SlideShare a Scribd company logo
www.immersivevreducation.com
EDUCATION / CONTENT
PLATFORM
SHOWCASE CONTENT
We are building a virtual social learning platform called ENGAGE and developing showcase
experiences to build our team and asset base for the ENGAGE platform while also generating
revenue in the short term.
Teacher / Presenter Presence
Presence is where users feel like they are in
real locations talking to real people and
taking part in real events.
VR / AR allows us to beam in avatars
remotely from around the world which are
tracked in real time giving the illusion that
students and educators are inhabiting the
same space.
Collaboration Tools
Users inside Engage can collaborate using
virtual simulated objects and tools such as
our simulated white board system. This is
done in a very natural way using tracked
controllers and really engages the end
user.
Recorded Playback
Engage records all class activity in real time
allowing you to record the movement and
audio of all participants, presentations and
video shown on virtual screens and
placement of 3D simulated objects so that
classes and presentations and be replayed
at a later date as if they were happening
live once more.
This feature will also on the fly recording
and easy publication on the Engage
platform.
Social Learning Groups
Engage will allow users to setup or join
learning groups based on their own
interests and learning abilities.
As an example you might want to join the
space learning group and go consume
space content together each weekend or
join the advanced physics club and test
each others abilities pushing the group
forward.
Feeling part of a real group will allow peer
to peer support function naturally unlike
message boards.
Working with educators from the following institutes
to onboard content onto the Engage Platform
 Multi Awarding Winning
 Successful on Kickstarter
 Available on Oculus Rift, HTC Vive
and PSVR
 Global best seller
 Planned Updates HD / Apollo 13 /
Simulation
2017 Scheduled Release
WE ARE HIRING

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Immersive VR Education

  • 2. EDUCATION / CONTENT PLATFORM SHOWCASE CONTENT We are building a virtual social learning platform called ENGAGE and developing showcase experiences to build our team and asset base for the ENGAGE platform while also generating revenue in the short term.
  • 3.
  • 4. Teacher / Presenter Presence Presence is where users feel like they are in real locations talking to real people and taking part in real events. VR / AR allows us to beam in avatars remotely from around the world which are tracked in real time giving the illusion that students and educators are inhabiting the same space.
  • 5. Collaboration Tools Users inside Engage can collaborate using virtual simulated objects and tools such as our simulated white board system. This is done in a very natural way using tracked controllers and really engages the end user.
  • 6. Recorded Playback Engage records all class activity in real time allowing you to record the movement and audio of all participants, presentations and video shown on virtual screens and placement of 3D simulated objects so that classes and presentations and be replayed at a later date as if they were happening live once more. This feature will also on the fly recording and easy publication on the Engage platform.
  • 7. Social Learning Groups Engage will allow users to setup or join learning groups based on their own interests and learning abilities. As an example you might want to join the space learning group and go consume space content together each weekend or join the advanced physics club and test each others abilities pushing the group forward. Feeling part of a real group will allow peer to peer support function naturally unlike message boards.
  • 8. Working with educators from the following institutes to onboard content onto the Engage Platform
  • 9.
  • 10.  Multi Awarding Winning  Successful on Kickstarter  Available on Oculus Rift, HTC Vive and PSVR  Global best seller  Planned Updates HD / Apollo 13 / Simulation
  • 12.