Le nuove frontiere dell'interactive technology per i bambini. L'intervento di Franca Garzotto e Matteo Valoriani alla quarta edizionie di UXconference.
Lola Nasretdinova talks about autism for the international conference on child disability issues, Bishkek, 1-3 March 2011, Kyrgyzstan.
Лола Насретдинова о спектре аутистических нарушений (на англ.) для международной конференции в Бишкеке 1-3 марта 2011 г.
Lola Nasretdinova talks about autism for the international conference on child disability issues, Bishkek, 1-3 March 2011, Kyrgyzstan.
Лола Насретдинова о спектре аутистических нарушений (на англ.) для международной конференции в Бишкеке 1-3 марта 2011 г.
The Special Needs Classroom and Interactive WhiteboardsLynn Marentette
This is a slightly updated version of a presentation from the 2010 S.U.C.C.E.S.S. Conference, a regional event sponsored by Kenmore Middle School in Arlington, Virginia. The focus of the conference was on SMARTBoards. This presentation provides information that pertains to other types of interactive whiteboards, as well as touch-screen displays that are used in educational settings.
A power point presentation on Autism Spectrum disorders I created in collaboration with a team of three other graduate students at the University of Dayton.
Exercising the mind: Interactive gym for the 21st centuryVincent Routhier
Conference by Vincent Routhier, CEO @ Lü Interactive Playgroud
Presented during the Bett Conference 2019
January 24, 2019 - London UK
How can we encourage academic learning and physical activity, and limit sedentary activity among children, particularly in the school environment? This session will explore approaches that show promise in promoting and increasing physical activity linked to student academic performance. Join us as we ignite teaching and learning by turning the school gym into a giant, magical, immersive, interactive playground, where students are engaged in simultaneous integrated academic content and physical activity. This re-invented gym for schools of the 21st century will strengthen student academic and physical education outcomes, attitudes, and behaviors, while sparking enjoyment at the same time!
The Special Needs Classroom and Interactive WhiteboardsLynn Marentette
This is a slightly updated version of a presentation from the 2010 S.U.C.C.E.S.S. Conference, a regional event sponsored by Kenmore Middle School in Arlington, Virginia. The focus of the conference was on SMARTBoards. This presentation provides information that pertains to other types of interactive whiteboards, as well as touch-screen displays that are used in educational settings.
A power point presentation on Autism Spectrum disorders I created in collaboration with a team of three other graduate students at the University of Dayton.
Exercising the mind: Interactive gym for the 21st centuryVincent Routhier
Conference by Vincent Routhier, CEO @ Lü Interactive Playgroud
Presented during the Bett Conference 2019
January 24, 2019 - London UK
How can we encourage academic learning and physical activity, and limit sedentary activity among children, particularly in the school environment? This session will explore approaches that show promise in promoting and increasing physical activity linked to student academic performance. Join us as we ignite teaching and learning by turning the school gym into a giant, magical, immersive, interactive playground, where students are engaged in simultaneous integrated academic content and physical activity. This re-invented gym for schools of the 21st century will strengthen student academic and physical education outcomes, attitudes, and behaviors, while sparking enjoyment at the same time!
The jinni and the city - Stefan Klocek & Chris NoesselUXconference
We are on the verge of the next era in Human-Computer Interaction: Agentive technologies accessed through “Natural” interactions. In this talk by Cooper Directors Christopher Noessel and Stefan Klocek, we will discuss the nature of these technologies, the challenges that they will pose for interaction designers and urban planners, the best metaphors for thinking about these technologies, and share three scenarios illustrating what it might be like to interact with Jinn technology in the context of the city.
La presentazione del progetto my Home Web a UXconference 2012. MyHome Web è il progetto di BTicino per controllare la propria casa da remoto attraverso una interfaccia web appositamente disegnata che propone tutte le funzioni dell’automazione domestica in modo semplice.
Roberto Falcone - Geolocalizzazione e realtà aumentata nei luoghi della memoriaUXconference
Lo speech di Roberto Falcone sull'applicazione di un modello interattivo digitale ad uno scenario (extra)urbano tradizionalmente estraneo alla tecnologia: quello del cimitero, contenitore di arte, storia e cultura sociale di ineguagliabile valenza: città nella città, che presenta particolari caratteristiche e problematiche di fruizione.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Interactive technologies for children - Garzotto Valoriani
1. Interactive technologies for
children: new frontiers
Franca Garzotto
Matteo Valoriani
Dipartimento di Elettronica ed Informazione – HOC
Lab
Politecnico di Milano
2. Outline
Who we are
Children and Technology
New frontiers:
- Tangible Interaction
- Touchless Gesture Based Interaction
3. Who we are
HOC Lab
A multidisciplinary research lab at the Dept. of
Electronics and Information at Politecnico di Milano
Aplication domain:
• e-learning
• e-culture
• e-tourism
Technologies: web, mobile devices, tangibles,
gesture-based
http://hoc.elet.polimi.it/hoc/
4. Children and technology
• A huge amount of digital technologies for
children
• Mostly for entertainment, education, and
learning
• Children are a stimulating and wide target
of users for current and new technologies
5. Example 1: tangible interaction
• physical representation of data and
functions
• manipulation of digitally enriched
physical objects
• Embodiment and embeddedness in real
space
11. Goal
To support learning
in the school context
for children with severe cognitive,
linguistic and motor disabilities
in the long term and in a sustainable way
12. Profile of our disabled children
• Severe impairments in body
movement and muscle coordination
• Limited cognitive functions
• They understands from 40 to 70% of
speech and non verbal communication
(i.e., conventional gestures and face
expressions),
• They are not able to speak
• They normally communicate through
face expressions, body movements,
sounds, PCSs and portable VOCAs
13. Requirements on the UX
• Use of PCS based Communication
• Customization (“each child is unique”)
• Tangible Interaction
• Use of familiar, situated material
• Consolidation
• Enagagement
• Concentration and Timing
14. Requirements on Technology
• Open
• Flexible
• Easily adaptable
• “Construction Kit” and “End User Programming” paradigms
15. tangible paper based visual content
RFID technology
multimedia resources
sound, voice, music
images or videos (on the screen or on the wall)
Physical visual content:
- representations of concepts to learn
(e.g., PCSs, story elements, …)
- affordances for interacting with digital
material
16. Scenario 1: Enriching the
Goal: Recognition of known concepts; Learning new
PCS symbols
Materials:
• Videos of school mates’ actions
• PCS tagged and untagged action cards and
phrases; School mates’ tagged pictures; class
poster
Activity:
• Looking at videos corresponding to school mate
images
• Given a PCS phrase, recognize which school mate
performs the corresponing action
• Tag the class poster with proper PCS action
symbols
17. Scenario 2: Understanding more complex
communication structures (storytelling)
Goals: Recognition of story scenes;
building associations (scenes ->PCS phrases);
aggregating scenes
Materials:
• Story animations (whole story + single scenes)
• PCS tagged and untagged phrases;
• tagged story poster; story “path” poster
Activity:
• Interact with the story (scenes) poster
• Match a PCS phrase with the corresponding scene
• Build the story poster
18. Scenario 3: Building “My” story
Goal: Understanding temporal concepts
(“before”, “after”); develop elementary
narrative skills
Materials:
• Videos of child’s activities at school
• Tagged pictures of child’s activities
• Tagged PCS symbols
Activity: story building
• Put images in the right temporal order
• Build a proper PCS phrase for each moment
• Associate phrases to images
19. Engaging the whole class
Non-disabled children: experience co-designers
• Identifying what their disables mates like more
• Starring actors in videos
• Content authors (images, pictures, sounds)
23. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
24. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
interest motion communication relation
25. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
1
create
interest and
motivation
interest motion communication relation
26. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
1 2
create foster
interest and physical
motivation
interest motion
activity communication relation
27. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
1 2 3
create foster improve
interest and physical communication
motivation
interest motion
activity communication
skills relation
28. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
1 2 3 4
create foster improve promote social
interest and physical communication interaction thru
motivation
interest motion
activity communication
skills teamwork
relation
29. problem & goals
Autism Spectrum Disorders (ASDs) is very large and
comprises different symptoms
technology can’t heal, but can help
people bypass disability effects
1 2 3 4
create foster improve promote social
interest and physical communication interaction thru
motivation
interest motion
activity communication
skills teamwork
relation
35. game patterns
different activities to address very different aspects
of autism
Sequential Quiz Music Interaction
games games games games
36. game patterns
different activities to address very different aspects
of autism
Focused on
teaching a
sequence of actions
Sequential Quiz Music Interaction
games games games games
37. game patterns
different activities to address very different aspects
of autism
Flexible and adaptable to many teaching
activities
Sequential Quiz Music Interaction
games games games games
38. game patterns
different activities to address very different aspects
of autism
Leverage the
emotion and the
involvement of
music
Sequential Quiz Music Interaction
games games games games
39. game patterns
different activities to address very different aspects
of autism
Focused on
communication and
social interaction
Sequential Quiz Music Interaction
games games games games
41. journal & reporting
teachers can insert private notes about child
response and/or comments for the parents
parents can view these notes on a personal web journal
46. Thanks for your
attention
Franca Garzotto
Matteo Valoriani
Dipartimento di Elettronica ed Informazione – HOC Lab
Politecnico di Milano
[garzotto, valoriani@polimi.it]