Can video games play a role in the care of a child with autism?
Presentation shows the overlap of Video Games and Applied Behavioral Analysis (ABA), and gives a product description of Making Friends Park for iPad.
Let the games begin! (Games for AAC Users)Kate Ahern
The document discusses why games are useful for augmentative and alternative communication (AAC) intervention, noting that games provide opportunities to practice social and language skills in a fun and low-pressure environment. It also provides guidance on adapting popular games to ensure physical, sensory, and cognitive accessibility for students with disabilities, such as simplifying rules and allowing more time to take turns. Examples are given of adapting games like Hangman and spinning spinners for AAC users.
The document discusses considerations for assessing students for augmentative and alternative communication (AAC) systems. It covers assessing a student's current communication abilities and system, gathering information about their communication environments and partners, and potential barriers to communication. Background medical information and details about life domains, motor skills, and literacy skills are also addressed. The document emphasizes the importance of ongoing assessment and matching students' strengths and needs to the features of different AAC tools.
1. The document discusses various augmentative and alternative communication (AAC) systems ranging from object-based to picture-based to voice output devices.
2. It provides details on several specific AAC systems including PECS, Do Your Own communication books, and high-tech speech generating devices.
3. Considerations for selecting an AAC system include the user's abilities, environment, vocabulary needs, and opportunities for modeling communication.
This document provides guidance and resources for students to create book trailers. It discusses the purpose and conventions of book reports and trailers. Key aspects covered include interpreting texts, developing storyboards, and examples of effective book trailers created by students and professionals. Students are guided through the process of creating a book trailer, including making a timeline, storyboard, choosing a digital tool to produce the trailer, and including proper credits.
This document outlines initial plans for a three-lane endless runner mobile game called "School's Out" where the player avoids obstacles while trying to gain power ups to escape from school. A mind map shows potential obstacles could include teachers, cars, police, bullies, and snitches. Power ups could include an energy drink or magnet. The game would use a basic currency system to allow for upgrades. A mood board is included to influence the cartoon-style graphic and costume designs using bright colors. A schedule outlines plans for case studies, audience research, production experiments, and evaluations over 5 weeks. Potential research sources are listed including interviews, Wikipedia, other games, magazines and app stores.
You and your classmates will choose a movie to watch at the end of the year by researching films, preparing presentations on them, and evaluating each other's presentations. To convince your classmates of your chosen film, you'll collect information from online sources to include in a handout and oral presentation. The presentation should provide a plot summary, details on the director and actors, when and where it was filmed, reviews, and why it should be the selected film. Your classmates will do the same for their chosen films, and you'll complete an evaluation chart during their presentations to determine the winning film.
Teaching children how to tie their shoes helps develop independence and fine motor skills. Backward chaining is a technique that teaches skills by starting at the last step and working backwards to the first step. To use this method for shoe tying, the skill is broken down step-by-step and praise is given for completing each preceding step until the entire task is mastered.
Designing for special needs slide share 11.13Jacob Esparza
The document discusses designing user interfaces and products for individuals with special needs, noting challenges involving motor skills, sensory processing, and communication abilities for conditions like autism spectrum disorder. It provides an example customer persona and outlines principles for designing inclusive products, such as leveraging interests to engage users, providing visual instructions, and combining learning with enjoyable activities. The presentation concludes by identifying design levers like interfaces, interactions, animation, and sound that can be adjusted to create accessible experiences.
Let the games begin! (Games for AAC Users)Kate Ahern
The document discusses why games are useful for augmentative and alternative communication (AAC) intervention, noting that games provide opportunities to practice social and language skills in a fun and low-pressure environment. It also provides guidance on adapting popular games to ensure physical, sensory, and cognitive accessibility for students with disabilities, such as simplifying rules and allowing more time to take turns. Examples are given of adapting games like Hangman and spinning spinners for AAC users.
The document discusses considerations for assessing students for augmentative and alternative communication (AAC) systems. It covers assessing a student's current communication abilities and system, gathering information about their communication environments and partners, and potential barriers to communication. Background medical information and details about life domains, motor skills, and literacy skills are also addressed. The document emphasizes the importance of ongoing assessment and matching students' strengths and needs to the features of different AAC tools.
1. The document discusses various augmentative and alternative communication (AAC) systems ranging from object-based to picture-based to voice output devices.
2. It provides details on several specific AAC systems including PECS, Do Your Own communication books, and high-tech speech generating devices.
3. Considerations for selecting an AAC system include the user's abilities, environment, vocabulary needs, and opportunities for modeling communication.
This document provides guidance and resources for students to create book trailers. It discusses the purpose and conventions of book reports and trailers. Key aspects covered include interpreting texts, developing storyboards, and examples of effective book trailers created by students and professionals. Students are guided through the process of creating a book trailer, including making a timeline, storyboard, choosing a digital tool to produce the trailer, and including proper credits.
This document outlines initial plans for a three-lane endless runner mobile game called "School's Out" where the player avoids obstacles while trying to gain power ups to escape from school. A mind map shows potential obstacles could include teachers, cars, police, bullies, and snitches. Power ups could include an energy drink or magnet. The game would use a basic currency system to allow for upgrades. A mood board is included to influence the cartoon-style graphic and costume designs using bright colors. A schedule outlines plans for case studies, audience research, production experiments, and evaluations over 5 weeks. Potential research sources are listed including interviews, Wikipedia, other games, magazines and app stores.
You and your classmates will choose a movie to watch at the end of the year by researching films, preparing presentations on them, and evaluating each other's presentations. To convince your classmates of your chosen film, you'll collect information from online sources to include in a handout and oral presentation. The presentation should provide a plot summary, details on the director and actors, when and where it was filmed, reviews, and why it should be the selected film. Your classmates will do the same for their chosen films, and you'll complete an evaluation chart during their presentations to determine the winning film.
Teaching children how to tie their shoes helps develop independence and fine motor skills. Backward chaining is a technique that teaches skills by starting at the last step and working backwards to the first step. To use this method for shoe tying, the skill is broken down step-by-step and praise is given for completing each preceding step until the entire task is mastered.
Designing for special needs slide share 11.13Jacob Esparza
The document discusses designing user interfaces and products for individuals with special needs, noting challenges involving motor skills, sensory processing, and communication abilities for conditions like autism spectrum disorder. It provides an example customer persona and outlines principles for designing inclusive products, such as leveraging interests to engage users, providing visual instructions, and combining learning with enjoyable activities. The presentation concludes by identifying design levers like interfaces, interactions, animation, and sound that can be adjusted to create accessible experiences.
ATI 2014 Motor Implications in ASD & AAC, MeierSCAAC-N
Motor differences in autism cannot be ignored; specifically for individuals who lack functional oral speech. This session, presented live, explores the important role motor planning plays in best practice AAC assessment, arrangement of high tech and low tech communication displays, teaching and prompting, and core vocabulary learning.
First presented at the Assistive Technology Institute 10th Annual Conference on 2/1/14 by Gwendolyn Meier, SLP, MT
Workshop led by social media strategist Andy Welfle at Artlink in Fort Wayne. One in a series of workshops about the business of being an artist and managing yourself and your art. We focused on five elements of social media: blogging, Twitter, Facebook, Pinterest and Instagram and how artists can use that to promote their work.
The document discusses the challenges and opportunities of building local language communities. It notes that local language communities have fewer and more varied contributors than English communities. Building these communities requires an understanding of sociocultural aspects and gradual progress as awareness increases. Opportunities include connecting to cultural roots and increasing local language content online. Challenges include plagiarism, low-quality content, and disruptive individuals. The document provides recommendations for community leaders, such as promoting volunteering, leadership skills, and ethics.
The document outlines a proposed pilot program called Thinkubator to help high school students and their parents transition to careers. It would provide different levels of online and in-person training, activities, and information sessions over 6 weeks to explore interests and opportunities. Participants would complete surveys and be engaged through incentives and weekly emails. Sessions would occur in a mobile van to experience careers hands-on. Evaluation of the pilot program and follow-ups would assess effectiveness to help secure ongoing funding.
A Guide to Creating a Creative Computing Lesson that Engages StudentsMatt Britland
This document provides a step-by-step guide for delivering engaging computing lessons that include creative activities. It recommends fully planning lessons with clear learning outcomes and differentiated activities. It suggests incorporating literacy, numeracy, offline activities, applications, and interactive websites. The guide also discusses allowing student independence, addressing common mistakes, monitoring progress through assessments, and providing resources to support learning.
Autism, AAC, and Motor Learning (G. Meier, CSHA 2014)SCAAC-N
This document summarizes a presentation about using motor learning principles to teach augmentative and alternative communication (AAC) to individuals with autism. Some key points include:
- Motor learning of AAC access may be similar to learning a new spoken language by combining visual, auditory, and motor feedback.
- Consistent placement of symbols and predictable motor patterns can help automate AAC access and focus learning on communication rather than visual search.
- Prompting and physical guidance can help establish motor patterns for AAC access, as implicit motor learning is relatively intact for individuals with autism.
UI & UX : Using Human Psychology in Game DesignSaurabh Mathur
This document discusses various principles of user interface (UI) and user experience (UX) design for games, including:
1) It discusses three levels of emotional design - visceral, behavioral, and reflective - and how design impacts each level.
2) It covers principles like recognition over recall, immediacy through feedback, simplicity, and visual hierarchy to improve the user experience.
3) It also addresses accessibility considerations like accommodating disabilities through options for visual impairments, hearing impairments, color blindness, epilepsy, and motor skill impairments.
Social Skills Training In Students With Autismrmaxwell1
The document discusses social skills training for students with autism. It outlines a 6 step process for developing social skills programs: 1) assess students' skills, 2) decide which skills to target, 3) set specific and measurable goals, 4) choose intervention methods and materials, 5) track student progress, and 6) facilitate generalization of skills. Example goals, curricula, data tracking methods and techniques for generalization are provided. The overall goal is for students to independently function socially as adults.
This document provides an overview of a 5th grade classroom for parents during a back to school night presentation. It includes details about the daily schedule, core subjects like math and ELA, specials, field trips, homework policies, and opportunities for parent-teacher conferences. The goal is to discuss academic goals for the year, provide insight into a typical day, and facilitate communication between teachers and parents to support student success.
"A child’s job is to play, we should let them" - Pamela Wong, Direction FirstErica van Lieven
There are various techniques that have been developed for food sensory research on children, but there is little consensus on the most effect approach and questions to use. This slide share explores such issues.
This document provides an introduction to serving students with special needs in the elementary school library. It begins with three questions to gauge knowledge of special education. It then provides a brief history of special education law and an overview of common disabilities including learning disabilities, ADHD, autism, hearing and visual impairments, and traumatic brain injury. It discusses the roles of school librarians as teachers, information specialists, and collaborators. It provides tips for making the library accessible and inclusive for all students.
The document discusses low-cost marketing techniques for libraries. It recommends identifying distinct user groups, discovering their desired services, and packaging and promoting those services both online and offline. Some specific techniques mentioned include short online surveys, focus groups, branding services, evaluating efforts through web analytics and surveys, and spreading messages through onsite posters and face-to-face interactions. The overall goal is to educate others about research tools and services and inform them of the library's role.
The document discusses the growing use of technology, especially iPads, in a school district's special education program. It describes how the program started with just 2 computers and 10 iPod touches and has expanded to include 10 computers, 30 iPod touches, and 40 iPads. It also discusses the challenges of setting up accounts, purchasing and tracking apps, training teachers and students, and selecting which students receive devices. The document provides recommendations based on their experiences and highlights several apps that are useful for special education.
The parrot of purpose sits on my shoulder - A journey with ICT in a junior cl...Tina Donnell
The image of the parrot of purpose sitting on my shoulder resonates strongly with me. As a teacher, I endeavour to keep this in mind as I plan and implement new ideas in my class programme. It’s not about the tools, it’s about improved outcomes for learners. This presentation will document my learning journey with ICT in a junior classroom and explore authentic ways to embed ICT into the curriculum. There will be particular reference to Kid Pix, digital cameras and Web 2.0 tools including blogging, and voice thread, as well as building a professional learning network through twitter.
This document discusses using games to teach children and students. It contains a quote emphasizing that play should be fun and educational for children. The rest of the document provides tips and examples for using games to teach. Some key points made are that games can motivate students by making learning fun and incorporating competition/teamwork. Educational games should provide clear goals, appropriate challenges, feedback, and rewards. The document also lists some websites with educational games and tips for designing game-based learning.
Can technology change education? #ITEC13Aaron Maurer
For more information contact me
-------------------------------------------------
Aaron Maurer
--------------------------------------------------
MY BLOG http://coffeeforthebrain.blogspot.com/
ABOUT ME http://coffeeforthebrain.blogspot.com/p/coffee-for-brain-book-swap.html
TWITTER https://twitter.com/coffeechugbooks
GOOGLE + https://plus.google.com/u/0/113960577497815089175/posts
This document provides instructions for students to use the Articula platform to complete their profile, record an introductory video, take a diagnostic test, search for and request an informational interview with a professional, attend scheduled virtual meetings with professionals, and complete a post-meeting survey. Key steps include uploading a photo and video, selecting date/time availability for requests, confirming scheduled meetings, launching meetings from the calendar, and providing feedback through the exit survey.
Assistive Technology for Students with Moderate to Severe ImpairmentsSpectronics
These are the slides from the full-day Preconference Workshop presented by Amanda Hartmann, Speech Pathologist, Spectronics, for Special Educators as a part of the SPED Conference in Singapore, November 2014. It covers information on a variety of Assistive Technology to support Early Learning, Communication, Literacy, Behaviour and Social Skills.
Tauwhare School is focused on developing students' values, knowledge, and skills to contribute to their community. The school's vision includes resilience, respect, and responsibility. Staff, students, parents, and the community all value aspects like the school's small size, extracurricular activities, learning, friends, teachers, and technology. For the future, students want improvements like more sports equipment, gardens, and native trees. The school uses various digital technologies and programs to enhance learning across subjects. It also focuses on sustainability through initiatives like planting natives, reducing waste, and recycling.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
More Related Content
Similar to Video Games & Applied Behavioral Analysis (ABA): Making Friends Park
ATI 2014 Motor Implications in ASD & AAC, MeierSCAAC-N
Motor differences in autism cannot be ignored; specifically for individuals who lack functional oral speech. This session, presented live, explores the important role motor planning plays in best practice AAC assessment, arrangement of high tech and low tech communication displays, teaching and prompting, and core vocabulary learning.
First presented at the Assistive Technology Institute 10th Annual Conference on 2/1/14 by Gwendolyn Meier, SLP, MT
Workshop led by social media strategist Andy Welfle at Artlink in Fort Wayne. One in a series of workshops about the business of being an artist and managing yourself and your art. We focused on five elements of social media: blogging, Twitter, Facebook, Pinterest and Instagram and how artists can use that to promote their work.
The document discusses the challenges and opportunities of building local language communities. It notes that local language communities have fewer and more varied contributors than English communities. Building these communities requires an understanding of sociocultural aspects and gradual progress as awareness increases. Opportunities include connecting to cultural roots and increasing local language content online. Challenges include plagiarism, low-quality content, and disruptive individuals. The document provides recommendations for community leaders, such as promoting volunteering, leadership skills, and ethics.
The document outlines a proposed pilot program called Thinkubator to help high school students and their parents transition to careers. It would provide different levels of online and in-person training, activities, and information sessions over 6 weeks to explore interests and opportunities. Participants would complete surveys and be engaged through incentives and weekly emails. Sessions would occur in a mobile van to experience careers hands-on. Evaluation of the pilot program and follow-ups would assess effectiveness to help secure ongoing funding.
A Guide to Creating a Creative Computing Lesson that Engages StudentsMatt Britland
This document provides a step-by-step guide for delivering engaging computing lessons that include creative activities. It recommends fully planning lessons with clear learning outcomes and differentiated activities. It suggests incorporating literacy, numeracy, offline activities, applications, and interactive websites. The guide also discusses allowing student independence, addressing common mistakes, monitoring progress through assessments, and providing resources to support learning.
Autism, AAC, and Motor Learning (G. Meier, CSHA 2014)SCAAC-N
This document summarizes a presentation about using motor learning principles to teach augmentative and alternative communication (AAC) to individuals with autism. Some key points include:
- Motor learning of AAC access may be similar to learning a new spoken language by combining visual, auditory, and motor feedback.
- Consistent placement of symbols and predictable motor patterns can help automate AAC access and focus learning on communication rather than visual search.
- Prompting and physical guidance can help establish motor patterns for AAC access, as implicit motor learning is relatively intact for individuals with autism.
UI & UX : Using Human Psychology in Game DesignSaurabh Mathur
This document discusses various principles of user interface (UI) and user experience (UX) design for games, including:
1) It discusses three levels of emotional design - visceral, behavioral, and reflective - and how design impacts each level.
2) It covers principles like recognition over recall, immediacy through feedback, simplicity, and visual hierarchy to improve the user experience.
3) It also addresses accessibility considerations like accommodating disabilities through options for visual impairments, hearing impairments, color blindness, epilepsy, and motor skill impairments.
Social Skills Training In Students With Autismrmaxwell1
The document discusses social skills training for students with autism. It outlines a 6 step process for developing social skills programs: 1) assess students' skills, 2) decide which skills to target, 3) set specific and measurable goals, 4) choose intervention methods and materials, 5) track student progress, and 6) facilitate generalization of skills. Example goals, curricula, data tracking methods and techniques for generalization are provided. The overall goal is for students to independently function socially as adults.
This document provides an overview of a 5th grade classroom for parents during a back to school night presentation. It includes details about the daily schedule, core subjects like math and ELA, specials, field trips, homework policies, and opportunities for parent-teacher conferences. The goal is to discuss academic goals for the year, provide insight into a typical day, and facilitate communication between teachers and parents to support student success.
"A child’s job is to play, we should let them" - Pamela Wong, Direction FirstErica van Lieven
There are various techniques that have been developed for food sensory research on children, but there is little consensus on the most effect approach and questions to use. This slide share explores such issues.
This document provides an introduction to serving students with special needs in the elementary school library. It begins with three questions to gauge knowledge of special education. It then provides a brief history of special education law and an overview of common disabilities including learning disabilities, ADHD, autism, hearing and visual impairments, and traumatic brain injury. It discusses the roles of school librarians as teachers, information specialists, and collaborators. It provides tips for making the library accessible and inclusive for all students.
The document discusses low-cost marketing techniques for libraries. It recommends identifying distinct user groups, discovering their desired services, and packaging and promoting those services both online and offline. Some specific techniques mentioned include short online surveys, focus groups, branding services, evaluating efforts through web analytics and surveys, and spreading messages through onsite posters and face-to-face interactions. The overall goal is to educate others about research tools and services and inform them of the library's role.
The document discusses the growing use of technology, especially iPads, in a school district's special education program. It describes how the program started with just 2 computers and 10 iPod touches and has expanded to include 10 computers, 30 iPod touches, and 40 iPads. It also discusses the challenges of setting up accounts, purchasing and tracking apps, training teachers and students, and selecting which students receive devices. The document provides recommendations based on their experiences and highlights several apps that are useful for special education.
The parrot of purpose sits on my shoulder - A journey with ICT in a junior cl...Tina Donnell
The image of the parrot of purpose sitting on my shoulder resonates strongly with me. As a teacher, I endeavour to keep this in mind as I plan and implement new ideas in my class programme. It’s not about the tools, it’s about improved outcomes for learners. This presentation will document my learning journey with ICT in a junior classroom and explore authentic ways to embed ICT into the curriculum. There will be particular reference to Kid Pix, digital cameras and Web 2.0 tools including blogging, and voice thread, as well as building a professional learning network through twitter.
This document discusses using games to teach children and students. It contains a quote emphasizing that play should be fun and educational for children. The rest of the document provides tips and examples for using games to teach. Some key points made are that games can motivate students by making learning fun and incorporating competition/teamwork. Educational games should provide clear goals, appropriate challenges, feedback, and rewards. The document also lists some websites with educational games and tips for designing game-based learning.
Can technology change education? #ITEC13Aaron Maurer
For more information contact me
-------------------------------------------------
Aaron Maurer
--------------------------------------------------
MY BLOG http://coffeeforthebrain.blogspot.com/
ABOUT ME http://coffeeforthebrain.blogspot.com/p/coffee-for-brain-book-swap.html
TWITTER https://twitter.com/coffeechugbooks
GOOGLE + https://plus.google.com/u/0/113960577497815089175/posts
This document provides instructions for students to use the Articula platform to complete their profile, record an introductory video, take a diagnostic test, search for and request an informational interview with a professional, attend scheduled virtual meetings with professionals, and complete a post-meeting survey. Key steps include uploading a photo and video, selecting date/time availability for requests, confirming scheduled meetings, launching meetings from the calendar, and providing feedback through the exit survey.
Assistive Technology for Students with Moderate to Severe ImpairmentsSpectronics
These are the slides from the full-day Preconference Workshop presented by Amanda Hartmann, Speech Pathologist, Spectronics, for Special Educators as a part of the SPED Conference in Singapore, November 2014. It covers information on a variety of Assistive Technology to support Early Learning, Communication, Literacy, Behaviour and Social Skills.
Tauwhare School is focused on developing students' values, knowledge, and skills to contribute to their community. The school's vision includes resilience, respect, and responsibility. Staff, students, parents, and the community all value aspects like the school's small size, extracurricular activities, learning, friends, teachers, and technology. For the future, students want improvements like more sports equipment, gardens, and native trees. The school uses various digital technologies and programs to enhance learning across subjects. It also focuses on sustainability through initiatives like planting natives, reducing waste, and recycling.
Similar to Video Games & Applied Behavioral Analysis (ABA): Making Friends Park (20)
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
7. Design Requirements
“We want to create a solution, not a game”
Solutions need data
Data requires interactions
Interactions require engagement
Thursday, October 3, 13
9. How Do We Engage Kids on the Spectrum?
Diverse Range of Users
• Behavioral Differences
• Speech & Language
• Sensory Needs
Adaptive Learning
Thursday, October 3, 13
10. Early Adopter Customer Persona
Noah
Behaviors
make friends”
• Obsessed with Pixar films
• Loves mobile apps
Youtube, Angry Birds, etc.
• 8/10 can’t interpret
conversations with others
• “I don’t know how to
Demographics
• 8 years old, 3rd grader
• Level 2 autism diagnosis
• 2nd grade+ reading level
• 20 hours/week therapy
Thursday, October 3, 13
• 3 hrs/day playing apps:
Needs & Goals
• Wants friends
• Anxious with new people
• Needs to avoid being
socially left behind
14. Mini-Games
• Arcade Gameplay
• Highly Interactive
• Common Playground
Your turn!
Thursday, October 3, 13
Games & Rules
• Motor Skills
15. ABA Techniques
Video Modeling (animated
characters)
Chaining
Positive Reinforcement
Providing Choices
Priming
Visual Support
Verbal Prompting
Visual Prompting
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16. Skills & Behaviors
Social Initiation
Sharing
Taking Turns
Waiting Patiently
Asking Peers Questions
And More
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17. How To Make Learning Adaptive
User-Interface
Copy, Layout, button(s),
colors, patterns, shapes
User Interactions
Gestures, reaction times
Animation
Speed, number of objects
moving, frequency, order
Sound
Language, tone/pitch, volume
Thursday, October 3, 13
18. How To Make Learning Adaptive
User-Interface
Copy, Layout, button(s),
colors, patterns, shapes
User Interactions
Gestures, reaction times
Animation
Speed, number of objects
moving, frequency, order
Sound
Language, tone/pitch, volume
Thursday, October 3, 13
20. Big Opportunity
Adaptive Educational Gaming
That Teaches Social Skills
Data Insights to Help Assess
Differences and Inform Care
Innovate on ABA Learning
Models for Digital Delivery
Thursday, October 3, 13
21. Thank You!
Jacob Esparza
CEO & Co-Founder,
Making Friends Inc.
jacob@makingfriendsapp.com
@jacobespa
Thursday, October 3, 13