Digital technology has revolutionized film production, distribution, marketing and exhibition. It has made films cheaper and easier to make and distribute, while enhancing the viewing experience through technologies like 3D and IMAX. Audiences have become more active "produsers" through technologies like social media that allow them to engage more directly with content. This fragmentation makes it harder for institutions to reach all audiences with one message. Relationships between institutions and audiences have changed, with audiences now pulling content through various platforms rather than just having institutions push media to them. The film industry has been impacted through the "long tail" effect of increased online distribution broadening audiences, and through new technologies used in production and new forms of marketing and exhibition.
2. The Impact of Digital Technology
Revolutionised the modern world (not just film)
Revolutionising production, distribution, marketing,
exhibition (consumption of film)
Films are now cheaper and easier to make, cheaper
to distribute, and 3D/Imax Cinemas are enhancing
the viewing experience
3. NDT and the Audience
NDT has allowed audiences to become ‘produser’ –
producers/uses of media
“Conventional research methods are replace – or at
least supplemented by new methods which recognise
and make use of people’s own creativity, and brush
aside outmoded notions of ‘receiver’ audiences and
elite ‘producers’.”
Gauntlett
What is NDT from an audience point of view?
Web2.0
Social Media
4. The NDT Audience
Active users of the media
Audience ‘Fragmentation’ – this makes it hard to
reach everyone (360 degree branding is to surround
us with the produce across all form of media – eg)
The need to use convergence –
A) - technologies coming together, eg, a mobile phone
B), media industries are diversifying so they produce and
distribute across several media eg newspaper
5. Audiences and Institutions
The relationship has changed
Rather than keeping the audience together
institutions are trying to ‘trigger engagement’ in a
variety of ways
Push Media vs Pull Media
Push = institutions push media at us
Pull = we choose want media we what and in what
form
6. The Long Tail and the The Film Industry
The Long Tail theory can be applied to the film industry in terms of
how films are distributed.
i.e. The Head is a high street film retailer such as Blockbuster.
The Long Tail is an online film distribution service such as
Amazon.
7. The Film Industry
This means that high street shops (the Head) that sell films are gradually
becoming less popular due to the restrictions they experience in terms of
shelf-space.
Internet retailers (the Long Tail) do not experience this as they do not have a
physical shop. Their unlimited space shelf allows them to provide for niche
markets, increasing their customers as they have a wider variety of products.
8. For example…
The Head may contain: Cinema chains such as Cineworld, Odeon; film retailers such
as HMV, Blockbuster etc.
The Long Tail may contain: Internet sites such as Netflix, YouTube, LOVEFiLM etc.;
iTunes etc.
Due to the growing accessibility of the Internet, more and more films are being
downloaded online rather than bought in the shops.
Head Long Tail
9. Impacts on the Film Industry
Advantages Disadvantages
Films are more available
online, increasing views and
popularity.
Illegal downloads i.e.
Putlocker, Sockshare,
1channel.
Facilities such as film
forums allow customers to
give feedback, helping the
film industry to improve.
High street shops lose
sales as customers resort
to online purchases.
People can narrow down
their choices of film via
filtering services.
Those without internet
access are limited to only
films that are in shops.
Customers can see what
films are similar to those
that they like, broadening
target audiences for
other films.
The atmosphere of going to
the cinema is lost.
10. NDT and Production
New technology used in Avatar
The Hobbit? Frozen? Other case studies?
Digital Cameras – cheaper, cleaner, easier to manipulate
but????
HD – higher quality
3D – spectacle, hard to pirate, hard to produce at home,
new
Imax - spectacle, hard to pirate, hard to produce at
home, new
CGI – achieve the impossible, exciting, creative
Synthespians? (term coined by Randle and Culkin – used
for extras which are costly)
11. NDT and Distribution
Digital Distribution will transform the film industry
more than any other technological advancement
Key Point
Cheaper
Quicker
Simultaneous global release (cuts down piracy)
Great Potential and Great Danger
12. Advantages
Digital Data Files can be broadcast/downloaded by
satellite (fast)
Via satellite reduces the risk of film prints ‘going
astray’, reduce piracy
Film stock is heavy, hard to work with and fragile
Film needs specialist handling, digital does not
Quality remains consistent over multiple screening
Multiple copies for the price of one!
13. Disadvantages
Audience attitude to the internet being ‘free’ (think
Napster, LimeWire, BitTorrent)
Marketing becomes way more important
Quality?
The ‘Experience’
Production Companies are always one step behind
technology so could they lose total control of their
product?
14. NDT and Marketing
The use of NDT in marketing has made a huge
difference to society.
There are now viral advertisements to promote
products.
Apps on phones for games or latest information –
the possibilities are endless
The internet- you can find anything.
http://www.youtube.com/watch?v=R55e-uHQna0
15. NDT and Exhibition
Better quality of image because it is digital (???)
More flexibility for Exhibition and for the audience
Cheaper to run
Disadvantage – change over to digital, 3D, HD,
iMax is very expensive!!!!
The Digital Screen Network is helping British
cinemas change over
16. What do we mean by proliferation of
hardware or content?
What does proliferation mean?
So how does this
relate to the film
industry?
‘. . . a rapid and often excessive spread or
increase’ (Dictionary.com)
17. Examples of growth as a result of NDT . . .
Hardware
A wide range of devices for
playback and exhibition –
MP4 players, DVD, Blu-Ray,
mobiles, computers, digital
video and digital projection
These technologies also offer
opportunities in terms of
marketing and
distribution
Content
There is a wider range of
content available largely
due to the proliferation of
new technologies that have
enabled easier film
production and distribution
e.g. ‘You Tube’/’Love Film’
This content is now much
more accessible to
audiences.
18. I N S M A L L G R O U P S C O M E U P W I T H T H E T O P
T E N W A Y S N D T H A S A F F E C T E D T H E
A U D I E N C E A N D I N S T I T U T I O N S .
How has technology affected
the audience and institutions?
19. Task
What technologies were used and important for our
case study films?
Did the use/lack of use of these new technologies
make the films better/worse and/or more
successful?
Frozen
71’
The Fifth Estate
Editor's Notes
First, technologies coming together, for example, a mobile phone you can use as a still and moving image camera, download and watch moving images on, use as an MP3 player and recorder and access the internet with. Second, media industries are diversifying so they produce and distribute across several media—for example, a newspaper with an online version and audio podcasts or the coming together of videogames with films.