs so we plan at least two afternoon
challenges based on building with LEGOs
42. 4-H Robotics Camp Video
• 2011
• 2012
– http://youtu.be/tmnWd9pqESU Day 1 Video
– http://youtu.be/Lu24oqJWqZc Day 2 Video
– http://youtu.be/2ay5rmKx_7o Day 3 Video
– http://youtu.be/c-SqhutGmn8 Day 4 Video
43. ½ Day or Early Out
Workshops
• Allow the youth to do some teamwork and
then fairly quickly get to building the
Simplebot (average 30 minute build) and
then able to do basic programming and
challenges
44. GEAR-TECH-21 Robotics Camp Grants
• 2013 GEAR-TECH-21 Camp Grants
• All curriculum is provided, including online modules for youth and detailed
helpers guides for each activity.
• Two-day, in-person or distance camp staff training provided by GEAR-Tech-21.
• Robotics kits and GPS units are available for camp programs to rent during the
camp session. All equipment is provided on a first-requested basis to all camp
programs.
• In 2013, GEAR-Tech-21 will award participant cost support based on
size of camp program:
– Small camps will be funded at $500 each (up to 20 campers)
– Large camps will be funded at $1000 each (more than 20 campers)
• GEAR-Tech-21 support ONLY covers participant costs: site rental fees, participant
food, participant t-shirts, program materials like handouts, notebooks, and
consumable supplies.
• Camps must include more than 20 hours of curriculum-based activities to be
funded.
45. 4-H Jr. FLL
• For 6-9 year olds interested in Robotics
but too young for FLL
• These youth go on to participate on 4-H
FLL Teams
• Similar theme to the FLL Theme for the
year
• Focus more on building than programming
46. What happens to kids after
FLL?
• Programs that continue to support their
interest in Robotics
– ISU Engineering IT-Adventures Robot Venue
• Building SUMO Wrestling Robots
– FIRST Tech Challenge
– FIRST Robotic Challenge
Editor's Notes
So what is a LEGO Mindstorm RobotIt is actually a fairly simple but sophisticated Robotics system that you can use to build programmable machines and robots.It starts with the Brick or Computer base which is a small computer which the youth will learn to programThey run up to 3 motors which allow It to move and operate a additional tools such a s opening and closing a tool that can grab things or move a piece up or down to capture objectsand up to four different sensors to give it some ability to react to it’s surroundings…The sensors are a touch sensor gives your robot the sense of touch , the light sensor can distiinguish between light and dark colors it may encounter on the surface and guide your robot, an ultrasonic metter that can detect how far away from something you are and a sound sensor which allows your robot to detect sounds and reactI don’t want to get too complicated with the sensors because you will mostly work with kids on the mechanical attachments they will build to accomplish tasks.
These are simple robots…the one on the left is set up to strike the ball like a golf club and the one on the right is your base robot for attaching implements to for accomplishing tasks.Click on What can you do with it? And Alt-Tab to IE to see video on what is it.Don’t worrry…you don’t have to know that much about the robot as the kids will start building almost immediatedly and far exceed what you would have built.I was amazed at our kids and how quickly they got into building off the base to get to a working robot that could do things.