SlideShare a Scribd company logo
Increasing Awareness of Alzheimer’s
Disease
through a Mobile Gameitle page
Bev Cook
Phil Twidle
• Background
• Development
• Evaluation
• Next steps
2
Overview
• Work undertaken as Final Year Project for BSc
(Hons) Computing
• Aimed to increase awareness of the symptoms
of dementia via a interactive story
• Using iterative, user-centric development
techniques
3
Background
• Stage 1 – initial
ideas based on
research into
existing games
• Paper prototype
4
Development
• Stage 1 – key messages
• Add ability to share on social media
• Make selections buttons rather than text
• Chapter summaries needed to link the
chapters together
5
Development
• Stage 2 – develop chapter one for a real
device
• test app design, layout and navigation
• Key messages: make buttons look better,
have bespoke images
6
Development
• Stage 3 – add further chapters, saving and
sharing
• With more text, issues with formatting and
inconsistent wording were identified.
• Notifications needed when saving and
restoring data
7
Development
• Stage 4 – compatibility on different devices
• Highlighted where size was a issue
8
Development
• Stage 5 – full story implemented
• [Video of app]
9
Development
• Testing used pre- and post- questionnaires to
assess the change in knowledge after use of
the game.
• Most users reported they had learned or
been reminded of something by using the
game.
10
Evaluation
11
Evaluation
Validate story with experts
Improve game aspects
Release and evaluate effectiveness
12
Next steps
Thank you
Any questions?

More Related Content

Similar to Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley Cook and Philip Twidle)

technology in germany
technology in germanytechnology in germany
technology in germany
Aubrey Rose
 
The Great ID Challenge - DevLearn 2011 Session by WeejeeLearning
The Great ID Challenge - DevLearn 2011 Session by WeejeeLearningThe Great ID Challenge - DevLearn 2011 Session by WeejeeLearning
The Great ID Challenge - DevLearn 2011 Session by WeejeeLearning
weejeelearning
 
Multimedia phase 1
Multimedia phase 1Multimedia phase 1
Multimedia phase 1
Online
 
Instructional Multimedia Development
Instructional Multimedia DevelopmentInstructional Multimedia Development
Instructional Multimedia Development
Pinoy Guro
 
Multimedia phase
Multimedia phaseMultimedia phase
Multimedia phase
Online
 
Slides - Choosing Your e-Learning Development and Delivery Method
Slides - Choosing Your e-Learning Development and Delivery Method Slides - Choosing Your e-Learning Development and Delivery Method
Slides - Choosing Your e-Learning Development and Delivery Method
VIA, Inc.
 
2010: This Year We Make Contact
2010: This Year We Make Contact2010: This Year We Make Contact
2010: This Year We Make Contact
University of Salford
 
Orientation day at the Ghent University Global Campus in Korea: Introduction
Orientation day at the Ghent University Global Campus in Korea: IntroductionOrientation day at the Ghent University Global Campus in Korea: Introduction
Orientation day at the Ghent University Global Campus in Korea: Introduction
Wesley De Neve
 
SOFT9 The Sensation project works for you
SOFT9  The Sensation project works for youSOFT9  The Sensation project works for you
SOFT9 The Sensation project works for you
animemoserver
 
The quality & richness of E-Education
The quality & richness of E-EducationThe quality & richness of E-Education
The quality & richness of E-Education
Suraj Mehta
 
Mobile media module part 6 - app development rev-mf
Mobile media module   part 6 - app development rev-mfMobile media module   part 6 - app development rev-mf
Mobile media module part 6 - app development rev-mf
Michelle Ferrier
 
Final Project Presentation.pptx
Final Project Presentation.pptxFinal Project Presentation.pptx
Final Project Presentation.pptx
stevenmsusa
 
E learning app development
E learning app developmentE learning app development
E learning app development
Dr. Amit Kumar Jha
 
Lunch and learn (1)
Lunch and learn (1)Lunch and learn (1)
Lunch and learn (1)
Chantee Cruell
 
Group 11.
Group 11.Group 11.
Group 11.
JosephParado2
 
Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...
Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...
Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...
City Vision University
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
MadyBayot
 
Advanced commenting capabilities using the Moodle Media Collection activity -...
Advanced commenting capabilities using the Moodle Media Collection activity -...Advanced commenting capabilities using the Moodle Media Collection activity -...
Advanced commenting capabilities using the Moodle Media Collection activity -...
Blackboard APAC
 
Shiva_CV
Shiva_CVShiva_CV
ICS3211 lecture01
ICS3211 lecture01ICS3211 lecture01
ICS3211 lecture01
Vanessa Camilleri
 

Similar to Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley Cook and Philip Twidle) (20)

technology in germany
technology in germanytechnology in germany
technology in germany
 
The Great ID Challenge - DevLearn 2011 Session by WeejeeLearning
The Great ID Challenge - DevLearn 2011 Session by WeejeeLearningThe Great ID Challenge - DevLearn 2011 Session by WeejeeLearning
The Great ID Challenge - DevLearn 2011 Session by WeejeeLearning
 
Multimedia phase 1
Multimedia phase 1Multimedia phase 1
Multimedia phase 1
 
Instructional Multimedia Development
Instructional Multimedia DevelopmentInstructional Multimedia Development
Instructional Multimedia Development
 
Multimedia phase
Multimedia phaseMultimedia phase
Multimedia phase
 
Slides - Choosing Your e-Learning Development and Delivery Method
Slides - Choosing Your e-Learning Development and Delivery Method Slides - Choosing Your e-Learning Development and Delivery Method
Slides - Choosing Your e-Learning Development and Delivery Method
 
2010: This Year We Make Contact
2010: This Year We Make Contact2010: This Year We Make Contact
2010: This Year We Make Contact
 
Orientation day at the Ghent University Global Campus in Korea: Introduction
Orientation day at the Ghent University Global Campus in Korea: IntroductionOrientation day at the Ghent University Global Campus in Korea: Introduction
Orientation day at the Ghent University Global Campus in Korea: Introduction
 
SOFT9 The Sensation project works for you
SOFT9  The Sensation project works for youSOFT9  The Sensation project works for you
SOFT9 The Sensation project works for you
 
The quality & richness of E-Education
The quality & richness of E-EducationThe quality & richness of E-Education
The quality & richness of E-Education
 
Mobile media module part 6 - app development rev-mf
Mobile media module   part 6 - app development rev-mfMobile media module   part 6 - app development rev-mf
Mobile media module part 6 - app development rev-mf
 
Final Project Presentation.pptx
Final Project Presentation.pptxFinal Project Presentation.pptx
Final Project Presentation.pptx
 
E learning app development
E learning app developmentE learning app development
E learning app development
 
Lunch and learn (1)
Lunch and learn (1)Lunch and learn (1)
Lunch and learn (1)
 
Group 11.
Group 11.Group 11.
Group 11.
 
Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...
Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...
Using Mobile for Your Message: A Process and a Strategy for Mobile Web Develo...
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Advanced commenting capabilities using the Moodle Media Collection activity -...
Advanced commenting capabilities using the Moodle Media Collection activity -...Advanced commenting capabilities using the Moodle Media Collection activity -...
Advanced commenting capabilities using the Moodle Media Collection activity -...
 
Shiva_CV
Shiva_CVShiva_CV
Shiva_CV
 
ICS3211 lecture01
ICS3211 lecture01ICS3211 lecture01
ICS3211 lecture01
 

More from Interactive Technologies and Games: Education, Health and Disability

Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Interactive Technologies and Games: Education, Health and Disability
 
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Interactive Technologies and Games: Education, Health and Disability
 
User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...
Interactive Technologies and Games: Education, Health and Disability
 
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Interactive Technologies and Games: Education, Health and Disability
 
Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...
Interactive Technologies and Games: Education, Health and Disability
 
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Interactive Technologies and Games: Education, Health and Disability
 
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Interactive Technologies and Games: Education, Health and Disability
 
Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...
Interactive Technologies and Games: Education, Health and Disability
 
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Interactive Technologies and Games: Education, Health and Disability
 
A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...
Interactive Technologies and Games: Education, Health and Disability
 
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
Interactive Technologies and Games: Education, Health and Disability
 
Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...
Interactive Technologies and Games: Education, Health and Disability
 
Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...
Interactive Technologies and Games: Education, Health and Disability
 
Urban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellersUrban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellers
Interactive Technologies and Games: Education, Health and Disability
 
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Interactive Technologies and Games: Education, Health and Disability
 
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Interactive Technologies and Games: Education, Health and Disability
 
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
Interactive Technologies and Games: Education, Health and Disability
 
An Investigation Of Gamification Typologies For Enhancing Learner Motivation
An Investigation Of Gamification Typologies For Enhancing Learner MotivationAn Investigation Of Gamification Typologies For Enhancing Learner Motivation
An Investigation Of Gamification Typologies For Enhancing Learner Motivation
Interactive Technologies and Games: Education, Health and Disability
 
Assessment and Treatment of patients with Amblyopia using interactive binocul...
Assessment and Treatment of patients with Amblyopia using interactive binocul...Assessment and Treatment of patients with Amblyopia using interactive binocul...
Assessment and Treatment of patients with Amblyopia using interactive binocul...
Interactive Technologies and Games: Education, Health and Disability
 
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Interactive Technologies and Games: Education, Health and Disability
 

More from Interactive Technologies and Games: Education, Health and Disability (20)

Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
 
User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...
 
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
 
Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...
 
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
 
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
 
Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...
 
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
 
A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...
 
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
 
Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...
 
Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...
 
Urban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellersUrban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellers
 
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
 
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
 
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
 
An Investigation Of Gamification Typologies For Enhancing Learner Motivation
An Investigation Of Gamification Typologies For Enhancing Learner MotivationAn Investigation Of Gamification Typologies For Enhancing Learner Motivation
An Investigation Of Gamification Typologies For Enhancing Learner Motivation
 
Assessment and Treatment of patients with Amblyopia using interactive binocul...
Assessment and Treatment of patients with Amblyopia using interactive binocul...Assessment and Treatment of patients with Amblyopia using interactive binocul...
Assessment and Treatment of patients with Amblyopia using interactive binocul...
 
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
 

Recently uploaded

Liberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdfLiberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdf
WaniBasim
 
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
PECB
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
Nicholas Montgomery
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
taiba qazi
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
chanes7
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
Dr. Shivangi Singh Parihar
 
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
National Information Standards Organization (NISO)
 
PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
AyyanKhan40
 
A Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdfA Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdf
Jean Carlos Nunes Paixão
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
adhitya5119
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
Life upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for studentLife upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for student
NgcHiNguyn25
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Excellence Foundation for South Sudan
 
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
Nguyen Thanh Tu Collection
 
Assessment and Planning in Educational technology.pptx
Assessment and Planning in Educational technology.pptxAssessment and Planning in Educational technology.pptx
Assessment and Planning in Educational technology.pptx
Kavitha Krishnan
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
Hindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdfHindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdf
Dr. Mulla Adam Ali
 

Recently uploaded (20)

Liberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdfLiberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdf
 
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
 
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
 
PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
 
A Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdfA Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdf
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
Life upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for studentLife upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for student
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
 
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
 
Assessment and Planning in Educational technology.pptx
Assessment and Planning in Educational technology.pptxAssessment and Planning in Educational technology.pptx
Assessment and Planning in Educational technology.pptx
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
Hindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdfHindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdf
 

Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley Cook and Philip Twidle)

  • 1. Increasing Awareness of Alzheimer’s Disease through a Mobile Gameitle page Bev Cook Phil Twidle
  • 2. • Background • Development • Evaluation • Next steps 2 Overview
  • 3. • Work undertaken as Final Year Project for BSc (Hons) Computing • Aimed to increase awareness of the symptoms of dementia via a interactive story • Using iterative, user-centric development techniques 3 Background
  • 4. • Stage 1 – initial ideas based on research into existing games • Paper prototype 4 Development
  • 5. • Stage 1 – key messages • Add ability to share on social media • Make selections buttons rather than text • Chapter summaries needed to link the chapters together 5 Development
  • 6. • Stage 2 – develop chapter one for a real device • test app design, layout and navigation • Key messages: make buttons look better, have bespoke images 6 Development
  • 7. • Stage 3 – add further chapters, saving and sharing • With more text, issues with formatting and inconsistent wording were identified. • Notifications needed when saving and restoring data 7 Development
  • 8. • Stage 4 – compatibility on different devices • Highlighted where size was a issue 8 Development
  • 9. • Stage 5 – full story implemented • [Video of app] 9 Development
  • 10. • Testing used pre- and post- questionnaires to assess the change in knowledge after use of the game. • Most users reported they had learned or been reminded of something by using the game. 10 Evaluation
  • 12. Validate story with experts Improve game aspects Release and evaluate effectiveness 12 Next steps