This document discusses the smartphone game market opportunity in Indonesia. It provides statistics on the market size and segmentation, with Apple users generating 56% of revenues in 2013 despite representing only 6.11% of users. Projections estimate the user base will grow to over 100 million by 2017 and revenues will reach nearly $63 billion. Challenges for developers include competing with global games and requiring credit cards for payments on the App Store. Opportunities exist in targeting niche markets, adding local social elements, and supporting alternative payment methods for lower-end Android devices.