Christian San Jose gives a talk about his career journey in design. Some key points:
- He has been interested in design since age 5 but struggled with drawing skills.
- He discovered web design in high school through making basketball forum signatures and wallpapers.
- His freelance work led to his first paid job at age 16 and the realization design could be his career.
- Throughout his career he has worked on projects for celebrities like Kobe Bryant, Dwyane Wade, and Usain Bolt.
- He emphasizes constantly honing his skills, never stopping learning, and putting in the effort on every project detail to achieve proud work.
Hayden Waddell designed a skyscraper for his senior project. He was interested in architecture from a young age after seeing buildings in cities. His project focused on building codes for accessibility. He worked with his facilitator, architecture teacher Melanie Salas, to design the skyscraper in Revit software. Some challenges included designing slanted walls and ensuring proper measurements. Through the process, Hayden learned time management skills and confirmed his interest in studying architecture in the future.
In this development diary, the student documents their progress on a final magazine project over several weeks. In the early weeks, they conducted research on graphic designers and photographers for inspiration. They created a project proposal after this research. Later weeks involved additional research, planning shoots, writing articles, and beginning production through photo editing and creating advertisement pages. The student documented problems encountered and solutions, such as creating illustrations when unable to take planned photos. They continued production with additional photos, posters, and learning new Photoshop techniques.
Jordanne Kay reflects on the process of creating her production website. She began by choosing fonts and a color scheme. For the home page, she added her brand identity, name, and a 3D carousel of images. Her about page tells her story and interests. The gallery displays her work through a layout she found. A bio page discusses briefs and inspiration. Contact information and social media links were also included. Finally, she created tutorial videos and a leaflet to distribute her information through multiple formats. Overall, the process took time but she is pleased with representing her brand and work online and in print.
Ali Khalkhali is applying to the MA Drawing course at Wimbledon to further develop his drawing skills. He has been drawing since college in a self-taught manner and believes the structured academic environment of the program will help accelerate his progress. The course aligns with his goal of creating comics, animations, and games to culturally influence society. He sees the drawing foundations learned in the course as important for building future works.
The student created a music magazine for their AS task that was a significant improvement over their preliminary school magazine. They developed stronger design skills and created more attractive and realistic pages, including a contents page and front cover. The student carefully managed their time, practiced using InDesign to build confidence, and edited images to avoid pixelation. They conducted target audience research, incorporated both masculine and feminine elements, and planned creative photo shoots to represent K-pop music.
Emma created a look book and photos for a vintage clothing shop. She targeted an audience of 17-30 year olds of both genders by focusing on a vintage aesthetic. Her client provided helpful feedback that allowed her to understand the target audience and stick closely to the client's guidelines. Production went well overall but was made difficult by issues scheduling photo shoots. In the future, Emma plans to choose models and schedule shoots more carefully to avoid delays. She also learned to only take on projects she has sufficient time to complete well.
Jeff Marshall created a portfolio to showcase various design projects he completed for his Comm 130 class. The portfolio includes a magazine cover, Prezi presentation, photo montage, business identity package, infographic, webpage coded in HTML and CSS, and brochure. For each project, Jeff describes the objective, programs used, process, and provides details about the steps he took to complete the design work. The portfolio acts as a comprehensive showcase of the skills and concepts Jeff learned throughout the course.
The document provides an initial reaction and plans from Sumiah Rose for their final major project (FMP). Some key points:
- Sumiah is excited to focus on digital art for their FMP as it's something they're passionate about. They provide examples of previous digital art pieces.
- Potential project ideas explored include a themed digital art portfolio, an "art exhibition" with accompanying advertising and products, and a homeware range using digital art designs.
- For each idea, Sumiah analyzes pros and cons such as audience, side products that could be created, and how the projects would be developed. A website is considered mostly as a side product.
- Custom and unique homeware
Hayden Waddell designed a skyscraper for his senior project. He was interested in architecture from a young age after seeing buildings in cities. His project focused on building codes for accessibility. He worked with his facilitator, architecture teacher Melanie Salas, to design the skyscraper in Revit software. Some challenges included designing slanted walls and ensuring proper measurements. Through the process, Hayden learned time management skills and confirmed his interest in studying architecture in the future.
In this development diary, the student documents their progress on a final magazine project over several weeks. In the early weeks, they conducted research on graphic designers and photographers for inspiration. They created a project proposal after this research. Later weeks involved additional research, planning shoots, writing articles, and beginning production through photo editing and creating advertisement pages. The student documented problems encountered and solutions, such as creating illustrations when unable to take planned photos. They continued production with additional photos, posters, and learning new Photoshop techniques.
Jordanne Kay reflects on the process of creating her production website. She began by choosing fonts and a color scheme. For the home page, she added her brand identity, name, and a 3D carousel of images. Her about page tells her story and interests. The gallery displays her work through a layout she found. A bio page discusses briefs and inspiration. Contact information and social media links were also included. Finally, she created tutorial videos and a leaflet to distribute her information through multiple formats. Overall, the process took time but she is pleased with representing her brand and work online and in print.
Ali Khalkhali is applying to the MA Drawing course at Wimbledon to further develop his drawing skills. He has been drawing since college in a self-taught manner and believes the structured academic environment of the program will help accelerate his progress. The course aligns with his goal of creating comics, animations, and games to culturally influence society. He sees the drawing foundations learned in the course as important for building future works.
The student created a music magazine for their AS task that was a significant improvement over their preliminary school magazine. They developed stronger design skills and created more attractive and realistic pages, including a contents page and front cover. The student carefully managed their time, practiced using InDesign to build confidence, and edited images to avoid pixelation. They conducted target audience research, incorporated both masculine and feminine elements, and planned creative photo shoots to represent K-pop music.
Emma created a look book and photos for a vintage clothing shop. She targeted an audience of 17-30 year olds of both genders by focusing on a vintage aesthetic. Her client provided helpful feedback that allowed her to understand the target audience and stick closely to the client's guidelines. Production went well overall but was made difficult by issues scheduling photo shoots. In the future, Emma plans to choose models and schedule shoots more carefully to avoid delays. She also learned to only take on projects she has sufficient time to complete well.
Jeff Marshall created a portfolio to showcase various design projects he completed for his Comm 130 class. The portfolio includes a magazine cover, Prezi presentation, photo montage, business identity package, infographic, webpage coded in HTML and CSS, and brochure. For each project, Jeff describes the objective, programs used, process, and provides details about the steps he took to complete the design work. The portfolio acts as a comprehensive showcase of the skills and concepts Jeff learned throughout the course.
The document provides an initial reaction and plans from Sumiah Rose for their final major project (FMP). Some key points:
- Sumiah is excited to focus on digital art for their FMP as it's something they're passionate about. They provide examples of previous digital art pieces.
- Potential project ideas explored include a themed digital art portfolio, an "art exhibition" with accompanying advertising and products, and a homeware range using digital art designs.
- For each idea, Sumiah analyzes pros and cons such as audience, side products that could be created, and how the projects would be developed. A website is considered mostly as a side product.
- Custom and unique homeware
The document summarizes the student's work over 7 weeks on a client project producing a sales catalogue. In week 1 and 2, the student researched the client's target audience and created a bibliography. In week 3 and 4, the student planned ideas with mind maps, wrote descriptions, and made mockups. In week 5, the student began layout in InDesign, adding colors, images and logos. In week 6, the student added text and QR codes to pages. In week 7, the student finished pages by adding more images and text, making adjustments requested by the client. The student sent updates and is happy with the final catalogue.
The document summarizes the student's evaluation of their final magazine project. They found that secondary research was most helpful and validated information across multiple sources. Their final concept was a crime magazine focusing on the Branch Davidians and Ed Gein. Planning went well with style sheets and a schedule. Production went well and they were happy with the cover and layout, though one page could be improved. Post-production experimentation helped with techniques used in production. They overcame technical issues through image editing and managed their time well through planning. Motivation dropped later due to not wanting further education, but they finished to a good standard. Their final product met their intentions.
Adam Frank created a brochure for a cupcake company called Frankly Cupcakes. The brochure highlights the company's history of being founded in 2006, their passion for creating unique and high-quality cupcake flavors using quality ingredients. It emphasizes the owner Melissa Frank's dedication to crafting new recipes and commitment to providing customers with specialty cupcakes made with love.
This document provides advice to IB Visual Arts students on how to achieve a high score on their examination. It emphasizes developing a broad theme that unites all of your artwork. Students are advised to thoroughly document their artistic process, technical skills development, and ideas exploration in their Investigation Workbook to demonstrate their understanding of concepts and progress over time. Personal expression and challenging oneself with increasingly complex concepts and techniques also contribute to a high score. Regular feedback and critique of one's own work is recommended.
The document provides tips for students taking the IB Visual Arts examination to achieve the highest score. It emphasizes developing a theme for one's artworks, thoroughly researching topics in an investigation workbook (IWB), and ensuring artworks show personal connection, increasing depth and skill over time. Key aspects the IB examiners look for include a balanced IWB with both writing and visuals, artwork that demonstrates student progress and challenges themselves, and pieces that convey a deep, focused theme.
The document discusses the author's interest and experience with magazine design over their education. They enjoyed design work from an early point and found it came naturally. In high school, they took design and technology classes where they were first exposed to programs like Photoshop and learned basic design skills. For their first year college project, they created a travel magazine where they could showcase landscape photography, a passion of theirs. They hope to continue improving their skills and trying new types of designs, like online magazines, to challenge themselves and become a stronger designer.
The document summarizes the student's FMP evaluation. It discusses that their research was effective, particularly secondary research. Production went well and they are happy with the final magazine, though would change some pages. The main challenges were a lack of primary images due to the sensitive topic and losing motivation towards the end as they no longer wanted to pursue further education. Overall, the student feels their final product met their intentions to create a professional crime magazine.
As media magazine cover + contents analysis.Luke Gort
Luke analyzes the front cover and contents pages of a magazine he created for City College Norwich. He believes the masthead, consistent color scheme, and use of the college logo in the masthead work well. However, the subheads are difficult to read against the photos and the backgrounds of some photos are inconsistent. Luke also struggled with formatting the contents page and finding colors that matched the house style for all photos. Through this process, he learned professional design terms and how to use Photoshop tools to create a magazine layout.
Olivia Waller has created a production planning PowerPoint to help guide the development of her final major project (FMP). Over the course of 3 weeks, she considered various elements like fonts, color schemes, layouts, and content. Font and color scheme planning included experimenting with options from DaFont to find styles that fit her creepy/unique theme. Style sheet research provided inspiration for edited photo styles. Her FMP will include a Photoshop website, merchandise (tote bag, t-shirt, hoodies), and a magazine cover featuring her photos. Mockups created in PowerPoint helped evaluate potential layouts. Overall, the thorough planning PowerPoint will assist Olivia in efficiently and cohesively producing her
The document summarizes 19 weeks of an art student's workshops and projects. In week 19, they helped curate an exhibition with other students. They were nervous about working in a group but found the experience went better than expected, as they were able to display their work as intended without disrupting others. Throughout the workshops, the student explored different mediums but preferred appropriating found footage and images to comment on political and social issues.
The document provides a self-evaluation by Emma Garthwaite of her research, planning, production, post-production, and final product for a project creating a magazine and clothing brand. She found her research and audience research especially helpful. Her planning could have been more detailed. Production went well overall despite some challenges with models and photo shoots. Post-production editing took longer than planned but turned out well. Technical issues prevented her from creating the clothing brand as intended. While her final product did not fully meet her original intentions, she was ultimately happy with the magazine she created.
Marcus Tan is a 32-year-old landscape architect who works for URBANiS landscape design. He got into the field after being exposed to construction sites by his father from a young age. He decided to pursue landscape architecture after seeing how integral it had become to developments and realizing he wanted to contribute to improving urban landscapes, especially after being inspired by designs in Singapore. He finds the most rewarding part of the job is seeing completed projects and feels a sense of satisfaction. The fastest pace of the industry and lack of time for thoughtful design is what he likes least. He is inspired by detailed landscape designs like the Four Seasons resort in Langkawi designed by Bill Bensley. His advice for young landscape architects is
The student created a preliminary school magazine and a main music magazine for their tasks. For the preliminary magazine, they used their phone camera and Microsoft Publisher with an unstructured layout. The main magazine showed improved skills using Photoshop to edit photos taken with a digital camera, and InDesign for layout. Key differences included better photography, editing, color scheme, and conventions to make the main magazine look more professional like a real magazine. The student learned the importance of appealing to the target audience and taking time on tasks. They improved skills in software, photography techniques, and understanding magazine conventions.
Gabriel created a 3-page newsletter in Photoshop over 18 steps. He began by setting up the document dimensions and columns on the first page. He then added title lines, colors, icons, and titles. Gabriel wrote articles and summaries for the first page. He replicated the layout and added articles for pages 2 and 3 on fashion/music and sports. Finally, Gabriel edited photos, placed them, and proofread the newsletter before completing it.
Gabriel created a 3-page newsletter in Photoshop over 18 steps. He began by setting up the document dimensions and columns on the first page. He then added title lines, colors, icons, and titles. Gabriel wrote articles and summaries for the first page. He replicated the layout and added articles for pages 2 and 3 on fashion/music and sports. Finally, Gabriel edited photos, placed them, and proofread the newsletter before completing it.
Robert S. Wallace grew up in Indiana developing his artistic skills through art classes and pursuing art extensively in high school. After an accident left him bedridden, he explored new art forms and eventually pursued graphic design education and a career in freelance design. The document provides examples of his graphic design work over time, including logos, illustrations, comic pages, and other projects created using software like Photoshop, Illustrator, and Publisher.
The document summarizes what the author learned from completing a preliminary magazine cover task and then a full magazine production. Some key lessons included:
1) Planning is essential for magazine production to manage time and understand conventions.
2) Research on audiences, markets, and existing magazines is important for developing magazine concepts and designs.
3) Photo manipulation skills improved through using software like Photoshop to produce higher quality images and layouts for the final magazine.
The document provides an evaluation of Emma Garthwaite's research, planning, production, post-production, technical problems, management problems, and emotional problems for her final project of creating a magazine and clothing brand. Some key points include: her research helped her understand the industry but she could have researched specific things like clothing design more; her planning lacked detail and mind maps would have helped; production went well overall but making clothes was left too late; post-production editing was rushed but the final product looked good; her only technical problem was transfer paper not working so clothes weren't made; time management was a challenge; and falling out with a model caused stress but she overcame challenges to focus on her priorities. Overall,
The document discusses the author's interests in design and magazine making. They enjoyed creating magazines because it allowed them to combine words and images. In their second year, they want to create more complex magazine designs involving in-depth photography, creative styles, and online magazines. This will help push them to develop new skills using different programs beyond just Photoshop and InDesign. Over holidays, the author plans to research topics and improve photography skills to create a high quality second year project and obtain a distinction grade.
Script My Script Creative Industry Response (1).pdfElliotDaroczy
Elliot Daroczy is a 17-year-old content creator from Sunderland, England who has been creating videos since age 10. He discusses his experience with content creation over the years, starting with arcade and dinosaur videos and transitioning to focus on Beyblade unboxings and discussion videos under the AnonymousArcher channel. While being from Sunderland does not significantly impact his creativity, it does enhance his football journalism and regional identity videos. Elliot then demonstrates what it's like to create a video in Sunderland by filming himself at an arcade. He concludes that content creation involves trial and error but location does not restrict creativity as long as you have a good idea.
Eric Heiman, principal and co-founder of the celebrated design agency Volume Inc., muses on what happened when he took a seven month sabbatical from all things work and design. Delivered at Western Washington University in December of 2012.
The document summarizes the student's work over 7 weeks on a client project producing a sales catalogue. In week 1 and 2, the student researched the client's target audience and created a bibliography. In week 3 and 4, the student planned ideas with mind maps, wrote descriptions, and made mockups. In week 5, the student began layout in InDesign, adding colors, images and logos. In week 6, the student added text and QR codes to pages. In week 7, the student finished pages by adding more images and text, making adjustments requested by the client. The student sent updates and is happy with the final catalogue.
The document summarizes the student's evaluation of their final magazine project. They found that secondary research was most helpful and validated information across multiple sources. Their final concept was a crime magazine focusing on the Branch Davidians and Ed Gein. Planning went well with style sheets and a schedule. Production went well and they were happy with the cover and layout, though one page could be improved. Post-production experimentation helped with techniques used in production. They overcame technical issues through image editing and managed their time well through planning. Motivation dropped later due to not wanting further education, but they finished to a good standard. Their final product met their intentions.
Adam Frank created a brochure for a cupcake company called Frankly Cupcakes. The brochure highlights the company's history of being founded in 2006, their passion for creating unique and high-quality cupcake flavors using quality ingredients. It emphasizes the owner Melissa Frank's dedication to crafting new recipes and commitment to providing customers with specialty cupcakes made with love.
This document provides advice to IB Visual Arts students on how to achieve a high score on their examination. It emphasizes developing a broad theme that unites all of your artwork. Students are advised to thoroughly document their artistic process, technical skills development, and ideas exploration in their Investigation Workbook to demonstrate their understanding of concepts and progress over time. Personal expression and challenging oneself with increasingly complex concepts and techniques also contribute to a high score. Regular feedback and critique of one's own work is recommended.
The document provides tips for students taking the IB Visual Arts examination to achieve the highest score. It emphasizes developing a theme for one's artworks, thoroughly researching topics in an investigation workbook (IWB), and ensuring artworks show personal connection, increasing depth and skill over time. Key aspects the IB examiners look for include a balanced IWB with both writing and visuals, artwork that demonstrates student progress and challenges themselves, and pieces that convey a deep, focused theme.
The document discusses the author's interest and experience with magazine design over their education. They enjoyed design work from an early point and found it came naturally. In high school, they took design and technology classes where they were first exposed to programs like Photoshop and learned basic design skills. For their first year college project, they created a travel magazine where they could showcase landscape photography, a passion of theirs. They hope to continue improving their skills and trying new types of designs, like online magazines, to challenge themselves and become a stronger designer.
The document summarizes the student's FMP evaluation. It discusses that their research was effective, particularly secondary research. Production went well and they are happy with the final magazine, though would change some pages. The main challenges were a lack of primary images due to the sensitive topic and losing motivation towards the end as they no longer wanted to pursue further education. Overall, the student feels their final product met their intentions to create a professional crime magazine.
As media magazine cover + contents analysis.Luke Gort
Luke analyzes the front cover and contents pages of a magazine he created for City College Norwich. He believes the masthead, consistent color scheme, and use of the college logo in the masthead work well. However, the subheads are difficult to read against the photos and the backgrounds of some photos are inconsistent. Luke also struggled with formatting the contents page and finding colors that matched the house style for all photos. Through this process, he learned professional design terms and how to use Photoshop tools to create a magazine layout.
Olivia Waller has created a production planning PowerPoint to help guide the development of her final major project (FMP). Over the course of 3 weeks, she considered various elements like fonts, color schemes, layouts, and content. Font and color scheme planning included experimenting with options from DaFont to find styles that fit her creepy/unique theme. Style sheet research provided inspiration for edited photo styles. Her FMP will include a Photoshop website, merchandise (tote bag, t-shirt, hoodies), and a magazine cover featuring her photos. Mockups created in PowerPoint helped evaluate potential layouts. Overall, the thorough planning PowerPoint will assist Olivia in efficiently and cohesively producing her
The document summarizes 19 weeks of an art student's workshops and projects. In week 19, they helped curate an exhibition with other students. They were nervous about working in a group but found the experience went better than expected, as they were able to display their work as intended without disrupting others. Throughout the workshops, the student explored different mediums but preferred appropriating found footage and images to comment on political and social issues.
The document provides a self-evaluation by Emma Garthwaite of her research, planning, production, post-production, and final product for a project creating a magazine and clothing brand. She found her research and audience research especially helpful. Her planning could have been more detailed. Production went well overall despite some challenges with models and photo shoots. Post-production editing took longer than planned but turned out well. Technical issues prevented her from creating the clothing brand as intended. While her final product did not fully meet her original intentions, she was ultimately happy with the magazine she created.
Marcus Tan is a 32-year-old landscape architect who works for URBANiS landscape design. He got into the field after being exposed to construction sites by his father from a young age. He decided to pursue landscape architecture after seeing how integral it had become to developments and realizing he wanted to contribute to improving urban landscapes, especially after being inspired by designs in Singapore. He finds the most rewarding part of the job is seeing completed projects and feels a sense of satisfaction. The fastest pace of the industry and lack of time for thoughtful design is what he likes least. He is inspired by detailed landscape designs like the Four Seasons resort in Langkawi designed by Bill Bensley. His advice for young landscape architects is
The student created a preliminary school magazine and a main music magazine for their tasks. For the preliminary magazine, they used their phone camera and Microsoft Publisher with an unstructured layout. The main magazine showed improved skills using Photoshop to edit photos taken with a digital camera, and InDesign for layout. Key differences included better photography, editing, color scheme, and conventions to make the main magazine look more professional like a real magazine. The student learned the importance of appealing to the target audience and taking time on tasks. They improved skills in software, photography techniques, and understanding magazine conventions.
Gabriel created a 3-page newsletter in Photoshop over 18 steps. He began by setting up the document dimensions and columns on the first page. He then added title lines, colors, icons, and titles. Gabriel wrote articles and summaries for the first page. He replicated the layout and added articles for pages 2 and 3 on fashion/music and sports. Finally, Gabriel edited photos, placed them, and proofread the newsletter before completing it.
Gabriel created a 3-page newsletter in Photoshop over 18 steps. He began by setting up the document dimensions and columns on the first page. He then added title lines, colors, icons, and titles. Gabriel wrote articles and summaries for the first page. He replicated the layout and added articles for pages 2 and 3 on fashion/music and sports. Finally, Gabriel edited photos, placed them, and proofread the newsletter before completing it.
Robert S. Wallace grew up in Indiana developing his artistic skills through art classes and pursuing art extensively in high school. After an accident left him bedridden, he explored new art forms and eventually pursued graphic design education and a career in freelance design. The document provides examples of his graphic design work over time, including logos, illustrations, comic pages, and other projects created using software like Photoshop, Illustrator, and Publisher.
The document summarizes what the author learned from completing a preliminary magazine cover task and then a full magazine production. Some key lessons included:
1) Planning is essential for magazine production to manage time and understand conventions.
2) Research on audiences, markets, and existing magazines is important for developing magazine concepts and designs.
3) Photo manipulation skills improved through using software like Photoshop to produce higher quality images and layouts for the final magazine.
The document provides an evaluation of Emma Garthwaite's research, planning, production, post-production, technical problems, management problems, and emotional problems for her final project of creating a magazine and clothing brand. Some key points include: her research helped her understand the industry but she could have researched specific things like clothing design more; her planning lacked detail and mind maps would have helped; production went well overall but making clothes was left too late; post-production editing was rushed but the final product looked good; her only technical problem was transfer paper not working so clothes weren't made; time management was a challenge; and falling out with a model caused stress but she overcame challenges to focus on her priorities. Overall,
The document discusses the author's interests in design and magazine making. They enjoyed creating magazines because it allowed them to combine words and images. In their second year, they want to create more complex magazine designs involving in-depth photography, creative styles, and online magazines. This will help push them to develop new skills using different programs beyond just Photoshop and InDesign. Over holidays, the author plans to research topics and improve photography skills to create a high quality second year project and obtain a distinction grade.
Script My Script Creative Industry Response (1).pdfElliotDaroczy
Elliot Daroczy is a 17-year-old content creator from Sunderland, England who has been creating videos since age 10. He discusses his experience with content creation over the years, starting with arcade and dinosaur videos and transitioning to focus on Beyblade unboxings and discussion videos under the AnonymousArcher channel. While being from Sunderland does not significantly impact his creativity, it does enhance his football journalism and regional identity videos. Elliot then demonstrates what it's like to create a video in Sunderland by filming himself at an arcade. He concludes that content creation involves trial and error but location does not restrict creativity as long as you have a good idea.
Eric Heiman, principal and co-founder of the celebrated design agency Volume Inc., muses on what happened when he took a seven month sabbatical from all things work and design. Delivered at Western Washington University in December of 2012.
In conversation with author paul ford on media, the web and life onlineDoug Thompson
Whether code or copy, Paul Ford speaks the language. A true digital native, Ford took Harper’s Magazine to the Web, converting its 250,000 page archive to an on-line powerhouse; he’s written for NPR, TheMorningNews.org, XML.com, and the National Information Standards Organization’s Information Standards Quarterly.
Click here to watch video
http://www.metanomics.net/show/all_digital_in_conversation_with_author_paul_ford_on_media_the_web_and_life/
How Digital Deceptions transitioned from a Flash based website to a WordPress Content Management System and all the benefits and doors it has opened for me over the last year.
Episode 220 Snippets: Kennon Pearson of Duke AthleticsNeil Horowitz
On episode 220 of the Digital and Social Media Sports Podcast, Neil chatted with Kennon Pearson, Assistant Director of Creative Strategy and Graphic Design for Duke Athletics.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Episode 250 Snippets: Aviv Levy Shoshan | Double Tap, AFC Ajax, FC BarcelonaNeil Horowitz
On episode 246 of the Digital and Social Media Sports Podcast, Neil chatted with Aviv Levy Shoshan, Founder and Head of Double Tap, Social Media Host for AFC Ajax
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Oswaldo Webel is a life student who was born in Venezuela but now lives in the United States. He has always enjoyed drawing from a young age and practiced constantly to improve his skills. Through practicing different art forms and using various materials, he eventually studied graphic design and became a graphic designer. He has since gained experience in motion graphics, photography, 3D modeling, and computer animation by continuously challenging himself to learn new skills. Now he studies 3D modeling at Full Sail University while keeping an open mind to work in other areas of the animation industry.
This document summarizes Justin Jackson's book "Build & Launch" which contains essays about starting projects on the internet. The introduction discusses Jackson's approach of creating new content each year instead of relying on old material. It also provides background on the author. The first essay tells the story of how Jason Fried created a simple music cataloging app as a teenager and ended up making tens of thousands of dollars selling it. The second essay discusses things Jackson tries to avoid doing at his desk, like socializing or procrastinating, in order to stay focused on work. The third essay provides tips for finding time for side projects like setting deadlines and starting work when inspired.
Oswaldo Webel is a life student who was born in Venezuela but now lives in the United States. He has always enjoyed drawing from a young age and practiced constantly to improve his skills. Through practicing different art forms and using various materials, he became a graphic designer, author, and motion graphic artist. He is now studying 3D modeling and animation at Full Sail University in order to expand his career opportunities in the animation industry.
1) The document discusses the author's progression unit evaluation which involved creating an industry CV, researching university options, and producing a logo, business card, and showreel.
2) The author created a personal statement and researched universities, deciding on Leeds, Bedfordshire, and York as top choices.
3) Projects included networking, creating a website and showreel, and participating in a mock interview. The author recognizes the benefits of the unit for future university and career preparation despite disliking some tasks like the personal statement and CV writing.
V Panduranga Rao has been drawing cartoons as a hobby for over 40 years. He has received recognition for his cartoons, including winning awards in over 60 international cartoon contests. He holds national records for the smallest and largest flipbooks he has created, with the smallest being 0.5 cm x 1.3 cm and the largest being 20.75" x 13". His lifelong dedication to cartooning and animation through flipbooks has led to numerous achievements being featured in record books despite it only being a hobby for him.
Bethany has been using various networking techniques to explore employment opportunities in digital media, including creating a showreel, attending talks, and starting her own website and LinkedIn profile. She is also gaining work experience at a community radio station and cultural organization to further develop her skills. Bethany is working to improve her online profiles and showcase her best work to employers in order to build her professional network and find job opportunities in the media sector.
This document describes several design and photography projects the author has worked on over time. It reflects on how the author's skills and approach to projects has developed as they have gained more experience. For early projects done as a young teenager, the author notes they did not plan as much and just experimented directly on the computer. More recent work shows more planning and iterating through different versions before completion. The author also expresses some regrets over lost early work and notes how they would approach certain projects differently with their current skills and knowledge.
This document introduces Iulian and summarizes his life and career journey. It details his passion for reading from a young age and interests in topics like love and life. It outlines his education and jobs in journalism, advertising, and blogging. It provides examples of websites, tools, events, and people that have influenced him.
This document provides an outline for a magazine production plan. It includes slides for rough sketches, final sketches, house style details, font style options, masthead ideas, images of influence, a draft interview, graphic layouts for the front cover and double page spread, a photo shoot plan, test photography, a prop list, and a production schedule. The production schedule outlines tasks for each day of the week leading up to the publication date of January 1st 2018, including editing content, gathering artwork, layout, sub-editing, and finalizing the magazine.
Episode 240 Snippets: Adam Tabatchnick of The Game Day and Caps OffNeil Horowitz
On episode 240 of the Digital and Social Media Sports Podcast, Neil chatted with Adam Tabatchnick, Adam Tabatchnick, On-Air Talent and Social Media Producer for The Game Day and co-host of the Caps Off Podcast.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
On episode 228 of the Digital and Social Media Sports Podcast, Neil chatted with Caleb Mezzy, Assistant Professor for Sport Management and Business at Neumann University, founder of Grit and Glue, and co-host of the Beyond Baseball podcast.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
This document is the first issue of the DesignFlip magazine from January 2007. It includes artwork and submissions from artists around the world. The main article interviews graphic designer Shinybinary, who discusses their influences, creative process, and accomplishments. Other sections include reviews of design events, tutorials, and a showcase of reader artwork submissions. The issue aims to showcase diverse design work and encourage ongoing artist participation.
Episode 207 Snippets: Erin Hodges of the Colorado RockiesNeil Horowitz
On episode 207 of the Digital and Social Media Sports Podcast, Neil chatted with Erin Hodges, Digital Communications Manager fr the Colorado Rockies MLB club.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
The document discusses the process undertaken by Olivia Groom to research and create her own fanzine focused on architecture. She began by researching existing fanzines online to understand common elements and styles. This helped her decide to create an artistic sketchbook-style fanzine portraying her drawings of architectural landscapes. She developed content including her own drawings, photographs, and interviews with her father and herself. The creation process helped Olivia learn and improve her drawing and design skills while developing a personal work portraying her interest in architecture.
Similar to Inclined to Design - Canva Creatives Conference 2014 (20)
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
36. So I resorted to basketball forums online like any basketball fan…
37. Not my stuff…and everyone had these amazing forum signatures — it was the cool
thing then, you just couldn’t post on the forum without a great signature.
38. My stuffWith enough curiosity and tinkering around, reading tutorials everywhere, I
found myself creating my own graphic signatures.
68. I was able to buy my own laptop before I got to college. I was enjoying
what I did, and was self sufficient.
69. COLLEGE!
I liked tinkering on my computer a lot, I was in front of it everyday, so me
and my parents figured I should take Computer Science in college.
99. Not long after, I needed to go to the States, less than a year working at
Team Manila, because I was migrating there with my parents.
100. Personal
Work
Client
Work
The experience I gained at my first job, and the skills that came along with it,
gave me the confidence to continue and further pursue personal design work.
101. I was able to work on personal projects, stuff I did, as I
always did, just for myself.
127. I thought my computer was playing tricks on me. Didn’t know anything
about the ad until I saw it while browsing online. Maybe it was in the
contract I didn’t read.
128. 21 years old
Constant, consistent work, made my work and myself better. And it opened
up a lot of doors along the way.
129. I was lucky enough to be contacted by HS3, a digital
marketing agency based in Los Angeles.
130. They saw my portfolio, asked me to design the official logos of a few
athletes, including Albert Pujols.
151. My web portfolio grew, and in 2011 I started Create.ph.
We’ve been obsessing over the web ever since.
152. With my experience on sports design way way back, and my
knowledge in web design and illustration now, I was able to
work on amazing projects with amazing clients.
153. Stuff I never thought possible. The official website of Kobe himself.
157. I got to meet him and I introduced myself. I said “Hey Kobe!” He said “Hey
CSJ!” — no, that didn’t happen. He didn’t know who I was. I name-dropped
my partners in L.A., then he figured it out. It’s fine.
186. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
…every FTP structure
187. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
…every favicon
188. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
…every 404 page
189. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
EVERY CLOSING TAG
…every closing tag
190. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
EVERY CLOSING TAG
EVERY LINK
…every link
191. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
EVERY CLOSING TAG
EVERY LINK
EVERY ANIMATION
…every animation
192. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
EVERY CLOSING TAG
EVERY LINK
EVERY ANIMATION
EVERY LOAD TIME
…and every load time.
193. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
EVERY CLOSING TAG
EVERY LINK
EVERY ANIMATION
EVERY LOAD TIME
This is the work that clients don’t see, but makes our work something we
can be proud of, in an out, start to finish.
194. EVERY PROJECT
EVERY PSD
EVERY PIXEL
EVERY LAYER NAME
EVERY CLASS NAME
EVERY LINE OF CODE
EVERY FTP STRUCTURE
EVERY FAVICON
EVERY 404 PAGE
EVERY CLOSING TAG
EVERY LINK
EVERY ANIMATION
EVERY LOAD TIME
This is what our clients pay for, and what they deserve.
196. We’re very fortunate to work on amazing projects. And even though we’re a
young company, our next project is designing the official website of Mitsubishi.
197. We’re not a big agency. We’re just group of young designers and developers,
loving what they do. And we’re lucky to work with client like these that trust us.
198. With every work, our rule is that our newest work should always be better
than the last, and this motivates us, more than money or anything else, and
makes each day in our office exciting, every single time.