T H E T E C H N O L O G I E S T H A T H A V E B E E N
I N T R O D U C E D I N R E C E N T Y E A R S A T T H E
L E V E L S O F P R O D U C T I O N ,
D I S T R I B U T I O N , M A R K E T I N G A N D
E X C H A N G E .
A N N A A N D K A T I E
P R O D U C T I O N
• Movies previously recorded on film, processed
in a lab, edited by hand. A time-consuming,
difficult, expensive process.
• Now: filmed & edited digitally. Faster, easier,
more cost-effective process.
• Printing: digital - £950 cheaper
• Proliferation: indie companies catch up with
conglomerates. Anybody can produce a film -
mobile phones, editing softwares easily
accessible.
• EXAMPLE: Iron Man 3 used Adobe After
Effects for VFX - accessible from home
• DAVID GAUNTLETT (2007): lines are blurring
between consumers and creators.
D I S T R I B U T I O N
• No longer on film - easier to
distribute.
• Finished films transferred into
digital files - distributed via hard
drives or servers. Quicker and
easier.
• Digital Cinema Package (DCP):
collection of digital files containing
digital cinema audio, video and
data streams.
• DCPs - worldwide standard - ability
to screen alternative content.
M A R K E T I N G
• EXAMPLE: The Blair Witch Project (1999). Extremely
successful viral marketing campaign. Budget: $25,000.
Earnings: $250 million
• Film’s website had fake police reports, timeline of the
legend of the Blair Witch etc.
• Established uncertainty as to whether story was real or not.
• “First mainstream film to tap into the potential of the
Internet.”
• SOCIAL MEDIA - lucrative for movie marketers. Measure and interact with
target audience easily. Two-way street of communication.
• UK: Twitter - 15 million active users; FB - 31 million; Instagram - 14 million
• Viral Marketing: online media that is spread from person to person and
becomes a sensation.
E X C H A N G E & E X H I B I T I O N
3D and IMAX
• 2013: 43% of digital screens in UK were 3D capable
• 39 IMAX cinemas in the UK
• Number of 3D films released increased by UK film distributors
Online Streaming - Netflix, Amazon Prime,
iPlayer etc.
• Netflix: £6.99 per month, access to
thousands of movies.
• DVD sales dropping by 20% each year.
• Uptake of online streaming services rose
by ~20% (2013) and expected to rise
further in 2014.
• Returning the “power of choice” to
consumers.
Live Broadcasting/Event Cinema
• Gained loyal following amongst fans (typically
older demographic and more educated).
• Explore new genres and experience different
types of entertainment (e.g. theatre
productions).
• Working with other companies (e.g. National
Theatre) to raise profile of cinema.
• Value of Event Cinema industry by 2017:
$1bn

Technologies presentation

  • 1.
    T H ET E C H N O L O G I E S T H A T H A V E B E E N I N T R O D U C E D I N R E C E N T Y E A R S A T T H E L E V E L S O F P R O D U C T I O N , D I S T R I B U T I O N , M A R K E T I N G A N D E X C H A N G E . A N N A A N D K A T I E
  • 2.
    P R OD U C T I O N • Movies previously recorded on film, processed in a lab, edited by hand. A time-consuming, difficult, expensive process. • Now: filmed & edited digitally. Faster, easier, more cost-effective process. • Printing: digital - £950 cheaper • Proliferation: indie companies catch up with conglomerates. Anybody can produce a film - mobile phones, editing softwares easily accessible. • EXAMPLE: Iron Man 3 used Adobe After Effects for VFX - accessible from home • DAVID GAUNTLETT (2007): lines are blurring between consumers and creators.
  • 3.
    D I ST R I B U T I O N • No longer on film - easier to distribute. • Finished films transferred into digital files - distributed via hard drives or servers. Quicker and easier. • Digital Cinema Package (DCP): collection of digital files containing digital cinema audio, video and data streams. • DCPs - worldwide standard - ability to screen alternative content.
  • 4.
    M A RK E T I N G • EXAMPLE: The Blair Witch Project (1999). Extremely successful viral marketing campaign. Budget: $25,000. Earnings: $250 million • Film’s website had fake police reports, timeline of the legend of the Blair Witch etc. • Established uncertainty as to whether story was real or not. • “First mainstream film to tap into the potential of the Internet.” • SOCIAL MEDIA - lucrative for movie marketers. Measure and interact with target audience easily. Two-way street of communication. • UK: Twitter - 15 million active users; FB - 31 million; Instagram - 14 million • Viral Marketing: online media that is spread from person to person and becomes a sensation.
  • 5.
    E X CH A N G E & E X H I B I T I O N 3D and IMAX • 2013: 43% of digital screens in UK were 3D capable • 39 IMAX cinemas in the UK • Number of 3D films released increased by UK film distributors Online Streaming - Netflix, Amazon Prime, iPlayer etc. • Netflix: £6.99 per month, access to thousands of movies. • DVD sales dropping by 20% each year. • Uptake of online streaming services rose by ~20% (2013) and expected to rise further in 2014. • Returning the “power of choice” to consumers. Live Broadcasting/Event Cinema • Gained loyal following amongst fans (typically older demographic and more educated). • Explore new genres and experience different types of entertainment (e.g. theatre productions). • Working with other companies (e.g. National Theatre) to raise profile of cinema. • Value of Event Cinema industry by 2017: $1bn