Roberto Falcone - Geolocalizzazione e realtà aumentata nei luoghi della memoriaUXconference
Lo speech di Roberto Falcone sull'applicazione di un modello interattivo digitale ad uno scenario (extra)urbano tradizionalmente estraneo alla tecnologia: quello del cimitero, contenitore di arte, storia e cultura sociale di ineguagliabile valenza: città nella città, che presenta particolari caratteristiche e problematiche di fruizione.
How do we design for the everyware? How do we design without screens, visual cues, without interruption or having the opportunity to demand exclusive attention? How do we design for something that happens subconsciously or continuously? Moving into the area of communication between people and objects there are a range of concepts and challenges never seen or met before online. Three universal concepts have stood out as important to understand better in order to design better: Technology itself, which we by misunderstanding also overcomplicate. Aesthetics – the motivational force of human emotion, and copying behavior – not reality.
Roberto Falcone - Geolocalizzazione e realtà aumentata nei luoghi della memoriaUXconference
Lo speech di Roberto Falcone sull'applicazione di un modello interattivo digitale ad uno scenario (extra)urbano tradizionalmente estraneo alla tecnologia: quello del cimitero, contenitore di arte, storia e cultura sociale di ineguagliabile valenza: città nella città, che presenta particolari caratteristiche e problematiche di fruizione.
How do we design for the everyware? How do we design without screens, visual cues, without interruption or having the opportunity to demand exclusive attention? How do we design for something that happens subconsciously or continuously? Moving into the area of communication between people and objects there are a range of concepts and challenges never seen or met before online. Three universal concepts have stood out as important to understand better in order to design better: Technology itself, which we by misunderstanding also overcomplicate. Aesthetics – the motivational force of human emotion, and copying behavior – not reality.
The jinni and the city - Stefan Klocek & Chris NoesselUXconference
We are on the verge of the next era in Human-Computer Interaction: Agentive technologies accessed through “Natural” interactions. In this talk by Cooper Directors Christopher Noessel and Stefan Klocek, we will discuss the nature of these technologies, the challenges that they will pose for interaction designers and urban planners, the best metaphors for thinking about these technologies, and share three scenarios illustrating what it might be like to interact with Jinn technology in the context of the city.
Interactive technologies for children - Garzotto ValorianiUXconference
Le nuove frontiere dell'interactive technology per i bambini. L'intervento di Franca Garzotto e Matteo Valoriani alla quarta edizionie di UXconference.
La presentazione del progetto my Home Web a UXconference 2012. MyHome Web è il progetto di BTicino per controllare la propria casa da remoto attraverso una interfaccia web appositamente disegnata che propone tutte le funzioni dell’automazione domestica in modo semplice.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
The jinni and the city - Stefan Klocek & Chris NoesselUXconference
We are on the verge of the next era in Human-Computer Interaction: Agentive technologies accessed through “Natural” interactions. In this talk by Cooper Directors Christopher Noessel and Stefan Klocek, we will discuss the nature of these technologies, the challenges that they will pose for interaction designers and urban planners, the best metaphors for thinking about these technologies, and share three scenarios illustrating what it might be like to interact with Jinn technology in the context of the city.
Interactive technologies for children - Garzotto ValorianiUXconference
Le nuove frontiere dell'interactive technology per i bambini. L'intervento di Franca Garzotto e Matteo Valoriani alla quarta edizionie di UXconference.
La presentazione del progetto my Home Web a UXconference 2012. MyHome Web è il progetto di BTicino per controllare la propria casa da remoto attraverso una interfaccia web appositamente disegnata che propone tutte le funzioni dell’automazione domestica in modo semplice.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
15. Provided Data
Anonymous Mobile-Usage Data of One Week
Cell
Position
Hand Overs per
Day
~200’000
Calls per
Day
~2’000’0
00
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23. Timeline
-
13:50 21:30 22:10
MON
MON TUE WED THU FRI SAT SUN
TUE
22:10
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
WED
21:33
THU 22:10
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
FRI
N MO
SU N
SAT
TUE
MONDAY MONDAY
SAT
22:10 22:10 22:10
WE
SUN
I
FR
D
THU
34. More Information
-
villevivante.ch datavisualization.ch
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35. Many thanks!
Don’t hesitate to get in touch
Email
hello@interactivethings.com
Web
http://interactivethings.com
Twitter
@ixt
presented by Interactive Things 27