3. a. Academic Purposes
- is when technology is used in education
by:
• Research
• Film Viewing
• Computer Image Projection
4. • Research
- technology as a tool, used for
references in making assignments,
and gathering informations.
5. • Film Viewing
- technology as a tool, used for film-
showing. It is used to let students
watch educational films to learn.
6. • Computer Image Projection
- technology as a tool, used for
projecting media. Powerpoint
presentation is one good example.
7. b. Social Purposes
- Education is learning. And learning
does'nt limit itself in the four walls of the
classroom, it is anywhere.
• Social Interaction by using
Social Networking Sites.
8. • Social Networking Sites
- Facebook, Twitter and the like are
used for constant social interaction
with people. When we are
influenced, there is learning.
9. c. Recreational Purposes
- Students also need time to
entertain themselves. There is fun
in learning. They can play games
in computers like, Chess or watch
educational videos.
• Games and Educational Shows