This is a slide deck that is presented at MGF Event in seoul. it provides an overview of the southeast asia mobile environment, smartphone distribution and the points to take note for publishing in the key countries in South East Asia.
Mobile & Online Gaming Potential In South East AsiaRobin Ng
An overview of the mobile and online gaming potential in south east asia. South East Asia or SEA is the next potential region to grow for gaming whether on mobile or online.
The region has more than 689m in population and most of the population are young and hungry for content, media and games
the slides are presented at casual connect asia in singapore.
Altermyth TGS 2013 - Indonesian Game Market & IndustryDien Wong
Altermyth presenting Indonesian Game Market & Industry at TGS 2013, as part of Asia Game Business Summit, discussing game industry among Asian countries, including Japan, Taiwan, Korea, Thailand, Malaysia and Indonesia.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
Indonesia is a potential market for mobile games in South East Asia. With potential revenue around $331 million and huge population (4th most populous) is look promising for publishers. Some data and tips for mobile game publishers before do business in Indonesia.
Mobile & Online Gaming Potential In South East AsiaRobin Ng
An overview of the mobile and online gaming potential in south east asia. South East Asia or SEA is the next potential region to grow for gaming whether on mobile or online.
The region has more than 689m in population and most of the population are young and hungry for content, media and games
the slides are presented at casual connect asia in singapore.
Altermyth TGS 2013 - Indonesian Game Market & IndustryDien Wong
Altermyth presenting Indonesian Game Market & Industry at TGS 2013, as part of Asia Game Business Summit, discussing game industry among Asian countries, including Japan, Taiwan, Korea, Thailand, Malaysia and Indonesia.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
Indonesia is a potential market for mobile games in South East Asia. With potential revenue around $331 million and huge population (4th most populous) is look promising for publishers. Some data and tips for mobile game publishers before do business in Indonesia.
An invited presentation at the Game & Creative Contents Networking Bangkok 2014. A quick overview of the Thai Game Industry.
A directory of Thai Companies are provided in the given handbook from the event, so I have not included the list here.
Currently our Thai Game Software Industry Association is working on a new Directory. Once it is done, I'll include the link to the directory.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaHai Mai Thanh
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...Hai Mai Thanh
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
The India Gaming Opportunity | Rohith BhatJessica Tams
Delivered at Casual Connect Asia 2016
Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
Asia Gaming spotlight indonesia-march-2020digitalinasia
Indonesia is a dynamic market for mobile games and esports, especially given its ever-increasing rate of internet and smartphone users.
With an online population size of 171 million, favourable demographics with 60% of the population aged between 15-54, and a government that supports the development of gaming and esports, Indonesia is an emerging gaming powerhouse.
Be a part of Reliance Entertainments Digital Business - Zapak Digital Entertainment Ltd.
Earn high returns on new age entertainment by partnering with Zapak - India's largest gaming company - 120 franchisee stores pan India and growing. Be a part of India's biggest gaming revolution.
For more details contact me at - karan.arya@zapak.co.in
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
Overview of the region and 6 outstanding markets
↗️ Rising E-commerce trends in 2020
🎯 3 different strategies to enter the market
💥 Challenges for businesses doing E-commerce
✅ Our solutions to overcome said challenges
Mobile Wallet - Tech Startup - $1 Billion OpportunityVenture Advisors
The market is changing. The future is changing. The banking and telecom business are challenging each other. The shift is clearly see. This is fusion of Banking and Telecom opportunity. This is future for both. This is One of best Tech Startup from Kuwait. Looking to be $1 Billion Startup.
An invited presentation at the Game & Creative Contents Networking Bangkok 2014. A quick overview of the Thai Game Industry.
A directory of Thai Companies are provided in the given handbook from the event, so I have not included the list here.
Currently our Thai Game Software Industry Association is working on a new Directory. Once it is done, I'll include the link to the directory.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaHai Mai Thanh
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...Hai Mai Thanh
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
The India Gaming Opportunity | Rohith BhatJessica Tams
Delivered at Casual Connect Asia 2016
Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
Asia Gaming spotlight indonesia-march-2020digitalinasia
Indonesia is a dynamic market for mobile games and esports, especially given its ever-increasing rate of internet and smartphone users.
With an online population size of 171 million, favourable demographics with 60% of the population aged between 15-54, and a government that supports the development of gaming and esports, Indonesia is an emerging gaming powerhouse.
Be a part of Reliance Entertainments Digital Business - Zapak Digital Entertainment Ltd.
Earn high returns on new age entertainment by partnering with Zapak - India's largest gaming company - 120 franchisee stores pan India and growing. Be a part of India's biggest gaming revolution.
For more details contact me at - karan.arya@zapak.co.in
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
Overview of the region and 6 outstanding markets
↗️ Rising E-commerce trends in 2020
🎯 3 different strategies to enter the market
💥 Challenges for businesses doing E-commerce
✅ Our solutions to overcome said challenges
Mobile Wallet - Tech Startup - $1 Billion OpportunityVenture Advisors
The market is changing. The future is changing. The banking and telecom business are challenging each other. The shift is clearly see. This is fusion of Banking and Telecom opportunity. This is future for both. This is One of best Tech Startup from Kuwait. Looking to be $1 Billion Startup.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...GameLandVN
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Why we need to start thinking mobile first in everything we do in South Africa. Every approach in marketing, advertising and the way we engage our consumers need to have mobile at the centre, and this presentation breaks down why
Interbet co-founder and CEO Johnny Stark tells us about the newly launched www.interbet.mobi sports betting site and how it takes sports betting in South Africa into the future.
Zoomy Media International Ltd expands it domestic service to Southeast Asia by dint of Big Data and Cloud Computing. Accumulating Internet customers by WIFI equipment renting which forms the basis of flux and service charge. It profits from commercial patterns such as content distribution, content provision and advertisement.
A BRIEF REPORT ON VODAFONE MOBILE PHONE IN INDIADhroov Sharma
This PPT includes Telecom Sector information and its Poter's 5 forces. Brief about vodafone and its product, SWOT analysis, and competitor analysis. Similarly for Vodafone product i.e. ITEL A20 MOBILE, explains the Poter's 5 forces, SWOT analysis, STP, Marketing Mix, PLC, Sales forecast, Distribution formats and channels and consumer behavior with the help of Factor Analysis.
Payments landscape in Indonesia to get an overview of players, value chain economics, market drivers and the competitive landsacape. Indicator/introduction of payments ecosystem in Southeast Asia/ASEAN.
We are korean No.1 mobile marketing company, Mobidays, INC.
'KM-REPORT' is an abbreviation of 'KOREAN MOBILE REPORT', that is monthly trend report for korean mobile market.
This is our first English ver. issue of January.
Learn about the main trends for the mobile games market in 2014!
Join our panel of experts:
- Peter Warman, CEO, Newzoo
- Jan Miczaika, COO, Wooga
- Tiuri van Agten, Data Analyst, Distimo
We will explore the trends for 2014 in 4 parts:
- General market trends
- Platform trends
- Regional trends
- General outlook: opportunities and challenges
Similar to Navigating through the South East Asia Mobile Ecosystem (20)
We are social yearbook 2020.
ESSENTIAL DIGITAL DATA FOR EVERY COUNTRY IN THE WORLD GLOBAL DIGITAL YEARBOOK. contains information on the major countries on their internet and digital overview and usage. this is a good reference to know about each country digital overview
Note: this is a sharing of a report done by we are social. i do not own any rights to this report.
China Internet Report - an overview of china internet ecosystem and environment. featuring the top players, mobile services, quick demo graphics, overview of key major internet services sector in china. good for someone who wants to have an overview of the latest updates in the internet scene in china
this report is done by abacus news and south china morning post. (i am just sharing without taking credits)
South East Asia Digital & Mobile Scene in 2017*Robin Ng
this is a report from We Are Social on the digital and mobile market in South East Asia. it covers the demographics aspect of each SEA country and the mobile & internet penetration and usage.
This report provides good insight for companies who are interested to know more about the SEA market.
South East Asia is recognised to the next region poised for fat growth in the coming years. with over 660m in population overall, over 180m smart phones, over 100% mobile penetration rate and fast adoption of technologies and usage, it will be a region with high adoption rate of mobile and digital services.
for those who would like to understand more about SEA region. please feel free to contact me - Robin Ng
Sharing KPCB Mary Meeker Internet Trends Report 2015
===========================================
KPCB’s Mary Meeker presents the 2015 Internet Trends report, 20 years after the inaugural “The Internet Report” was first published in 1995. Since then, the number of Internet users has risen from 35 million in 1995 to more than 2.8 billion today. The 2015 report looks at key Internet trends globally – while still healthy Internet user and smartphone subscription growth continue to slow, Internet engagement continues to rise led by consumers spending more time on their mobile devices, where they can be connected 24/7. Mobile advertising still has headroom to expand and new innovations around ad formats and buy buttons should prove compelling for consumers and businesses.
We are re-imagining more and more aspects of our daily lives, as mobile users and entrepreneurs continue to push innovation and creative output across new online platforms. User-generated / curated / shared content continues to rise, ranging from pins on Pinterest to videos on Snapchat and Facebook. Business processes continue to be re-imagined, led by companies aiming to make data more useful and services more efficient. Demographic shifts are helping to accelerate technology changes. Millennials are now the largest generation in the workforce and their work / life expectations differ from previous generations. As connectivity and commerce continue to rise, we have witnessed broad impacts on consumer expectations, which in turn can alter work for many, to a form of work that can be flexible and supplemental. Looking internationally, Chinese Internet leaders continue to innovate, while India is on-track to become the second-largest Internet market in the world.
We are social - Digital, Social & Mobile in 2015 Robin Ng
This is a copy of the deck that is released by We Are Social.
Full Credits for their work in gathering information on the Digital, Social and Mobile space globally.
The deck provides a good analysis and data on the growing internet (social) and mobile space in each country and region.
Useful data allows good insight for a high overview of the market in each region or country.
you can find out more at - wearesocial.sg
A brief version of Vietnam Mobile Internet, focusing in mobile gaming with a comparison to China market that is presented by Mworks VN.
note : vietnam has coming to 20m smartphones and projected mobile gaming revenue is looking at about 200m annually and subjected to grow at a fast pace with the fast adoption of smartphones. maybe looking at 10% YoY growth
Philippines Mobile Internet Trends - On Device ResearchRobin Ng
This deck is compiled by On Device Research on the philippines mobile internet trends.
a country with more than 97m people and more than 70% of the population are age 35 and below, this tout to be the next big market for mobile and internet services in South East Asia after Indonesia.
It is relatively "young" and the market is just starting to grow. the issue with philippines is the bad infrastructure that is hampering a lot of internet business. Hope that give them a bit more time and they can get the things right
Social, Digital & Mobile in The Middle East, North Africa & Turkey From We Ar...Robin Ng
Thanks to We Are Social. they have presented a neat and interesting facts and figures about the digital world in the middle east, north africa + turkey. such information is usually hard to get as the countries don't really offer much information to the public. Good Work!
This report offers a thorough, in-depth review of all the key stats for the Social, Digital and Mobile landscape around The Middle East, North Africa and Turkey in 2014. Packed with more than 140 slides covering 20 key countries around the region, this report has been designed to offer stand-out infographics that are ready to cut-and-paste direct into your own presentations and blogs.
8. 8
155MONE HUNDRED & FIFTY FIVE MILLIONS & MORE!
Sizing the South East Asia Market
9. Number of Smart Phones in SEA
• Smartphone penetration is less than 35% of the population
• Mobile penetration rate is more than 100% for all countries
• People are buying smartphones as their first digital device than a PC
10. Number of Smart Phones in SEA
• Thanks to Google for android open platform
• Thanks to China for the low cost android phones
• Thanks to Social Media & Entertainment Content for fueling the demand
13. Global Games Dominates!
Global games in fact is dominating the app stores in SEA. However,
does not mean that any game will work in SEA and this may
continue in the long run
18. 18
Customer Support – Showing the care
Most of the gamers in
countries with strong native
language use prefer customer
support to be in local language
SEA gamers needs to be spoon
fed, they expect CS to lead
them all the way to resolve the
problem faced
Expectations from gamers are
very high especially those
spending users.
19. 19
Payment – where is the money?
Payment is the biggest concern as ARPU is still very low in SEA. Low credit
penetration and heavy use of Scratch Cards for payment is relatively new to
overseas publishers. This results in low revenue for mobile which discourages
Publishers to focus more efforts & resources in SEA.
Local payment channels are available for publishers to tap onto the market but only
a few has the full access to hook up the whole region
23. 23
Country is wide spread from east to west but focus is only within a few key
cities.
Tremendous growth of Internet subscribers is pushing Indonesia to quickly
upgrade the mobile network from 3G to 4G.
The Indonesian government has signed a regulation requiring that all 4G-
capable smartphones sold in the country as of the start of 2017 must include
30 percent local content.
Indonesia’s Creative Economy Agency, announced plans to boost Indonesia’s game
industry.
Emergence of local game studios
Pricing needs to be skew to local income demands
Indonesia – Most Populous in SEA
25. 25
More than 60% of the spenders for
mobile games are from the chinese
population
3G and 4G fueling growth of internet
usage in sub-urban areas
Playing behavior and preference of
Chinese and Malays are very diverse
Emergence of local studios
Malaysia – Diversity in Gaming